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Galaxy Racer signs benjyfishy’s mother, Anne ‘mamabenjyfishy’ Fish, as a new content creator

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The signing makes mamabenjyfishy the first-ever mother of a professional gamer to be signed under a major esports organisation  

Galaxy Racer (GXR), the biggest esports, gaming and lifestyle organisation, headquartered in Dubai, with market presence in the Middle East, North Africa, South-East Asia, Europe and South Asia, has signed renowned professional Fortnite player, Benjy ‘benjyfishy’ Fish’s mother, Anne ‘mamabenjyfishy’ FIsh, as a new content creator.

The signing comes after an informal agreement with mamabenjyfishy and Galaxy Racer while competing at Galaxy Racer’s most recent Fortnite Tournament, the Aubameyang Cup, where it was agreed if Anne placed in the Top 50, the esports organisation would offer her an official content creator contract.

As an official Galaxy Racer content creator, mamabenjyfishy will be streaming Fortnite, producing educational and entertaining YouTube content as well as playing in competitive Fortnite tournaments. She also hopes to keep improving her skills and master Fortnite as well as being seen as a positive role model in the esports community and to help encourage more inclusivity.

Both parties share a joint passion for nurturing greater inclusivity within gaming and esports as a whole, with Galaxy Racer one of the only major esports organisations supporting competitive female esports rosters. Galaxy Racer is also the organiser in Dubai for the GIRLGAMER Esports Festival – the first and only ‘Esports Festival’ to celebrate women’s competitiveness in video games.

With an impressive online presence and reach of over 900k followers worldwide as a competitive gamer and content creator, the supermum is also manager to her professional Fortnite gamer son, Benjy ‘benjyfishy’ Fish.

Anne has also stepped into roles as an esports mentor, advising players on the administrative side of going professional and advising on how to manage their gaming with other commitments in their lives. She is also an advisor at COPE (Coalition of Parents in Esports), where she seeks to help educate parents about esports and how their children gain transferable skills from gaming, which can be used in various industries and sectors.

Galaxy Racer was launched in 2019 and has already become one of the biggest esports organisations globally. Alongside its esports teams, managing tournaments, lifestyle merchandising and even a record label, Galaxy Racer also boasts some of the biggest content creators in the MENA and Asia regions.

Carrying over 80 content creators with a reach of over 330 million followers and over 2 billion monthly views across all platforms, Anne ‘mamabenjyfishy’ Fish joins an impressive roster of content creators at Galaxy Racer.  This includes some of the biggest YouTube channels with over two billion views including Abo Flah, the biggest and fastest-growing gaming channel in the Arab speaking world.

Anne ‘mamabenjyfishy’ Fish commented:“I am excited to be the newest addition to the Galaxy Racer content creator team. Being a mum and manager of a professional gamer, I hope my knowledge and experience will help educate players and other parents about the positive aspects of esports.”

“As the first-ever mum of a professional gamer to be signed under an esports organisation, I hope this encourages more inclusivity within the esports industry, highlighting all the positive aspects of gaming as well as encouraging other parents to discover the game for themselves!”

Galaxy Racer CEO, Paul Roy commented: “We are thrilled to announce mamabenjyfishy as the newest addition to Galaxy Racer’s constantly growing content creator team. We have already onboarded some of the biggest content creators globally and are excited to sign the first-ever mother of a professional gamer.

“Having proved her Fortnite skills at our recent tournament, The Aubameyang Cup, her years of experience in the industry, including managing benjyfishy, and a shared passion for nurturing greater inclusivity within gaming and esports, we are proud to welcome Anne into the Galaxy Racer family.”

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OS Studios names Ishaan Arya country manager to lead India expansion

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OS Studios has appointed Ishaan Arya as Country Manager for India, tasking him with leading the agency’s expansion across newly established hubs in Bengaluru, New Delhi, and Mumbai. The appointment was announced on 25 June, 2026 in Bengaluru.

OS Studios, a Project Worldwide agency, said it recently entered the Indian market and will deploy its ‘Fan Z’ approach for brands looking to engage with gaming, esports and live events audiences in South Asia. The company said the expansion will leverage the infrastructure and production capabilities of sister agency George P. Johnson (GPJ) India.

“The future of gaming will be shaped by the communities that care about it most, and few markets embody that more than India,” said John Higgins, CEO of OS Studios. “To build something meaningful, you have to be part of the culture, not looking in from the outside. Ishaan understands that better than anyone. He’s exactly the kind of leader we want building the future of OS Studios in India.”

In the role, Arya will oversee operations, drive strategic brand partnerships, and scale local capabilities, according to the company. “Brands are investing heavily in Indian gaming, but true fan experience is too often an afterthought,” said Rasheed Sait, Chief Growth Officer for India and South Asia at Project Worldwide. “Alongside GPJ India’s experiential footprint, OS Studios will set a new standard for fan engagement in the region.”

Arya previously co-founded The Esports Club and most recently served as Vice President of Partnerships at Nodwin Gaming, where he led Comic Con India. “A massive gap remains between brand intent and authentic community engagement in India,” said Arya. “I’m thrilled to leverage Project Worldwide and GPJ India’s operational strength to build culture-defining experiences for brands and fans alike.”

The post OS Studios names Ishaan Arya country manager to lead India expansion appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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S8UL qualifies for Esports World Cup 2026 Free Fire after FFMIC runner-up finish

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S8UL Esports has qualified for the Esports World Cup (EWC) 2026 in Free Fire, adding a sixth title to its confirmed lineup for the event. The organisation said its Free Fire MAX roster secured the berth after finishing second at the Free Fire MAX India Cup (FFMIC) 2026 Spring.

S8UL’s recently acquired roster—Naitik Sharma (Troll), Prince Saini (Prinxz), Jay Verma (Bunny), Harshit Nain (Jack07), and Abhishek Gupta (Stiven)—earned one of three invitations allocated to Indian representatives at EWC 2026. Free Fire at EWC 2026 is scheduled for July 15 to 18 in Paris, France, featuring 24 teams and a USD 1 million prize pool (approximately INR 9.4 crore), according to the company.

FFMIC 2026 Spring ran a multi-stage format from City Qualifiers and In-Game Qualifiers through to Group Stage, Knockout Stage, Point Rush and Champion Rush. S8UL said the roster posted 186 points in Knockout Stage Week 1 to place sixth, then carried momentum into the final phase. In Champion Rush, the team entered with three Headstart Points from Point Rush and finished second overall after scoring 131 points and two Booyahs across eight matches. The result also delivered INR 17 lakh in prize money, S8UL said.

Prince Saini aka Prinxz, captain of S8UL’s Free Fire Max roster said, “What makes this team special is the chemistry we’ve developed over time. We have a shared understanding of how we want to approach the game, and that allows us to stay composed and adapt quickly in different situations. Qualifying for the Esports World Cup is an important milestone for us, and doing so as part of S8UL makes the opportunity even more exciting. We are looking forward to representing the organization on the global stage and showing what this roster can achieve against some of the best teams in the world.”

S8UL Co-founder and CEO Animesh Agarwal aka 8Bit Thug linked the qualification to the wider Indian mobile esports ecosystem, saying, “Free Fire MAX has been one of the driving forces behind the growth of mobile esports in India, helping create a highly competitive ecosystem and a pipeline of talented players. When those players get the opportunity to compete at an event like the Esports World Cup, it is not just a milestone for the team but also a reflection of how far the Indian scene has come. Facing the world’s best teams provides invaluable experience and helps raise the overall standard of competition back home. At S8UL, we remain committed to identifying and supporting Indian talent, and we are proud to see our Free Fire MAX roster earn the chance to represent both the organization and the country on one of esports’ biggest stages,”. The organisation added it is also confirmed for EWC 2026 in Apex Legends, Chess, Fortnite, Honor of Kings and Trackmania, and remains in contention in EA SPORTS FC, Fatal Fury, Street Fighter 6 and Tekken 8. EWC 2026 runs July 6 to August 23 with a stated total prize pool of USD 75 million (~INR 714 crore).

The post S8UL qualifies for Esports World Cup 2026 Free Fire after FFMIC runner-up finish appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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