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RED BULL M.E.O. 2020 INDIA – WORLD CRICKET CHAMPIONSHIP NATIONAL FINAL ALONG WITH TOP SPORTS PERSONALITIES, INFLUENCERS AND PRO-GAMERS TO TAKE PLACE ON 13TH DECEMBER

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Red Bull M.E.O. 2020 India – World Cricket Championship National finals to take place on 13th December to find the best World Cricket Championship player. The qualifiers of tournament, being conducted in World Cricket Championship 2 and World Cricket Championship 3 and held daily from 15th November to 5th December received more than 2.3 lakh registrations.

48 winners of the qualifying rounds moved to the play-offs on 7th & 8th December and competed in a 1v1 format. The top 4 (Krunal Mangukia from Surat, Charan Teja from Chittoor, Yogesh Bhuva from Mumbai and Ravi Ranjan Kumar from Muzaffarpur) will compete in the national finals in Gurgaon where the winner will be announced as the national champion.

On Sunday 13th December, the National Final of Red Bull M.E.O. 2020 India will be accompanied by a special invitational tournament 5pm onwards which will witness participation from Red Bull Athletes Tania Sachdev (Chess), Riyan Parag (cricket), Mira Erda (Motorsports) and Ankit Panth (esports). Tania Sachdev is an Indian chess player, who holds the titles of International Master and Woman Grandmaster. Mira Erda is one of India’s foremost female open wheel racers while Riyan Parag is a Rajasthan Royals all-rounder and rising cricket star who is also an avid gamer. One of India’s most popular Counter-Strike gaming professionals, Ankit ‘V3nom’ Panth has been a figure of inspiration for the gaming community for many years, while also being the face of Team Brutality. Joining the Red Bull athletes, Musical Composer and social media sensation Yashraj Mukhate along with Indian chess streamer, YouTuber, stand-up comedian Samay Raina will compete with pro gamers like Scout and Mortal. Tanmay “ScoutOP” Singh is the most followed professional player for Fnatic on social media with over 1M followers on both YouTube and Instagram while Naman Mathur (Soul Mortal) is arguably India’s most popular PUBG MOBILE player/streamer.

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Red Bull M.E.O. National finals and the invitational will be conducted in World Cricket Championship Rivals. WCC Rivals has been purely built keeping competitive play in mind and is the world’s first mobile game which features 2v2 real-time cricket multiplayer experience. WCC Rivals is a part of the WCC franchise which boasts of more than 143 million downloads.

Looking forward to the national finals of Red Bull M.E.O. along with the invitational, PR Rajendran, Founder and CEO, Nextwave Multimedia said, “Being a cricket loving nation, we at WCC are extremely glad that through this tournament we can leverage our fans into the esports circuit, building the space further. Also, we at WCC, take pride on how this ‘home grown’ game has managed to embed cricket into the esports ecosystem for future.”

“Red Bull has had the wonderful opportunity of bringing a new wave of esports through World Cricket Championship in Mobile Esports Open. NODWIN is elated to see the overwhelming response from the community in the first go. The competition is onto its last leg, a hearty congratulations to all the finalists. Let’s embrace the onset of cricket esports”, said Akshat Rathee, MD & Co-Founder, NODWIN Gaming.

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Macau Government Extends Lottery Concession of Macau Slot Until 5 June 2026

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The Macau government has extended the lottery concession of Macau Slot Co Ltd for one year until 5 June 2026.

The concession renewal was published in the official gazette on Wednesday. Further extensions may be granted, subject to mutual agreement between the Macau government and Macau Slot.

As part of the renewal terms, Macau Slot is required to gradually reduce its number of non-resident employees and actively collaborate with the government to recruit and retain local talent.

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Earlier this month, the government held a meeting with Macau Slot representatives to discuss the extension. According to the Gaming Inspection and Coordination Bureau (DICJ), the city’s industry regulator, Macau Slot committed to cutting 35% of its non-local, non-skilled workforce—equivalent to 26 positions—by the first quarter of 2026. The company also pledged to make further reductions to its foreign labour quota in the future. Currently, non-local staff account for 15% of the total workforce at Macau Slot.

“Over the past year, despite fluctuations in the macroeconomic environment and slower economic recovery in neighbouring regions, the local economy has remained relatively stable under the guidance of the Macau SAR government’s policies,” Macau Slot said in a statement.

“Looking ahead, we are committed to further diversifying our sports betting products to meet customer demand, while upgrading our information technology infrastructure to stay current and deliver more comprehensive sports betting services.”

The post Macau Government Extends Lottery Concession of Macau Slot Until 5 June 2026 appeared first on European Gaming Industry News.

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QTech Games strengthens its elite suite with Bigpot Gaming

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Emerging-markets leader expands its all-encompassing library with exciting new slots portfolio

QTech Games, the leading game aggregator for all emerging markets, has signed its latest provider partnership with Bigpot Gaming, enabling its platform customers to access the supplier’s innovative and multi-faceted slots catalogue.

Bigpot Gaming, an exciting challenger studio in the igaming arena, draws from a deep well of slot games – including titles such as Quests Of Olympus, Mega Sevens, Golden Kitty and Journey To The Abyss – which form an eclectic range of popular titles.

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Bigpot Gaming specialises in developing high-quality online slot and table games which are RNG-certified and fully compliant with international regulatory standards. To underscore this commitment to fairness, Bigpot Gaming is certified by four recognised test laboratories in GLI, BMM, GA and iTech Labs.

The agreement also broadens Bigpot Gaming’s global scope, targeting emerging markets and creating new revenue streams. As the fastest-growing aggregator over the past few years, QTech’s platform offers the most expansive gaming portfolio around, localised for each region, retention and marketing tools, and 24/7 local-language support.

QTech Games CEO, Philip Doftvik, said: “It’s another feather in our cap to have integrated more premium content, this time from Bigpot Gaming. We will continue to raise the bar and shape a localised experience for global players. And we can’t wait to witness how these games perform across a range of untapped markets which, in many cases, represent new territory for Bigpot Gaming.”

David Shon, Global Sales Executive at Bigpot Gaming, added: “Bigpot Gaming stands out as a fast-growing rookie studio for slots games and a real revenue-driver for digital casinos, always offering players a fresh yet familiar gaming experience.

“This collaboration marks another crucial step in our company’s worldwide growth strategy, and. Bigpot Gaming is targeting the finest content aggregators to improve our visibility and influence in the sector, and QTech Games sets the gold standard for emerging markets.”

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Polemos Announces Partnership with Guinevere Capital

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Polemos, a Web3 gaming infrastructure platform, has announced a strategic partnership with Guinevere Capital, a prominent esports and gaming investment firm known for its investments and advisory roles in projects such as GiantX, iTero, Perion, Skybox and various other projects across the industry. Guinevere Capital has established a strong reputation for its work across global Web2 gaming titles, including League of Legends, Valorant, Rocket League and many more. This partnership aims to leverage the combined expertise of Polemos.io and Guinevere Capital to enhance and further monetise audiences across publishers, infrastructure players, gaming companies, studios and platforms.

The collaboration will focus on integrating advanced asset management and engagement tools from Polemos.io’s Forge platform with Guinevere Capital’s extensive network and experience in both Web2 and esports ecosystems. This will create new monetisation opportunities and improve player experiences by bridging traditional gaming with blockchain-enabled innovations.

Carl Wilgenbus, CEO of Polemos.io, said: “Partnering with Guinevere Capital marks a significant milestone in our mission to expand access to gaming rewards and unlock new revenue streams for the entire gaming industry. Together, we will empower publishers and studios to better engage their audiences and capitalize on the evolving landscape of gaming and esports.”

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“Polemos has built an impressive piece of infrastructure that has plugged a huge gap in the gaming sector. We look forward to working with them to commercialise this,” said Dave Harris, a partner at Guinevere Capital.

Dave’s previous experience includes investing in and operating top teams and leagues in the Riot Games and Activision Blizzard ecosystems.

Guinevere Capital’s strategic involvement will accelerate the adoption of blockchain gaming infrastructure while supporting the growth of esports and gaming communities worldwide. This alliance underscores a shared vision to drive innovation, education and monetisation in the gaming sector by combining Web2’s reach with Web3’s potential.

The post Polemos Announces Partnership with Guinevere Capital appeared first on European Gaming Industry News.

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