Press Releases
Pioneering app lets Fortnite and PUBG fans challenge pro streamers
A pioneering gaming app has been launched to allow fans of Fortnite and PUBG to take on their favourite streamers in ProAm events.
Pictures of the Skrmiish mobile app
Skrmiish, available on iOS and Android, links with the two most popular battle royale titles to allow fans to challenge their favourite streamers, esports pros, teams and other fans.
For streamers and teams, Skrmiish provides a new way to build communities and monetize their play.
Gamers can compete on their terms and choose their own stakes with the app’s built-in Leaderboard Point (LP) matchmaker system. Gamers can choose to play against their friends, other users, or their favourite streamers in 1v1 Kill Race challenges. Results are automated through the app, minimizing any unnecessary qualms between players.
Skrmiish community manager and PUBG streamer Chris van Ysendyk, AKA DaDexo said: “Dealing with a community requires a lot of administration and is resource intensive. Skrmiish alleviates all these needs of someone running a community by acting as an automated bridge between you and your community. A plug and play connection.
“People want a place to play and a community to be a part of, and Skrmiish can automate the process of that by making it a repetitive competitive experience of onboarding people to your community. For me, the entire gaming process begins and ends with Skrmiish.”
Skrmiish, founded by Chris Heaton (CEO) and Roland Reed (CPO), was born out of a passion for competitive gaming, but also a desire to further explore community and creativity, humanity and limitless possibilities. Its mission: to elevate the gaming experience, making playing your favourite games even better.
Mr Heaton said: “Creating Skrmiish required building innovative technology from scratch. This has been an incredible two-year journey with an exceptional and dedicated team of people”.
“We are excited to unleash Skrmiish to the world, elevating the core gameplay experience that players love, alongside the streamers they so passionately follow. Our aim with this platform is that inviting people to ‘Skrmiish’ becomes a common part of the gaming community’s vocabulary.”
Reed said: “With the rise in the popularity of streamers and the resulting cross-over into the mainstream, we identified a real need for better management and matchmaking systems in order to increase engagement with streamers and the communities they represent.
“Everyone who works in the video games industry understands what a unique medium it is, with endless variety. There is a game, community and streamer for everyone out there.”
Experience a new way to play and visit www.skrmiish.com to download the desktop client. Once your registration is complete, download the BETA version of the app free on iOS devices via the App Store and for Android devices via the Google Play Store and sync your account. It’s now time for your first Skrmiish.
Follow Skrmiish on its official social channels Twitter, Facebook, Twitch, YouTube, Discord and Instagram
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Beyond RTP: RocketPlay Launches Its Own Joy Index and Hiring Players to manage it
This summer, RocketPlay has introduced The Cosmic Department of Joy, a new seasonal campaign that puts player emotion at the centre of the brand experience.
Launching this summer inside the RocketPlay Universe, the campaign invites players to become Joy Ambassadors — a temporary seasonal identity that gives them a role inside the campaign story. After entering the Department, players complete a short 5-question briefing that takes around 1 minute and unlocks their position for the season.
At the heart of the campaign is the Cosmic Joy Index — a first-of-its-kind campaign index in iGaming, created specifically for the mission. Unlike traditional industry metrics focused on RTP, bonus value or individual player performance, the Index looks at the campaign through a different lens: collective joy, participation and emotional engagement.
The Index opens at launch, rises as more Ambassadors join, reaches its highest point and closes at the end of the mission. It is not a personal score or a measure of one player’s mood, but a public visual indicator of how the campaign moves through the season.
The campaign also introduces a second public-facing element: a player-driven Joy Report built around direct responses from Ambassadors. Together, the Index and the report create a two-layer campaign structure: a visible rhythm of the season and a collective player voice showing what joy, anticipation and winning moments mean to the RocketPlay community.
Instead of treating player emotion as something hidden behind standard metrics, RocketPlay brings it to the surface as part of the campaign experience. This positions The Cosmic Department of Joy as an example of player-centric iGaming marketing, where participation is not only measured, but turned into a visible part of the brand story.
B2B
Gamingtec signs on as headline partner for Midnight Mayhem at ICE Barcelona
Gamingtec has been named Headline Impact Partner of Midnight Mayhem Fight Night, a charity boxing event run by Behind The Gloves and scheduled alongside ICE Barcelona on 19 January 2027.
Behind The Gloves said the campaign is targeting €150,000 in fundraising and will follow 16 industry figures as they prepare to box.
According to the organisers, Gamingtec’s support will cover elements including a six-month training programme, event fundraising, fighter storytelling and post-event impact reporting. The partnership will also support a WBC Adaptive Boxing showcase and reporting on how proceeds are distributed to charities nominated by fighters and partners.
Sapar Karyagdyyev, Founder of Gamingtec, said: “At Gamingtec, we believe the strongest partnerships create value beyond business, so supporting Midnight Mayhem was a natural fit for us. The initiative brings together people from across our industry to raise money for important causes while highlighting the positive impact the sector can have when it comes together behind a shared goal.
“We’re proud to support Behind The Gloves as Headline Impact Partner and look forward to growing the event, amplifying its fundraising mission and celebrating the participants throughout their journey to ICE Barcelona.”
Lee McFarland, Founder of Behind The Gloves, said: “A target like €150,000 isn’t achieved through enthusiasm alone – it’s achieved through commitment. Gamingtec’s decision to become our Headline Impact Partner strengthens every part of Midnight Mayhem and gives us the platform to create an even greater impact for the charities and communities we’re supporting.
“But more importantly, it sends a message. When a company of Gamingtec’s standing backs an initiative like this, it shows what our industry can achieve when businesses come together behind a shared purpose. That’s how one fight night becomes something much bigger, and I couldn’t ask for a better partner to have in our corner.”
The post Gamingtec signs on as headline partner for Midnight Mayhem at ICE Barcelona appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
EvenBet Gaming wins Swedish B2B supplier licence from Spelinspektionen
Five-year approval follows a recent Denmark supplier licence and targets Nordic regulated growth.
EvenBet Gaming has been granted a five-year B2B supplier licence in Sweden by the Swedish Gambling Authority, Spelinspektionen. The approval allows the supplier to provide its poker and online casino software to licensed operators in the market.
EvenBet said the licence covers access to its portfolio, including poker software and an online casino suite, and positions the company to support partners operating under Sweden’s regulatory framework.
The company also pointed to Sweden’s market performance, citing Spelinspektionen data that the licensed gambling market generated SEK 6.7 billion in turnover in Q1 2026, up 0.8% year-on-year, with commercial online gambling and sports betting accounting for SEK 4.4 billion.
According to EvenBet, it will manage mandatory annual security audits and RNG testing required by Spelinspektionen as part of its supplier obligations.
Dmitry Starostenkov, CEO at EvenBet Gaming, said: “Securing our Swedish B2B licence is another important milestone in EvenBet’s long-term strategy. Sweden has established itself as one of the most mature and well-regulated gaming markets in Europe, making it an extremely attractive jurisdiction for both suppliers and operators.
“This approval not only reflects the strength and reliability of our technology but also allows us to support our existing and future partners with fully compliant access to a highly valuable market.”
The post EvenBet Gaming wins Swedish B2B supplier licence from Spelinspektionen appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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