Latest News
Entain Q3 Trading Update

23rd consecutive quarter of double-digit online growth, underpinned by Entain’s industry leading platform
Entain plc , the global sports-betting and gaming entertainment group, today reports trading for the period from 1 July to 30 September 2021 (“Q3”).
Q3 Highlights
- Strong Q3 performance with Group net gaming revenue (“NGR”) up 4% (+6% cc1) against a period of high growth in the prior year
- Online NGR +10% cc1, marking a 23rd consecutive quarter of double-digit growth in constant currency
- Excluding Germany, online NGR was up +18 %cc1
- All major markets (excluding Germany) delivered a strong performance, particularly in Australia and Brazil
- Retail NGR was +1%cc1, with UK volumes recovering toward pre-Covid-19 levels, and activity steadily rebuilding in Europe
- BetMGM continues to deliver strong growth, with a 23%3 market share across the US in sports-betting and iGaming for the three months to August
- 26%3 share in sports-betting and iGaming in the markets in which BetMGM operates
- Clear iGaming market leader with 32%3 market share
- Industry data for month of August shows BetMGM challenging for #1 market position across sports-betting and iGaming
- Live in 16 jurisdictions, with recent launches in Arizona, Wyoming and South Dakota on first day of state licencing
- Successful start to the NFL season with the launch of a national advertising campaign featuring Jamie Foxx
- Continued progress on ESG initiatives under our Sustainability Charter
-
- ARC (“Advanced Responsibility & Care”) programme continues to make good progress, expanding trials into real time customer interaction across UK brands
- The Entain Foundation renewed its commitment to Pitching-In Trident Leagues and SportsAid partnerships
- The Entain Foundation U.S. funded pioneering research with University of Nevada in Las Vegas (“UNLV”) and launched a new app to support the American Gaming Association’s (“AGA”) Responsible Gaming Initiative
- FY2021 Group EBITDA5 expected to be in line with previous guidance of £850m – £900m
-
- Uplift from strong Q3 trading performance offset by the previously announced impact of the licensing process in the Netherlands
Jette Nygaard-Andersen, Entain’s CEO, commented:
“These results demonstrate Entain’s continuing ability to deliver sustainable, consistent and diversified growth. Our powerful Entain platform provides customers with great products and experiences, which enables us to grow ahead of our markets as demonstrated by 23 consecutive quarters of double-digit online growth.
We continue to lead our industry in the all-important area of player protection, and I am excited by the early results of our innovative ARC programme, which we firmly believe has the potential to transform player protection across the industry.
As we announced on 12 August, our total addressable market is expected to more than triple to over $160bn. This will be driven by the significant opportunity in the US, where we are now challenging for the number one market position, our growth plans in other new and existing markets, and our strategy of entering into new areas of interactive entertainment.
By offering customers ever more engaging products, while leveraging our scale and technology, we will drive the flywheel effects of secular growth dynamics that can triple the size of our business. As a result, we remain very confident in Entain’s future prospects.”
Q3: 1 July to 30 September 2021 | YTD: 1 January to 30 September 2021 | |||||||||
Total NGR | Total NGR cc1 | Sports Wagers
|
Sport Wagers cc1 | Sports Margin | Total NGR | Total NGR cc1 | Sports Wagers
|
Sports Wagers
cc1 |
Sports Margin | |
Online | ||||||||||
Sports | 12% | 17% | 1% | 4% | +1.3pp | 38% | 39% | 30% | 30% | +0.7pp |
Gaming | 1% | 4% | 7% | 9% | ||||||
Total Online | 7% | 10% | 20% | 21% | ||||||
Retail4 | (1%) | 1% | (15%) | (13%) | +0.4pp | (23%) | (23%) | (32%) | (32%) | (0.5pp) |
Total Group | 4% | 6% | 8% | 9% |
Notes
- Growth on a constant currency basis is calculated by translating both 2021 and 2020 performance at the 2021 exchange rates
- BetMGM revenues comprise of sports (Online and Retail) and iGaming revenues
- BetMGM market shares for the three month period to August 2021
- Retail operates in UK, Italy, Belgium and Republic of Ireland. Retail numbers are quoted on a LFL basis. During Q3, there were an average of 4,513 shops/outlets in the estate, compared to an average of 4,777 for the same period last year
- Guidance on EBITDA is on a post IFRS 16 basis
Powered by WPeMatico
Latest News
BetBlocker launches dedicated Japanese language version of its support tool

UK and US charity, BetBlocker, is dedicated to providing its free and entirely anonymous blocking software in as many languages as possible. The addition of a Japanese language variant takes the charity closer to its goal of catering to all users in their native tongues.
The team at BetBlocker are thrilled that they have been able to develop several new language versions of their tool in the early part of 2025. Understanding how vital it is to the prevention of gambling harms that users are able to exert control over their gambling habits, BetBlocker fully recognises the need to offer services in its users’ native languages. To this end, the team will continue to strive to add further language versions in 2025. In 2020, the figure for native Japanese language speakers amounted to around 123 million people. In 2024, the journal BMC Public Health published the results of a study into the national burden of gambling in Japan and concluded that of 126.8 million Japanese citizens, 39 million had gambled in 2019. Of that 39 million it was extrapolated that 4.4 million experienced financial harm as a result of gambling. It is, therefore, of vital import that BetBlocker’s gambling management tools be made available in Japanese.
The release of the Japanese version of BetBlocker’s software has only been possible due to the support of Kenta Shintani. BetBlocker is indebted to Mr. Shintani for taking on this translation project pro bono and thanks him profusely for his philanthropy. There is no doubt that his work will benefit the lives of many Japanese nationals.
Founder and Trustee for BetBlocker, Duncan Garvie, was approached for a comment on this latest language release and he was effusive in his thanks of Mr. Shintani: “BetBlocker has managed to translate its services into many languages and has significantly accelerated the rollout of new language support over the last 6 months. However, the vast majority of our support has been focused on languages originating in Europe.
Being able to extend the service to an important Asian community is a significant milestone for BetBlocker, helping us move towards the truly international ethos that the service has always wanted. We’re very honoured to have the support of civic minded citizens like Mr. Shintani. Their support invariably has a positive impact on hundreds of lives every single day, ensuring that the people of Japan can access the support that blocking software offers.”
The post BetBlocker launches dedicated Japanese language version of its support tool appeared first on European Gaming Industry News.
Asia
ESFI’s Lokesh Suji Re-Elected as Asian Electronic Sports Federation VP, South Asia, Strengthening India’s Esports Leadership

In a significant boost for Indian esports, Lokesh Suji has been re-elected unopposed as Vice President for South Asia in the Asian Electronic Sports Federation (AESF) during its recent online Electoral General Assembly in Hong Kong for a four-year term. Holding this position since AESF’s inception, Suji’s re-election highlights India’s growing influence in international esports, reinforcing the Esports Federation of India’s (ESFI) role in shaping the region’s competitive gaming landscape.
The AESF Electoral General Assembly, chaired by outgoing President Kenneth Fok, convened representatives from 38 member nations and OCA Deputy Director General Vinod Tiwari. Thailand’s Santi Lothong secured the AESF Presidency with a simple majority, alongside new Vice Presidents for different Asian zones.
“I am deeply grateful for the continued trust placed in me and extend my sincere thanks to Kenneth (Fok) for his leadership and guidance over the years. I also look forward to working closely with Santi (Lothong) for this next phase. This re-election is not just a personal milestone but a testament to the remarkable growth of esports in India and South Asia. Esports in Asia is entering a defining era, and I am committed to ensuring that our players, federations, and stakeholders receive the recognition, opportunities, and platforms they deserve,” said Lokesh Suji, Vice President, South Asia, of AESF and Director of ESFI.
As Asia’s esports governing body, recognised by the Olympic Council of Asia (OCA), AESF has been instrumental in getting esports included in Asian Games and hosting major tournaments like the Asian Esports Games 2018 and the Asian Games 2022, featuring top titles such as Dota 2, Street Fighter 6, and FIFA Online. AESF has also been selected as the Technical Delegate for Esports at the 20th Asian Games Aichi-Nagoya 2026.
Commenting on Suji’s re-election, Santi Lothong, the incoming AESF President, said: “Having worked alongside Lokesh for years, I have witnessed his unwavering dedication to developing esports in South Asia and beyond. His leadership, vision, and relentless efforts have helped shape the region’s competitive landscape. I look forward to continuing our collaboration and strengthening esports across Asia under this new leadership phase.”
Kenneth Fok, the outgoing AESF President, added: “Lokesh has been a steadfast pillar in AESF’s journey, always pushing to elevate esports across Asia. His passion and commitment have left a lasting impact, shaping key initiatives and strengthening our community. It’s been a pleasure working alongside him, and I am confident he will continue driving esports forward.”
Under Suji’s leadership, India has made significant strides in esports, with historic medal finishes in the Commonwealth Esports Championship 2022, BRICS Esports Championship and Asian Esports Games and strong performances in the Asian Games 2018 and 2022, where Indian athletes proved their mettle against the world’s best. ESFI is further cementing India’s esports dominance with the WAVES Esports Championship (WESC) —a pioneering initiative that fosters homegrown talent and provides Indian players with an international platform to compete at the highest level. WAVES Esports Championship is one of the ‘Create in India Challenge’ as part of Ministry of Information & Broadcasting’s marque event ‘World Audio Visual & Entertainment Summit’ (WAVES) to be held on 1-4 May 2025, Mumbai.
Recognized by and Member of the International Esports Federation, Asian Esports Federation, and Global Esports Federation, ESFI remains dedicated to strengthening India’s position on the global esports stage.
The post ESFI’s Lokesh Suji Re-Elected as Asian Electronic Sports Federation VP, South Asia, Strengthening India’s Esports Leadership appeared first on European Gaming Industry News.
Latest News
Gamban Begins Providing Gambling Support Services in Finnish

Gamban has started providing services in Finnish language.
Gambling is deeply embedded in Finnish culture, and while there are efforts to curb the harms arising from it, many still struggle to find practical tools. By adding Finnish, Gamban is ensuring that more people can take control of their gambling habits without language barriers standing in the way.
“Language should never be a barrier to accessing help. By introducing Finnish to Gamban, we’re ensuring that more people in Finland can access the tools they need. We hope this update makes the process of blocking gambling on devices more intuitive and effective,” Jack Symons, CEO of Gamban, said.
In Finland, Gamban is partnered with Veikkaus, the government owned betting agency which currently holds a monopoly in the country. Through this partnership fully paid for Gamban licences are distributed free of charge to customers.
“Veikkaus has built a comprehensive and unique safer gambling environment for our customers, and Gamban is an additional service to those who want to make a self-exclusion to all Veikkaus games. It’s also offered to customers with signs of risky behaviour when they are contacted through care calls. Gamban has been a really helpful service, and we are happy that it’s now available in Finnish,” said Susanna Saikkonen, VP Sustainability at Veikkaus.
The post Gamban Begins Providing Gambling Support Services in Finnish appeared first on European Gaming Industry News.
-
Caesars Entertainment5 days ago
Caesars Entertainment Debuts its First Live Dealer Studio Inside One of its Caesars Rewards Destinations
-
Latest News5 days ago
DreamPlay consolidates its status as a global player in the iGaming industry and opens an office and campus in Cyprus
-
Bruce Cassidy6 days ago
VIP Play Obtains Interim West Virginia iGaming and Sports Wagering Management Service Provider Licenses
-
Blitzcrown6 days ago
Blitzcrown Secures GLI Certification for Three Crash Games in Brazil
-
Andres Troelsen Belatra Games’ Commercial Director for Latin America6 days ago
Belatra excited to present LatAm innovations at BiS SiGMA Americas 2025
-
Compliance Updates6 days ago
EUROMAT Objects to Croatia’s Decision to Advance its Legislative Process Without Notifying the European Commission
-
Compliance Updates6 days ago
QTech Games sharpens its LatAm focus with MINCETUR licence in Peru
-
Compliance Updates6 days ago
IGSA Welcomes Eclipse Compliance Testing as a New Vertical Member