Asia
Esports Integrated (ESI) Announces the Success of Malaysia Esports League 2021 (MEL21) and the Closing of MEL21 National League (Nationals)

Esports Integrated (ESI), an initiative under the purview of the Ministry of Youth & Sports (KBS), today announces the successful organisation and completion of Malaysia Esports League 2021 (MEL21) Nationals. The inaugural nationwide esports league for grassroots was held in 2 stages; State Leagues on 10 July till 8 August 2021 and Nationals on 14 August till 31 August 2021.
A total of 288 players from 64 teams representing 13 states and 3 Federal Territories competed in MEL21 Nationals in 4 game titles; PlayerUnknown’s Battlegrounds Mobile (PUBGM), Mobile Legends: Bang Bang (MLBB), EA Sports FIFA21 and Dota 2. Winners of each category brought home RM20,000 prize money, champion’s medal and the title of MEL21 National Champion. MEL21 was organised by ESI in collaboration with 16 state esports associations. Almost 30,000 local grassroot players registered for the fully virtual competition, held in accordance with the SOPs set under the National Recovery Plan – Phase 1.
For PUBGM, matches were held on 14, 15, 16 August with 22 August 2021 as the Final match day. 15 rounds were held throughout 4 tournament days using point system format, competing in 3 maps, Sanhok, Erangel and Miramar. Team Farang Guerrilla from Selangor emerged victorious, with the highest kill count of 13 during Final day. Team Farang Guerilla consists of Adib Syazwan bin Abd Razak (team captain), Nur Muhammad Safiuddin bin Abdul Jabar, Muhammad Abbas bin Saufi and Mohammad Helmi Eizlan bin Mohammad Ehsan.
For Dota 2, group matches were held on 17 & 18 August 2021. All 16 teams were split into 4 groups competing in a league format in “Best of 1” matches before moving into knockout rounds. “Best of 3” matches were held during the knockout rounds, with 4 league group winners progressing into Upper Bracket, whilst 4 teams with the highest points moving into Lower Bracket. Team Thanks from Sarawak emerged victorious in the final match against ANIMALS from Selangor, coming back from 2-0 deficit to win the match in the fifth game with the score line of 2-3. Team Thanks consists of Benedict Chin Kuok Hong (team captain), Nelson Chin Kuok Chiat, Raymond Then Wan Jia, Nicholas Chin Kuok Chun and Low Kin Siong.
For FIFA21, matches were held on 20, 21 August with 27 August as the Final Playoffs. 16 players were split into 4 groups during the initial league round before winners from each group progressed into the knockout stage during Final Playoffs. Kedah’s Muhammad Faiz Hariry (AKA OrangeFavLain) emerged as the champion, beating Perak’s Kamil Al Amini bin Jamalludi Al Amini (AKA MAXNEVIS) with golden goal in Game 3, after both players were tied in 3-3 in Game 1 & 2.
For MLBB, matches were held on 23, 24 and 30 August, before culminating in the Final Playoffs on 31 August 2021. 16 teams were split into 4 groups during the initial league stage before winners of each group progressed into the Upper Bracket knockout round and 4 teams with the highest points moving to Lower Bracket knockout round. Penang’s Cyduken emerged victorious over Terengganu’s Mikey with a score line of 3-0. Cyduken consists of Aiman Zairie bin Anuar (team captain), Muhammad Hakim bin Adanan, Muhammad Nabil bin Japri, Ahmad Zaki bin Ibrahim and Mohamed Aiman Solihin bin Mohamed Iqbal.
“With the success of the inaugural MEL, KBS through ESI are planning to continue hosting it on an annual basis to continue to support grassroots development of the esports ecosystem in Malaysia,” said Ahmed Faris Amir, the Chief Executive Officer of ESI.
“In the future edition of MEL, we hope to have more female players participating and that MEL will be more racially diverse as well,” he added to the media when asked about MEL improvement plans during the press conference.
All matches were livestreamed on the national esports tournament platform, esukan.gg and ESI’s Facebook page. A total of 2.2 million video minutes were viewed, and 700,000 total views were recorded throughout MEL21 Nationals. This exemplifies the local esports community’s appetite for exciting and competitive tournaments for the grassroots. The number of views exceeded ESI’s initial projection of 100,000 views.
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Asia
HERO ESPORTS Asian Champions League: 6 Spots for Esports World Cup Up for Grabs in Teamfight Tactics Tournament

The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Asia’s leading Esports company Hero Esports, has announced that a total of six spots for the Esports World Cup are up for grabs in ACL Teamfight Tactics Tournament. Details regarding the tournament format, schedule and prize pool have also been unveiled.
The ACL Teamfight Tactics Tournament is set to commence on April 15 and will conclude on May 18. The total prize pool for the tournament amounts to $150,000, with six teams earning direct entry to the Esports World Cup.
Unlike previous Teamfight Tactics events, the ACL Teamfight Tactics Tournament features a 4V4 team battle format. This emphasis on teamwork will offer the audience a fresh and engaging viewing experience.
The ACL Teamfight Tactics Tournament is structured into three stages: Regional Qualifiers, Asian Challenge and ACL Grand Finals.
Registration for the tournament will open on March 23 and close on March 31. Teams must register in groups of four players. The Regional Qualifiers will be divided into APAC and CN regions. The eight highest-ranking teams from the APAC region and the seven highest-ranking teams from the CN region will qualify for the Regional Qualifiers. Team rankings are determined by the total points accumulated by the top three players in each team at the registration deadline. These points are calculated based on performance in the TFT Open, Tactician’s Crown and Regional Finals over the latest three seasons.
In the Regional Qualifiers, four teams from each region (APAC and CN region) will advance to the Asian Challenge through online competitions. The APAC Qualifier will take place from April 15 to 18, whereas the CN Qualifier is scheduled from April 24 to 27. Additionally, the top three teams from each region will secure spots in the Esports World Cup, while the fourth and fifth teams from each region will qualify for the Last Chance Qualifier of EWC.
In the Asian Challenge, which will take place from May 8 to 11, a total of eight teams from the Regional Qualifiers will compete for three spots in the Finals.
The post HERO ESPORTS Asian Champions League: 6 Spots for Esports World Cup Up for Grabs in Teamfight Tactics Tournament appeared first on European Gaming Industry News.
Asia
DSTGAMING to Participate in ASEAN Gaming Summit 2025

DSTGAMING is going to Participate in the ASEAN Gaming Summit 2025, taking place on March 17-19 at Shangri-La The Fort, BGC, Manila. At Stand AGSB01, the company will showcase its latest innovations.
The company said: “We are excited to announce our participation in the ASEAN Gaming Summit 2025, taking place from March 17-19 at Shangri-La The Fort, BGC, Manila. As one of the leading providers of cutting-edge iGaming solutions, we look forward to engaging with industry leaders, partners, and innovators to explore the future of gaming technology. We are looking forward to meeting you at Stand AGSB01 at this event.
“Southeast Asia’s gaming industry is evolving rapidly, and we are committed to staying ahead of the curve with advanced solutions that empower operators and enhance market growth. At the summit, we will showcase our advancements in gaming technology, including seamless payment integrations, and highly customizable platform solutions tailored to the needs of both new and established businesses.
“The ASEAN Gaming Summit is known for fostering industry collaboration and discussions on regulatory trends, technological advancements, and business strategies. With regulatory landscapes in the region constantly shifting, we provide flexible, scalable, and fully compliant solutions to help operators confidently navigate these challenges.
“Attendees visiting our exhibit will get an exclusive look at our state-of-the-art tools designed to boost player engagement, streamline operations, and ensure a secure and immersive gaming environment. From AI-powered personalization features to multi-currency and crypto-friendly payment systems, DSTGAMING technology is built to meet the demands of a dynamic market.
“As the Asian gaming industry continues to grow, DSTGAMING remains dedicated to equipping our partners with the necessary tools, expertise, and support to achieve long-term success. Join us at the ASEAN Gaming Summit 2025 and discover how our innovative solutions can help you thrive in the competitive iGaming landscape. We invite all attendees to visit us at Stand AGSB01 to explore our full suite of solutions.”
The post DSTGAMING to Participate in ASEAN Gaming Summit 2025 appeared first on European Gaming Industry News.
Asia
MiFinity Expands Payment Options in Asia, Strengthening Regional Commitment

MiFinity, a trusted global eWallet provider serving merchants and consumers worldwide, is deepening its presence in Asia with additional local payment options. As part of its continuous commitment to supporting the region’s surging digital economy, MiFinity has launched Rabbit Line Pay in Thailand alongside LinkAja and direct bank transfer in Indonesia, with more payment methods slated for integration throughout 2025.
MiFinity has built a strong reputation as a go-to payment provider for businesses breaking into new markets, particularly those requiring fast, secure, and fully compliant transaction solutions. With a highly engaged and rapidly growing user base, MiFinity eWallet users in Asia are actively transacting across a variety of digital services, making MiFinity a strategic partner for merchants looking to boost conversion rates, improve customer satisfaction, and strengthen trust across the region.
Commenting on this expansion, Paul Kavanagh, CEO of MiFinity, said: “Asia represents a key growth market for MiFinity, and we are committed to providing merchants with the best possible solutions to reach their customers in this region. By integrating popular local payment methods and expanding our currency support, we are making it easier for businesses to offer seamless, trusted payment experiences. Our investment in the region underscores our dedication to supporting both our merchants and our highly engaged eWallet users, ensuring they have access to the payment options that best suit their needs.”
Supporting Asia’s Thriving Digital Economy
The digital payments market in Asia is experiencing significant growth, driven by increasing smartphone penetration, rising financial inclusion, and the booming demand for digital services. According to industry research, Southeast Asia alone is home to over 350 million digital wallet users, with eWallet transactions projected to account for a growing share of online payments.
For merchants looking to expand into these high-growth markets, offering trusted, localised payment options is essential to attracting and retaining customers. By integrating Rabbit Line Pay, LinkAja, and direct bank transfers, MiFinity provides businesses with the tools they need to tap into these opportunities, delivering seamless payment experiences that align with local consumer preferences.
Continued Growth and Future Expansions
The rollout of Rabbit Line Pay, LinkAja, and Indonesian bank transfers marks the newest milestone in MiFinity’s widening footprint in Asia, with additional payment integrations scheduled for later in 2025. As appetite for digital wallet transactions and alternative payment methods accelerates, MiFinity remains committed to evolving its offerings, empowering merchants to capture new customers and deliver secure, consumer-centric payment experiences across Asia’s diverse markets.
The post MiFinity Expands Payment Options in Asia, Strengthening Regional Commitment appeared first on European Gaming Industry News.
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