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Fast Company ranks Fnatic in the most innovative gaming firms

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Every generation of video-game consoles ushers in faster, more realistic titles. This year’s releases by Sony and Microsoft continue that trend. The PS5 and the Xbox Series X deliver unprecedented levels of realism, with graphics processors that simulate shimmering reflections on puddles, controller vibrations that evoke the feeling of running through sand, and game worlds that are as large and detailed as actual cities. But games didn’t simply become more lifelike in 2020. They also became more intertwined with our everyday lives. In the year where everyone sheltered at home, escapism was accessible to more kinds of people than ever, whether you dreamt of the fashion runways in Paris, a quiet pastoral island life, or literal escape (from Zombies, aliens, enemy soldiers, the list goes on). And gaming companies further worked their way into pop culture, from sports to fashion to movies.

1. MICROSOFT

For subscribing to an anywhere, anytime gaming lifestyle

Microsoft is increasingly becoming the everyman’s gaming system. The company aims to empower Xbox fans to play any game, on any device, anywhere, anytime. In the past year, the software giant didn’t just launch its next-generation console, the Xbox Series X, it upgraded infrastructure, introduced new services, and made a sizable acquisition to bring its vision of gaming ubiquity closer to reality. Games on the Xbox Series X load faster than ever thanks to a screaming-fast solid state drive. Subscribers to Game Pass, Microsoft’s “Netflix for Games,” can now play over 100 Xbox games from any Android-powered mobile phone or tablet by tapping into the company’s xCloud streaming service. A feature called Smart Delivery upgrades games automatically and installs them on the owner’s new console—ready to resume play at the moment a player left off. In September, the company announced they paid $7.5 billion to acquire Zenimax Media, bringing games franchises like Elder ScrollsFallout, and Doom in house. For more on why Microsoft is a 2021 Most Innovative Company, click here.

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2. SONY INTERACTIVE ENTERTAINMENT

For leveling up yet again

Long the gaming industry’s paragon of polish and ingenuity, Sony’s gaming division burnished its reputation with new hardware and software in 2020 that built on what games can do—and who can play them. Its next generation console, the PlayStation 5, employs top-notch graphics processors that enhance how the game looks, its new controller employs haptic technology that changes how the game feels—making it possible for players to distinguish between the touch of a sandy surface versus a shiny metallic one. Games like Last of Us Part II, developed by Sony subsidiary Naughty Dog, added accessibility options to make the game playable and fun for players of any ability level, including those who are partially or fully blind (sonar-like pings relay the approach of menacing zombies). Meanwhile, Dreams, a game developed by Media Molecule (another Sony entity) makes it possible for players to crate anything from games to gadgets to puzzles and paintings with the title’s game-making toolbox and social network. For more on why Sony Interactive Entertainment is a 2021 Most Innovative Company, click here.

3. NVIDIA

For enabling auteurs with cinematic graphics

Graphics in video games have always lagged behind Hollywood CGI for a simple reason: time. Movie studios can spend weeks rendering each shadow and reflection in a given frame with intense attention to realism and detail; games have to render graphics on the fly, some 60 times every second, as the player moves through virtual space. NVIDIA’s RTX 30 series graphics chips close the quality gap between games and movies using a supremely clever chip design that combines traditional graphics processing with ray-tracing, a computationally intense process that can simulate how light beams reflect and refract off smoke, shimmering water, or high-sheen chrome. Meanwhile an AI-dedicated processing core finds shortcuts and workarounds to speed the process up to game-appropriate speeds.

4. NINTENDO

For crossing into everyday companionship

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If quarantining during the COVID-19 pandemic had an official pastime, it would be Animal Crossing: New Horizons. The easy-going, wholesome and social game, in which players plant a garden and decorate a home while making friends with a collection of friendly anthropomorphic animals, was exactly the kind of virtual escape many millennials and kids alike were looking for as they sheltered in place. The game’s social elements—users can visit one another’s island and pass the time with meditative, outdoorsy activities like chopping wood and fishing—provided a way for real-life friends to hang out with one another and feel a little close without violating social distancing rules.

5. DAPPER LABS

For putting collectibles on the blockchain

The blockchain-based game developer behind CryptoKitties launched NBA Top Shot, a blockchain-based collectible game, in 2020. The game offers a blockchain twist on sports cards collectibles, by allowing users to buy, collect, and trade video-clip “packets” of top NBA players and moments—pointing toward a new future for sports memorabilia. This year one such blockchain-encrypted video, also known as a “moment”, of the Milwaukee Bucks power forward Giannis Antetokounmpo charging to the basket, sold from one collector to another for $1,999.

6. FNATIC

For upgrading esports teams into elite status

The esports organization is building a lifestyle brand that is synonymous with gaming excellence while selling every aspect of it: Its stable of professional esports players win championships in massively popular games ranging from League of Legends to CS:Go, while using Fnatic’s line of performance gaming equipment (keyboards, mice, chairs) and wearing the company’s co-branded apparel and accessories, which it makes in partnership with fashion houses like Gucci. The company’s CEO, Sam Matthews, sees Formula One as an inspiration; in fact he made Nick Fry, the former CEO of the Mercedes AMG Formula One team, the company’s head of commercial strategy.

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7. FAZE CLAN

For elevating video games into pop culture

Rivals may deride the sprawling collective of content-makers and gamers as a Gen Z mashup, but the company’s massive reach is undeniable: FaZe Clan members play video games professionally in tournaments, stream their lives on platforms like Twitch, and make short-form videos for sites like YouTube. The company, led by Lee Trink, a music executive who was once president of Capitol Records, is expanding into novel and traditional forms of content alike, from podcasts on Spotify and clips on TikTok to film and television projects, such as Crimson, which was released in October. The collective is also making its talent for Zoomer whispering available to mass-market brands from Verizon to Nissan to Venmo.

8. HERMAN MILLER

For fashioning the gamers’ throne

9. HOLLOW PONDS

For killing us softly with its quirky creations

10. DREST

For dressing up high fashion into a video game

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RAPTOR PR HIRES AWARD-WINNING JAMES LAW AS PR DIRECTOR

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Raptor PR, the specialist tech PR agency for the global video games industry, has appointed MCV/DEVELOP 30 Under 30 2023 winning PR and communications professional James Law as PR Director. James will play an instrumental role in the establishment of Raptor PR’s new consumer gaming PR division, and will be leading on key B2B accounts at the agency.

Since early 2021, Raptor PR has carved out a unique reputation as the world’s only specialist B2B tech PR agency for the global games industry. James’ appointment will see the agency expand its B2B offering with a fully integrated B2C PR service for ambitious game development studios and publishers from the worlds of mobile, PC and console gaming.

James was previously PR Manager at Heaven Media, a leading creative marketing agency specialising in the gaming and technology industries. His experience includes global brands such as Nexon, Fanatec, and PowerA, as well as indie darlings like OutOfTheBit, Wales Interactive, and Utomik. Prior to Heaven Media, James was an experienced consumer games industry journalist, having written for leading gaming outlets such as Eurogamer, NME, Rock Paper Shotgun, and PC Gamer. He has also been Managing Editor at Gfinity Esports.

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Rana Rahman, Founder and CEO at Raptor PR, commented: “We’re beyond excited to have James come on board to help shape the next evolution of Raptor PR. We’ve spent the last three and a half years establishing ourselves as the leading B2B tech PR agency for the global games industry, with flagship clients such as The Games Fund, Sandsoft, Midjiwan, Stardust, and Metaplay. We implicitly understand the complexities of the businesses and technologies that are powering the games industry, hence it is a natural progression for team Raptor PR to voyage into the world of consumer gaming PR, immediately supporting our existing portfolio with consumer gaming consultancy and tactical execution.”

James Law, PR Director at Raptor PR, commented: “Raptor PR is in such an exciting place with the agency’s fantastic success and strength in the B2B gaming and tech sectors. The opportunity to lead the agency’s nascent consumer gaming division is one I couldn’t resist – I love the games industry and the people in it, and the Raptor team is one that shares my passion for gaming and drive to make the industry a better place. I can’t wait to get stuck in – meeting the brilliant Raptor team and working alongside them has already been a fascinating learning experience, and it’s been a treat to be able to contribute and deliver my own unique perspectives. Here’s to a successful new partnership!”

James’ work demonstrates a passion for the games industry community, and a desire to make it a better place. As co-founder of startmenu, a website and community dedicated to bringing new and upcoming writing talent together within the games industry, James has helped build bridges into the industry that previously didn’t exist. At Raptor PR, James will be supported in his voluntary roles, as an ambassador for Safe In Our World, the video games industry mental health charity, and as a mentor in the 2024 Limit Break mentorship scheme.

The post RAPTOR PR HIRES AWARD-WINNING JAMES LAW AS PR DIRECTOR appeared first on European Gaming Industry News.

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F1 Star Joins SOFTSWISS as LatAm Non-Executive Director: Key Highlights

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On the eve of SiGMA Americas, the largest iGaming show in the region, SOFTSWISS, a leading global software supplier with 15 years of experience, introduced the racing legend Rubens Barrichello as its Non-Executive Director in Latin America. Local press, influencers, and industry representatives attended the unveiling event, expressing broad interest in SOFTSWISS as the company actively expands its presence in the region.

During the official introduction, Ivan Montik, Founder of SOFTSWISS, and Rubens Barrichello, Non-Executive Director in Latin America at SOFTSWISS, shared the company’s plans for the Brazilian market, commented on the local gambling regulations, and answered questions about Barrichello’s role within SOFTSWISS.

Ivan Montik, Founder of SOFTSWISS, expressed his excitement about the significant milestone, saying: “This marks a thrilling chapter for us. It’s an extraordinary day for me personally as I’ve been a Formula 1 fan since 1994, my teenage years. Welcoming Rubens to our team feels like a dream come true.”

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Rubens Barrichello, now serving as SOFTSWISS’ Non-Executive Director in Latin America, highlighted his deep connection to the company’s values. “I am new to this role but no stranger to challenges. In racing, the goal is always to win, but knowing when to step back and why things didn’t go as planned is important. I see responsible gaming in a similar manner. It is about knowing your limits and pushing forward to improve. I’m here to bring that mindset to our team.”

In light of the ever-evolving news about gambling regulation, Montik commented: “We are looking forward to the final version of the Brazilian law, expected to be unveiled this July. Understanding the regulatory landscape will guide our efforts to adapt to software requirements and bring solutions to the market. We aim to collaborate closely with local operators and businesses, empowering them with robust software tools tailored to their needs.”

Addressing security concerns, Ivan Montik emphasised: “Ensuring the security of our software solution has always been paramount. It’s been a core strength for us since the beginning. Throughout our journey in the industry, we have maintained a clean record with no cases of software hacks, of which I am proud. Our software undergoes rigorous testing by international laboratories like GLI, meeting many cybersecurity standards. We not only meet but exceed these requirements because fraudulent activities and hacker attacks constantly target the gaming industry.”

Rubens Barrichello’s appointment as Non-Executive Director in Latin America signifies a pivotal strategic step for SOFTSWISS, particularly in Brazil’s rapidly expanding market. With projections from TGM Research indicating that by 2026, Brazil’s iGaming industry could yield gross revenues of 2.3 billion euro, potentially accounting for 1% of Brazil’s GDP, which stands at 1.5 trillion euro.

 

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About SOFTSWISS 

SOFTSWISS is an international tech company supplying software solutions for managing iGaming projects. The expert team, which counts over 2,000 employees, is based in Malta, Poland and Georgia. SOFTSWISS holds a number of gaming licences and provides one-stop-shop iGaming software solutions. The company has a vast product portfolio, including the Online Casino Platform, the Game Aggregator with thousands of casino games, the Affilka affiliate platform, the Sportsbook Platform and the Jackpot Aggregator. In 2013, SOFTSWISS was the first in the world to introduce a Bitcoin-optimised online casino solution.

The post F1 Star Joins SOFTSWISS as LatAm Non-Executive Director: Key Highlights appeared first on European Gaming Industry News.

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Alona Shevtsova

L&G esports team founded by Alona Shevtsova won the national Dragon EC Cup tournament

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Ukrainian esports team L&G won the Dragon EC Cup tournament, held on the 20th of April by Dragon Esports Club. Four teams competed in the tournament’s final: Lazer Cats, L&G, which received a direct invitation to the final stage, EsportsBattle, and ThunderFlash, which had open qualifiers. During the Grand Final, the L&G team competed with Lazer Cats on Mirage, Anubis, and Vertigo maps.

“This victory is a testament to the exceptional talent and commitment of our players, as well as the collective effort of our coaching staff and support personnel,” said Alona Shevtsova, founder of L&G Esports. “We are immensely proud of their accomplishments and grateful for the unwavering support of our fans.”

L&G is among the top 5 Ukrainian teams in Counter-Strike: Global Offensive. It was founded in 2021. The previous name was Leogaming, and it was created on the initiative of the famous Alona Shevtsova from the fintech sector.

The team began competing in top tournaments and almost immediately made it to the Advanced division of the ESEA League Europe competition. The team also participated in and took prizes in European tournaments such as the SCL League, WhiteBit Crypto Open, Phoenix League, and local competitions. The team players are marat2k, r0ublE, kr1vda, kL1o, OneUn1que, rji (coach).

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The winners received a 50,000 UAH prize. Dragon Esports Club also prepared a 15-skin giveaway for the broadcast’s viewers.

It is worth mentioning that the L&G team created its merch items, which are available for order worldwide. To get more information about the team, visit the L&G Instagram page, Twitch, or Telegram Channel.

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