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RPM Gaming launches CricketSim

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Data-driven product brings a new level of reality and in-play pricing to the in-demand virtual world

RPM Gaming, an emerging force in online and retail betting and gaming, has launched CricketSim, a new simulated cricket product that delivers a best-in-breed experience for operators and their players struggling to find realistic, engaging alternatives during the sporting shutdown.

This innovative offering fuses the latest algorithms with a deep database of real-world cricket stats to create the most authentic and accurate representation of live-traded cricket available. The sport’s favourite formats, including Test, ODI and T20, are all featured, while every match is based on actual teams and players. Operators can then press these games into the service of varying schedules and timeframes across a glaring sportsbook void.

Partners now can offer these industry-leading API data solutions – designed for pricing precision, comprehensive coverage and ease of integration – both pre-game and in-game.

This virtual product comes into its own in the in-play domain, where a host of short-form betting opportunities (e.g. over-by-over runs and next man out), coupled to informative ball-by-ball text commentary and live scoreboards, help recreate the feel and excitement of engaging with a real cricket match, without the onerous demands of risk management.

CricketSim’s advanced statistical modelling drives a realistic-yet-random ball-by-ball betting experience and is the first virtual offering to market from RPM Data, the bespoke pricing and data-feeds wing of RPM Gaming, which provides the fastest feeds and lowest-latency data on the market, allowing its partners to stay ahead of the game.

Richard Thorp, Director of RPM Gaming, said: “As most operators pivot their attention to developing vertical-spread during these unparalleled times, virtual sports are emerging as a go-to product for plugging the gaps after this live sports suspension which has followed the outbreak of COVID-19.

“Historically, virtuals have already surprised many with their ability to prize double-digit market share away from real sports betting. So, this trend will naturally extend in the current climate where their convenience is unmatched. In-play was the missing piece in that virtual jigsaw, but now CricketSim can fill the void with accurate in-play odds and innovative content that affords fans the chance to still enjoy their favourite sport in a familiar live betting environment.

“RPM Data was set up to provide zero-latency cricket trading feeds on the biggest range of matches and markets to serve the voracious appetite for live cricket betting across the planet. While we can’t wait to roll out this unique feed when the real cricket action resumes, CricketSim was a logical stepping-stone product that we could create in the meantime for all our interested partners. It showcases our precise pricing ball-by-ball, and elevates in the in-play UX on virtuals too.”

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Plaza Hotel & Casino books The Tony Bennett Experience for Aug. 8 in Las Vegas

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Plaza Hotel & Casino will host The Tony Bennett Experience for a one-night performance on Saturday, Aug. 8 at 7 p.m. in its classic Vegas showroom, the downtown Las Vegas operator said in a release.

The show features Las Vegas headliner and tribute artist Tom Stevens and his Jazz Ensemble, and is billed as a celebration of Tony Bennett’s 100th Anniversary. Plaza said Stevens will be backed by a four-piece band and perform songs including “I Left My Heart in San Francisco” and “The Way You Look Tonight.”

Tickets are on sale through the Plaza Hotel & Casino website.

The post Plaza Hotel & Casino books The Tony Bennett Experience for Aug. 8 in Las Vegas appeared first on Americas iGaming & Sports Betting News.

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Ygam joins four UKRI-funded gambling harms research partnerships

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Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.

Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.

The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.

Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”

Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”

The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.

The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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