Asia
Meet India’s Esports Athletes who are winning Laurels for the country
Gone are the days when youngsters were told off by their folks for wasting hours e-gaming before a console, PC or mobile. Today, with increasing smartphone penetration and digitization across India, the tables have turned and esports has become a much vide-for profession for both the urban and rural youth. And why not? Because they are not only earning money and fame but also winning laurels for India.
Esports Federation of India has in a way, been partly responsible for the shift in how the Indian youth perceives esports as a profession. The federation pioneered the competitive esports gaming format in India by organising national tournaments such as Nations Cup, National Esports Championship (NESC) and as recently ESFI Ranking Scrims etc. These large-scale platforms have given gamers and streamers an opportunity to showcase their skills and compete domestically and create a name for themselves nationally as well as internationally making a mark while ESFI athletes have been competing in South Asia & upcoming World Championships.
Nothing beats the experience of the Indian tri-colour going up during any medal ceremony. Here are India’s top four esports heroes that are setting the bar high and aspiring many more youngsters to take up esports professionally:
Tirth Mehta (Bronze medal winner in Asian Games 2018)
Esports Title – Hearthstone
Tirth Mehta, a 26-year-old lad from the sleepy town of Bhuj in Gujarat’s Kutch district who won the bronze medal in Hearthstone — a popular online digital collectible card game — at the Esports demonstration event at the 2018 Asian Games.
Hearthstone, developed and published by American video game Company, Blizzard Entertainment, has garnered huge interest among online gamers from across Asia, including Japan, Hong Kong, China, Indonesia, Sri Lanka, and Pakistan, besides India. The game is a combination of chess and poker, requiring players to have core skills in maths and probability.
The hours Tirth spend depend on whether or not there was an upcoming major tournament. If there isn’t, he usually spend a couple hours a day if there is, he spends between 5 hours to 14 hours a day playing.
Karan Manganani (Placed 4th in Asian Games 2018)
Esports Title – Clash Royale
Karan “jin kazama” Manganani is undoubtedly the best Clash Royale player in India. Karan Manganani, 20, like many other Indians of his generation, plays a lot of video games. He spends five hours a day on average, on his smartphone playing Clash Royale, a chess-like strategy game. Manganani has an easier time explaining his gaming habit to his parents, unlike most others his age, though. His ability to win virtual wars could potentially one day earn India gold at the Olympics.
List of Achievements 2018-20 Clash Royale: –
1. CRL Combine Phase 1 Rank 1
2. CRL Combine Main Event Rank Top 10(Los Angeles)
3. Asian Games 2018 National Champion (2018)
4. Asian Games 2018 Regional Champion (South Asia)
5. Asian Games 2018 Rank 4(All Over Asia)
6. Esl India Premiership 2018-19 Winter Season Champion
7. MGL World Cup Clash Royale 2018(India MVP)
8. World Royale League Clash Royale 2018(India Captain)
9. ESL India Premiership 2019-20 Summer Season Champion
10. World Royale League 2019 Team India (MVP)
Moinuddin Amdani:
Esports Title – PES 2020
Moinuddin started playing in 2012. His love for football motivated him to take up this game. It was initially started as a fun-time hobby like any other gaming individual. His parents are concerned about his career and job security as not every individual turn out to be a successful professional esports player. However, he is yet to break the news about his ambition of getting into full-time video gaming and becoming an esports professional.
Not owning a PlayStation is the biggest challenge for this India No. 1. Even though he plays professionally, he still has to go to a cyber cafe to play the matches as he doesn’t own a machine. He though feels Esports in India is booming but we still have that mindset of playing is a waste of time.
Amdani is targeting nothing short of gold at the upcoming Esports World Championship in Eliat, Israel.
Achievements:
Two-time national champion
Runner up in PES 2017 tournament at IGX
Runner up at Nations Cup held in India
Represented India at the 2019 World Championship 2019
Represented India at E-Masters Asia
Abhinav Tejan
Esports Title – Tekken7
Tejan started playing Tekken when he was around 7-8 years old and used to go to an arcade shop close to his house where he started playing recreationally.
While he started off casually with his friends at the arcade just for fun but right after his graduation from school, he saw an advertisement for a Tekken 6 tournament and he decided to participate and soon good introduced to the Tekken community in India as well. He started joining tournaments since 2010 and during this time there weren’t many tournaments happening and the community was quite a small one. With no official rules and pretty much every tournament having a different rule set all the time and unprofessional attitude at times when prize money were halved or declined-pretty much affected the growth of the game and increasing the popularity of the game.
Tejan feels getting a sponsor in India for a game which is not that popular is really hard, he has been trying to get the sponsors attention for many years now by staying at the number 1 position in India in Tekken and even placing top 3 in the international tournament but he is still without sponsors and at times even if sponsors are there Visa availability becomes an issue.
Achievements:
Current national champion
1st position in Dreamhack Delhi 2018 and 2019
3rd position SEA Major TWT 2018
4th position IESF 2018 Kaohsiung
9th position EVO Japan 2020
These young guns have set the ball rolling to make esports in India the most coveted profession with every tournament won and make India proud on winning the medals at national and international championships.
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Asia
100 Exclusive Product Launches to Debut at G2E Asia + Asian IR Expo

Building on 15 years of success, G2E Asia + Asian IR Expo is set to make its highly anticipated return to Macau from May 7-9, 2025, at The Venetian Macao.
The 2025 show will introduce a range of new initiatives, including 100 exclusive product launches debuting in Asia for the first time. These will be showcased across more than 30,000 sqm and will cover the full spectrum of the entertainment and travel industries.
The leading event in Asia is expected to attract over 10,000 visitors from 80 countries and regions. To maximise opportunities for attendees, the event will feature a series of high-impact networking sessions, along with a dedicated business matchmaking team coordinating over 400 pre-arranged meetings to streamline connections.
This year’s show will also introduce the new Gaming Innovation Forum, featuring three full days of sessions that will dive into the latest gaming trends and technologies, all presented by G2E Asia Awards winners and nominees. Located in the exhibition hall, the forum will be accessible to all event attendees.
The G2E Asia Awards celebrates excellence and innovation within the gaming and entertainment industry. The awards will spotlight five prestigious categories, each evaluated by a panel of renowned industry leaders: Best Slot Award, Best Electronic Table Game Award, Best Table Game Award, Best Casino Supply Award and Best IR Tech Solution Award. All award-winning products will be prominently displayed in the exhibition, giving attendees the opportunity to experience them firsthand.
The expanded Asian IR Expo will feature a new Smart Hospitality Technology Experience Zone, offering an immersive and interactive onsite experience. This space will showcase emerging innovations across three unique areas: Smart Reception, Smart Cleaning and Smart Hospitality, each providing guided tours and live demonstrations.
The post 100 Exclusive Product Launches to Debut at G2E Asia + Asian IR Expo appeared first on European Gaming Industry News.
Asia
DigiPlus Bags 7 Wins at the 2025 Asia-Pacific Stevie Awards

DigiPlus Interactive Corp. (DigiPlus) has won seven honours – including five coveted gold awards – at the 2025 Asia-Pacific Stevie Awards. This milestone places DigiPlus among the most awarded companies in the region this year, spotlighting its strategic growth and transformative impact across digital entertainment, social development and investor relations.
The Asia-Pacific Stevie Awards are the only business awards Programme that recognises innovation across all 29 markets in the region. Widely regarded as the world’s premier business awards, the Stevie Awards represent a prestigious recognition of business excellence.
DigiPlus bagged five Gold Stevies for ‘Innovative Achievement in Growth’, ‘Innovation in Investor Relations’, ‘Excellence in Social Impact Companies’, ‘Innovation in Annual Reports’ and ‘Innovation in Corporate Websites’. The company also clinched Silver and Bronze Stevies for ‘Achievement in Product Innovation’ and ‘Innovation in Brand Renovation’ respectively.
At the core of these wins is DigiPlus’ commitment to innovation and digital transformation. From redefining the player experience through localised and immersive content, to launching a refreshed brand identity that resonates with a more connected and tech-savvy user base, DigiPlus has embraced a future-forward mindset. The company’s calculated investments in big data, cutting-edge technologies and stakeholder engagement have not only fueled business growth, but also opened inclusive pathways to digital participation through its social development arm, BingoPlus Foundation.
“This momentous victory at the Asia-Pacific Stevie Awards affirms DigiPlus’ emergence as a true powerhouse of innovation and progress, reshaping industry boundaries and redefining digital consumer engagement on a global scale. Through consistent growth and business performance, DigiPlus reaffirms its unwavering commitment to creating long-term value,” said DigiPlus Chairman Eusebio Tanco.
Winning entries in the Asia-Pacific Stevie Awards undergo a rigorous, multi-layered evaluation by an esteemed panel of judges composed of business and industry leaders across the region.
“The 12th Asia-Pacific Stevie Awards received an impressive array of outstanding entries. This year’s winners have clearly shown their dedication to innovation, and we commend their resilience and imaginative efforts,” said Maggie Miller, President of the Stevie Awards.
The post DigiPlus Bags 7 Wins at the 2025 Asia-Pacific Stevie Awards appeared first on European Gaming Industry News.
Asia
Grand Korea Leisure Partners with Robotis

Grand Korea Leisure (GKL), a quasi-public firm operating Seven Luck casinos for foreign nationals in Korea, has entered into a partnership with autonomous robot specialist Robotis to introduce artificial intelligence (AI)-powered self-driving robots customised for casino operations.
Under the agreement, the two companies plan to establish joint business models and service systems using autonomous robots and deploy the self-driving robots for transporting gaming chips and cards across three Seven Luck casino facilities.
They will also participate in a large-scale convergence robot demonstration project by the Ministry of Trade, Industry and Energy.
The latest achievement came as part of GKL’s efforts to digitize casino operations.
The two firms began a six-month pilot Programme in September 2024 at Seven Luck Casino at Seoul Dragon City hotel to collect autonomous driving data and jointly develop software tailored to casino environments.
“GKL is accelerating its transition to smart casinos in line with the government’s drive to realize the so-called ‘digital platform government’. By adopting AI-powered self-driving robots, we aim to provide a new and differentiated customer experience,” GKL CEO Yoon Doo-hyun said.
The digital platform government initiative — pushed by the Yoon Suk Yeol administration — aims to resolve diverse social problems and add value using the latest digital technologies.
In August 2023, GKL developed a mobile service platform, the SevenLuck+, for foreign tourists’ easier access to the casino.
The service is the first of its kind developed by a Korean firm. Those who use the app do not have to bring traditional membership cards. It also provides push notifications for new events and promotions for the casino.
The service is powered by a blockchain-based decentralized identity technology, offering various services, such as e-wallet and entry authentication.
The post Grand Korea Leisure Partners with Robotis appeared first on European Gaming Industry News.
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