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Mumbai Marshals crowned Esports Premier League 2021 Champions

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Mumbai Marshals emerged as champions in the inaugural edition of the Esports Premier League (ESPL) 2021. The country’s first-ever franchise-based Esports league, which witnessed high-octane competition of Free Fire matches, concluded in a nail-biting finale. The mega prize distribution ceremony took place at a city hotel on Monday in the presence of Deputy Chief Minister of Delhi Mr. Manish Sisodia and Ms. Kalli Purie, Vice Chairperson, India Today Group, as the champions and the runner-ups were handed over the trophies and the cash awards.

After two and a half months of virtual competition, two of the most impressive and skilled teams from the league stage, Bangalore Ballistics and Mumbai Marshals, locked horns in a thrilling grand finale. A neck to neck competition saw the Mumbai team getting past the opposition for the prestigious title. The ESPL season 1 champions, Mumbai Marshals have some top players in its roster including Sagar Patel, Indranil Saha, Jayesh Yadav, Naitik Khosto and Asjad Khateeb, who also grabbed the Most Valuable Player award. For his impressive show throughout the tournament, Jayesh Yadav aka Mr Jay from Mumbai Marshals, with 74 kills, was named as the player of the tournament along with an award of Rs. 30,000.

“It was like a festival of Esports, playing out in the last couple of months. There was an overwhelming response coming from all over the country. The gamers showcased their A-game and the competition was nothing short of top class. I hope these athletes will further utilise this experience and win medals for the country in the coming time,” said Mr. Vishwalok Nath, Director, ESPL.

“We, at ESPL, are committed to revolutionising the Indian Esports ecosystem and we are very proud to announce our next big Esports IP, World Esports Cup. We are thankful to Delhi Deputy Chief Minister, Mr Manish Sisodia who unveiled the logo of this upcoming championship. We believe this tournament will also help us to contribute in making India a global Esports powerhouse. We are also thankful to all our sponsors and stakeholders for their support and belief. This is just the beginning of a new era,” Nath further added.

With more than 100 million video views and one million-plus registrations for the ESPL 2021, eight teams, representing eight cities/states, were finally chosen for the finals at the end of the third round after a highly competitive final stage of the league. The group matches were followed by knockout rounds where 96 teams participated. The eight teams that made it through the knockout finals were assigned one Franchise team each. The list of franchise teams included Mumbai Marshals, Rajasthan Reapers, Bangalore Ballistics, Hyderabad Hydras, Chennai Celestials, Delhi Dukes, Punjab Paladins and Kolkata Kaijus. The tournament saw a massive prize pool of INR 25 lakh with a cash prize award to all the top-8 teams. The Mumbai team took home the major share of Rs 12 lakh from the prize money.

Delhi’s Deputy Chief Minister Manish Sisodia, while addressing the ESPL winners and players, said, “Esports now is growing very fast. I am convinced that this “E” sport deserves all the support and recognition. I promise that the Delhi government will encourage Esports in every possible manner. We will be happy to encourage all the initiatives that will help the industry and the sector to grow.”

ESPL 2021, which had Infinix smartphone as the presenting sponsor, was played under the aegis of gamer-centric campaign #ESPLGameSeFame with Tiger Shroff as the inimitable brand ambassador that encouraged players to showcase their top game and get recognised in the industry. The tournament also saw huge response and was streamed live on Disney+ Hotstar, Free Fire official streaming platform Booyah and Malayalam OTT platform Koode alongside official YouTube and Facebook channels of India Today and Aaj Tak and its websites.

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Akshat Rathee

Indian Esports 2026: Strategic Growth and the Asian Games Milestone

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The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.

 

The Impact of PROGA: Policy into Practice

The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.

  • Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.

  • Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.

  • Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.

The Asian Games 2026: A Global Stage

The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.

  • Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.

  • Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.

  • Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.

Market Evolution and Key Trends

The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.

Trend Impact in 2026
Mobile Dominance Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware.
Beyond BGMI 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.”
Monetization Shift Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression.
Tier II & III Growth Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content.

The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament

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La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.

La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.

The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.

The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.

Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.

Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.

Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”

The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.

With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.

The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.

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IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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