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Ultimate Battle announces inaugural edition of All India Esports League (AIEL)

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Popular multiplayer games BGMI, Free Fire, Valorant, FIFA 21, and Chess are included with whooping total prize pool of INR 5 lakhs

Ultimate Battle (UB), India’s first-ever one-stop online Esports platform, is all set to roll out the inaugural edition of the All India Esports League (AIEL), with registrations starting in September 2021. The league, which will be played on the Ultimate Battle platform, aims to boost the Indian Esports ecosystem and encourage more esports athletes to establish themselves.

As National Sports Day is going to be celebrated this Sunday, August 29, it’s an opportune time to announce our flagship esports tournament. The tournament will witness top esports players from across the country engaging in the thrilling action and playing exciting battle royale games challenges, testing their strategic knowledge and skills. The league boasts a massive total prize pool of INR 5 lakhs.

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“The much-anticipated All India Esports league (AIEL) is the flagship tournament of Ultimate Battle which adds to our sustained efforts to create a one-stop platform to facilitate popular games for the esports athletes to play and compete against each other. We have been consistently hosting tournaments on our platform in the past year and the responses have been very good and hence we thought it was the opportune moment for Ultimate Battle to launch the League and connect the players and give them more benefits and opportunities to challenge fellow players,” said Mr. Tarun Gupta, Founder of Ultimate Battle.

“The selection of the games is primarily driven by their popularity and community size, along with an objective to engage gamers from all platforms including Mobile, PC, and Console. The purpose is to build an event where gaming can be celebrated in all its glory”, Tarun further added.
The league which will be played over 4 months will be seeing popular multiplayer battle arena Esports games including recently-launched BGMI (Mobile) along with the other prevalent games Free Fire (Mobile), Valorant (PC), FIFA 21 (Console – PS4), and Chess (PC and Mobile) as part of the league.

The format for the event has been designed as follows:
1. Register on Ultimate Battle: Players need to have an Ultimate Battle account to participate in AIEL.
2. Choose your Game and Join Qualifier: The Gamers will have to choose the game they wish to participate in and Join the Online Qualifiers.
3. Qualify for Finale: Winners from the Qualifiers will move to the final pool/brackets where they will compete for the Top ranks.
4. Prize Distribution: Winners in the Finale event will be distributed with prize money, merchandise, and Goodies.

The professional Esports athletes as well as enthusiasts from across the country, of age 18 and above, can register themselves free of cost for the league, with an Ultimate Battle user account.

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DigiPlus Bags 7 Wins at the 2025 Asia-Pacific Stevie Awards

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DigiPlus Interactive Corp. (DigiPlus) has won seven honours – including five coveted gold awards – at the 2025 Asia-Pacific Stevie Awards. This milestone places DigiPlus among the most awarded companies in the region this year, spotlighting its strategic growth and transformative impact across digital entertainment, social development and investor relations.

The Asia-Pacific Stevie Awards are the only business awards Programme that recognises innovation across all 29 markets in the region. Widely regarded as the world’s premier business awards, the Stevie Awards represent a prestigious recognition of business excellence.

DigiPlus bagged five Gold Stevies for ‘Innovative Achievement in Growth’, ‘Innovation in Investor Relations’, ‘Excellence in Social Impact Companies’, ‘Innovation in Annual Reports’ and ‘Innovation in Corporate Websites’. The company also clinched Silver and Bronze Stevies for ‘Achievement in Product Innovation’ and ‘Innovation in Brand Renovation’ respectively.

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At the core of these wins is DigiPlus’ commitment to innovation and digital transformation. From redefining the player experience through localised and immersive content, to launching a refreshed brand identity that resonates with a more connected and tech-savvy user base, DigiPlus has embraced a future-forward mindset. The company’s calculated investments in big data, cutting-edge technologies and stakeholder engagement have not only fueled business growth, but also opened inclusive pathways to digital participation through its social development arm, BingoPlus Foundation.

“This momentous victory at the Asia-Pacific Stevie Awards affirms DigiPlus’ emergence as a true powerhouse of innovation and progress, reshaping industry boundaries and redefining digital consumer engagement on a global scale. Through consistent growth and business performance, DigiPlus reaffirms its unwavering commitment to creating long-term value,” said DigiPlus Chairman Eusebio Tanco.

Winning entries in the Asia-Pacific Stevie Awards undergo a rigorous, multi-layered evaluation by an esteemed panel of judges composed of business and industry leaders across the region.

“The 12th Asia-Pacific Stevie Awards received an impressive array of outstanding entries. This year’s winners have clearly shown their dedication to innovation, and we commend their resilience and imaginative efforts,” said Maggie Miller, President of the Stevie Awards.

The post DigiPlus Bags 7 Wins at the 2025 Asia-Pacific Stevie Awards appeared first on European Gaming Industry News.

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Grand Korea Leisure Partners with Robotis

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Grand Korea Leisure (GKL), a quasi-public firm operating Seven Luck casinos for foreign nationals in Korea, has entered into a partnership with autonomous robot specialist Robotis to introduce artificial intelligence (AI)-powered self-driving robots customised for casino operations.

Under the agreement, the two companies plan to establish joint business models and service systems using autonomous robots and deploy the self-driving robots for transporting gaming chips and cards across three Seven Luck casino facilities.

They will also participate in a large-scale convergence robot demonstration project by the Ministry of Trade, Industry and Energy.

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The latest achievement came as part of GKL’s efforts to digitize casino operations.

The two firms began a six-month pilot Programme in September 2024 at Seven Luck Casino at Seoul Dragon City hotel to collect autonomous driving data and jointly develop software tailored to casino environments.

“GKL is accelerating its transition to smart casinos in line with the government’s drive to realize the so-called ‘digital platform government’. By adopting AI-powered self-driving robots, we aim to provide a new and differentiated customer experience,” GKL CEO Yoon Doo-hyun said.

The digital platform government initiative — pushed by the Yoon Suk Yeol administration — aims to resolve diverse social problems and add value using the latest digital technologies.

In August 2023, GKL developed a mobile service platform, the SevenLuck+, for foreign tourists’ easier access to the casino.

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The service is the first of its kind developed by a Korean firm. Those who use the app do not have to bring traditional membership cards. It also provides push notifications for new events and promotions for the casino.

The service is powered by a blockchain-based decentralized identity technology, offering various services, such as e-wallet and entry authentication.

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Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming

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The Karnataka government has announced that it will introduce a new law to regulate online betting and gaming.

Home Minister G Parameshwara said a committee of senior officials and industry representatives has been constituted and it has been given a month’s time to submit a draft of the proposed bill.

“I chaired a meeting regarding online betting and gambling yesterday along with the IT Minister. Representatives from the industry were called. There is nothing to regulate them so far. They have agreed to the introduction of a licence system and a regulation as per law,” he said.

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The state government held a high-level meeting to discuss a legal framework for regulating online gaming.

IT-BT Minister Priyank Kharge said that the intent of the legislation is to curb online gambling, betting and games of chance, and protect consumers from fraud while supporting innovation and the sustainable growth of the skill-based gaming industry.

Karnataka is set to introduce a legal framework to ban gambling while permitting skill-based games following a model similar to that of Chhattisgarh.

Kharge said he held a detailed meeting with the state home minister, senior government officials, members of online gaming federations, and industry experts to discuss the proposed framework.

“The legitimate online skill-based gaming industry in India is a sunrise sector worth USD 4 billion, contributing Rs 12,000 crore in taxes and creating over 1.5 lakh jobs. Karnataka alone accounts for 25 percent of the market and contributes Rs 1350 crore annually in taxes, making it a key hub,” he said.

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The minister also raised concerns over the growing underground market of offshore gambling and illegal betting.

“Alongside the legitimate sector, there is a parallel underground market that is expanding rapidly, posing risks such as predatory money collection practices, dubious shell companies, financial fraud, data breaches, and cybercrimes,” he said.

Kharge also held discussions with representatives of the E-Gaming Federation (EGF), the All India Gaming Federation (AIGF) and the Federation of Indian Fantasy Sports (FIFS) regarding their collaborative “Code of Ethics” for the industry.

The post Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming appeared first on European Gaming Industry News.

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