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Microgravity announces MGL – Call of Duty: Mobile tournament

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Microgravity Ventures Private Limited, a facilitator of world-class gaming hubs and eSports tournaments in India announced its much anticipated Microgravity Gaming League- MGL Call of Duty: Mobile, Team Deathmatch tournament. The company is hosting this Freedom Month Special edition eSports tournament on 21st& 22nd August 2021, in partnership with Battlefy. The format will be selection-based where registered teams will compete against each other in a single eliminator format-based tournament in 5v5 multiplayer mode. Anyone above the age of 16 years will be eligible to participate in this tournament. This year, Microgravity has announced a prize pool of Rs. 1,00,000 and gaming vouchers.

The registration for the two-day eSport tournament will go live on 3rd August on the Microgravitysite to all mobile gaming enthusiasts. This year’s MGL Call of Duty: Mobile will be carried out in three phases. The qualifier rounds will be held on 21st August, while the quarter-finals, semi-finals, third place and grand finale will take place on 22ndAugust. A maximum of 256 teams can take part in this tournament and will be selected on a first-come-first-serve basis.

Talking about the tournament, Samrat Das Gupta, Head Marketing, Microgravity said, “Weare very excited to feature Activision Blizzard’s thrilling game- Call of Duty: Mobile in Microgravity Gaming League’s Freedom Month Special. This entire month will see us offer a slew of exciting offers and experiences both at our gaming hub as well as in the online gaming space. This tournament is exclusively designed to fuel the growth of and power on the mobile-first gaming ecosystem in the country. Our aim is to provide the online gaming community with support and motivation to pursue their passion, with an extra emphasis on the participation of women gamers. The pre-registration phase has already marked a great success among the gaming fraternity. We have also announced a prize pool of over Rs. 1 Lakh. We look forward to an exciting tournament and wish all the participants the best of luck.”

Microgravity has announced a prize pool of over Rs. 1,00, 000, which includes Rs. 35,000 for the winners, Rs. 25,000 for 1st runner-up, Rs. 15,000 for 2nd runner-up, Rs. 5,000 for Top Fragger and Rs. 5,000 for Most Assisted Kills. The company, in continuation with the #ItsHerGame campaign launched on International Women’s Day, has also announced a special prize for women gamers taking part in the tournament. The #GamerGoddesses crown will be given to the top-ranked all-women team with a winning prize of Rs. 20,000. Additionally, 5 lucky viewers will get a chance to win vouchers of Rs.1,000 each for their unconditional support.

Microgravity successfully organized three online gaming tournaments across PC, Mobile and Play Station which gained significant traction amongst digital gamers. In May 2021, MGL FIFA 2021 was tournament was held which drew significant engagement from FIFA wizards with 3,000 registrations and 4 million impressions from across the country.MGL Free Fire was held during the month of August and September 2020 with over 2.2 million impressions and over 20 thousand participants. Similarly, MGL Call of Duty: Mobile was organized in December 2020 and reported over 8 lakh impressions.

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HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor

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HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.

HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.

For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.

HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.

Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.

The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026

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S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.

S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.

In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.

Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.

Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”

S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.

The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Sportradar flags AI, payments and integrity as World Cup 2026 pressure points in LatAm

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Sportradar is positioning the 2026 World Cup (June 11 to July 19, 2026), hosted across the United States, Canada, and Mexico, as a major acquisition moment for Latin American sportsbooks—while warning that the expanded tournament format will raise operational and risk demands. In a “World Cup Report 2026,” the company highlights a 48-team field, 104 matches and a “favorable time zone” for Latin American audiences as factors likely to drive spikes in deposits and in-play betting activity.

The report cites the tournament organizer’s projection of approximately 6 billion engagements across traditional TV, streaming, digital platforms, and public screenings, with streaming and mobile consumption expected to represent over 30% of total audience. Sportradar also points to broader consumer intent data it references: around 60% of consumers plan to bet online or via mobile apps during the tournament, including nearly 19% who plan to bet for the first time.

Operationally, Sportradar argues the expanded match schedule increases exposure: “More matches mean more in-play betting windows, greater liability exposure, and higher volatility.” It also frames payments and product depth as differentiators, citing Brazil’s PIX instant payment system as an example of local rails shaping user expectations and internal efficiency, and pointing to growth in Parlays and Bet Builders among its operator partners.

On market context, the report highlights Brazil entering “its first full event cycle under a licensing framework,” stating the regulated market generated R$37 billion (approximately US$ 7.3 billion) in gross gaming revenue in 2025. It adds that Brazil is projected to account for approximately 10% of global betting handle during the tournament.

Sportradar’s recommended strategy centers on three pillars—enhanced betting experience, deeper fan engagement, and “an ecosystem of uncompromising integrity”—with artificial intelligence positioned as the cross-cutting enabler. The company says its Universal Fraud Detection System (UFDS AI) analyzes “over 30 billion odds movements” annually from more than 600 operators, and claims modern manipulation trends are concentrated in live betting, stating approximately 89% of cases target in-play markets. It also says that in 2025, “AI drove a 56% increase in detections.”

The post Sportradar flags AI, payments and integrity as World Cup 2026 pressure points in LatAm appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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