Compliance Updates
FIFA develops new and enhanced integrity resources for member associations and confederations

FIFA has launched a new and enhanced integrity toolkit that aims to protect the integrity of football and help member associations and confederations to strengthen and further enhance existing measures in place to protect national and regional-level football matches and competitions from match manipulation.
Building on the successful integrity programme developed and implemented during the 2018 FIFA World Cup™ and last year during the FIFA Women’s World Cup 2019™ as well as other existing education and prevention programmes and measures in football, FIFA and its dedicated Integrity Department have developed several updated and new integrity resources to be used and implemented by key stakeholders across football.
FIFA has developed a practical handbook for its member associations as well as the confederations, which will serve as a practical guide on how to build and/or strengthen their own integrity initiatives to protect football competitions from match manipulation. It outlines the standard steps and best-practice measures to implement successful integrity initiatives on a day-to-day basis. FIFA is also offering a series of topic-specific posters to support these initiatives.
FIFA’s new Integrity e-Learning Tutorial is aimed at educating individuals involved in football about the threat of match manipulation. It describes the applicable regulations that have been put in place by FIFA, explains various forms of integrity-related misconduct and outlines how to correctly report match-manipulation approaches or incidents.
The updated integrity materials developed by FIFA as outlined above show the standard steps and best practices that member associations and confederations should use and implement as a day-to-day reference tool to promote integrity and protect national and regional football competitions from match manipulation.
Speaking about the new resources, Oliver Jaberg, FIFA’s Deputy Chief Legal & Compliance Officer and Director of Integrity and Institutional Legal, said:
“In line with FIFA’s continued commitment to safeguard the integrity of football around the world, it is crucial that we continue to develop new and innovative resources that our stakeholders can use to further strengthen football across all areas – both on and off the pitch.
“As an important step in helping to protect the integrity of football competitions at national and regional level as well as to prevent match manipulation, FIFA is excited to have developed several new integrity resources and materials that provide member associations and confederations with specific assistance on best practice in football. The ultimate aim is to support and develop stronger integrity structures – as well as long-term, sustainable education and prevention programmes and promotional initiatives – that safeguard the integrity of football.”
To access the FIFA Integrity Officer Kit, including the FIFA Integrity e-Learning Tutorial and Practical Handbook for FIFA Member Associations, please visit legal.fifa.com .
To access the integrity posters and promotional materials, please click HERE
Compliance Updates
New Report Details Current Situation of Online Gambling Outside the Licensed Market in Sweden

The Swedish Gambling Authority, Spelinspektionen, has released a new report detailing the current situation of online gambling that takes place outside the licensed market in Sweden. It contains a survey of the key players who engage in illegal gambling and their methods of reaching Swedish players.
The assessment is that the supply of unlicensed online gambling is large and relatively easily accessible. The Swedish Gambling Authority has developed methods to identify unlicensed gambling sites where Swedes play. It is a relatively small group of players, probably fewer than 5% of the total number of players, who demand games that do not have a Swedish gaming license.
Under current legislation, the Swedish Gambling Authority cannot intervene against all gambling sites that do not have a Swedish gambling license. According to the so-called targeting criterion, the authority can currently only intervene against gambling sites that target gambling customers in Sweden through, for example, marketing or that have gambling sites that are designed for the Swedish market.
“We welcome the ongoing investigation into the expanded scope of application, which is to be reported no later than 17 September this year. Despite the problems with the current scope of application, we believe that our interventions, where possible, are important and have an effect. It is therefore important that we continue our work to combat illegal gambling even during the ongoing investigation of the regulations,” said Spelinspektionen’s Director General Camilla Rosenberg.
The post New Report Details Current Situation of Online Gambling Outside the Licensed Market in Sweden appeared first on European Gaming Industry News.
Asia
Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming

The Karnataka government has announced that it will introduce a new law to regulate online betting and gaming.
Home Minister G Parameshwara said a committee of senior officials and industry representatives has been constituted and it has been given a month’s time to submit a draft of the proposed bill.
“I chaired a meeting regarding online betting and gambling yesterday along with the IT Minister. Representatives from the industry were called. There is nothing to regulate them so far. They have agreed to the introduction of a licence system and a regulation as per law,” he said.
The state government held a high-level meeting to discuss a legal framework for regulating online gaming.
IT-BT Minister Priyank Kharge said that the intent of the legislation is to curb online gambling, betting and games of chance, and protect consumers from fraud while supporting innovation and the sustainable growth of the skill-based gaming industry.
Karnataka is set to introduce a legal framework to ban gambling while permitting skill-based games following a model similar to that of Chhattisgarh.
Kharge said he held a detailed meeting with the state home minister, senior government officials, members of online gaming federations, and industry experts to discuss the proposed framework.
“The legitimate online skill-based gaming industry in India is a sunrise sector worth USD 4 billion, contributing Rs 12,000 crore in taxes and creating over 1.5 lakh jobs. Karnataka alone accounts for 25 percent of the market and contributes Rs 1350 crore annually in taxes, making it a key hub,” he said.
The minister also raised concerns over the growing underground market of offshore gambling and illegal betting.
“Alongside the legitimate sector, there is a parallel underground market that is expanding rapidly, posing risks such as predatory money collection practices, dubious shell companies, financial fraud, data breaches, and cybercrimes,” he said.
Kharge also held discussions with representatives of the E-Gaming Federation (EGF), the All India Gaming Federation (AIGF) and the Federation of Indian Fantasy Sports (FIFS) regarding their collaborative “Code of Ethics” for the industry.
The post Karnataka Govt to Introduce New Law to Regulate Online Betting and Gaming appeared first on European Gaming Industry News.
Compliance Updates
BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security

BC.GAME, a prominent cryptocurrency entertainment platform, announced the official upgrade of its Telegram group with a new link: https://t.me/bcgame. This shift represents an important step forward for the platform in terms of brand unification, community operations and user identification paths.
BC.GAME, one of the most active platforms in the crypto entertainment market, has a sizable user base spread across channels such as Telegram, Discord and Twitter. The Telegram community alone has millions of members from many critical areas. Behind each time zone, a committed group of gamers and community administrators keeps the community alive by sharing gaming experiences, uploading the most recent event announcements and assisting new users in swiftly integrating into the distinctive “BC community culture”.
Unifying the group link is both a way to make the platform’s design more consistent and a way to improve the user experience. It’s easier and faster for new players to remember t.me/bcgame than any of the other subdomain names. For current players, it means a clearer official entry point, which makes it less likely that they will run into fake groups.
The post BC.GAME Upgrades to @bcgame Telegram Link for Unified Access and Increased Security appeared first on European Gaming Industry News.
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