Compliance Updates
Germany: First esports tournaments and leagues qualify for simplified visa application process
The German Esports Federation (eSport-Bund Deutschland, ESBD) and game – the German Games Industry Association have jointly announced the first esports tournaments and leagues for which professional esports players from third countries will be able to take advantage of a new, simplified visa application process. Competitions that have qualified under the German Ordinance on the Employment of Foreigners (Beschäftigungsverordnung) include international leagues such as the League of Legends European Championship organised by Riot Games and 99Damage Liga from Freaks 4U Gaming as well as tournaments like the Intel Extreme Masters Cologne from ESL Gaming. Esports titles such as ‘Clash of Clans’, ‘Counter-Strike: Global Offensive’, ‘Dota 2’, ‘League of Legends’ and ‘Warcraft III: Reforged’ fall under the umbrella of these qualifications. In practice, the new process enables professional esports players from third countries to obtain a visa for these competitions under facilitated conditions, thereby placing them on equal footing with other occupational groups.
To take advantage of the simplified visa application process, esports players must meet certain requirements as defined by the federal government in the Ordinance on the Employment of Foreigners: they must be at least 16 years old, demonstrate a minimum salary level and present confirmation of their professional activity. game and the ESBD have agreed on a procedure to define the ‘substantial national and international significance’ of competitions and to verify applicants’ ‘professional practice’. The ESBD has made available an application portal and, for individual cases, an email address to all interested organisers and players.
‘Today Germany is already a location for many high-level esports competitions,’ says Felix Falk, Managing Director of game. ‘The newly facilitated visa issuing procedures for professional esports players will benefit the country’s long-term development in this arena. game and the ESBD have campaigned collaboratively for this political success. Now it’s important that promoters and esports players take advantage of the new opportunity.’
‘The esports visa represents an important easing of restrictions for professional esports in Germany,’ emphasises ESBD president Daniel Luther. ‘The burdensome previous process will now be a thing of the past. We’re thrilled that organised esports is advocating jointly for an improved policy framework.’
The second round of the process for inclusion in the list of qualified gaming operations will begin in October. Organisers seeking to register leagues and tournaments are encouraged to submit the necessary documents for verification. Leagues and tournaments which have already qualified must obtain renewed confirmation of their substantial national and international significance. The process takes place semi-annually.
The complete list of qualified tournaments and leagues:
• 99Damage Liga, Freaks 4U Gaming
• ESL One Germany, ESL Gaming
• ESL Meisterschaft, ESL Gaming
• Intel Extreme Master Cologne, ESL Gaming
• League of Legends European Championship, Riot Games
• League of Legends Prime League Pro Division, Riot Games
An extensive FAQ on the awarding of visas for esports players and organisers of esports competitions can be found at www.game.de/esport/esport-visum or at https://esportbund.de/esport/visa/
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Asia
Kazakhstan Orders Telecom Providers to Block Illegal Online Casino Payments via Mobile Balances
Kazakhstan authorities have moved to tighten controls on illegal online gambling payments after uncovering schemes that use mobile phone balances to fund unlicensed casino activity.
The Financial Monitoring Agency (FMA) issued instructions to telecom providers to strengthen monitoring and introduce systems to detect and block suspicious transactions.
According to the FMA, mobile operators including Tele2, Altel, Beeline, Kcell and Activ were called to a working meeting where regulators demonstrated how illicit payment flows to online casinos are being processed.
To verify the issue, the FMA carried out test purchases across 10 illegal online casino websites using services from all major mobile operators. The tests confirmed that payments via mobile balances were possible.
The agency stated that the goal is to cut off financial access to illegal operators and reduce public exposure to unregulated platforms. Further enforcement actions are expected as monitoring continues.
Meanwhile, Kazakhstan is preparing to significantly tighten rules on the promotion of illegal gambling. A group of senators is advancing an initiative to introduce criminal penalties for influencers who advertise online casinos and organise “giveaways.”
In related developments, a Kazakhstani influencer has recently been arrested in Vietnam on suspicion of running an illegal gambling operation.
Furthermore, the country is also restricting citizens’ access to legal gambling options, indicating a broader anti-gambling stance towards locals while still pursuing gambling tourism.
Lawmakers introduced rules restricting access to casinos, slot machine halls and betting venues in several regions to foreign nationals only. The changes will take effect on 17 May.
In March, President Tokayev signed a law establishing four new gambling zones for foreigners in the country.
The post Kazakhstan Orders Telecom Providers to Block Illegal Online Casino Payments via Mobile Balances appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Allaster Gair
97 Percent of Bacta Members Support Increased Action on Illegal Gambling Operators
In a clarion call for the Gambling Commission and Licensing Authorities, including local police forces, to be more vigilant in their approach to illegal gambling, 97% of respondents to the latest Bacta Pulse survey confirmed they would back stronger enforcement of the law.
As the statutory regulator the Gambling Commission leads on intelligence-led investigations and possess powers to initiate criminal investigations into illegal land-based activity. To combat what is recognised as constituting a growing problem, the Gambling Commission was allocated an additional £26 million in funding over three years starting in 2026 in order to strengthen enforcement against illegal operators.
Updating the current state of play Bacta President Joseph Cullis said: “In England and Wales, local authorities are responsible for licensing premises and, alongside police, are expected to take enforcement actions including raids and shutdowns against illegal gambling operating within their specific area, seizing equipment and prosecuting operators. It’s a multi-agency approach which also includes HMRC in order to tackle tax evasion.”
He added: “While the Gambling Commission has historically focused on the online sector, concerns regarding land-based illegal activity, including unlicensed gaming machines in pubs, members clubs and cafes remain. These illegal operators ‘steal’ discretionary spend from Bacta members and provide none of the player protection safeguards that are so important in the regulated market. Illegal gambling remains a key issue of concern for Bacta members and it is a topic that is permanently on our agenda in discussions with colleagues at UKGC.”
The rigid and outdated regulations governing the siting and mix of machines is having a profound impact on investment. According to the Pulse Survey 87% of respondents said that greater machine flexibility would encourage them to invest in their venues. With the remaining 13% saying the question was not applicable the figure jumps to 100% – the first Pulse question to attract a unanimous response.
In what has become something of a recurring theme the Bacta Pulse survey has again revealed what members believe to be a serious lack of knowledge concerning the industry.
Joining MPs and Councillors, both of which were identified in previous surveys, are Local Authority Licensing Officers with 93% of respondents saying this important group “do not know the industry well.”
Explaining how the findings will impact and inform Bacta’s engagement with policy makers, Director of Communications Allaster Gair said: “The results are invaluable in shaping the conversations that we have on a daily basis with external stakeholders and I am grateful for every Bacta member who has participated. Illegal gambling is of huge importance both to our members, to players and to HMRC. The 80/20 rule is outdated and is having adverse consequences for the industry supply chain. Getting closer to Licensing Officers is an area that we are addressing and will continue to address using the opportunity provided by events such as EAG Expo, the SR Exchange and via the offices of Bacta’s MSOs.”
The post 97 Percent of Bacta Members Support Increased Action on Illegal Gambling Operators appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
Endorphina secures UAE Gaming-Related Vendor License (Tier II) from GCGRA
Endorphina Limited has been granted a Gaming-Related Vendor License (Tier II) by the UAE’s General Commercial Gaming Regulatory Authority (GCGRA), positioning the supplier to operate in the country’s newly regulated commercial gaming market.
The company said it is among the early licensed entities in the UAE. It added that the license is granted subject to ongoing compliance with GCGRA regulations, conditions, and directives.
Džangar Jesenov, Head of Compliance at Endorphina, said:
“Over the past years, Endorphina has grown into a truly reputable, internationally recognized supplier, following a principle of gradual and sustainable development. Today, in terms of the number of jurisdictions where we are authorized to operate, we are proud to be ranked among the Тop providers worldwide. Receiving this license in the early stages of the UAE’s regulated gaming market is both an honor and a responsibility. We are excited to contribute to shaping a sustainable and innovative industry under the guidance of the GCGRA.”
Endorphina said the UAE approval supports its broader strategy of expanding across regulated markets.
The post Endorphina secures UAE Gaming-Related Vendor License (Tier II) from GCGRA appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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