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100% gambling fairness: how to check games results?

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Among the key pillars that influence on the trust of online casino games, Provably fair technology occupies a special place. The request from players for honesty and at the same time the evolution of crypto technologies gave the development of new transparent systems for checking the outcomes of the game. BGaming was the first major iGaming provider to offer a “Probably Fair” feature. With cryptography, players can easily verify that all game outcomes are truly unbiased and random.

Thin end of the wedge
The first semblance of a system of “proven justice for players” was represented by some individuals online casinos as the password-protected archive with thousands of outcomes for the game. This «manual way» implies that after some time the archive was published and players had the chance to check the randomness (of course, provided the player remembered all of the rounds IDs). This took place long before the cryptocurrency rush.

Crypto gave the technology a second breath, but it had a lot of disadvantages at first. The basic systems generated two numbers before the bet was placed: “server seed” by the server and “client seed” by the player. When the bet was placed the RNG made use out of these two numbers to generate the outcome of the game. This “client seed” method was clearly affecting the game result. This is unpredictable, but still affecting the results. The system proves itself, but was too hard for a regular player to use.

Blockchain helps simplify the verification process through controlled code. This code is subject to public audit in a more reliable manner. Instead of the player manually checking each round, the software can be checked once to ensure that there is no form of foul play. You can then run periodic checks to confirm that the code has not been changed.

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The impact of BGaming innovations

Bearing in mind the shortcomings of the manual ways, the BGaming team developed its own result verification system for online slots.

Marina Ostrovtsova, director of BGaming explained: “We started developing slots in the early days of the cryptocurrencies boom, so this feature pretty much comes from our history as well. We are proud to state that BGaming was the first slot game developer to introduce Provably fair into the casino content world.

BGaming’s Provably Fair system unites the best aspects from the existing alternatives. Why did we build it? We wanted to offer the players something extra besides the games and we were smart enough to adjust our system to the best user experience.”

In simple terms, BGaming calculates the outcome of each round before the actual bet is placed. Everything happening after a game round is there for the player to verify the fair outcome of the game. We go into more detail on how the BGaming Provably Fair feature works here. The description of the method placed here.

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Why it is a trend on the example of BGaming

  • Among top 3 BGaming games in terms of GGR volume in 2019-2020, 2 games have Provably Fair technology support.

  • Interest in BGaming games from crypto projects is growing every year by at least 15%, which creates a separate niche for our business growth

  • Operators are interested in Provably Fair games because it helps to increase their trust level among players, that’s why operators create separate sections with PF games or additionally highlight technology on games icons

The “Provably fair” feature, (developed and first implemented by BGaming) is a great way for players to feel safe. Security and transparency are two extremely important ingredients for a successful provider. Most important for our Slotwolf Casino team is to satisfy our casino players and match their demands for exciting, fair and supreme entertainment,” – noted Harald Pia from Slotwolf Casino team.

What games can be checked by the Provably Fair algorithm?

BGaming’s approach to creating new games and services is focused on regular analysis of player needs and player care. That’s why the team pays extra attention to building a portfolio of Provably Fair games. Today the BGaming’s lineup includes 35 games such as online roulette, video poker, card games and a large number of online slots. Games that support the Provably fair feature maintain leading positions in online casinos. Top brand’s slots such as Aztec Magic Deluxe, Lucky Lady Clover and Mysterious story of Avalon: Lost Kingdom found its place in BGaming’s portfolio of Provably Fair games.

The Provably Fair gaming concept has transformed the way online casinos operate. Now some of online casinos include exceptionally the Provably Fair feature games, as well as platforms aggregators, are looking for new slot providers that could offer proven fair play. In fact, the Provably Fair feature took players’ respect to a new level and opened the world of iGaming to more audiences.

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BetBlocker launches dedicated Japanese language version of its support tool

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UK and US charity, BetBlocker, is dedicated to providing its free and entirely anonymous blocking software in as many languages as possible.  The addition of a Japanese language variant takes the charity closer to its goal of catering to all users in their native tongues.

The team at BetBlocker are thrilled that they have been able to develop several new language versions of their tool in the early part of 2025. Understanding how vital it is to the prevention of gambling harms that users are able to exert control over their gambling habits, BetBlocker fully recognises the need to offer services in its users’ native languages.  To this end, the team will continue to strive to add further language versions in 2025.  In 2020, the figure for native Japanese language speakers amounted to around 123 million people. In 2024, the journal BMC Public Health published the results of a study into the national burden of gambling in Japan and concluded that of 126.8 million Japanese citizens, 39 million had gambled in 2019.  Of that 39 million it was extrapolated that 4.4 million experienced financial harm as a result of gambling. It is, therefore, of vital import that BetBlocker’s gambling management tools be made available in Japanese.

The release of the Japanese version of BetBlocker’s software has only been possible due to the support of Kenta Shintani.  BetBlocker is indebted to Mr. Shintani for taking on this translation project pro bono and thanks him profusely for his philanthropy. There is no doubt that his work will benefit the lives of many Japanese nationals.

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Founder and Trustee for BetBlocker, Duncan Garvie, was approached for a comment on this latest language release and he was effusive in his thanks of Mr. Shintani: “BetBlocker has managed to translate its services into many languages and has significantly accelerated the rollout of new language support over the last 6 months. However, the vast majority of our support has been focused on languages originating in Europe.

Being able to extend the service to an important Asian community is a significant milestone for BetBlocker, helping us move towards the truly international ethos that the service has always wanted. We’re very honoured to have the support of civic minded citizens like Mr. Shintani. Their support invariably has a positive impact on hundreds of lives every single day, ensuring that the people of Japan can access the support that blocking software offers.”

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ESFI’s Lokesh Suji Re-Elected as Asian Electronic Sports Federation VP, South Asia, Strengthening India’s Esports Leadership

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In a significant boost for Indian esports, Lokesh Suji has been re-elected unopposed as Vice President for South Asia in the Asian Electronic Sports Federation (AESF) during its recent online Electoral General Assembly in Hong Kong for a four-year term. Holding this position since AESF’s inception, Suji’s re-election highlights India’s growing influence in international esports, reinforcing the Esports Federation of India’s (ESFI) role in shaping the region’s competitive gaming landscape.

The AESF Electoral General Assembly, chaired by outgoing President Kenneth Fok, convened representatives from 38 member nations and OCA Deputy Director General Vinod Tiwari. Thailand’s Santi Lothong secured the AESF Presidency with a simple majority, alongside new Vice Presidents for different Asian zones.

“I am deeply grateful for the continued trust placed in me and extend my sincere thanks to Kenneth (Fok) for his leadership and guidance over the years. I also look forward to working closely with Santi (Lothong) for this next phase. This re-election is not just a personal milestone but a testament to the remarkable growth of esports in India and South Asia. Esports in Asia is entering a defining era, and I am committed to ensuring that our players, federations, and stakeholders receive the recognition, opportunities, and platforms they deserve,” said Lokesh Suji, Vice President, South Asia, of AESF and Director of ESFI.

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As Asia’s esports governing body, recognised by the Olympic Council of Asia (OCA), AESF has been instrumental in getting esports included in Asian Games and hosting major tournaments like the Asian Esports Games 2018 and the Asian Games 2022, featuring top titles such as Dota 2, Street Fighter 6, and FIFA Online. AESF has also been selected as the Technical Delegate for Esports at the 20th Asian Games Aichi-Nagoya 2026.

Commenting on Suji’s re-election, Santi Lothong, the incoming AESF President, said: “Having worked alongside Lokesh for years, I have witnessed his unwavering dedication to developing esports in South Asia and beyond. His leadership, vision, and relentless efforts have helped shape the region’s competitive landscape. I look forward to continuing our collaboration and strengthening esports across Asia under this new leadership phase.”

Kenneth Fok, the outgoing AESF President, added: “Lokesh has been a steadfast pillar in AESF’s journey, always pushing to elevate esports across Asia. His passion and commitment have left a lasting impact, shaping key initiatives and strengthening our community. It’s been a pleasure working alongside him, and I am confident he will continue driving esports forward.”

Under Suji’s leadership, India has made significant strides in esports, with historic medal finishes in the Commonwealth Esports Championship 2022, BRICS Esports Championship and Asian Esports Games and strong performances in the Asian Games 2018 and 2022, where Indian athletes proved their mettle against the world’s best. ESFI is further cementing India’s esports dominance with the WAVES Esports Championship (WESC) —a pioneering initiative that fosters homegrown talent and provides Indian players with an international platform to compete at the highest level. WAVES Esports Championship is one of the ‘Create in India Challenge’ as part of Ministry of Information & Broadcasting’s marque event ‘World Audio Visual & Entertainment Summit’ (WAVES) to be held on 1-4 May 2025, Mumbai.

Recognized by and Member of the International Esports Federation, Asian Esports Federation, and Global Esports Federation, ESFI remains dedicated to strengthening India’s position on the global esports stage.

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Gamban Begins Providing Gambling Support Services in Finnish

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Gamban has started providing services in Finnish language.

Gambling is deeply embedded in Finnish culture, and while there are efforts to curb the harms arising from it, many still struggle to find practical tools. By adding Finnish, Gamban is ensuring that more people can take control of their gambling habits without language barriers standing in the way.

“Language should never be a barrier to accessing help. By introducing Finnish to Gamban, we’re ensuring that more people in Finland can access the tools they need. We hope this update makes the process of blocking gambling on devices more intuitive and effective,” Jack Symons, CEO of Gamban, said.

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In Finland, Gamban is partnered with Veikkaus, the government owned betting agency which currently holds a monopoly in the country. Through this partnership fully paid for Gamban licences are distributed free of charge to customers.

“Veikkaus has built a comprehensive and unique safer gambling environment for our customers, and Gamban is an additional service to those who want to make a self-exclusion to all Veikkaus games. It’s also offered to customers with signs of risky behaviour when they are contacted through care calls. Gamban has been a really helpful service, and we are happy that it’s now available in Finnish,” said Susanna Saikkonen, VP Sustainability at Veikkaus.

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