Asia
Esports Integrated (ESI) Announces the Success of Malaysia Esports League 2021 (MEL21) and the Closing of MEL21 National League (Nationals)

Esports Integrated (ESI), an initiative under the purview of the Ministry of Youth & Sports (KBS), today announces the successful organisation and completion of Malaysia Esports League 2021 (MEL21) Nationals. The inaugural nationwide esports league for grassroots was held in 2 stages; State Leagues on 10 July till 8 August 2021 and Nationals on 14 August till 31 August 2021.
A total of 288 players from 64 teams representing 13 states and 3 Federal Territories competed in MEL21 Nationals in 4 game titles; PlayerUnknown’s Battlegrounds Mobile (PUBGM), Mobile Legends: Bang Bang (MLBB), EA Sports FIFA21 and Dota 2. Winners of each category brought home RM20,000 prize money, champion’s medal and the title of MEL21 National Champion. MEL21 was organised by ESI in collaboration with 16 state esports associations. Almost 30,000 local grassroot players registered for the fully virtual competition, held in accordance with the SOPs set under the National Recovery Plan – Phase 1.
For PUBGM, matches were held on 14, 15, 16 August with 22 August 2021 as the Final match day. 15 rounds were held throughout 4 tournament days using point system format, competing in 3 maps, Sanhok, Erangel and Miramar. Team Farang Guerrilla from Selangor emerged victorious, with the highest kill count of 13 during Final day. Team Farang Guerilla consists of Adib Syazwan bin Abd Razak (team captain), Nur Muhammad Safiuddin bin Abdul Jabar, Muhammad Abbas bin Saufi and Mohammad Helmi Eizlan bin Mohammad Ehsan.
For Dota 2, group matches were held on 17 & 18 August 2021. All 16 teams were split into 4 groups competing in a league format in “Best of 1” matches before moving into knockout rounds. “Best of 3” matches were held during the knockout rounds, with 4 league group winners progressing into Upper Bracket, whilst 4 teams with the highest points moving into Lower Bracket. Team Thanks from Sarawak emerged victorious in the final match against ANIMALS from Selangor, coming back from 2-0 deficit to win the match in the fifth game with the score line of 2-3. Team Thanks consists of Benedict Chin Kuok Hong (team captain), Nelson Chin Kuok Chiat, Raymond Then Wan Jia, Nicholas Chin Kuok Chun and Low Kin Siong.
For FIFA21, matches were held on 20, 21 August with 27 August as the Final Playoffs. 16 players were split into 4 groups during the initial league round before winners from each group progressed into the knockout stage during Final Playoffs. Kedah’s Muhammad Faiz Hariry (AKA OrangeFavLain) emerged as the champion, beating Perak’s Kamil Al Amini bin Jamalludi Al Amini (AKA MAXNEVIS) with golden goal in Game 3, after both players were tied in 3-3 in Game 1 & 2.
For MLBB, matches were held on 23, 24 and 30 August, before culminating in the Final Playoffs on 31 August 2021. 16 teams were split into 4 groups during the initial league stage before winners of each group progressed into the Upper Bracket knockout round and 4 teams with the highest points moving to Lower Bracket knockout round. Penang’s Cyduken emerged victorious over Terengganu’s Mikey with a score line of 3-0. Cyduken consists of Aiman Zairie bin Anuar (team captain), Muhammad Hakim bin Adanan, Muhammad Nabil bin Japri, Ahmad Zaki bin Ibrahim and Mohamed Aiman Solihin bin Mohamed Iqbal.
“With the success of the inaugural MEL, KBS through ESI are planning to continue hosting it on an annual basis to continue to support grassroots development of the esports ecosystem in Malaysia,” said Ahmed Faris Amir, the Chief Executive Officer of ESI.
“In the future edition of MEL, we hope to have more female players participating and that MEL will be more racially diverse as well,” he added to the media when asked about MEL improvement plans during the press conference.
All matches were livestreamed on the national esports tournament platform, esukan.gg and ESI’s Facebook page. A total of 2.2 million video minutes were viewed, and 700,000 total views were recorded throughout MEL21 Nationals. This exemplifies the local esports community’s appetite for exciting and competitive tournaments for the grassroots. The number of views exceeded ESI’s initial projection of 100,000 views.
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Asia
PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026

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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.
Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.
The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.
Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.
Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.
Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.
PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.
The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.
Aquisitions/Mergers
Gregorio Araneta to Sell its Entire 57% Stake in PhilWeb to Nexora Holdings and Velora Holdings

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Philippine eGames provider PhilWeb’s principal shareholder Gregorio Araneta Inc (GAINC) is going to sell its entire 57% stake in PhilWeb to Nexora Holdings Inc and Velora Holdings Inc for a total consideration of Php1.8 billion (US$30.8 million), representing 829,574,354 common shares.
GAINC is owned by Gregorio “Greggy” Araneta III, a member of the powerful Araneta family and the brother-in-law of Philippines President Ferdinand Marcos Jr.
Given that the transaction would involve control of more than 35% of the outstanding voting shares of PhilWeb, the buyers will be required to conduct a mandatory tender offer to remaining shareholders to acquire full control of the company as per local laws.
PhilWeb noted that the buyers are closely linked to the company, with current PhilWeb President & Director Edgar Brian K. Ng also serving as President, Chairman & a Director of Nexora, while current PhilWeb Vice Chairman and Director Crisanto Roy B. Alcid is a Director and the Treasurer of Nexora.
The post Gregorio Araneta to Sell its Entire 57% Stake in PhilWeb to Nexora Holdings and Velora Holdings appeared first on European Gaming Industry News.
ArenaPlus
DigiPlus Announces Partnership with Bayad

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DigiPlus Interactive Corp. (DigiPlus), the pioneer in digital entertainment in the Philippines, announced an exclusive partnership with Bayad, a trusted authority in bills payment services, to expand over-the-counter (OTC) or physical payment options for players of BingoPlus, ArenaPlus and GameZone.
The partnership was formally signed on October 8, 2025, led by top executives from both companies: Eusebio H. Tanco, Chairman of DigiPlus; Jasper Vicencio, President of AB Leisure Exponent Inc., a subsidiary of DigiPlus; Ray C. Espinosa, Chairman of Bayad; and Lawrence Y. Ferrer, President and CEO of Bayad. The agreement is effective immediately, making DigiPlus Bayad’s only gaming partner for OTC cash transactions.
Through this collaboration, DigiPlus customers gain access to Bayad’s extensive network of payment touchpoints, present across 800+ Bayad Center branches and Bayad Partners in malls, supermarkets and convenience stores nationwide.
Bayad is accredited by the Bangko Sentral ng Pilipinas (BSP) as an Electronic Money Issuer (EMI). DigiPlus partners only with BSP-accredited payment channels in accordance with the requirements of the Philippine Amusement and Gaming Corporation (PAGCOR), ensuring that all player wallet transactions are processed through secure and compliant payment platforms.
BingoPlus, ArenaPlus and GameZone players can now make cash-ins or deposits through Bayad. Additional features including cash-outs or withdrawals and access through the Bayad App will be rolled out in next phases, providing DigiPlus customers with more options to manage their funds conveniently and safely.
“At DigiPlus, our priority is to deliver engaging entertainment while ensuring safe and reliable services for our players. This partnership with Bayad provides customers with more secure and convenient ways to manage their transactions, reinforcing our commitment to player protection and dependable service at every touchpoint,” said Eusebio H. Tanco, Chairman of DigiPlus Interactive Corp.
“Today, we take another meaningful step forward through our partnership with DigiPlus. Together, we’re expanding access to digital channels and offering new, engaging, and responsible ways for Filipinos to experience convenience and entertainment made possible by accessible and inclusive financial services,” said Atty. Ray C. Espinosa, Chairman of the Board at Bayad.
The Bayad payment channels partnership adds to DigiPlus’ growing customer service network and player support, which already includes its in-house 24/7 customer support, 130+ physical BingoPlus stores nationwide and a surety bond for player wallets. These expanding service touchpoints reflect DigiPlus’ continued commitment to delivering digital entertainment with safe, reliable and accessible service for Filipinos.
The post DigiPlus Announces Partnership with Bayad appeared first on European Gaming Industry News.
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