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Online Bingo UK report reveals the arcade gambling habits of Britain’s children & calls for tighter regulation

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75% of UK parents take their children to amusement arcades, but evidence shows that arcades are full of gambling advertising and conditioning that could be having an affect on their future.

  • Over 2,600 UK parents responded to a survey about how often they visit amusement arcades with their children,  what games they play and what they spend

  • Over 75% of families have visited an arcade in the past year

  • Most of the popular and iconic arcade machines are category D gambling machines

  • Studies show links between regular arcade machine use as a child and gambling problems as an adult

  • Evidence of conditioning and advertising in arcade spaces designed for children are cause for concern

  • Online Bingo UK states that The UK Gambling Commission, British Amusement Catering Trade Association and House of Lords must work harder to protect children

 

A survey of UK parents, commissioned by Online Bingo UK, aims to find out how often British children visit arcades, what games they play and how much they are allowed to spend. The resulting report explores how the exposure of children to Category D gambling machines could be the cause of problems with gambling later in life.

The results of the survey show that 75% of UK parents have visited an amusement arcade with their children in the past year. It also shows that the majority of parents are happy for their children to play on machines like the 2p coin machines and claw grabbers and that the average annual arcade spend is £25 a year per family.

The report explains how these iconic arcade machines are actually a categorisation of gambling, regulated by the UK Gambling Commission. These “Category D” machines include 2p/10p coin push machines, claw grabbers and 10p slot machines. Also included are the newer string cutter/key master machines that simulate skill based games but are entirely based on luck, often with large prizes.

Based on the survey’s findings, Online Bingo UK has conducted further research into the link between arcades and gambling, and found studies that demonstrate how increased exposure to arcade machines could influence a person to develop a gambling addictions as an adult. These findings have been published in the report, with links to the individual studies included for further reading.

The report also includes evidence of direct gambling advertising in arcade spaces meant for children and families to enjoy, that Online Bingo UK finds to be unacceptable. This is part of a larger trend of conditioning and relaxed attitudes towards exposing children to gambling that the British Amusement Catering Trade Association (bacta) and the House of Lords deem to be a necessary evil to maintain seaside communities and businesses.


You can read the full report, along with a list of suggestions for changes the UK Gambling Commission, bacta and the House of Lords can make to protect children on Online Bingo UK.

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Flashscore tops speed rankings in UK fan survey ahead of 2026 World Cup

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Flashscore has been ranked the fastest sports results platform by UK fans, according to new research into how audiences consume live sport.

In the UK survey of 2,000 sports fans, 46% identified Flashscore as the quickest platform. Flashscore said the pattern was similar in Italy, where 49% of 2,000 respondents named Flashscore the fastest, and in Brazil, where 53% of 3,300 participants reached the same conclusion.

Respondents also associated Flashscore with reliability. In Italy, Flashscore (known locally as Diretta) was recognised as being more accurate than competitors and national broadcasters’ platforms, while in the UK and Brazil it was recognised as being equal to or close to competitors and national broadcasters’ platforms.

Flashscore Director of Engineering Tomáš Kavka said: “It is not one magic technology that solves everything, it is a lot of small and larger right decisions over time.

“Serving a user in South America from Europe is technically possible, but speed is in our DNA. If we want to be the fastest on every continent, we need to be as close as possible to the user. And the data needs to reach that location the moment it appears in our database.”

The company said it continues to scale globally in its 20th year since launch, reporting more than 125 million monthly users worldwide, more than 400 million app downloads across its portfolio, and approximately 145 billion monthly impressions. Flashscore also reported over four million UK downloads, more than two billion monthly impressions, and average daily time spent close to 30 minutes. On infrastructure, Flashscore said it moved to a new data centre in Prague in 2024, tripling processing capacity, and uses a distributed cloud architecture. It added that during a major Champions League matchday earlier this season it handled 34 million users in a day, delivered 700 million notifications, and processed up to 1.3 million requests per second.

The post Flashscore tops speed rankings in UK fan survey ahead of 2026 World Cup appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Evoplay promotes Diana Larina to Chief Marketing Officer

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Evoplay has promoted Diana Larina to Chief Marketing Officer, expanding its senior leadership team. The company said Larina will continue to lead its brand, performance and product marketing teams, with a focus on growth, strategy and market positioning.

Larina joined Evoplay in 2022 as Head of B2B Marketing. She was promoted to Head of Growth Marketing in 2023 and then appointed Head of Marketing in November 2024.

Evoplay credited Larina with leading major campaigns and helping shift the business towards a more B2C-focused approach aimed at strengthening player engagement. The company also highlighted award nominations including Woman Leader of the Year at the AffPapa iGaming Awards, Young Changemaker at the Casino Guru Awards, Marketing Star of the Year at the G Gate Awards, Young Leader of the Year at the WIG Diversity Awards, and a debut appearance on the Top 50 Masters of iGaming Marketing list.

Diana Larina, CMO at Evoplay, said: “I’m incredibly proud of what the marketing team has achieved at Evoplay and I’m excited about what comes next. This promotion is a reflection of the hard work of everyone around me, and I look forward to continuing to push boundaries, build the brand and drive growth as we expand our presence across global markets.”

Ivan Kravchuk, CEO at Evoplay, added: “From the moment Diana joined us, she demonstrated exceptional drive, leadership and ambition. Her journey through the company is a testament to both her talent and dedication, and this promotion to CMO is incredibly well deserved. Diana has consistently delivered impactful results while inspiring those around her, and I’m confident she will continue to play a key role in shaping Evoplay’s future.”

The post Evoplay promotes Diana Larina to Chief Marketing Officer appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Diana Larina CMO at Evoplay

Evoplay promotes Diana Larina to Chief Marketing Officer

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on

evoplay-promotes-diana-larina-to-chief-marketing-officer

Evoplay has promoted Diana Larina to Chief Marketing Officer, expanding its senior leadership team.

Larina joined Evoplay in 2022 as Head of B2B Marketing. She was promoted to Head of Growth Marketing in 2023 and appointed Head of Marketing in November 2024.

Evoplay said Larina has led marketing initiatives spanning brand, performance and partner-focused campaigns, and contributed to a shift towards a more B2C-focused approach aimed at strengthening player engagement.

Diana Larina, CMO at Evoplay, said: “I’m incredibly proud of what the marketing team has achieved at Evoplay and I’m excited about what comes next. This promotion is a reflection of the hard work of everyone around me, and I look forward to continuing to push boundaries, build the brand and drive growth as we expand our presence across global markets.”

Ivan Kravchuk, CEO at Evoplay, added: “From the moment Diana joined us, she demonstrated exceptional drive, leadership and ambition. Her journey through the company is a testament to both her talent and dedication, and this promotion to CMO is incredibly well deserved. Diana has consistently delivered impactful results while inspiring those around her, and I’m confident she will continue to play a key role in shaping Evoplay’s future.”

The post Evoplay promotes Diana Larina to Chief Marketing Officer appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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