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Cafrino Gaming Reports Record-Setting 2025 and 64% Year-over-Year Q4 Growth

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Cafrino Gaming (Cafrino Inc.), a B2B and B2C gaming provider of legal online poker since 2014, has announced record-setting revenue for 2025, highlighted by a 64% year-over-year increase in Q4 performance. The company enters 2026 with strong operational momentum, new partnerships, and expanded product capabilities.

As U.S. commercial gaming revenue grew approximately 9% in 2025, reflecting healthy consumer demand and expanded legal access, Cafrino has revealed it outpaced broader industry growth through product innovation and strategic expansion into B2B partnerships.

Technology Investment Fuels Revenue Growth

In the first half of 2025, Cafrino prioritized platform technology enhancements, introducing a redesigned player-facing UI, backend performance improvements, and scalable infrastructure upgrades. These enhancements strengthened player retention, increased session activity, and positioned the company for broader B2B deployments.

“In 2024, we made the decision to expand our product offering to existing casino brands. After more than 10 years of providing legal online poker to players around the world, and witnessing the rapid growth of online casinos, we recognized a clear opportunity. Offering our poker technology to other thriving casino operators was the logical next step,” said Mike Murphy, CEO of Cafrino Inc.

B2B Launch and Partner Performance

In Q3 2025, Cafrino officially launched its B2B Online Poker technology in both White Label and API formats. The company’s first B2B client successfully launched in Q4.

Within the first few months post-integration, the partner experienced:

• 131% Revenue Growth

• Decreased CPA (cost per acquisition)

• 41% Player Growth

• Increased Player Activity

• 99.56% Increase in Average Purchase

“With the dramatic growth in new online casinos focused primarily on slots, we believed adding poker would serve as both a key differentiator and a tool to reduce CPA costs while increasing revenue per player. The early performance validated that strategy, and we’re excited about the continued impact,” said John Buckman, Head of Partnerships.

Record-Setting Performance and 2026 Outlook

The combination of product innovation and partnership expansion drove record revenue and player activity throughout 2025, culminating in a 64% year-over-year increase in Q4.

Momentum has continued into 2026, with January already delivering new highs in both revenue and engagement. Cafrino reports multiple new partners currently onboarding, with additional agreements in active discussions.

In addition to expanding its B2B footprint, Cafrino is broadening its White Label Casino offering, with additional casino game integrations scheduled for release later this year.

Building Scalable Infrastructure for Long-Term Growth

“For Cafrino, 2025 represented more than a revenue milestone—it marked a year of foundational expansion,” said Haig Kayserian, Chairman of Cafrino Inc.

He praised CEO Mike Murphy and his team for:

Achieving record monetization metrics,

Enhancing product and platform scalability,

Expanding legal and compliance readiness, and

Strengthening strategic partnership positioning.

With over a decade of operational experience and a newly expanded B2B technology stack, Cafrino enters 2026 positioned for accelerated growth across both consumer and enterprise channels.

The post Cafrino Gaming Reports Record-Setting 2025 and 64% Year-over-Year Q4 Growth appeared first on Americas iGaming & Sports Betting News.

eSports

Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028

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Lee “Faker” Sang-hyeok joins Cristiano Ronaldo and Magnus Carlsen in the Esports Foundation’s Ambassador Program.

The Esports Foundation (EF) has appointed Lee “Faker” Sang-hyeok as a Game Ambassador for the Esports World Cup (EWC) and Esports Nations Cup (ENC) through 2028, the organization said on July 15, 2026 in a statement issued from Riyadh and Paris.

EF said Faker joins Cristiano Ronaldo, listed as the Foundation’s Global Ambassador, and Magnus Carlsen as part of the Esports Foundation Ambassador Program. The Foundation said Faker will represent “the perspective of esports players” across its international events, athlete initiatives, media engagements and leadership forums.

“You can’t talk about esports without mentioning Faker. He is the defining athlete of competitive gaming: a champion whose excellence, discipline and longevity have inspired an entire generation,” said Ralf Reichert, Chief Executive Officer of the Esports Foundation. “As our Game Ambassador, Faker represents something fundamental to the Ambassador Program: esports creates its own global sporting icons. Across EWC, ENC and NGSC, he will help ensure that the players who built this sport have a voice in shaping where it goes next.”

Faker said: “Competition has shaped my life, and I am proud to join the Esports Foundation as Game Ambassador. I want to continue competing for the biggest titles with T1 while representing the players and fans who have helped esports grow worldwide. Through the Esports World Cup, Esports Nations Cup and the Foundation’s wider platforms, I hope to inspire the next generation to pursue excellence, remain resilient and believe in how far competitive gaming can take them. There is still much more to achieve.”

EF highlighted Faker’s competitive record, describing him as a six-time League of Legends World Champion, EWC 2024 winner, two-time MSI champion and ten-time domestic champion with T1. The Foundation also said Faker became the first esports athlete to receive the Blue Dragon Medal in 2026, describing it as the Republic of Korea’s highest sporting honor awarded by President Lee Jae-myung.

The post Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Brand Partnerships

Midnite signs as Middlesbrough FC principal partner for 2026/27 season

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Midnite has agreed a partnership with Middlesbrough FC that will see the UK bookmaker become the club’s principal partner and front-of-shirt sponsor for the 2026/27 campaign, which Middlesbrough describes as its landmark 150th season.

The companies announced the deal alongside a fan activation at Riverside Stadium on Thursday, July 9, branded “This Season’s On Us”. The initiative offered supporters prizes including 2026/27 season tickets, 2026/27 shirts, match tickets, or a £25 club shop voucher, with fans required to answer Middlesbrough trivia and complete a football challenge.

Middlesbrough former players Craig Hignett and David Wheater attended the event, and, according to the company, took bonus attempts on behalf of participants who missed out.

Andrew Mook, Midnite’s Head of Brand Marketing, said:

“Middlesbrough have a storied history and we’re delighted to announce this partnership during such a monumental year with the club celebrating their 150th anniversary.

“It was great to see so many Middlesbrough fans at the “This Season’s On Us” activation, we hope they enjoyed taking part and meeting club legends, with David Wheater hitting top bins on several occasions and allowing fans to win big with season tickets.

“We can’t wait to get to Riverside Stadium in August to kick-off a new season and we’re excited to say that we have plenty of new and captivating campaigns planned.”

Lee Fryett, Middlesbrough FC Chief Commercial Officer, added:

“We’re delighted to welcome Midnite as our new Principal Partner.

“We’re looking forward to working closely with Midnite to develop engaging campaigns, content and unique experiences that bring our fans even closer to the club.

“We’re confident this partnership will provide real value for our supporters while supporting our ambitions both on and off the pitch.”

The post Midnite signs as Middlesbrough FC principal partner for 2026/27 season appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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AGCO

ThrillTech secures AGCO supplier licence for Ontario launch

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ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.

The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.

Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”

The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.

ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.

The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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