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SoftSwiss Game Aggregator receives a B2B licence from MGA

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SoftSwiss is delighted to announce that the company’s Game Aggregator has now received a B2B licence from the Malta Gaming Authority (MGA). It’s a major milestone for SoftSwiss allowing to expand the reach of the Game Aggregator even further within Malta’s jurisdiction, but also strengthening partnerships with the company’s existing clients.

The Malta Gaming Authority is one of the most renowned gaming jurisdictions and licensing bodies in the world. It aims to make sure that all online operators are operating fairly, legally, responsibly, and with player safety in mind. Obtaining the MGA B2B licenсe will allow SoftSwiss to extend the reach of its Game Aggregator enabling new exciting partnerships with providers holding their own MGA gaming licence.

Consequently, from now on the SoftSwiss Game Aggregator is a great opportunity for MGA-licensed operators to enhance their game menu with thousands of fabulous games through the partnership with the proven technology provider.

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Max Trafimovich, CCO at SoftSwiss noted: “We are happy to receive the MGA B2B licence for our Game Aggregator solution. It’s a significant step forward in our journey, which is opening new thrilling horizons for us. The MGA license is just another proof of the top-notch quality, security and transparency of our products and services, which will open the door to new long-term partnerships and will drive further business growth.”

SoftSwiss Game Aggregator has been growing at an exponential pace. Today the solution brings together more than 70 best casino game vendors with over 11,000 popular games, 3,000 of which support crypto in-game. This extensive portfolio can be added to any gaming software platform through simple API integration. Furthermore, the solution has a unique customer service model, providing ongoing technical support, as well as a personal account manager with SoftSwiss. More than 80 White Label projects and 200 third-party websites are already partnering with the SoftSwiss Game Aggregator. The clients’ network includes such famous names as PokerMatch, 1xbet, Digitain, PinUp and many others.

 

About SoftSwiss:
SoftSwiss is an international tech company supplying widely acclaimed, certified software solutions for managing iGaming operations. SoftSwiss holds a number of gaming licenses, providing a “one-stop-shop” white label solution by taking care of all technical, legal, and financial processes on behalf of its customers. The company has a vast product portfolio, which includes an Online Casino Platform, Game Aggregator with thousands of casino games, an affiliate platform, and a recently launched Sportsbook platform. In 2013 SoftSwiss was the first in the world to introduce a bitcoin-optimized online casino solution. The company has thus been regarded as the leading technical expert when it comes to the use of cryptocurrencies in online gaming.

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Compliance Updates

Nevada Rep. Dina Titus to Add FAIR BET Act to 2026 Defense Budget

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Nevada Rep. Dina Titus is strategically pushing forward her Fair Accounting for Income Realized from Betting Earnings Taxation Act, commonly known as the FAIR BET Act. She intends to attach it to the 2026 National Defense Authorization Act (NDAA), a key piece of legislation that must pass annually. This maneuver, revealed on August 27, is designed to increase the chances that her proposal will be enacted into law.

The FAIR BET Act seeks to reverse a disputed provision introduced under former President Donald Trump’s One Big Beautiful Bill Act. The provision lowered the gambling loss deduction from 100% to 90%, which is set to take effect in January 2026. This change has met significant resistance from both the gaming industry and individual gamblers, who argue that it unfairly taxes money that they never actually won.

Representative Titus, who co-leads the Congressional Gaming Caucus, initially introduced this succinct bill in July. However, it stalled in the House Ways and Means Committee. To overcome this hurdle, she is leveraging a common legislative tactic by attaching the amendment to the NDAA. Around two decades ago, a similar strategy helped pass the Unlawful Internet Gambling Enforcement Act amid a port security bill.

The initiative enjoys strong support from major gaming industry leaders and state officials. Prominent executives from companies such as MGM Resorts, Caesars, and Wynn Resorts have expressed concern to lawmakers about the financial impact this deduction limit could have on both players and casinos. The American Gaming Association has also condemned the recent tax rule, stressing that it unfairly penalizes a legal and regulated industry.

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The FAIR BET Act is gaining momentum across party lines. So far, ten members in the House have endorsed it as co-sponsors. In addition, a Republican counterpart titled the WAGER Act was introduced in July by Representative Andy Barr of Kentucky. In the Senate, Nevada Senator Catherine Cortez Masto has proposed a similar measure known as the FULL HOUSE Act.

Supporters emphasize the importance of this amendment for states like Nevada, where gambling significantly contributes to the economy. However, some critics argue that inserting tax policy changes into a defense authorization bill represents an overreach by lawmakers.

The amendment is currently under review by the House Rules Committee, with a vote expected within the next several weeks.

The post Nevada Rep. Dina Titus to Add FAIR BET Act to 2026 Defense Budget appeared first on Gaming and Gambling Industry in the Americas.

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Romania Blocks 30 Unlicensed Gambling Websites

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Romania’s gambling authority, the ONJN, has blacklisted 30 gambling websites after finding they were offering online casino and sports betting without local licences. Internet service providers (ISPs) now have 15 days to cut access, redirecting users to an official ONJN page explaining the block.

The 30 blocked sites range from obscure names to platforms that had been attracting steady traffic. Domains include wazbee.casino, jacktop.com, roostake.com, a string of “nv” branded casinos (nv5.casino through nv93.casino), and several under the ybets label.

Some of these platforms appeared almost overnight and marketed heavily on social media. Others had been active for months, drawing Romanian players with offers that licensed brands simply cannot match under current advertising rules.

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The ruling obliges Romanian ISPs to redirect any traffic from the blacklisted domains to a designated ONJN IP address. Players trying to access those sites will instead see a page confirming the operator is not authorised to operate in Romania.

The post Romania Blocks 30 Unlicensed Gambling Websites appeared first on European Gaming Industry News.

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New Indian Law Aims to Curb Online Money Gambling Sector, Prohibits Related Advertising

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Following the passage of the Promotion and Regulation of Online Gaming Bill 2025 on August 21, the government of India imposes a complete ban on online money games, alongside the advertisements related to the sector.

Passed by the parliament, any financial transactions related to these platforms would be considered unlawful as stated under the Information Technology Act of 2000. The legislation also aims to establish a national-level regulatory authority that will govern the categorising and registration of online games.

The said authority shall issue guidelines, codes of practice and directions for compliance, with strict punishments induced, leading to imprisonment for up to three years, and a fine to one crore rupees or 114,017 USD.

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The advertisement of the said games is also punishable with similar penalties, with imprisonment up to two years and a fine of up to fifty lakh rupees 1140 USD.

While the law prohibited online money gaming such poker, rummy and fantasy sports that offer cash rewards, e-sports are considered and recognised as a legitimate competitive sport in India, and is not included in the total ban, as well as online social games or casual games that are recreational in nature.

This draws that the bill-turned-law, used a “balanced approach” since recognising that the online gaming sector is one of the most dynamic segments in the digital and creative economy, hence, still allowing esports and online social games.

This came after the report of over 45 crore or 45,000,000 people were reportedly affected by online money games and have lost more than Rs. 20,000 crores or 2,280.414 USD, according to Shri Ashwini Vaishnaw, Union Minister for Electronics and Information Technology.

According to the same ministry, the total ban was driven by the following reasons:

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• Addiction and Financial Ruin

• Mental Health and Suicide

• Fraud and Money Laundering

• Threat to National Security

• Closing Legal Loopholes

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• Encouraging Healthy Alternatives

Meanwhile, the bill also stated that while the online gaming authority governs the registration of online games, the central government still has the authority to frame the rules for the promotion and advertisement of e-sports, online social games and other rules related under the law.

In total, the legislation aims to safeguard vulnerable populations, particularly the middle class and youth by introducing these strict regulations and a greater emphasis on brand responsibility and ethical advertising.

The post New Indian Law Aims to Curb Online Money Gambling Sector, Prohibits Related Advertising appeared first on European Gaming Industry News.

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