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EXCEL ESPORTS reveals its new competitive FIFA roster, completing the biggest FIFA transfer signing in history, signing Tom ‘Tom’ Leese

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British competitive gaming culture brand EXCEL ESPORTS is excited to announce the launch of its competitive FIFA team. The announcement is accompanied by the organisation signing FIFA professional Tom ‘Tom’ Leese in the biggest FIFA transfers ever, as well as signing renowned FIFA ex-professional Nathan “Zelonius” Horton as the team manager. One of the most popular games globally, the new signings will position EXCEL’s FIFA roster as one of the strongest competitive teams internationally. EXCEL will also reveal a second player joining the squad soon, follow all updates on xl.gg/FIFAxl.gg/FIFA.

Boasting an already impressive competitive esports roster, the move into FIFA was a natural progression for the outspoken British esports brand, especially with its current ambassador, professional footballer Dele Alli. An opportunity to celebrate and highlight UK based FIFA talent at competitive tournaments globally, EXCEL will be creating engaging video and social media content as well as community activities for its new roster offering The expansion into the FIFA esports space also allows EXCEL the opportunity to connect with FIFA’s fast-growing fanbase, which will be new territory for the esports brand.

Aligning with their future ambitions for further developing a highly-anticipated competitive FIFA platform globally, EXCEL will also work closely with EA and participating teams to drive more exposure in media and in-game assets, including offering fans an exclusive EXCEL ESPORTS out-of-game kit. The new kit will include a new EXCEL ESPORTS jersey, complete with the addition of new partner EE, following a recent expansion of EXCEL’s partnership with BT.

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The biggest transfer in competitive FIFA history, EXCEL has signed the number one ranked FIFA player in the world for the last two years, Tom ‘Tom’ Leese. Bursting into the scene at the ripe age of 17, Tom began competing online against other competitive players and pro players as a hobby before discovering his skills and passion for the game. Placing top six at his first tournament, the FIFA17 Ultimate Team Championship 2017, Tom went on to sign his first deal with professional team FUTWIZ. After finding his competitive feet and joining EXCEL coming off the back of winning the E-Premier League, Tom will bring undoubtedly entertaining content and his dedicated fan base across with him.

Originally a teacher who posted educational articles on FIFA Reddit during his spare time, Nathan “Zelonius” Horton begun streaming and playing full time after his following grew over five years ago. Shortly after playing full time, Zelonius qualified for his first tournament and was signed with FUTWIZ. Joining the team with the aim to help EXCEL become the most successful FIFA team in the world, Zelonius believes together, they will have the right infrastructure to achieve this goal.

EXCEL has also bought on distinguished sports and celebrity photographer David Ellis to help develop the creative direction for the players and team. Having photographed some of the most influential athletes globally, including the likes of Jack Grealish, Lionel Messi and Cristiano Ronaldo, David will bring a wealth of creative experience to EXCEL. Through his imagery, David will help to shape the identity of EXCEL’s players visually and create bold statements across EXCEL’s apparel lines and campaigns, to ensure the organisation stands out like no esports team has done before.

CEO of EXCEL ESPORTS, Wouter Sleijffers comments: “We are thrilled to announce to the EXCEL community our launch into the competitive FIFA space, as well as the signings of Tom and Zelonius. We have been following the competitive FIFA community for a while now and believe it’s an area where we can strive, especially within the UK and Europe.

“Bringing on some of the best talents that the competitive UK FIFA scene has to offer, alongside the incredible David Ellis to capture it all, we can’t wait to see what Tom and Zelonius bring to the team and look forward to seeing them dominating the scene. We are also excited to be announcing some more FIFA news to fans shortly!”

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FIFA professional Tom ‘Tom’ Leese comments: “I am proud to be joining the EXCEL team as their first-ever professional FIFA signing! When EXCEL first approached me, the idea of working together definitely caught my attention. The drive within the EXCEL team to constantly improve and the commitment to jumping straight into the competitive FIFA space really excites me.

“I want to take my competitive performance and content up another gear and continue to build myself and the growing team whilst doing this, and I feel EXCEL is the perfect place for me to do this. I believe we both share a vision and drive to establish ourselves as a leading team in the scene and I’m looking forward to making that happen!”

FIFA manager Nathan “Zelonius” Horton comments: “I am excited to be announced as the manager of EXCEL’s first FIFA team! I truly believe in the vision of this FIFA team and think it is a really exciting team to be joining. I can’t wait to help EXCEL to become the most successful team in FIFA – especially with some exciting upcoming announcements.

“I also really resonate with EXCEL’s power of better. As a content creator in FIFA I’ve had numerous in-depth conversations with viewers where I’ve been able to help them and using the platform I have at EXCEL and the great tools we have here I really want to do the best I can to embody this manifesto.”

Pete Jeavons, Director of Marketing Communications at EE, said: “We’re the UK’s best network for gaming and partner to the home of football Wembley Stadium connected by EE; so expanding our sponsorship to see EE partner with EXCEL’s first competitive FIFA team is something we’re hugely excited about.

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“As well as showing our support for the team by adding EE to the new EXCEL ESPORTS jersey, we will be working with EXCEL over the coming months to use our partnership and our technology to bring gaming fans even closer to the action, so watch this space.”

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Angela Bernhard Thomas

CAPCOM’S STREET FIGHTERTM 6 GOING TO COLLEGE THIS FALL

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  • CSMG will create and operate College Street FighterTM Tour in North America for the 2024-25 academic year
  • College conference Street Fighter 6 champions will punch their ticket to the national Collegiate Esports Commissioner’s Cup (CECC) & May Madness in 2025
Collegiate Sports Management Group (CSMG) announced today during the kick-off of its Collegiate Esports Commissioner’s Cup (CECC) Texas presented by McDonald’s that it has joined forces with Capcom to launch the College Street FighterTM Tour during its 2024-25 academic year with the finalists competing at CECC Texas in 2025 throughout its May Madness event. Street FighterTM 6  will join Super Smash Bros. Ultimate, Overwatch 2®, Rocket League, and VALORANT as part of the official game titles for CECC.
“We are immensely excited to welcome Capcom into the CECC family and provide a path to glory for student athletes to showcase their skills in Street Fighter 6,” said Michael Schreck, Chief Executive Officer for CSMG. “In our fourth year of building May Madness, we continue to listen to our players, coaches and fans on how to make our event more inclusive, and the partnership with Street Fighter 6 is a resounding success.”
“The Street Fighter franchise is a multi-generational and global game series, so it’s important for us to continue to grow that fandom at the collegiate level,” said Michael Larson, Head of Esports at Capcom USA. “CECC continues to set the standard for competition and community, so it’s a natural format for expansion, and we’re eager for College Street Fighter Tour competitors across North America to show off their skills and join us in Texas next year.”
”The vision for the College Street Fighter Tour is a publisher backed esports series that integrates into the existing infrastructure of The Collegiate Esports Commissioners Cup, a bracket style event series that takes place every year and has been coined May Madness. The path to championship includes invitational bids to national and regional level conferences as well as official CECC qualifiers held regionally,” said Angela Bernhard Thomas, Chief Esports Officer for CSMG’s ESPORTSU.
Every college or university from a 2-year or 4-year institution can participate through their conference or through select qualifiers. Wim Stocks will serve as the Commissioner of the College Street Fighter Tour and bring his 20 years of experience in college esports to create a dynamic and engaging format of competitive gaming.
“Since the launch of Street Fighter 6 in June of ’23, it is clear the rich legacy of Street Fighter is stronger than ever and helping lift the fighting game community to still greater heights,” said Stocks. “Having a structure now for a national collegiate competitive series, league, and events, Capcom and ESPORTSU are building a phenomenal ecosystem and mechanism for developing up and coming Street Fighter 6 competitors.”
More details on the College Street Fighter Tour will be shared later this year.
CSMG welcomes 84 teams (up from 64 in 2023) this weekend from a record breaking 19 conference champions to the largest scholastic esports festival globally. They will compete at Esports Stadium Arlington on May 3-5 for the chance to hoist one of the coveted trophies. Fans can watch the CECC Texas on ESPORTSU’s Twitch channel at https://www.twitch.tv/esportsu.
CECC Texas 2023 was also recently awarded LAN Event of the Year during the inaugural Scholars Awards in Las Vegas, which are produced in partnership with the Esports Awards.
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R&D rethink needed for sportsbooks to harness esports’ power

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Esports betting is still grappling with a perception problem amongst operators. Despite the leaps and bounds in product development made by suppliers – particularly in the last two years – esports hasn’t shaken off the image built in the late 2010s.

Our good friend, Oliver Niner, Head of Sales at PandaScore, has been kind to share the below article with us.

There’s scepticism around esports betting’s value, how well it can actually perform and what’s needed to make it appeal to bettors. A big part of that comes down to perception, which shapes the research and development (R&D) choices made by each operator.

Self-fulfilling prophecy?

Operators who have put the research and development (R&D) resources into esports are seeing excellent growth, while others are still treating it like part of a long tail. The lack of a uniform approach to esports often translates into hesitancy to be bullish and invest in esports.

Whereas in the United States, post-PASPA sports betting has exploded and operators are seeking to capture as much territory and market share as possible because in most cases, you switch the lights on and the money comes in. It’s, of course, good business sense to take opportunities like this – you can apply the same templates used elsewhere on an incredibly lucrative market.

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This kind of approach has been attempted for esports and hasn’t found the same success. Granted, the legislation for betting on esports has been somewhat slower than that of sports betting and iGaming.

However, bullish operators have acknowledged the fact that esports hasn’t found the same success in regulated states and asked what can be done differently, while for others, esports has been thrown into the too-hard basket or relegated to the bargain bucket.

For the latter, the fate of the esports vertical becomes a self-fulfilling prophecy – especially if an operator already using a budget esports product that throttles its very growth.

It takes two to tango

When esports is discussed in broader betting circles, you’ll often hear different versions of the same talking point: the problem with esports is no one is doing it well, it doesn’t innovate.

This argument is a case of the pot calling the kettle black. Esports is a driver of innovation, and it is sportsbook R&D that is holding it back.

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Multiple suppliers on the market are investing significant resources into R&D, and bullish operators are leveraging these product innovations to acquire new customers and create engagements made for the internet age.

There are understandable reasons why sports betting doesn’t innovate. It’s largely because operators focus on acquisition, entering new territories and spending money on data rights. But the actual R&D on sportsbook products is left lacking, with ever-increasing cost-per-acquisition (CPA) numbers a clear symptom of this.

It means that if an operator does decide to use or acquire an esports specialist supplier but does little to cater its product and attempts to just lay the sports betting template over the top, of course performance will be throttled.

It’s like putting a Ferrari engine in a Prius – no offence to Toyota or Prius owners.

The same problem exists on the platform supplier front. Platforms are understandably focused on compliance and getting customers live, not necessarily improving models or their products.

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Even the idea that if you just acquire an innovative company the problem is solved or you have found the solution, doesn’t hold water. In many cases, the company is acquired and plenty of noise is made about it, but there’s little organisational investment in R&D afterwards.

It’s not just in esports

These problems extend to customer acquisition and marketing for most emerging markets, not just esports. There’s a rush to use the same old playbook in newer sectors because it’s easy.

The fantasy vs. house sector in the US is already experiencing an acquisition arms race. As analyst Dustin Gouker points out, deposit match bonuses for new users on fantasy vs house products have jumped from $100 to as high as $500 in some places.

This is the same race that played out in sports betting and despite the costs, there’s little effort from most operators to try something different. There’s less work when you just put the same acquisition template on an emerging sector and call it a day. This seems to be an accepted practice in the industry, for better or for worse.

Esports betting success requires ongoing dialogue

Rather than attempting to wedge esports into hegemonic sportsbook approaches, sportsbooks need to take a completely unique approach.

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The fact is the betting sector has barely scratched the surface – communities of esports fans are still dormant. Canadian operator Rivalry has built a successful, esports-first business by embracing the ever-changing internet culture that esports inhabits. French esports organisation Karmine Corp recently sold out a 30,000-person stadium for an event with no prize money up for grabs.

Innovative products developed on the supplier side like microbetting and betbuilders are only half of the equation.

Maximising esports revenues requires institutional investment, ongoing R&D and collaboration between suppliers and operators to create products and experiences. This includes having staff on the operator side that can drive and push the product further, and crucially, rethinking current sportsbook strategies and practices.

Building experiences for betting’s greatest emerging market – one that caters to your future core audience – takes investment, innovation and a willingness to experiment. If the industry wants to make the most of the Millennial and Gen Z audience that will become its primary customers, investment into R&D and close collaboration between suppliers and operators is needed. Many hands makes light work.

 

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ESIC Announces Establishment of Global Esports Industry Advisory Board

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The Esports Integrity Commission (ESIC) is pleased to announce the establishment of its Global Esports Industry Advisory Board, designed to enhance integrity and ethical practices across the esports landscape. The Advisory Board will serve a pivotal role by providing expert advice to ESIC’s Chief Executive Officer on a range of critical industry issues. 

The primary function of the Advisory Board is to create a robust framework for integrity and fairness, setting a global benchmark for ethical conduct and fair competition in esports. The board will offer strategic insights, help shape policies governing fair play, liaise with key industry stakeholders, and act as ambassadors advocating for ethical practices. 

ESIC has appointed two highly esteemed members to inaugurate this board: 

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  • David Neichel, Senior Vice President of Public & International Affairs at ESL FACEIT Group (EFG), joins the Advisory Board with over fifteen years of experience in the video games industry, including significant roles at Activision-Blizzard and Electronic Arts. David’s profound impact on international and public affairs initiatives makes him an invaluable addition to the board. 
  • Robbie Douek, CEO of BLAST, also joins the Advisory Board, bringing a wealth of experience from his roles at Google and Disney, along with his leadership through major acquisitions. Robbie is celebrated for his strategic leadership and his instrumental role in elevating esports to a significant global entertainment platform. 

The formation of the Advisory Board is an engagement that underscores the commitment of its members to upholding and promoting the highest standards of integrity within the esports industry. The board will meet as required to address strategic challenges and ensure that ESIC’s initiatives effectively meet current and future industry needs. 

“Both David and Robbie bring a remarkable depth of knowledge and a passion for advancing the integrity of esports,” said Stephen Hanna, CEO of ESIC. “Their expertise will be crucial as we navigate the evolving landscape of esports and strive to maintain the integrity that our community expects and deserves.” 

Robbie Douek, CEO at BLAST, said: “I’m honoured to be given the opportunity to support the Global Esports Industry Advisory Board and ESIC in their ambition to create the best and fairest environment possible for players, teams and fans.” 

David Neichel, Senior Vice President of Public & International Affairs at ESL FACEIT Group (EFG) also commented: “It is a true honour to join the Global Esports Industry Advisory Board and support ESIC’s successful journey. Fairplay and integrity are at the core of esports. We owe it to the players and to the fans and for a better endemic industry governance” 

The post ESIC Announces Establishment of Global Esports Industry Advisory Board appeared first on European Gaming Industry News.

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