Asia
The India Game Developers Conference 2020 goes Virtual, with free access to all events, Opens on 17-20th November 2020
The 12th edition of IGDC, and its first-ever virtual conference to be streamed online has attracted a strong line-up of over 100 speakers across 8 major tracks, 50 exhibitors in the e-expo floor, and the popular Investor-Publisher Connect has attracted over 30 investors and publishers. The conference is also free to everyone, thanks to strong industry support, with Unreal Engine/ Epic games as presenting sponsors of IGDC 2020, along with MPL, Facebook, Google, Unity, Hyper Hippo, Gametion, Nazara, Lakshya and Yesgnome.
Hyderabad, India, 12, November 2020: The 12th Edition of India Game Developer Conference (IGDC) is here, a unique “for the industry, by the industry” event driven entirely with volunteers from across the Indian games industry and with active support from companies in the ecosystem. The event which will be held online from 17th to 20th November 2020 across 4 virtual rooms, from 3pm onwards each day, will be free-for-all to attend.
“Given the pandemic situation, IGDC decided to go with an ‘all-digital experience’. We also viewed this as an opportunity to attract an ever-wider audience who can attend this conference virtually, not just from India, but from all parts of the world, and thanks to the strong support we have received from industry sponsors, we have made access to this conference free for everyone. For a lot of aspiring game developers, this is a great way to participate without having to invest in travel and accommodation. We have a strong line-up of Indian and international speakers who are happy that they can be a part of IGDC virtually” Rajesh Rao, Convenor, IGDC 2020 said.
“Going virtual has created new pathways to access, network and connect with game dev community, discover great games being developed and played, benefit from having insight into running a successful game dev business, search for openings to build your game dev career, and applaud the accomplishments of games that disrupt the eco-system, most importantly, inspire and get inspired.“ he added.
This year’s 4-day virtual conference has attracted over 100 industry expert speakers across 8 major tracks, 50 exhibitors in the e-expo floor, 30 investors and publishers and participation from several international delegations.
Some highlights from the speaker line-up include seasoned grandmasters like Ernest Adams providing a workshop on the “Fundamentals of Game Design,” to successful indie developers such as Arvi Teikari talking about their journey with the award winning game, “Baba is You,”. The Art track has a workshop on character creation by Naresh Das, Art Director at EiTri Studio, and a VFX talk by Daniel Santalla. The Tech track features talks by Shawn Beck from Unity and Jason Davis from Backtrace. The Applied Games track features talks by Tsahi Liberman- Simpool. And Michelle Lee- Schmidt – IDEO. The Biz track features William Hughes- Tilting Point and Craig Chapple- Sensor Tower. Other speakers include Jon Hook – Boombit talking about publishing deals, Neale Hemrajani- Annapurna Interactive and well-known indie developer Rami Ismail.
IGDC will also host its popular, IGDC Investor-Publisher Connect 2020 which will be a virtual invite-only forum for investors and publishers to meet with companies bringing unprecedented innovation in the Indian gaming ecosystem, which has grown rapidly in the last one year. Over 30 investors and publishers have signed up for the event.
This year, the highly anticipated BYOG (Build Your Own Game) game jam that is held alongside IGDC was also held virtually, receiving 87 finished entries by the deadline, which was three times more than 2019. The number of participants also increased by about 50%, jumping from 200 in 2019 to 313 in 2020.
IGDC being India’s primary game industry conference, is the ‘must-attend’ event that draws people from across the games ecosystem in India and abroad. The conference continues to play a key role in developing the Indian Gaming ecosystem: from helping developers and industry aspirants gain valuable insights, meet with industry veterans and indie developers, to helping developers connect with publishers and investors that they otherwise may not have had access to. IGDC is also the best platform for international participants to learn what is happening in the Indian games market and to network with the who’s who of the Indian games Industry.
To check out the schedule of event to be held in 4 online rooms, speakers and other exciting events visit https://indiagdc.com/2020/ Pls check the annexure for speakers and schedule of events
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Asia
2025 Esports Innovation and Communication Seminar Held in Mudanjiang, China
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The 2025 Esports Innovation and Communication Seminar, supported by the China Media Group (CMG) National Institute for Esports Development and hosted by CCTV Animation Group Co., Ltd., was held on October 17, 2025, in Mudanjiang, China. The event gathered experts, academics and industry leaders from China’s esports community, as well as participants from Europe, the Middle East, Southeast Asia and other parts of the world.
Through roundtable discussions and keynote addresses, the seminar explored key topics such as:
• “Breaking Barriers, Thriving Together: How Gen Z is Shaping and Growing Within Esports Culture”
• “Digital Bridges, Global Synergy: Esports as a New Platform for Cross-Cultural Exchange and Collaboration”
• “AI-Driven Innovation, Gear Revolution: Unlocking New Opportunities for the Sports Industry Through Esports”
Discussions at the event connected with concrete developments in China’s esports sector over the past year. China has hosted a growing slate of international tournaments, with three major esports competitions for League of Legends, Honor of Kings and CS2 scheduled to take place in the country in November.
The League of Legends 2025 World Championship traveled through Beijing and Shanghai before concluding in Chengdu on November 9. Global audiences saw a broadcast package featuring iconic sites such as the Great Wall alongside Shanghai’s city lights and Chengdu’s local culture, offering esports fans worldwide a multifaceted look at contemporary China.
Inspired, jungler for the LTA region’s top-seeded team FLY, shared in an interview, “My experience in China has been great, and I’m eager to see which teams we will compete against at Worlds.”
Such enthusiasm from international players is matched by the energy of Chinese fans. After a match at the League of Legends 2025 World Championship, South Korean competitor Chovy noted, “There were many Chinese fans in the arena cheering us on—we are truly thankful.”
This spirit of support, focused on performance rather than outcome, reflects the openness and professionalism of local esports audiences—an expression of cultural confidence. That confidence leaves a strong impression on global participants.
Brazilian player lux remarked in a June media interview, “Whenever I’m asked which city is my favorite, I always say Shanghai. It’s incredible. The fans are amazing, and so are the events.”
China’s capacity for hosting high-caliber esports events has also drawn international recognition. After attending this year’s KPL Grand Finals, German commentator Danny Engels said, “The production level is world-class. The stage screens are unique, and attention to detail is evident throughout.”
As esports continues to grow in global influence, these events convey not only competition, but also culture, image and values.
The post 2025 Esports Innovation and Communication Seminar Held in Mudanjiang, China appeared first on European Gaming Industry News.
Asia
Philippines Cracking Down on Influencers Promoting Illegal Online Gambling Sites
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The Philippines’ Cybercrime Investigation and Coordinating Center (CICC) is enhancing efforts to crack down on the promotion of illegal online gambling sites by providing a list of influencers and online entities it says have been promoting and enabling such sites.
In a statement, the CICC – working alongside digital advocacy network Digital Pinoys – said it had provided a list to the Philippine National Police–Anti-Cybercrime Group (PNP-ACG) for formal investigation and case build-up – marking a firm escalation in the government’s campaign against platforms operating without authorisation from regulator PAGCOR. Each detection activates immediate action by way of takedown requests, notices to explain and case referral, the CICC explained.
“The latest endorsements affirm the government’s commitment to hold accountable not just illegal operators, but also individuals and entities who knowingly promote or enable these schemes online,” it said.
“Endorsement of these cases by the CICC signifies that evidence has been collected against the promoters, and that their case-buildup affirms that sufficient grounds exist for prosecution.”
The CICC added that it continues to track pages, personal accounts and paid online promotions found to be facilitating or advertising illegal gambling, with its collaboration with Digital Pinoys having contributed to a 93% reduction in reported illegal gambling links.
One Philippine esports identity announced late last week that he was launching a new livestream platform for the specific purpose of bringing together iGaming streamers and content creators in a responsible way by promoting only PAGCOR-licensed games.
The post Philippines Cracking Down on Influencers Promoting Illegal Online Gambling Sites appeared first on European Gaming Industry News.
Asia
SA Gaming partners with EGT Digital to offer extraordinary gaming experiences
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SA Gaming is delighted to announce our new partner, EGT Digital, one of the largest gaming platforms in Europe. This agreement will see our games available on EGT Digital’s platform.
This collaboration marks an important milestone for both of us as it enhances our brand visibility and allows us to reach a broader audience. This alliance is also bringing elevated gaming experience to players on the platform of EGT Digital.
As one of the fastest-growing brands in Europe, EGT Digital has an extensive network and a comprehensive product portfolio that attract a diverse player base from numerous markets around the world. As players of EGT Digital now have access to our wide range of Live Games, which are certain to attract players – this new partnership certainly fulfills the business objectives of both EGT Digital and SA Gaming.
EGT Digital’s spokesperson commented, “For us at EGT Digital, the priority number 1 is always to give our customers the best gaming experience. That is why we are very pleased to have the opportunity to offer them SA Gaming’s titles, standing out with great thematic diversity, highly engaging mechanics and captivating bonuses. We believe that this partnership will both enrich our platform and enhance the game developer’s reach, while providing players with access to the high-quality gaming content they are looking for.”
As we continue to provide top-notch entertainment, this agreement creates new room for both of us to grow and flourish. We are eager to embark on this journey together and look forward to the infinite possibilities that would deliver exceptional value to all players.
The post SA Gaming partners with EGT Digital to offer extraordinary gaming experiences appeared first on European Gaming Industry News.
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