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Aboat time! Pixel Federation launches limitless new shipping game Port City

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Pixel Federation, Slovakia’s biggest games developer, is taking its year of success to new heights, launching a brand new shipping tycoon game available on both iOS and Android. Blending creativity, experience and fan favourite transport game mechanics, Port City is the answer to the ship loving community of Pixel Federation players.

The free-to-play new release Port City, an innovative game balancing strategy, challenges, construction and collection, will give players the chance to embody the skills and values of a port manager. Pixel Federation shipping fans are already thrilled at the prospect of rebuilding port cities and entire regions all across the world, showering their game world in prosperity and riches by collecting fleets of ships. Port City epitomises Pixel Federation’s classic game features of decision making and transport mechanics to challenge players’ logistical brains and encourage them to create their dream shipping empire from scratch.

After just nine months of development, Port City is the newest addition to Pixel Federation’s impressive portfolio of games, including all time favourite Diggy’s Adventure; and TrainStation 2, the incredibly successful train simulator sequel of popular classic TrainStation, which drove €12m revenue in just one year. Pixel Federation’s core value when creating new games is to build and deliver creatives that the developers themselves would love to play and feed the right features into a community eager to play too. Learning from previous transportation and tycoon collective games already built, Port City will pioneer the next wave of highly successful and popular Pixel Federation games, from players to players. Already running a successful beta test, the retention and satisfaction levels of Port City players were incredibly high, and the developer team at Pixel Federation is confident that the game will fuel a thriving community of shipping enthusiasts.

‘We wanted to capture the next generation of transportation lovers, and with TrainStation and TrainStation 2 securely under our belts we turned our attention to our shipping players. Fans of Seaport, our older fleet game, are already recognising what Port City will bring; from thrilling new quests to testing the strategy of our players and inspiring the next big fleet creations around the Port City world. Our community of players is the most important part of every new Pixel Federation creation and we can’t wait to see how much they love Port City!’ said Serhiy Chepa, Port City game designer.

With the recent announcement of Pixel Federation’s international offices opening in Brno, Czech Republic, coupled with the 2020-2021 revenue numbers surpassing expectations by 120%, all that was left for the Slovak game developer to thrill the industry was to launch a new game; Port City will drive a new community of players to Pixel Federation. Alongside its granular focus on its fans, Pixel Federation’s drive to support the wider gaming industry and Slovak community expands to a number of innovative, philanthropic education projects, COVID-19 support and a new environmentally focussed CSR strategy. If 2021 is indicative of what the future holds for Pixel Federation, it is undoubtedly a game developer to watch, within the gaming industry and further afield.

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Awards

Esportes Gaming Brasil takes two ClienteSA Awards 2026 wins; exec named Personality of the Year

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Esportes Gaming Brasil (EGB), the group behind the Esportes da Sorte, Onabet and Lottu brands, has won Gold and Silver at the ClienteSA Awards 2026, held during the ClienteSA X-Summit 2026.

EGB said it won Gold in the Customer Success category for its case study, “Customer Success through Responsible Gaming and Intelligent Monitoring”, and Silver in the Customer Service Operations category for its case study, “From Startup to Maturity”.

Maria Neves, Director of Customer Experience, Customer Support and Reputation Channels, was also named Personality of the Year, an award that recognises leaders in customer experience management in Brazil. “This recognition validates the work of many people, built through listening, team development and a commitment to delivering the best possible customer experience. In a constantly evolving market, putting the customer at the centre of every decision is fundamental to the way we operate,” Neves said.

EGB executives also took part in the summit programme. Neves moderated a panel titled “Responsible Gaming as Part of the Customer Experience Journey,” featuring Carol Luna, Head of Compliance at the company, and Ricardo Magri, co-founder of the Brazilian Support Company for Compulsive Gambling (EBAC), which EGB described as a partner organisation.

During the session, the panellists discussed Brazil’s regulated betting market and how customer service, compliance and responsible gaming processes are being positioned as part of a safer customer journey. EGB highlighted initiatives including specialist support teams trained to identify signs of customer vulnerability, self-exclusion tools, platform usage limits and referral processes to specialist partner organisations.

The post Esportes Gaming Brasil takes two ClienteSA Awards 2026 wins; exec named Personality of the Year appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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business development

Games Valley names Robert Dowling Chief Revenue Officer

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Games Valley has appointed Robert Dowling as Chief Revenue Officer (CRO), effective July 15, 2026. The company said Dowling is joining full-time after working with Games Valley as a strategic consultant since the beginning of 2026.

In the CRO role, Dowling will lead Games Valley’s global commercial and marketing operations, including sales, strategic partnerships and revenue growth. The company said he will also support its expansion into regulated markets alongside the executive team.

Dowling has more than a decade of iGaming experience and has held senior commercial roles at technology providers including Ganapati, Singular and EveryMatrix.

Ariel Reem, CEO of Games Valley, said: “Robert has already made a significant impact on our business over the past six months. His strategic mindset, commercial expertise and deep understanding of the industry have helped strengthen our growth plans, making this a natural next step. We’re delighted to welcome him to the executive team as Chief Revenue Officer as we continue building one of the industry’s most modern aggregation platforms. As we continue expanding into regulated markets, Robert’s experience and commercial leadership will be instrumental in helping us achieve our long-term ambitions.”

Robert Dowling, CRO at Games Valley, added: “Working with Games Valley over the past few months has confirmed what I believed from day one, that this is a company with a clear vision, exceptional technology and an ambitious team. The platform has been built to solve real challenges for operators, while giving suppliers faster and more effective routes to market. I’m excited to officially join the business and help drive the next phase of growth as we continue expanding our global footprint and bringing our platform to more regulated markets.”

The post Games Valley names Robert Dowling Chief Revenue Officer appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Acquisitions/Merger

Merkur Group agrees acquisition of White Hat Studios

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Merkur Group has agreed to acquire U.S. slots provider White Hat Studios, as the company moves to expand its operations in the regulated U.S. iGaming market. The agreement was announced Wednesday 15th July 2026 and is subject to regulatory approvals.

Merkur said the acquisition will support its U.S. expansion and complements its recent acquisition of Gaming Arts, the Nevada-licensed game and machine supplier. The group said it intends to use a combined portfolio spanning online-first and omni-channel games to support operator partners’ growth plans.

White Hat Studios launched in 2021 and the company said it was the first to launch online slots across all seven regulated states. Its portfolio includes the ‘House of Brands’ slot collection, the 7s Fire Blitz™ game series, and the Jackpot Royale™ progressive network.

Andy Whitworth, President of White Hat Studios, said: “Joining Merkur Group is an exciting moment for everyone associated with White Hat Studios and, fundamentally, it is the best possible move to realise our ambitions for future growth and product innovation. Working alongside the hugely experienced Merkur team will open new possibilities for us across iGaming and enhance our ability to develop a world-class omni-channel proposition that will benefit both operators and players.”

Lars Felderhoff, Chairman of the Merkur Management Board, commented: “White Hat Studios has delivered impressive growth since its launch. We look forward to working with the team to continue the U.S. success story and, in turn, Merkur’s expansion in regulated iGaming.” Michael Gauselmann, Chairman of the Merkur Supervisory Board, added: “Having made early inroads into the online space in Europe via our Blueprint acquisition in 2012, I am delighted by this latest development and am confident that White Hat Studios will be a great addition to our group.”

Merkur said the White Hat Gaming platform and white label businesses are not part of the transaction and will remain under their current ownership. White Hat Studios was advised by Oakvale Capital, with legal advisors CMS for White Hat Studios and Wiggin for Merkur.

The post Merkur Group agrees acquisition of White Hat Studios appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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