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QTech Games appoints Staffan Lindgren to the position of Global CEO

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Leading distributor elevates industry veteran Staffan Lindgren to continue rapid expansion of its global footprint

QTech Games, the leading games distributor for Asia and all growth markets, has appointed Staffan Lindgren to the combined roles of Global CEO and Chairman, as it seeks to expand its scope and global footprint across the industry.

Lindgren was brought into QTech Games’ structure via last year’s major merger with prominent games reseller, Epic Media, a move which consolidated the QTech platform’s position at the forefront of the industry for taking the best online games to market across emerging territories.

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Lindgren is also a co-founder of the gaming provider NYX Interactive, which subsequently became part of the NYX Gaming Group. Since inception, NYX has been central to supplying many of the world’s largest operators with key gaming technologies, both in the private and public sectors, including national lotteries. More broadly, Lindgren brings over 20 years’ experience in the technology and finance industry to bear at QTech Games, bolstering and uniting its board’s collective competencies.

Leveraging deep experience and expertise, alongside an extensive network of long-standing relationships, Lindgren is well-positioned to lead on corporate strategy and business development at a time when acceleration in the digital entertainment sphere is at its zenith.

The Board of QTech Games issued a statement saying: “We’re delighted that Staffan has agreed to take the helm at QTech Games for 2021 and beyond. We’ve always been intent on recruiting the best people on the planet, not just the best games, and this crucial hire represents the embodiment of that mission statement, as our progressive company looks forward to turning the page on many more exciting chapters. To have one of the sector’s most proven performers head up QTech Games is a resounding endorsement of all our team’s hard work in recent years.

“We now have a Global CEO who has routinely demonstrated his abilities in the highest-growth gaming domains, from venture-capital vehicles and on to multinational blue-chip firms. This array of multi-faceted knowledge, coupled with his engaging team leadership and flair for bottom-line accountability, make Staffan the perfect choice to steward the targeted development of our worldwide expansion into new territories.”

Staffan LindgrenGlobal CEO and Chairman at QTech Games, added: “It’s a genuine thrill to be taking on this fresh challenge alongside one of the sharpest teams I’ve met in the industry. After another record year of sustained growth in 2020, enhancing the speed and performance of all games on its platform, QTech has careered into the industry consciousness with a series of new top-tier deals and innovative tools. Just take the landmark launch of our industry-first, cross-supplier rewards feature, Network Progressive Jackpot, unpacking a cutting-edge acquisition-and-retention toolbox for our international partners. It’s only a small sign of what’s to come.

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“I’ve been active in Asia for a long time, but this is the ideal point at which to press my skills into more structured service at QTech Games. We remain the prime mover in Asia, while other key growth territories are swiftly following suit. Implementing the correct strategy in our ‘two cornerstones’ model has been pivotal. Firstly, beyond the great games, fully owning the technology sets QTech apart, enabling us to offer a number of flexible features which no competitor can rival. And secondly, outside of Asia, we’ve secured strongholds in all the important “margin” markets, demonstrating organic growth across channel and border. It grants us a unique position and status in the space.

“In short, QTech Games are not just an Asian aggregator but are also attracting clients from all over the world. Latin America, Eastern Europe and we’ve staked a firm grasp on the Indian market, too, stealing a match on the competition. I’m certain that we can now build on this success and gain even more market traction. Such is the combined quality and passion of the team (from our machine-learning software to our localised departments across the planet) the distributional capacity is already there to facilitate QTech Games’ transition into one of the largest providers of digital entertainment around.”

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GamCare releases Annual Report following record breaking year of support on the National Gambling Helpline

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GamCare’s National Gambling Helpline received a record 55,228 calls and online chats from people experiencing gambling harm in 2023-24 – a 25% increase from the previous year – according to the charity’s Annual Report.

In a year marked by uncertainty over the future shape and structure of the gambling harms treatment sector following the previous government’s white paper on gambling reform, the charity continued to prioritise those at-risk of, or currently experiencing, gambling harm.

Of all calls and online chats that were responded to on GamCare’s Helpline in 2023/24, 41,070 (74%) were classed as supportive interventions. This includes supporting people with initial guidance and advice as well as delivering a seamless entry point into structured treatment services, with individuals completing treatment reporting a significant reduction in gambling-related distress and financial harm.

In March 2024, the Office for Health Improvement and Disparities published an assessment of the gambling treatment system, highlighting that 57% of individuals engaging in treatment were referred by the National Gambling Helpline. This underscores the Helpline’s critical role in connecting people to the support they need. Over 9,100 free treatment sessions were delivered in the year to April 2024, with an average of just 2.1 days’ wait from point of referral.

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GamCare’s targeted programmes aimed at young people, women, and the criminal justice system provided training on how to spot the signs of harms and where to signpost into support for 10,344 professionals, and education for 53,324 young people, children and parents. The Women’s Programme, in partnership with organisations such as Refuge, trained 3,813 professionals to recognise and address gambling-related harm among women.

Margot Daly, Executive Chair of GamCare’s Board, says: “Throughout a challenging year and with heightened demand for our services, GamCare’s staff have got on with the job of preventing harm where possible and treating harm where necessary. While we expect important changes in the gambling harms landscape, we have been determined not to let this uncertainty affect our relentless focus on the people who really matter – those at-risk of or currently experiencing gambling harms.

“I would like to thank and pay tribute to our frontline staff who provide 24/7 support for all those at risk or in distress. I also want to thank GamCare’s senior executive team who have steered GamCare through a period of sustained change, and to my fellow trustees for their guidance, unwavering support and the time each has dedicated to ensuring that the charity stays on course and on mission.

“As we look ahead to how the future of the gambling harms sector is shaped, we are committed to working proactively with the NHS and other partners and commissioners to ensure that people are continually able to receive the right support at the right time.”

The post GamCare releases Annual Report following record breaking year of support on the National Gambling Helpline appeared first on European Gaming Industry News.

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Kambi Group plc repurchase of shares during 18 December – 23 December 2024

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Kambi Group plc (“Kambi”) has during the period 18 December to 23 December 2024 (the “Buyback Period”) repurchased a total of 40,000 ordinary B shares (ISIN: MT0000780107) as part of the share buyback programme, within the mandate approved at the Extraordinary General Meeting on 20 June 2024 (the “Programme”).

The objective of the Programme is to achieve added value for Kambi´s shareholders and to give the Board increased flexibility with Kambi´s capital structure by reducing the capital. The Programme is being carried out in accordance with the Maltese Companies Act, EU Market Abuse Regulation No 596/2014 (“MAR”) and other applicable rules.

During the Buyback Period, Kambi repurchased a total of 40,000 ordinary B shares at a volume-weighted average price of 99.13 SEK. From the beginning of the Programme, which started on 6 November, until and including 23 December 2024, Kambi has repurchased a total of 344,000 ordinary B shares at a volume-weighted average price of 104.94 SEK per share.

During the Buyback Period, Kambi has repurchased shares as follows:

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Date Aggregated daily
volume (number of
ordinary B shares)
Weighted average
share price
per day (SEK)
Total daily
transaction
value (SEK)
18 December 2024 10,000 100.00 999,967
19 December 2024 10,000 99.39 993,929
20 December 2024 10,000 98.86 988,588
23 December 2024 10,000 98.26 982,562

All acquisitions have been carried out on Nasdaq First North Growth Market in Stockholm by Carnegie Investment Bank AB on behalf of Kambi. Following the acquisitions and as of 23 December 2024, Kambi’s holding of its own shares amounted to 344,000 and the total number of issued shares in Kambi is 29,903,619 ordinary B shares. Under the Programme Kambi is authorised to repurchase a maximum of 3,127,830 ordinary B shares, up to a maximum amount of €12.0 million.

A full breakdown of all transactions carried out during the Buyback Period is attached to this announcement.

Information on the Programme is available on Kambi’s website, https://www.kambi.com/investors/share-information/

The post Kambi Group plc repurchase of shares during 18 December – 23 December 2024 appeared first on European Gaming Industry News.

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CEO of Expanse Studios

Expanse Studios (GMGI) Enters the U.S. Sweepstakes Market

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North American Expansion Kicks Off Through Strategic Partnership with Moozi

Golden Matrix Group’s game development division, Expanse Studios, has officially entered the U.S. sweepstakes market, marking a significant milestone in its North American growth strategy. This move is powered by a strategic content partnership with Moozi, one of the most dynamic sweepstakes social casino platforms in the region.

With Moozi now featuring over 50 of Expanse Studios’ top-performing games—including immersive slots, crash games, and table games—this partnership positions GMGI to capture a share of the $5.6 billion U.S. sweepstakes market, projected to more than double to $11 billion by 2025 (Eilers).

Damjan Stamenkovic, CEO of Expanse Studios, commented:

“This partnership signifies our formal entry into the U.S. market, showcasing the innovation and player-first experiences that define Expanse Studios. Collaborating with Moozi enables us to deliver advanced gaming content to a growing audience in North America, a key region for our global growth.”

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James Anderson, Moozi’s CCO, added:

“Expanse Studios has set a high bar for engaging and innovative gaming experiences. Their addition to our platform elevates Moozi’s offerings and strengthens our mission to lead the U.S. sweepstakes social casino space.”

This launch underscores Expanse Studios’ commitment to innovation and its long-term growth trajectory in regulated markets. By entering the North American sweepstakes market, Expanse Studios takes a bold step in expanding its footprint while delivering cutting-edge gaming experiences.

 

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