Asia
Gtarcade Hosting Saving Young Saints Charity Event to Help Children Suffering from Cancer
Saving Young Saints, Saint Seiya Awakening: Knights of the Zodiac charity event held by Gtarcade has taken place, raising money for Children’s Cancer Foundation (CCF) in Singapore.
Since its launch in 2019, Saint Seiya Awakening: Knights of the Zodiac, the RPG game developed by Tencent, published by Gtarcade and licensed by Kurumada Productions continues to gain popularity among game players and manga fans. In this classical manga, Athena, the Goddess of Wisdom, War, Strategy and Hope, protects the peace and love on the earth together with the Saints.
In the real world, there are also people out there in need of help. Hence, the charity event Saving Young Saints is organized by Gtarcade, aiming to build a community with peace and love.
– Introduction to Saving Young Saints
Saving Young Saints is a charity event. 100% of the net proceeds from the in-game exclusive pack sales during this event will be donated to Children’s Cancer Foundation to support children and families affected by cancer.
Players can make donations by purchasing packs. Each type of pack is only available for purchase 1 time. The fundraising event will go on for three weeks. From December 22 to January 12, the Exclusive Packs are available for purchase. CCF will manage the proceeds. The organization will detail where the money is allocated in their annual report. Peng Hai Ying, CEO of Children’s Cancer Foundation also extended appreciation for the charity event:
“We are grateful to Youzu Singapore for supporting CCF once again with a fundraising initiative. Since 2021, the Saint Seiya gaming community has raised more than $400,000 to improve the quality of life of children and families affected by cancer. Their efforts have enabled players in the virtual world to become a catalyst for change in the real world.”
– Introduction to Children’s Cancer Foundation Singapore
The Children’s Cancer Foundation, Inc. (CCF), is an independent nonprofit foundation not affiliated with any national charity. Since 1983, The Children’s Cancer Foundation, Inc. has raised over $41 million for area hospitals and researchers to treat and cure childhood cancers.
The donation of Saving Young Saints charity match may be allocated to the following projects:
1) Casework and Counselling, multi-faceted and unique to each family, depending on the diagnosis, developmental needs of the child and family as well as their ability to cope.
2) Therapeutic Play, to help a child master the cognitive, emotional, physical and social developmental milestones, and respond more constructively to the experiences associated with the cancer diagnosis.
3) Financial Assistance, to support children and families affected by cancer facing financial hardship. The FA scheme includes food and maintenance, transport, medical cost, schooling assistance.
4) Psychosocial Support, to help children to promote normalcy and cope with the challenges of treatment, recovery and return to the community.
5) Strategic Alliance and Practice Research, to create an environment that enables and supports medical treatments for children affected by cancer.
Burn Your Cosmos Saints!
Saint Seiya Awakening: Knights of The Zodiac https://sskotz.gtarcade.com/
SSA: KOTZ Facebook https://www.facebook.com/KotZSaintSeiya/
SSA: KOTZ Twitter https://twitter.com/SaintSeiyaKOTZ
SSA: KOTZ Instagram https://www.instagram.com/saintseiyakotz/
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Armenia
Totogaming.am Adds SPRIBE’s Aviator in Long-Awaited Release
“We wanted our users to experience the emotions, dynamics, and uniqueness of the Aviator game not only on the platform, but also in real life. This idea became the foundation of the teaser campaign, which resulted in a successful launch and strong interest from players,” said Victorya Harutyunyan, Head of Product Marketing at Totogaming.
“Launching Aviator on Totogaming is an important milestone for SPRIBE in the Armenian market. This partnership allows us to bring our flagship crash game to a highly engaged local audience, while ensuring the premium level of experience that players worldwide expect from Aviator. We value Totogaming’s commitment to innovation and are delighted to see such a strong reception from players from day one,” said Taras Kozovit, Head of Business Development at SPRIBE.
The post Totogaming.am Adds SPRIBE’s Aviator in Long-Awaited Release appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
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Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
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Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
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Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
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Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
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Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
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Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament
La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.
La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.
The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.
The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.
Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.
Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.
Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”
The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.
With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.
The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.
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