eSports
Full team line-ups and event details announced for 2021 F1® Esports Series Pro Championship presented by Aramco
Ahead of the highly anticipated 2021 F1® Esports Series Pro Championship presented by Aramco, which begins next month, the full driver line-ups and event details were announced in Wednesday’s Preview Show, as teams’ get set to battle it out once again for a piece of the huge $750,000 prize pot – one of the biggest in Esports.
F1® Esports Series’ flagship competition continues to exceed expectation and shatter records along the way with last year’s Pro Series, as it was then called, achieving 10.6m views across TV & digital, as well as a record 291m social impressions and 23.8m video views throughout the campaign. The ever-rising popularity of the competition was even more evident as nearly half a million people attempted to qualify for this year’s championship, an increase of 108% from 2020.
As per the 2020 competition, due to COVID-19 travel restrictions, drivers will continue to race from team factories or bespoke Esports facilities, or their own homes, whilst broadcasts will be filmed from the Gfinity Arena in London. Drivers will compete on the official F1® 2021 video game, developed by Codemasters and EA.
Aramco return as the presenting partner of the Pro Championship for a second year, and long-term partners DHL and Fanatec also continue to be a key part of the F1® Esports Series. Fanatec will supply hardware to all drivers for this year’s campaign, as it had done since 2018, while three new drivers will compete in the 2021 season after qualifying through the DHL Time-Trial qualification route, including prominent sim-racer Sebastian Job, who joins Alpha Tauri.
HUGE MOVES ACROSS THE GRID
Since last year’s Championship wrapped up in December, there have been a number of high-profile moves around the grid as two world champions switched allegiances in the off-season. Reigning champion Jarno Opmeer, who secured his first title with Alfa Romeo, has joined Mercedes, filling the spot left by Brendon Leigh. Two-time world champion Leigh, who has been recruited by the FDA, joins the only other drivers champion, David Tonizza.
Reigning teams’ champions Red Bull have retained duo Marcel Kiefer and Frederik Rasmussen, who will both be in contention for a shot at this year’s individual honour, whilst Opmeer’s teammate Dani Bereznay, who helped Alfa Romeo to a second-place finish in the teams’ championship has joined McLaren as they prepare for the new season with a completely new three-driver roster, with last year’s ‘Rookie of the Year’ Dani Moreno also heading to Mercedes.
There will be ten new drivers on this year’s driver line-up, with a third of the grid having been scouted through this year’s Pro Exhibition after qualifying via one of F1® Esports Series’ qualification routes.
|
Team |
Number |
Driver |
Nationality |
D.O.B |
|
Alfa Romeo Racing ORLEN F1 Esports |
30 |
Simon Weigang |
German |
28/10/1997 |
|
38 |
Filip Prešnajder |
Slovakian |
27/11/2002 |
|
|
73 |
Thijmen Schütte |
Dutch |
25/08/2004 |
|
|
Scuderia AlphaTauri Esports Team |
51 |
Joni Törmälä |
Finnish |
15/08/1996 |
|
13 |
Sebastian Job |
British |
22/03/2000 |
|
|
28 |
Dario Iemmulo |
Italian |
28/01/2003 |
|
|
Alpine Esports Team |
40 |
Nicolas Longuet |
French |
06/08/2002 |
|
8 |
Fabrizio Donoso |
Chilean |
19/06/1999 |
|
|
80 |
Patrik Sipos |
Hungarian |
30/04/2003 |
|
|
Aston Martin Cognizant Esports Team |
88 |
Lucas Blakely |
British |
15/07/2001 |
|
92 |
Daniele Haddad |
Italian |
12/08/1992 |
|
|
79 |
Shanaka Clay |
British |
04/02/1999 |
|
|
FDA Esports Team |
95 |
David Tonizza |
Italian |
14/01/2002 |
|
72 |
Brendon Leigh |
British |
07/08/1999 |
|
|
29 |
Domenico Lovece |
Italian |
29/06/2001 |
|
|
Uralkali Haas F1 Team Esports |
2 |
Cedric Thomé |
German |
26/02/1998 |
|
15 |
Samuel Libeert |
French |
12/11/1992 |
|
|
48 |
Matthjs van Erven |
Dutch |
03/03/2003 |
|
|
McLaren Shadow |
12 |
Daniel Bereznay |
Hungarian |
28/05/2000 |
|
20 |
Bardia Boroumand |
Iranian |
17/04/2003 |
|
|
52 |
Josh Idowu |
British |
10/02/2003 |
|
|
Mercedes-AMG Petronas Esports Team |
34 |
Jarno Opmeer |
Dutch |
11/04/2000 |
|
26 |
Dani Moreno |
Spanish |
09/01/2001 |
|
|
94 |
Bono Huis |
Dutch |
04/12/1994 |
|
|
Red Bull Racing Esports |
24 |
Marcel Kiefer |
German |
24/08/1998 |
|
19 |
Frederik Rasmussen |
Danish |
18/06/2000 |
|
|
59 |
Liam Parnell |
German |
05/09/2002 |
|
|
Williams Esports |
21 |
Álvaro Carretón |
Spanish |
21/07/2001 |
|
53 |
Michael Romanidis |
Greek |
07/09/2003 |
|
|
23 |
Alessio Di Capua |
Italian |
10/04/2002 |
TWO CIRCUIT DEBUTS, AND OLD FAVOURITES RETURN
This year’s campaign, the fifth season of the competition, will begin on Wednesday 13 October with the first two races of Event 1, as drivers’ replicate the 2021 FIA Formula One World Championship by starting off at the Bahrain International Circuit. Whilst the real-world F1® drivers couldn’t travel to China this year, the Shanghai International Circuit will be brought to life virtually, before the always popular Red Bull Ring rounds off the season-opening Event on the following day.
While most of the chosen venues remain the same as last year, including Zandvoort where F1® returned earlier this month, there are three new tracks for drivers to get to grips with this season. The ‘rollercoaster’ in Portimão makes its debut in the Pro Championships, as does Imola, whilst the Circuit of the Americas returns to the calendar. As has been the case for the past two campaigns, the season finale will see competitors battle it out at Interlagos.
|
Event # |
Date |
Round # |
Circuit |
|
Event 1 |
13-14 October |
Round 1 |
Sakhir, Bahrain |
|
Round 2 |
Shanghai, China |
||
|
Round 3 |
Spielberg, Austria |
||
|
Event 2 |
27-28 October |
Round 4 |
Silverstone, Great Britain |
|
Round 5 |
Monza, Italy |
||
|
Round 6 |
Spa, Belgium |
||
|
Event 3 |
24-25 November |
Round 7 |
Portimão, Portugal |
|
Round 8 |
Zandvoort, Netherlands |
||
|
Round 9 |
Austin, USA |
||
|
Event 4 |
15-16 December |
Round 10 |
Imola, Italy |
|
Round 11 |
Mexico City, Mexico |
||
|
Round 12 |
Interlagos, Brazil |
EIGHT LIVE SHOWS ACROSS THE SEASON
F1® Esports fans will be happy to hear that following the increased coverage of last year’s Pro Series, the format will remain the same for 2021, where there will be live racing on Wednesday and Thursday of each Event week, as well as livestreamed qualifying sessions on both days. The Pro Championship will be broadcast on the official F1® social channels (Facebook, YouTube, Twitch and Huya), as well as select TV broadcast partners.
Ben Pincus, Director of Commercial Partnerships at Formula 1®, said:
“There’s huge excitement building ahead of the new season of the F1 Esports Series Pro Championship, and we can’t wait to get started, and with so many big moves around the grid, this year’s title really is anyone’s for the taking! As always, we want to thank our partners Aramco, DHL and Fanatec for their continued support which enables us to bring elite sim-racing to fans around the world.”
Paul Jeal, F1 Senior Franchise Director at Codemasters, said:
“The 2021 F1 Esports Series Pro Championship promises to be the most exciting and unpredictable season to date. There have been some exciting driver moves with former double F1 Esports Champion Brendon Leigh joining another ex-champion David Tonizza at Ferrari, and our current F1 Esports Champion Jarno Opmeer moving to Mercedes. We also welcome new exciting talent from the Challengers, and it will be fascinating to see how Alessio Di Capua and Josh Idowu compete on the biggest stage. On behalf of the F1 team at Codemasters and all our players worldwide, good luck to the 2021 drivers. Let the racing begin.”
John Clarke, CEO at Gfinity, said:
“Anticipation is building for the new season of the F1 Esports Series Pro Championship presented by Aramco. It has become a must watch competition for both existing, and an ever-growing army of new, virtual racing fans. The bar is raised each year with new talent emerging and spectacular racing. The Gfinity production team will also be raising the bar with more storytelling and high-octane coverage of the races. It’s time to sit back and enjoy the show!”
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“90s”
BETBY launches “90s”, a new retro-inspired genre within BETBY Games
BETBY, the leading sportsbook supplier, has announced the launch of “90s”, a new genre within its proprietary esports feed, BETBY Games, bringing exclusive retro-inspired content to operators and players.
Designed around the look and feel of classic 90s video games, the new genre introduces a lineup of e-sims that take players back to the pixel era, combining retro-inspired visuals with the simplicity and high-frequency betting mechanics that define BETBY Games. While many modern esports products focus on realism and
advanced graphics, 90s takes a different approach by returning to the roots of gaming, transforming familiar retro aesthetics into a fully optimised betting experience.
The launch responds to a growing demand for greater content variety within sportsbook environments, particularly products that can deliver constant engagement beyond traditional live sports schedules.
With 1-minute match formats, 24/7 availability, and quick settlements, “90s” is designed to offer operators a new layer of always-on entertainment while maintaining the speed and betting intensity that define BETBY.Games.
One of the key strengths of “90s” lies in its distinctive positioning within the modern iGaming market.
By bringing retro-inspired game formats into a fully betting-ready environment, BETBY is offering operators access to a type of content that is rarely available today, creating a differentiated experience inspired by the iconic titles and visual style that shaped a generation of players.
The first wave of titles includes eBasketball’98, eBaseball’95, eTennis’89, and eFighting’93, each bringing its own distinctive retro identity while being fully integrated with modern betting mechanics.
The collection covers a mix of major sports and fighting content, combining familiar retro gaming cues with formats built specifically for sportsbook performance.
eFighting’93 introduces a format that complements BETBY Games’ existing eFighting portfolio, offering fast-paced matchups and simple winner markets across 6,000 monthly matches.
eBasketball’98 delivers a dynamic format featuring a high-speed 1v1 shootout between two players at a single hoop.
Bettors can place wagers on the top scorer, point handicaps, total points, and individual point counts, with the title delivering 6,000 matches per month. eBaseball’95 condenses baseball into a
high-intensity 1-inning format, offering 5,000 monthly events across 1×2, handicap, and totals markets. Completing the lineup, eTennis’89 brings an ultra-fast tennis format focused on single-game action, with 6,000 monthly matches and winner markets.
Inspired by the visual identity of the 8-bit and 16-bit eras, “90s” creates a product that feels instantly recognisable to players who grew up with this style of gaming, while also offering younger audiences a distinctive and visually engaging alternative to conventional esports content.
“90s is an exciting new direction for BETBY Games because it brings something completely different to sportsbooks,” said Kirill Nekrasov, Head of Innovation & R&D at BETBY.
“There is still a very strong emotional connection around retro games, from the pixel art to the sounds and the simplicity of the gameplay.
We wanted to take that nostalgia and transform it into a product that works for modern betting: fast, clear, engaging, and available around the clock.”
“Our goal was to increase content diversity for our partners. Operators need engagement tools that work 24/7, and the “90s” genre provides a unique, fast-paced solution.
This initial launch is just the start, as we will continue to expand the portfolio with a wider mix of 90s-themed sports and casual titles,” he added.
The launch of 90s further strengthens BETBY.Games’ position as one of the most innovative proprietary esports feeds in the market, offering operators a broad portfolio of fast-betting content designed to drive engagement, increase event volume, and deliver a differentiated sportsbook experience.
BETBY
BETBY is a leading B2B provider of top-tier sports betting services, renowned for its groundbreaking technology and dedication to excellence.
BETBY’s team of industry veterans tap into their knowledge and expertise to deliver a premium, adaptable, and scalable sportsbook platform tailored to meet the varied demands of operators across the globe.
From dynamic in-play betting options to robust risk management tools and ground-breaking AI tools, BETBY is committed to propelling the success of its partners in the rapidly evolving landscape of online sports betting.
The post BETBY launches “90s”, a new retro-inspired genre within BETBY Games appeared first on Americas iGaming & Sports Betting News.
Canada
RESPWNED partners with LOTUS 8 to bring GIRLGAMER festival to Winnipeg in 2026
RESPWNED and LOTUS 8 have signed a partnership to launch the GIRLGAMER Winnipeg Festival in 2026, marking the GIRLGAMER Esports Festival brand’s expansion into Canada.
RESPWNED manages the GIRLGAMER Esports Festival brand, while LOTUS 8 is a Canada-based company focused on event development and partnerships. The companies said they will jointly develop and deliver the Winnipeg event, combining global esports IP management, event production, commercial partnerships, and local execution.
“This partnership represents an exciting milestone for GIRLGAMER as we continue to expand globally and bring our platform to new audiences,” said Tiago Fernandes, Managing Partner at RESPWNED. “Canada is a dynamic and fast-growing Esports market, and we are proud to collaborate with LOTUS 8 to deliver a meaningful and impactful event experience.”
Steven Vuong, representing LOTUS 8, added: “We are thrilled to partner with RESPWNED to bring the GIRLGAMER Festival to Canada. This collaboration reflects a shared vision of building inclusive, high-quality esports experiences while creating strong commercial and community value. Together, we are laying the foundation for a standout event in 2026.”
The GIRLGAMER Winnipeg Festival is planned as a family-oriented event with business networking, brand activations, and community programming, and is expected to include international and local talent. Additional details, including dates, venue, and participating partners, will be announced in the coming months.
The post RESPWNED partners with LOTUS 8 to bring GIRLGAMER festival to Winnipeg in 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Canada
RESPWNED and LOTUS 8 to launch GIRLGAMER Winnipeg Festival in 2026
RESPWNED, the company that manages the GIRLGAMER Esports Festival brand, and LOTUS 8, a Canada-based company focused on event development and partnerships, today announced their partnership to the launch of the GIRLGAMER Winnipeg Festival.
The strategic partnership marks a significant step in expanding the GIRLGAMER Esports Festival brand into Canada.
This brings its globally recognized platform for competitive gaming, inclusivity, and industry engagement to a new market.
The GIRLGAMER Winnipeg Festival is envisioned as a family-oriented event, with business networking, brand activations, and community-driven experiences.
Under the terms of the agreement, RESPWNED and LOTUS 8 will work collaboratively to develop and deliver the event, combining their respective expertise in global esports IP management, event production, commercial partnerships, and local market execution.
“This partnership represents an exciting milestone for GIRLGAMER as we continue to expand globally and bring our platform to new audiences,” said Tiago Fernandes, Managing Partner at RESPWNED.
“Canada is a dynamic and fast-growing Esports market, and we are proud to collaborate with LOTUS 8 to deliver a meaningful and impactful event experience.”
Steven Vuong, representing LOTUS 8, added: “We are thrilled to partner with RESPWNED to bring the GIRLGAMER Festival to Canada.
This collaboration reflects a shared vision of building inclusive, high-quality esports experiences while creating strong commercial and community value.
Together, we are laying the foundation for a standout event in 2026.”
The GIRLGAMER Winnipeg Festival will feature a combination of international and local talent, brand partnerships, and programming designed to foster diversity, inclusion, and innovation within the gaming and esports ecosystem.
Further details, including dates, venue, and participating partners, will be announced in the coming months.
RESPWNED LTD
RESPWNED is a United Kingdom-based company specializing in esports IP management, event production, and industry consultancy.
The company manages the GIRLGAMER Esports Festival brand, a global platform dedicated to creating opportunities and visibility for women in gaming and esports.
LOTUS 8
LOTUS 8 is a Canada-based premier esports organization based in Winnipeg, Manitoba. Dedicated to building championship-calibre teams across North America, they are at the forefront of innovation in competitive gaming.
As pioneers in the industry, they have developed the Performance Mindset Mindfulness, a system designed to support mental health in esports.
This holistic approach blends mental wellness practices, meditation, nutrition, fitness, and proper sleep hygiene into their competitive strategy.
The post RESPWNED and LOTUS 8 to launch GIRLGAMER Winnipeg Festival in 2026 appeared first on Americas iGaming & Sports Betting News.
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