eSports
Guild Esports Plc Enters VALORANT and Announces Full Team Line-Up
Guild Esports Plc (Guild), the global esports team organisation headquartered in London, today announces its entry into Valorant, a competitive 5v5 multiplayer tactical first-person shooter, with the signing of a top-flight roster of professional players who will compete in the upcoming First Strike tournament, Riot Games’ debut esports tournament for Valorant.
Guild’s Valorant team has been acquired from the top-ranked Swedish team Bonk, one of Europe’s most successful Valorant teams. The team was carefully chosen following a rigorous selection process and is comprised of five sought-after players: Yacine Laghmari ‘Yacine’, Malkolm Rench ‘bonkar’, Leo Janneson ‘Leo’, William Sundin ‘draken’, and Filip Gauffin ‘Goffe’. The team’s inaugural competition under the Guild banner will take place at the start of First Strike in early November.
The team has already achieved success, finishing in the top two in the recent Ignition Series and Mandatory.gg Cup tournaments and the players are excited to take the next step and emerge as champions under Guild.
Yacine is a top-tier former CS:GO player who has made waves early on in his Valorant career.
bonkar was Sweden’s first professional Valorant player. He is a former Paladins professional player and has won two Paladins World Championships. He is regarded as one of the best players in the game and is known for producing impressive results.
Leo, aged 16 is a talented emerging player known as “The Young Gun”. He has achieved professional success at a young age.
draken is a tier-one former CS:GO professional player and well known star player with a significant following.
Goffe is a former top CS:GO professional player and Valorant amateur who is widely regarded as an industry “one-to-watch” and is now ready to compete at a professional level.
The finalised Valorant roster marks Guild’s first step into hardcore PC-based esports, following its launch into the cross-platform Rocket League and EA Sports FIFA titles earlier this year.
Guild is developing a talent pipeline in the UK based on the traditional academy model which will see the most able players such as Valorant amateurs scouted by Guild’s talent scout network and coached by industry leaders in order to attain the skillset required to win and take their careers to the next level.
Valorant is a fast-growing esports title published by Riot Games, the renowned developer behind League of Legends. Valorant is followed by a large audience with recent tournaments reported to have recorded over one million viewers.
Carleton Curtis, Executive Chairman at Guild, commented: “Joining the Valorant community is a perfect step for Guild and we are delighted to expand into the new exciting and emerging esports space. Valorant is destined to become a major esport with global reach and deep fan bases and it benefits from the prestige of being developed by best-in-class publisher Riot Games. With these signings, Guild has established itself as a multi-disciplinary esports business and we are looking forward to fielding rosters in new games as we continue to scale and invest in our business utilising the war chest we raised in our IPO.
Valorant is an exciting esport and since its launch this year has already made a big impact on the competitive gaming ecosystem, winning over top pros from established games like Overwatch. We have high ambitions for our top-calibre team in the upcoming First Strike tournament. We are proud to welcome the players to our Guild family where we will coach and support them to become world champions.”
Yacine Laghmari ‘Yacine’, Professional Valorant Player at Guild, commented: “Valorant is one of the most dynamic esports out there and being in Guild’s first Valorant roster is an exciting opportunity. I’m looking forward to playing my part in the future of Guild and the team.
Guild is an organisation with big ambition that is on a path to achieve great things and I’m proud to be a part of that. I’ve always been an ambitious player and want to create a legacy that will last.
Our team has already proved itself at a top level and now the goal is to become world champions.”
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eSports
Vlad Marinescu Re-Elected as 10th IESF President
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The International Esports Federation (IESF) concluded its 17th Ordinary General Meeting (OGM) in Kuala Lumpur, Malaysia, alongside the 17th World Esports Championship Mobile Legends: Bang Bang (MLBB) Finals. Member federations from around the world gathered to review the federation’s annual progress, adopt key motions, and participate in the 10th IESF Elections, marking a milestone moment in the federation’s governance history.
During the election session, Vlad Marinescu was re-elected as the 10th President of the IESF, securing his second term. His re-election reflects the continued confidence of the membership in his leadership and vision for the future of the World of Esports.
“I am truly grateful for the trust placed in me to continue leading the International Esports Federation,” Marinescu said. “As we mark our 10th election cycle, we remain steadfast in our commitment to unity, transparency, and the sustained growth of the World of Esports.”
Delegates reviewed strategic priorities for the year ahead, including enhanced governance standards, expanded athlete development initiatives, and strengthened international cooperation. Voting on member-submitted motions underscored the federation’s collective commitment to advancing integrity, professionalism, and institutional maturity across the esports ecosystem.
The assembly also elected the IESF Board for 2026, comprising:
Board Members:
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HRH Prince Omar Bin Faisal – Jordan
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Afiq Fadhli Bin Narawi – Malaysia
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Elin Yoojung Moen – Norway
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Clint Kennedy – United States
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Flip De Bruyn – Namibia
The OGM concluded as the 17th World Esports Championship MLBB Finals continued, highlighting IESF’s ongoing mission to unite nations through Esports and support athletes, federations, and fans worldwide.
The post Vlad Marinescu Re-Elected as 10th IESF President appeared first on European Gaming Industry News.
Bet builder
GG.BET launches Bet Builder for a new way to bet
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Customers can now use Bet Builder, a format that lets them build their own set of markets on one match into a single bet with higher odds. Bet Builder is available for both esports and sports events. You can try out the new feature with a deposit bonus of up to 150% and a free bet worth up to $50.
Customers can now place a combined bet on a single match by picking various options for how events in the match will play out. For example, in CS2, customers can choose which team will win on a specific map, how many kills a specific player will rack up, how many rounds will be played on a single map, and so on.
To place a Bet Builder bet, pick an event that hasn’t started yet, press the ‘Bet Builder’ button, put together your selection of markets from those available, get higher combo odds, and finish placing the bet in one click. At this initial stage, GG.BET is offering Bet Builder on football, basketball, hockey, CS2, Dota 2, LoL, and VALORANT, with more sports and disciplines to be added down the line.
“GG.BET has always been known for embracing unconventional markets and elaborate betting options. Bet Builder is there to meet customer demand for more interesting formats in a single match. The ability to make predictions right down to a specific round and any other tiny detail of a match is what gives users variety and improves their skills,” the GG.BET press office explained.
GG.BET is offering customers the opportunity to test out the Bet Builder format with a deposit bonus of up to 150% and a free bet of up to $50.
The post GG.BET launches Bet Builder for a new way to bet appeared first on European Gaming Industry News.
Asia
IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur
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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.
After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.
“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”
As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.
IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.
The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.
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