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Which Games Do Players Need the Most Help with to Complete?

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  • Red Dead Redemption 2 receives 36,540 monthly searches from gamers looking for tips and tricks in order to complete it

  • In second place is The Legend of Zelda: Breath of the Wild; 32,370 searches are made each month from people searching for shortcuts

  • Gamers in the USA find the original Halo the hardest to complete, with 19,750 people making searches each month

  • Gamers in Canada need the most assistance with Grand Theft Auto V (4,570 monthly searches)

 

Many games hold well-deserved reputations for being difficult, but which ones do players need the most assistance with?

Gamblingdeals.com sought to find out by scouring the internet to discover which games are the hardest and most time consuming to complete. Using SEMrush they analysed search volumes for terms such as ‘[game] final boss’ and ‘[game] solution’ to uncover which one gamers find the hardest to complete. *

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Which Games Are Hardest to Complete?

After analysing data from Germany, Canada, France, USA and UK, Gamblingdeals.com can reveal that Red Dead Redemption 2 is the game that players need the most assistance with.

It receives 36,540 online searches each month from gamers trying to discover how to complete, beat and understand the ending. On average, completionists of this game spend 164 hours trying to finish the main story and extras!

In second place is The Legend of Zelda: Breath of the Wild! Each month there are 32,370 searches from gamers trying to figure out how to complete the game and beat Calamity Ganon, the final boss.

Breath of the Wild takes an estimated 186 hours to finish, and although it was released in 2017, it appears that many are still struggling to reach the end.

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Ranking as the third hardest game to complete is The Elder Scrolls V: Skyrim, receiving 31,870 searches per month from gamers who wish to reach the end and bring Alduin to his demise. In total, taking an estimated 229 hours to complete the game, so there’s no surprise it ranks highly!

Following in fourth, fifth and sixth are Halo (26,300 monthly searches), Grand Theft Auto V (20,630 monthly searches) and Dark Souls III (19,850 monthly searches).

To complete the top 10, other games which players need help with include:

7. Grand Theft Auto: San Andreas receives 18,430 monthly searches and takes 84 hours to fully complete.

8. Grand Theft Auto IV receives 10,200 monthly searches and takes 77.5 hours to fully complete.

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9. The Legend of Zelda receives 9,360 monthly searches and takes 10.5 hours to fully complete.

10. Grand Theft Auto: Vice City receives 7,410 monthly searches and takes 91.5 hours to fully complete (including Vice City Stories).

Which Games Are Hardest for Each Country?

Gamblingdeals.com analysed monthly search volume data across North America and Europe countries to discover which countries from these countries generate the most gaming revenue and can reveal the games they find hardest to complete!

USA ($36,921M): Halo (19,750 searches), Red Dead Redemption 2 (13,170 searches) and The Elder Scrolls V: Skyrim (11,630 searches).

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Germany ($5,965M): The Legend of Zelda: Breath of the Wild (11,070 searches), Red Dead Redemption 2 (8,480 searches) and The Elder Scrolls V: Skyrim (7,250 searches).

UK ($5,511M): Red Dead Redemption 2 (5,450 searches), Grand Theft Auto V (4,520 searches) and The Elder Scrolls V: Skyrim (3,650 searches).

France ($3,987M): The Legend of Zelda: Breath of the Wild (10,100 searches), Red Dead Redemption 2 (5,550 searches), The Elder Scrolls V: Skyrim (5,400 searches).

Canada ($3,051M): Grand Theft Auto V (4,570 searches), The Elder Scrolls V: Skyrim (3,940 searches), and Red Dead Redemption 2 (3,890 searches).

*Methodology:

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  1. GamblingDeals.com analysed 41 different games which have been compiled from previous articles that state they are among the ‘hardest’ or take the ‘longest’ to complete. 

  2. Using search analytics tool SEMrush, they looked at the number of searches made from gamers looking for shortcuts or tips on how to complete the game. To do this they looked at the search volumes for each game alongside different words. The words they included are as follows: final boss, complete, ending, beat, final mission, final level, and solution*. For example, one search analysed includes ‘Skyrim final boss’. 

  3. When analysing search volumes for non-English speaking countries, the English and translated word were both analysed. For example, the search volumes for ‘Red Dead Redemption lösung’ and ‘Red Dead Redemption solution’ were added together to get the final number for Germany. 

  4. They looked at the number of searches made from the UK, USA, Germany, Canada and France as these are the top five North American and European countries that generate the highest gaming revenue, according to https://newzoo.com/insights/rankings/top-10-countries-by-game-revenues/

  5. GamblingDeals used https://howlongtobeat.com to find out how long each game takes for full completion.

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Southampton Football Club welcomes Midnite as its newest partner

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Southampton Football Club is pleased to announce that Midnite, the fast-growing UK sports betting and online casino operator, will become the club’s official training kit partner for the 2025/26 season.

The partnership will see Southampton FC become the first football club to partner with Midnite as part of their rapid brand growth.

The deal continues Midnite’s momentum of high-profile marketing activities, including sponsorship of the 2025 World Snooker Championship and 5’s coverage of the FIFA World Club Cup.

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Founded in 2018 by Nick Wright and Daniel Qu, Midnite has been hailed as a new disruptor to the betting industry, challenging the status-quo of the UK’s online gambling market by delivering the best value for customers.

The Midnite branding will sit across training kits for both the Men’s and Women’s First Teams. Its logo will also feature on the back of the Men’s First Team shirt and shorts. Midnite’s branding will also appear around St Mary’s Stadium, including in the dugouts.

Connecting Saints fans like never before

The partnership will see Midnite and Southampton collaborate throughout the season to connect Saints supporters to their club like never before. A host of supporter and community activities will be launched to engage and involve the fanbase in the build-up to the season and throughout the 2025/26 campaign.

Southampton and Midnite will also collaborate to support Saints Foundation during the course of the season to support its fundraising ambitions and experiences for participants. Saints Foundation is the club’s charity, which works to provide life-changing opportunities to help people and communities in the city thrive.

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Greg Baker, Chief Revenue Officer for Southampton Football Club, said: “We’re delighted to welcome Midnite as our latest club partner. Midnite is disrupting its sector and developing a dynamic challenger brand.

“As a club we pride ourselves on our ability to challenge the status quo and we see a clear alignment with Midnite’s innovative approach. We look forward to working with them throughout the 2025/26 season.”

Midnite Vice President of Growth Jonathan Shaw said: “We’re excited to partner with Southampton for our first-ever football club sponsorship. At Midnite, our mission is to bring our players closer to the games they love, and this high-profile partnership marks the latest step in our brand awareness journey as we continue to grow, with plenty more to come.

“As a fully licensed UK operator, we’re committed to ensuring our players enjoy a safe, responsible, and entertaining experience. We can’t wait to engage with Southampton fans and contribute to what promises to be an exciting and successful season ahead.”

The post Southampton Football Club welcomes Midnite as its newest partner appeared first on European Gaming Industry News.

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SOFTSWISS and Eduardo Barrichello Take the Next Step in 2025 FIA WEC with 24 Hours of Le Mans Debut

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SOFTSWISS celebrates a major milestone in its collaboration with rising Brazilian driver Eduardo (Dudu) Barrichello. The talented motorsport star has successfully completed his debut at the legendary 24 Hours of Le Mans, a pivotal round in the ongoing 2025 FIA World Endurance Championship (WEC).

Held from 15 to 16 June at the historic Circuit de la Sarthe in Le Mans, France, the 24-hour endurance race is one of the most prestigious events in global motorsport. First run in 1923, it forms part of the coveted Triple Crown of Motorsport, alongside the Monaco Grand Prix and the Indianapolis 500. The race challenges every aspect of a driver’s performance, combining speed, consistency, and strategic depth – values that closely reflect the approach SOFTSWISS brings to its own operations in the highly competitive iGaming industry.

At just 23 years old, Eduardo Barrichello added this legendary event to his growing international racing résumé, competing with the Racing Spirit of Léman team in an Aston Martin Vantage AMR GT3 Evo. His performance at Le Mans represents not only a personal career achievement but also a proud moment for Brazilian motorsport and a significant chapter in his WEC journey.

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“Le Mans isn’t just another race – it’s the kind of challenge you grow up dreaming about. Representing Brazil on this stage is a huge honour, and stepping onto that track for the first time is a defining moment in my career. Endurance racing pushes you beyond your limits – physically, mentally, and technically. Having SOFTSWISS as a partner for the entire WEC series this year means a lot,” Eduardo comments.

The collaboration between SOFTSWISS and Eduardo Barrichello builds upon the company’s long-term commitment to performance, innovation, and operational excellence. It extends a relationship with the Barrichello family, which began in 2024 when Rubens Barrichello, Formula 1 legend and Eduardo’s father, was appointed Non-Executive Director in Latin America at SOFTSWISS.

“In motorsport, milliseconds can define outcomes; in iGaming, it’s responsiveness, stability, and foresight that define leadership. At SOFTSWISS, we embrace this mindset – continuously optimising our solutions, anticipating market shifts, and pushing the boundaries of technology. Like a Le Mans team, we race through every 24 hours with unwavering resilience – only our race never ends. Our systems are built to deliver flawless performance, every day, hour after hour, without pause,” highlights Ivan Montik, Founder of SOFTSWISS.

As part of its presence at Le Mans, SOFTSWISS also welcomed a group of partners and guests to experience the race firsthand. The programme included VIP lounge access, helicopter flights over the circuit, access to exclusive camera-only track zones, paddock entry, and hot laps in a real race car. Guests also enjoyed conversations with Rubens and Eduardo Barrichello, creating a unique opportunity to connect motorsport, technology, and partnership in an unforgettable setting.

Earlier this year, SOFTSWISS announced its broad partnership with the rising motorsport talent for the 2025 FIA World Endurance Championship (WEC).

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The post SOFTSWISS and Eduardo Barrichello Take the Next Step in 2025 FIA WEC with 24 Hours of Le Mans Debut appeared first on European Gaming Industry News.

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Thunderkick’s portfolio makes Ontario debut through SkillOnNet brands

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Global entertainment brand SkillOnNet is deepening its existing partnership with Stockholm-based game studio Thunderkick to launch the developer’s unique, engaging slot titles in Ontario.

The Canadian province is one of the most exciting regulated markets in North America, and the Ontario players will now gain access to Thunderkick’s full portfolio of highly acclaimed games via SkillOnNet-powered online casino brands such as PlayOJO, SlotsMagic, and SpinGenie.

Thunderkick is known for its independent, boundary-pushing slot games like Pink Elephants, Esqueleto Explosivo, and Beat the Beast and has established a strong reputation for creativity and originality in the iGaming space. The deal allows the studio to further expand its global footprint while giving Ontario players the chance to enjoy a fresh wave of premium content.

Ontario’s regulated online gaming market, which officially opened in 2022, has quickly become a key market for the iGaming industry, and SkillOnNet was among the first brands to secure licensing in the province. The expansion reinforces SkillOnNet’s commitment to delivering top-tier entertainment in regulated markets globally.

Jani Kontturi at SkillOnNet said: “Thunderkick has been a key partner of ours in other markets, and we’re delighted to bring their outstanding content to Ontario. This region is fast becoming a vital part of our operations, and we’re confident players here will respond just as positively to Thunderkick’s games as they have elsewhere.”

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Mariam Dodosh, Account Manager at Thunderkick said: “We’re thrilled to expand our relationship with SkillOnNet and enter the Ontario market together. Our games have a track record of strong performance, and we’re excited to see them go live in one of the most dynamic new regions in iGaming.”

The post Thunderkick’s portfolio makes Ontario debut through SkillOnNet brands appeared first on Gaming and Gambling Industry in the Americas.

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