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Imperva Research Labs Uncovers Global Rise in Security Incidents in August 2020 Cyber Threat Report

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Australia, the United Kingdom, and Canada hit by the largest increase in incidents as data leakage attacks are also on the rise

Imperva, Inc., the cybersecurity leader championing the fight to secure data and applications wherever they reside, published its August 2020 Cyber Threat Index Report. The report showed most countries saw an increase in the number of security incidents in August. Simultaneously, the number of data leakage attack attempts also grew, targeting Apache servers, Git repositories, and databases.

The monthly report also revealed the overall Cyber Threat Index score rose for the second month in a row, gambling sites are facing larger DDoS attacks, and the number of high-risk vulnerabilities is growing.

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Key findings between August 1 and August 30, 2020 include:

  • Globally, the number of security incidents increased during August. Most countries experienced more security incidents in August than June and July. The largest increases in incidents were in Australia (+19%), the United Kingdom (+15%), and Canada (+13%). The only exception to this global trend was Russia, which saw the volume of incidents reduce by 6%.
  • Data leakage attack attempts are on the rise. The number of data leakage incident attempts grew by 30% in August, targeting Apache servers, Git repositories, and databases. The most targeted industry for these attacks was Financial Services, which experienced a 55% growth in data leakage attack attempts since May.
  • Overall Cyber Threat Index score rose for the second month in a row. The CTI score went up by six points both in both July and in August, reaching a score of 798, due to the increase in revealed high-risk vulnerabilities and a 5% increase in security incidents. Counterintuitively, the volume of blocked malicious requests dropped, indicating more targeted tactics and fewer randomized “spray-and-pray” attacks.
  • The size of application DDoS attacks against gambling sites is increasing. DDoS attacks against gambling sites grew larger in size over the past few months. Imperva Research Labs measured a 281K requests per second (RPS) attack in August and a 250K RPS attack in July—larger attacks in comparison to the months prior.
  • The number of high-risk remote code evaluation (RCE) and remote file inclusion (RFI) vulnerabilities is growing. Continuing a trend Imperva Research Labs has observed over the past eight months, the number of published vulnerabilities continues to increase. More than 250 vulnerabilities published in August—half of which were published with an exploit, and 5% of them are considered “high risk.”
  • Travel industry traffic volume drops to a third of August 2019 levels. From November 2019 to April 2020, traffic decreased every month as the COVID-19 pandemic spread, becoming a global crisis. Although travel site traffic kicked off an upward trajectory in May 2020, it remains far below its pre-COVID 19 level. In addition, the number of security incidents in travel websites also decreased by 40% when compared to this time last year.

The Cyber Threat Index is a monthly measurement and analysis of the global cyber threat landscape across data and applications based on data gathered from Imperva sensors all over the world—including over 25 petabytes of network traffic passing through the Imperva CDN per month. With over one trillion total requests analyzed and 21 billion application attacks blocked, it offers an unrivaled comprehensive look at application security and provides an easy-to-understand score to consistently track cyber threat levels and observe trends over time. Viewers can dive deeper into the score and drill down for individual industries and countries, and also view historic Index scores.

The August 2020 Cyber Threat Index is available at https://www.imperva.com/cyber-threat-index/.

“Countries around the world are dealing with a similar problem in terms of increased security incidents. This is also exemplified by the increase in specific threats such as data leakage attacks, and vulnerabilities like RCE and RFI,” said Nadav Avital, head of security research at Imperva. “Furthermore, even though the volume of blocked malicious requests dropped, organizations must not lose focus, or assume they are safer because volume is down. Additionally, to address data leaks they must ensure assets are properly configured, to only allow necessary access to their systems.”

The Cyber Threat Index was created by Imperva Research Labs, a premier research organization for security analysis, vulnerability discovery, and compliance expertise. The organization provides round-the-clock research into the latest security vulnerabilities and is comprised of some of the world’s leading experts in data and application security.

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Esports player age verification should be simple

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Despite the continuing professionalisation of esports, misconceptions about player age persist – particularly of underage pros playing in professional esports.

Back in 2021, the PandaScore whitepaper dug into the data around player age in professional esports and found that the average age of a pro player was just under 24 years old. By comparison, the same report noted that the average age for a men’s professional footballer was about 26 years old.

While there is no great gulf in player ages between esports and traditional sports, there’s more apprehension around this topic once there’s a keyboard or controller involved. There are good reasons behind this focus, but the truth is that a simple and straightforward product makes player age verification easy.

The reason behind the focus on player age

Compliance with player age requirements has been a particular concern as legalised sports and esports betting rolls out across the US. These are completely reasonable concerns, partly because of the state-by-state nature of American regulation, but also due to past compliance issues in the likes of ITF tennis.

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Age compliance isn’t a challenge unique to esports. It does have younger players in the same way tennis does, so it’s a space that operators consider a potential risk area based on precedent. While it’s understandable to be vigilant about ensuring age compliance across your whole book, the reality in esports is it’s just like any other sport.

However, with this greater attention, it’s crucial for esports suppliers to have a simple, high-quality solution that is flexible for any jurisdiction – and not just treat it as a spreadsheet-based, tack-on service.

Importance in the US

It’s abundantly clear that if you want to ensure compliance in the US space, player age verification isn’t a nice to have, it’s an integral part of your product. Across each jurisdiction player age verification can vary – something we’ve seen in Europe as well such as Sweden’s rule that a match must have 60% of players over the age of 18 for an operator to offer match bets.

In sports, it’s fairly straightforward to implement but has been an oversight from sports data providers in the past. It’s quite easy to provide, it just requires collecting data from multiple, reputable sources outside of the match itself.

PandaScore has been collecting player age verification data since it was founded in 2017 to ensure compliance no matter the regulation, no matter the jurisdiction.

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Embedding player age verification in your product

Ensuring age compliance was a founding principle for our product suite – we included it as a key datapoint in our API, which is the bedrock of our broader offering. Suppliers should have this embedded in their products, rather than an additional service.

PandaScore believes that offering player age verification as part of an API and integrated into your service means you can be more confident in your compliance not just for individual esports titles, but from match to match.

For us it’s simple: one of PandaScore’s founding principles is to not rely on only one single data source, but leverage multiple quality data sources that we can trust. We have a longstanding and highly developed process that guarantees a level of accuracy for player age verification that’s in line with regulation and gives operators the confidence that they’re compliant. Our practice of using multiple data sources means that double and triple-checking information to ensure player age compliance is in our nature.

With player age verification built into an API, operators can leverage the data to match the compliance needs of any given jurisdiction. This can be done by integrating player age data via the API, it can be included in their feed via our odds product with the flexibility to add exclusions where necessary, or if an operators wants it in a simper form, it can be done via request.

Player age verification might seem like a simple item, but is a compliance matter that’s essential to operating in a proper fashion. Noting the concerns and greater focus on player ages in esports, it’s something that’s important to get right: player age verification should be entrenched in esports products themselves to give operators the flexibility and simplicity that they need.

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Author: Oliver Niner, Head of Sales at PandaScore.

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BetConstruct

BetConstruct to Help Partners Acquire Tobique Gaming Licence

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Online gaming industry veterans BetConstruct announce that they are now able to assist partners in acquiring the prestigious Tobique Gaming Licence.

Issued by the Tobique First Nation of New Brunswick, Canada, the Tobique Gaming Licence provides a gateway in the form of vigorous regulatory framework and responsible gaming practices. The licence is overseen by the Tobique Gaming Commission. Operators holding the Tobique Gaming Licence are required to be in full compliance with local regulations, amounting to increased trust between markets and operators.

 

Here’s Why Operators Need the Tobique Licence:

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  • Entry to new and emerging markets: Operators holding the licence will be able to expand their reach into diverse local markets, all while remaining compliant with regulations. This will allow them to acquire a wider customer base.
  • Upholding responsible gaming: With responsible gaming being of high importance in the industry, the Tobique licence helps operators foster a secure gaming environment, highlight the significance of responsible practices, and enhance customer trust.
  • Favourable tax policy: Operators holding a Tobique licence benefit from exemptions on various taxes and levies related to gaming activities, allowing for substantial profit growth while in full compliance with relevant regulations.
  • Streamlined payment and supplier risk management: The licence ensures faster onboarding processes while maintaining confidence in the jurisdiction’s robust controls.

 

Additional Benefits of Holding the Tobique Licence:

  • Easy application process through an online portal with fast processing times.
  • A dedicated team of professionals readily available for timely assistance.
  • Minimal application and maintenance fees (with no taxes).
  • No requirements for local company presence, personnel, or infrastructure in the jurisdiction.

As a reputable company, BetConstruct remains committed to endorsing regulatory policies and championing responsible gaming. Through collaborating with the Tobique First Nation, the company is eager to aid partners in upholding regulatory compliance, particularly within the framework of entering new markets. This amounts to a safer industry for all involved

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BETBY AGREES LONGTERM MULTI-MARKET CSGO EMPIRE PARTNERSHIP

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BETBY, a top-tier sports betting provider, has announced a long-term partnership with Moonrail Limited B.V., a prominent online sports betting company, to support their flagship CSGOEmpire brand.

As part of this collaboration, Moonrail Limited will leverage BETBY’s award-winning sportsbook platform, along with Betby Games’ esports feed, and comprehensive trading and risk management services.

Under the terms of the agreement, BETBY’s technology and services will drive CSGOEmpire’s global multi-channel sportsbook operations.

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Stefanos Karakidis, Head of Business Development at BETBY, stated: “We are thrilled to partner with Moonrail, a company recognized as a leading operator in both the sportsbook and esports sectors. We are eager to work closely with Moonrail to continue providing exceptional sports betting experiences to their players.”

Luke M., Head of Sportsbook at CSGOEmpire, commented: “At CSGOEmpire, our primary focus has always been to deliver the fairest experience possible for our users, coupled with the best odds in the market. We are excited about our partnership with BETBY, which will enhance the quality of our offerings and significantly improve the user experience. This collaboration will provide our community with an expanded selection of betting options and a seamless interface, further solidifying CSGOEmpire as a leader in the online betting space. We remain committed to prioritizing our users’ needs and look forward to the innovations this partnership will bring.

The post BETBY AGREES LONGTERM MULTI-MARKET CSGO EMPIRE PARTNERSHIP appeared first on European Gaming Industry News.

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