Industry News
Easy Payment Gateway: Why the Gambling Sector Has Grown During the COVID-19 Crisis
The extraordinary situation in which we find ourselves as a result of the COVID-19 crisis has led to a temporary sale decline in many economic sectors, but has also led to an increases in others. Industries such as pharmaceuticals, food and technology have seen an increase in turnover in recent months.
However, other sectors have also been able to adapt the products and services that they offer to meet the needs of the market. Many businesses have either taken the leap into the online sphere or strengthened their existing resources in this channel in order to lessen the negative effects caused by the pandemic. According to statistics provided by Easy Payment Gateway, the Spanish payment services and fraud management aggregator, their clients saw a 10% growth in transaction processing volume compared to the data from the previous month. This was especially evident within the gambling sector, in which companies have managed to increase their sales during this period thanks to their vast presence on the internet.
Over the past few weeks, Easy Payment Gateway have been able to observe how many of their customers – especially those in the gambling sector – have asked them to manage their expansion into other markets like Latin America, Asia and some African countries. “Offering products or services in other countries requires a wide variety of payment options, so as not to lose sales in any region,” warns Manuel Prieto, CEO of Easy Payment Gateway.
In fact, according to Modularbank data, 83% of UK consumers say that payment technology is a key criterion when making purchases online. In addition, 42% admit that they would abandon a high value transaction if their favourite payment method were not available.
Thanks to the one-of-a-kind technology provided by this Spanish company, it is possible to offer the customer a wide range of payment methods to ensure that their preferred option is available, thus improving their shopping experience which is reflected in increased sales. The Easy Payment Gateway platform offers customers 240 suitable payment methods, of which 190 are alternatives. In addition, they work with 35 bank card processors worldwide, all with a single integration.
“In this extraordinary situation you have to look for solutions that bring in business and help to promote growth, always considering the varying characteristics of each sector. At Easy Payment Gateway, we have a unique, user-friendly payment technology that helps to finalise transactions and facilitates internationalization,” concludes Prieto.
SOURCE Easy Payment Gateway
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ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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