Central Europe
Germany’s market for game apps grows by 22 per cent
• Sales with game apps climb to around 1.8 billion euros
• ‘For millions of Germans, games for smartphones and tablets are a fixed part of everyday media consumption.’
• German games industry tops the 6-billion-euro mark
The German market for game apps showed continued strong growth in 2019. Sales with the purchase of apps and through in-app purchases rose by 22 per cent over the previous year, resulting in a market increase for game apps to about 1.8 billion euros. These are the figures released today by game – the German Games Industry Association, based on data collected by the market research company App Annie. The data shows a further decline in the market share of purchased game apps, with this submarket shrinking by 13 per cent, to 13 million euros. Game apps acquired by purchase now represent less than 1 per cent of the market. In contrast, sales through in-app purchases continued their steep ascent: this submarket grew by 23 per cent, to around 1.8 billion euros. Free-to-play games, especially, relied on in-game purchases. These are titles that can be downloaded and played free of charge, with players spending money only on additional content, for example to individualise their own playing character. Free-to-play games are particularly successful on smartphones and tablets. Smartphones are the most popular gaming platform among Germans. 19.5 million people in Germany use smartphones to play games. Furthermore, a total of 11.3 million gamers in Germany use tablets to play games.
‘For millions of Germans, games for smartphones and tablets are a fixed part of everyday media consumption, just like news websites or communication via instant messenger,’ says Felix Falk, Managing Director of game. ‘Game apps are especially accessible and diverse. Whether online skat or quiz games, catching Pokémon all over the world or a fast race against your friends, app stores offer a huge variety of different games for every age and taste.’
German games market grows by 6 per cent
As already reported by game, the German games market grew by 6 per cent in 2019, to around 6.2 billion euros. Sales of games hardware, including consoles, gaming PCs and accessories, dropped by 2 per cent from the previous year, to 2.4 billion euros. In contrast, the market for games software showed a gain of 11 per cent: in 2019, a total of about 3.9 billion euros was spent on computer and video games and the charges for the respective online services.
About the market data
The current data take into account further dedicated games hardware like gaming PCs and the corresponding accessories, resulting in a larger market size than previously reported. This is true also of the adjusted data for 2018, which accordingly differs from that reported last year.
The market data is based on statistics compiled by the GfK Consumer Panel and App Annie. The methods used by GfK to collect data on Germany’s digital games market are unique in terms of both their quality and their global use. They include an ongoing survey of 25,000 consumers who are representative of the German population as a whole regarding their digital game purchasing and usage habits, as well as a retail panel. The data collection methods provide a unique insight into the German market for computer and video games.
game – the German Games Industry Association
We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.
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Central Europe
EsportSpot Announces Launch of Online Casino Review Website in Poland
Reading Time: 2 minutes
EsportSpot has announced the launch of its platform that offers a carefully curated ranking of top online polskie kasyna. Leveraging the expertise of its editorial team, the website delivers reviews based on key criteria, such as game variety, payment methods (including Blik), legal licensing, mobile access, bonuses and user experience.
With the online casino market in Poland growing, EsportSpot is responding to the demand for trusted guidance in this expanding segment. The platform guides users to the najlepsze polskie kasyno online by dissecting major categories: slots (automaty online), table games (ruletka, blackjack, bakarat), live dealer games and new-entry casinos targeting Polish players.
“Gambling in stationary and online form is a favorite entertainment of over 3 million Poles. With each passing year, admirers of this type of entertainment are increasing, and statistics predict that by the end of 2030, up to 5 million Poles may be hobbyically involved in gambling. There is no denying that it is a fairly expensive hobby, so it is worth knowing how to play and where to play. That is why we decided to prepare for you a ranking of legal online casinos, which can be safely used in Poland and in many other countries around the world,” said a spokesperson for EsportSpot.
Dedicated to becoming a trusted authority in the Polish online casino space, specialising in kasyna polskie online, EsportSpot helps users navigate the large number of polskie kasyna and choose safe options by ranking and recommending high-quality platforms suited for Polish players.
Offering a catalogue of informative articles and guides, EsportSpot focuses on a range of online casino services, including comprehensive game libraries (10,000+ titles), strong payment options (including Blik), mobile readiness, live casino experiences and generous bonuses/promotions.
Emphasising safety and transparency, EsportSpot not only lists platforms but also educates and empowers players on what to consider when choosing an online casino in Poland. From articles detailing how to register, how to pick the right casino and what legal/licensing issues to watch for (e.g., Malta Gaming Authority, Curacao Gaming Board) to ensuring users understand deposit and withdrawal options (e.g., via Blik, e-wallets, cryptocurrency), security features and responsible gambling controls, the website empowers every player to achieve the best possible online experience.
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Central Europe
CT Interactive strengthens presence in Slovakia with launch of new games on Tipos.sk
Reading Time: < 1 minute
CT Interactive has expanded its footprint in the regulated Slovak market with the launch of a new portfolio of high-quality games on Tipos.sk. The portfolio features a selection of popular slots, including 20 Mega Star, 50 Treasures, 100 x Fresh, Dancing Dragons, Lucky 3 Penguins, and more, with five titles offering the innovative Buy Bonus feature to enhance gameplay strategy and player choice.
The launch will be accompanied by an exclusive tournament with attractive prize pools, providing players with an engaging experience while boosting traffic and visibility on Tipos.sk.
“Our newly certified portfolio delivers a fresh and dynamic gaming experience tailored for the Slovak audience,” said Ivan Zoumpalov, Regional Manager for the Czech Republic and Slovak Republic.
Martin Ivanov, Chief Operating Officer at CT Interactive, added: “The expansion of our content offering on Tipos.sk represents a major step in our broader international growth strategy. We are pleased to deliver a compelling and diverse array of content to our esteemed partner, while reaffirming our long-term commitment to the Slovak market.”
This expansion underscores CT Interactive’s dedication to innovation, regulatory compliance, and delivering premium gaming content to players across global markets.
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2025 Gaming in Germany Conference
Evaluation of State Gambling Treaty key topic at 2025 Gaming in Germany Conference
Reading Time: 2 minutes
In two weeks, operators, industry analysts, and legal experts will once again gather in Berlin to attend the 2025 Gaming in Germany Conference. This year’s event will take place on Tuesday, November 11.
Key topic: Evaluation of 2021 State Gambling Treaty
The 2021 State Gambling Treaty (GlüStV 2021) is currently being evaluated by the German federal states, with a final report expected next year.
The outcome of this evaluation will determine to what extent Germany’s iGaming regulatory framework will be adjusted to reflect market realities. Already, it appears that certain things the industry has been clamoring for – e.g., easier game certification – will become a reality.
While the industry will certainly not get everything it wants, the direction of regulatory development could be toward improvement.
Willem van Oort, Founder of Gaming in Germany commented: “This year’s Gaming in Germany Conference is where important discussions will take place on which regulatory goals to pursue. Major stakeholders, including operators, trade associations, and the regulator, are all coming. I think this underscores the importance of our event. Moreover, it is the only conference aimed at the German market where both domestic and international stakeholders show up to connect and share insights and information. If you want to help shape the conversation and meet key stakeholders, Berlin is the place to be.”
Breakout program
In addition to high-level regulatory and policy-related information, the 2025 Gaming in Germany Conference also offers highly practical information on topics such as data compliance, game certification, RG, live casino, eSports, and much more. Breakout sessions will be hosted by trained experts and are highly interactive.
Agenda & registration
The 2025 Gaming in Germany Conference takes place at the DoubleTree Hilton Ku’damm in Berlin – just 100 meters from the magnificent Kurfürstendamm.
The event’s agenda – including breakout program – is available here.
Registration for the 2025 Gaming in Germany Conference is now open.
The post Evaluation of State Gambling Treaty key topic at 2025 Gaming in Germany Conference appeared first on European Gaming Industry News.
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