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EXPLORE SEA OF SOLITUDE: THE DIRECTOR’S CUT, AVAILABLE NOW ON NINTENDO SWITCH™
Winner of the “Most Significant Impact” at the Games for Change Awards 2020 is now available in an enhanced version with extra features, exclusively on the Nintendo Switch.
Quantic Dream and the Berlin-based studio Jo-Mei are proud to launch the definitive edition of Sea of Solitude: The Director’s Cut only on Nintendo Switch. The Director’s Cut brings exclusive features and additional content not offered in the original release.
Sea of Solitude: The Director’s Cut follows the journey of Kay, a woman turned into a monster by her own loneliness and despair, traveling a beautiful flooded world on a quest for inner serenity and peace. On this journey, she will confront metaphorical beings evoked by her own personal emotions, which she will have to overcome in order to learn more about herself and the world around her.
“I couldn’t be happier to launch our game for the first time on Nintendo Switch with the support from our partners at Quantic Dream,” said Cornelia Geppert, Founder and Creative Director of Jo-Mei. “This partnership and release of the Director’s Cut will allow more people to experience Kay’s journey the way we intended, whether that’s on-the-go or in the comfort of their own home.”
This reworked version of the indie title, developed by Jo-Mei Studios and published by Quantic Dream, offers a lot of new features to players, in order to maximize the immersion proposed by the original title. Through dialogues rewritten in collaboration with the multi-award winning author Stephen Bell, a new cast of actors and reworked cinematics, the game benefits from a more advanced narrative experience, taking the player on a singular and moving adventure.
Sea of Solitude: The Director’s Cut also takes advantage of the Nintendo Switch’s unique features; players can now control the flair with the gyroscope and use a brand new photo mode, which allows them to change the set up and weather. The game is also fully dubbed in English, French, Spanish, German and Japanese.*
“Quantic Dream is proud to release a game that corresponds with our signature brand of storytelling and narrative experiences, bringing difficult subjects to light ,” said co-CEO and Head of Publishing Guillaume de Fondaumière. “We have been thrilled to work with Connie Geppert and her talented team at Jo-Mei and are excited to share their enhanced version of Sea of Solitude, exclusively on Nintendo Switch.”
Nintendo Switch streamers will also have access to The Director’s Cut-dedicated Twitch extension called “Bottle Of Hope” that allows viewers and streamers to share positive messages together during a live stream. Written in partnership with Take This, a mental health nonprofit decreasing stigma and increasing support for mental health in games, the extension encourages players to talk about self-acceptance, mindfulness, resilience, motivation and compassion on Twitch.
Sea of Solitude: Director’s Cut is available for Nintendo Switch for $19.99/€19,99 digitally via the Nintendo eShop LINK TBA. A free demo is also available for download, immersing the player in the first chapter of the game. A limited and exclusive physical edition of the game is available on the Quantic Dream official eshop for $29.99/€29,99, which contains the game cartridge and an exclusive sticker.
*The game is also available with subtitles in the following languages: Russian, Korean, Traditional Chinese, Simplified Chinese, Portuguese, Spanish of America, Dutch and Italian.
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Crash Games
ICONIC21 launches Arrow Chase, a continuous multiplayer multiplier game
ICONIC21 has launched Arrow Chase, a new iGaming title the supplier says is designed as a continuous experience rather than a round-based game.
The game is built around an arrow that “endlessly” moves across the screen towards multiplier blocks. ICONIC21 said players choose multiplier blocks to bet on and receive instant payouts when blocks are hit, with the experience running without “rounds, resets” or downtime.
ICONIC21 is also positioning Arrow Chase as a multiplayer product, with all players watching the same on-screen action at the same time. The company said the concept aims to combine timing-driven play associated with crash-style mechanics with a continuous flow.
Edvardas Sadovskis, Chief Product Officer at ICONIC21, said: “Every few years, something comes along that makes the industry stop and reconsider what a game can be. We believe Arrow Chase is one of those moments. We built something with no round, no reset, no interruption, because we believe that is what the next generation of players will come to expect. What comes after it is a conversation we are very much looking forward to having.”
ICONIC21 said Arrow Chase was informed by ongoing discussions with operator partners on player behaviour and demand, and suggested the format could evolve into a new category with naming still to be defined.
The post ICONIC21 launches Arrow Chase, a continuous multiplayer multiplier game appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Betina Todorova Smartico Partnerships Manager
Honoré Gaming and Smartico Join Forces to Drive Player Engagement
Honoré Gaming, the trailblazing online sportsbook platform and tech provider, has teamed up with Smartico, a specialist in CRM automation and gamification, to improve its player engagement and retention features.
In preparation for the expanded World Cup, the incorporation of Smartico’s sophisticated CRM solution transforms the Honoré Gaming platform into a holistic entertainment ecosystem, signifying a strategic advancement in its progression toward a more intelligent, automated, and player-focused future.
Smartico’s adaptable features will bolster Honoré Gaming’s broader goal of providing operators with top-tier tools to enhance revenue and improve customer analytics, establishing CRM as a fundamental element of its platform offerings. Intelligent interactions will be a crucial factor for achieving favorable outcomes in Honoré’s main markets in French-speaking Africa and Central America, where comprehending player behavior and providing pertinent interactions are vital for long-term growth.
Emphasizing gamification and automation, Honoré Gaming will implement tailored engagement strategies influenced by local market specifics, while adhering to the key elements that contribute to a platform’s success – from deposits to gameplay, winnings, withdrawals, and return play.
Honoré Gaming CEO, Christophe Casanova said: “Smartico’s CRM solution is a critical pillar in our mission to better serve our operators and end users. Our partners can now implement data-driven customer experiences that increase player LTV ahead of a major World Cup summer. The integration of Smartico’s AI-driven technology represents a pivotal shift in Honoré Gaming’s operational scale, transforming its analytical depth and redefining how the platform communicates and interacts with players.”
Betina Todorova, Smartico Partnerships Manager added: “We believe that the combined strengths of our AI-driven technology and Honoré Gaming’s platform will deliver significant value to operators. Working together across African and Central American markets will benefit local partners and ultimately create more engaging player experiences.”
The post Honoré Gaming and Smartico Join Forces to Drive Player Engagement appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
AI
SportVot raises $3.6m to expand sports production platform into Europe, US and West Asia
SportVot has raised $3.6m in a new investment round as it plans to expand across Europe, Australia, the United States, and West Asia. The company said the funding will support international growth and further development of its AI-led production and analytics capabilities.
The round was led by Indian Angel Network’s IAN Alpha Fund, with participation from Anicut Capital, SucSeed Indovation Fund, LVX (LetsVenture), Capital-A, and other global investors.
SportVot positions its platform as a unified workflow covering capture, production, distribution, and monetisation for competitions outside top-tier broadcast ecosystems. The company said its cloud-based setup supports remote production in real time and includes automated highlights, graphics, insights, multi-angle viewing, decision review systems, and virtual advertising.
The company lists customers and partners including Junior Super Kings (Chennai Super Kings’ Junior’s Tournament), All India Football Federation, Rugby India, the International Table Tennis Federation (Oceania) and the International Padel Federation. It said that since launching operations in 2025 in Australia it has worked with organisations including Table Tennis Australia, Table Tennis Queensland, Netball Victoria, the National Pickleball League and KommunityTV.
SportVot said it has delivered over 500,000 matches across its core markets, reaching more than 100 million viewers in 30+ countries. In Australia, it said it streamed 12,000 matches over the past year across 30+ partner organisations.
Tim Anderson, Managing Director, SportVot Australia, said: “Over the past year, we’ve seen strong adoption from sports organisations across Australia looking to scale how their competitions are captured and distributed. The ability to deliver consistent, high-quality production across different sports and formats has been key. This next phase allows us to build further on that momentum, both within Australia and in closer alignment with global markets.”
Sidhhant Agarwal, Founder & CEO, SportVot, said: “What we are seeing globally is not a lack of sport, but a lack of structured systems to capture and distribute it at scale. Our focus has been to build something that can work across geographies, sports, and formats without adding operational complexity. As we expand into new markets, the goal is to enable more competitions to be seen, experienced, and sustained.”
The post SportVot raises $3.6m to expand sports production platform into Europe, US and West Asia appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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