eSports
F1 Esports Pro Series Event 3 Live This Week, With Trio of Iconic Circuits

The F1 Esports Pro Series presented by Aramco continued with three dramatic races in Event 2 as Alfa Romeo’s Jarno Opmeer and Red Bull’s pairing of Marcel Kiefer and Frede Rasmussen occupied the podium spots in all three races, each taking a crucial win in the fight for the driver’s championship. You can view the ‘Top 5 moments’ from Event 2 on YouTube here, and are free to embed this in editorial if you wish.
For Event 3, the drivers will take to the track at three of F1’s most iconic circuits, with Wednesday’s double-header featuring races at Silverstone and Spa, before drivers seek to rack up vital championship points at Monza, one of the calendar’s fastest tracks, on Thursday ahead of the Grand Final next month.
The live shows will be streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast on television by international partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands), whilst Qualifying show content will be streamed exclusively on Twitch, YouTube and Huya (China). For full information about the Pro Series visit: https://www.f1esports.com/
Please see the table below for the full breakdown of the platform splits so you don’t miss a moment of the action this week:
Day |
Session |
Time (GMT) |
Coverage |
Wednesday 18 November |
Qualifying Show 1 |
15:30 – 16:45 |
Twitch / YouTube / Huya (China) |
Evening Show 1 |
19:30 – 21:00 |
TV & Online |
|
Thursday 19 November |
Qualifying Show 2 |
15:30 – 16:45 |
Twitch / YouTube / Huya (China) |
Evening Show 2 |
19:30 – 21:00 |
TV & Online |
Ahead of the penultimate round of races for this year’s Pro Series, we caught up with four of the competition’s stars to get their thoughts on the season so far. Please feel free to use these comments in editorial around the build-up to Event 3.
Nicolas Longuet
“I’m feeling really confident for Monza, my pace looks like it’s carried over from last year. I’ve got unfinished business, Daniel Ricciardo style, in Monza so I’ll be trying to finish on the top step of the podium this time.”
“I’m still targeting at least second place in the driver standings. First is difficult at the moment because of Jarno [Opmeer]’s great performances but I’m not going to stop because I’m content with P4 – I’m still pushing for a better result.”
Joni Tormala
“I’m feeling good. It’s been tough couple of weeks now since the gap was so close and we needed to start preparing right away and I don’t think I’ve had a single day off since then. I’m hoping I will be consistently in the points and pushing for a podium which would be a really good achievement.”
“[On winning with the Pro Series team championship Red Bull in 2019] You grow a lot as a person being in a championship fight. This year has been a different approach for the whole team because I’ve come in with that experience and I can help with the preparations as much as possible. It definitely helps having that experience.”
Alvaro Carreton
“Silverstone is my favourite track so I can’t wait to race there and hopefully I can do a good job there, with a little bit of luck as well fingers crossed we can get a good result. I’m more confident than ever.”
Lucas Blakeley
“I have the confidence that I’m driving at a very high standard and the thing that gets me through the hard times is a core belief in what I can do. I don’t think any results I’ve achieved in the past was a fluke and I have confidence in myself and the team that we can achieve these things again.”
“The level of F1 Esports this year is so high. If you look at previous years, it has never been so close before. I think in Bahrain, where I qualified in P6, the top seven was within 800ths of a second. You’d be lucky to see two cars separated by that margin in F1 so it’s very challenging this year and you need to put every fine detail together to extract the optimum lap time.”
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eSports
Four Countries Shortlisted to Host GOTF 2027

Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League

The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent

Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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