Compliance Updates
Dutch Gaming Authority Once Again Supports Information Projects on Gambling Risks

The Dutch Gaming Authority (KSA) is once again financing four information projects on the risks of gambling, from the Addiction Prevention Fund (VPF). This involves a continuation of the e-learning gambling problem, the development of additional materials on gambling within the Helder op School programme, information for football players via the VVCS and explanations about gambling on Steffie.nl.
The money for these projects comes from the VPF, which was established in 2021 and is financed by an additional gambling levy on providers of risky games of chance. The Gaming Authority manages this fund and works with various partners in the field of gambling addiction prevention on the spending of the resources. The VPF has multiple spending objectives, including information about the risks of gambling.
E-learning early detection of gambling problems
Jellinek has developed a digital training offer for professionals together with GGZ Ecademy to inform them about addiction problems in online gambling. This includes first-line professionals such as doctors, POH GGZ, psychologists and debt counselors. This way they can better and earlier identify a gambling addiction. This e-learning module was launched during a well-attended webinar. The newly provided funding will further increase the name recognition of the module.
Clear at school: gambling
Helder op school is a prevention programme of the Trimbos Institute that supports schools in promoting a healthy lifestyle and preventing risky behaviour among pupils and students on themes such as alcohol, tobacco and drugs. Previously, the Trimbos Institute developed materials to improve the signaling of and guidance for risky or problematic gambling behaviour among MBO students. This project is now being extended and expanded with, among other things, scripts for parent evenings on this theme and teaching materials to discourage gambling.
Prevention and information for football players via VVCS
The Association of Contract Players (VVCS) visits the player groups of all Ere- and Eerste Divisie clubs, including the U-21 and U-19 selections, to provide information about problematic gambling behaviour. A flyer with information about the Gambling Stop is now being added to the existing information offer of VVCS and Gamban software, which can block gambling sites. VVCS also starts training ex-players with addiction problems to become experts by experience. They will then be deployed to provide information during selection visits.
Explanation about gambling on Steffie.nl (delivery: autumn 2025)
Steffie.nl explains all kinds of subjects in understandable language. This makes it an important platform for people with low literacy and people with a mild intellectual disability. Commissioned by the Ksa, the Stichting Leer Zelf Online is working on four modules on the subject of gambling, namely “What is gambling?”, “Addicted to gambling”, “Self-test gambling” and “Recognizing gambling games”. These modules can then be found on Steffie.nl.
KSA underlines the importance of targeted information about the risks of gambling for different target groups through these four projects. On the one hand, the KSA wants to make young people and young adults aware of these risks and on the other hand, enable healthcare professionals, but also footballers, to do more with this subject because of the exemplary role they fulfill for many people.
The post Dutch Gaming Authority Once Again Supports Information Projects on Gambling Risks appeared first on European Gaming Industry News.
Australia
VGCCC Fines Werribee RSL for Self-exclusion Failures

The Victorian Gambling and Casino Control Commission (VGCCC) has fined the Werribee RSL $30,000 for failing to prevent 2 self-excluded customers from gambling.
VGCCC CEO Suzy Neilan said: “This is the first time the VGCCC has taken disciplinary action against a club or hotel for self-exclusion breaches.
“Self-exclusion programs empower people to manage their gambling by registering to be temporarily or permanently blocked from entering gambling areas of clubs, pubs and casinos.
“By failing to respect a person’s decision to self-exclude, a venue may put customers who have decided to take a break from gambling, or quit altogether, at risk of experiencing gambling harm.”
In January 2024, the VGCCC received an anonymous tip-off that a self-excluded person entered the Werribee RSL gaming room and used the poker machines. The venue self-reported a second breach in May 2024, after realising a different customer had gambled at the venue on at least 4 occasions between February and May 2024.
Ms Neilan said: “Taking disciplinary action is the last resort. We would prefer venues take their harm minimisation responsibilities seriously by complying with their legal obligations, including through the effective implementation of tools like self-exclusion.
“Venues and their staff are the last line of defence for self-excluded customers, who should be able to trust that their decision to self-exclude will be respected. They must have the appropriate controls in place to prevent self-excluded people from entering gaming rooms.”
The VGCCC acknowledged that Werribee RSL cooperated with the investigations and has since taken steps to strengthen its procedures. These include improved and regular staff training, daily audits of the self-exclusion register and greater use of technology to identify self-excluded customers who attempt to enter the gaming room.
This remedial action was taken into consideration in determining the amount of the fine.
The post VGCCC Fines Werribee RSL for Self-exclusion Failures appeared first on European Gaming Industry News.
Compliance Updates
Konami Gaming Awarded Gaming-related Vendor License in the UAE

Konami Gaming Inc. announced successful completion of Gaming-related Vendor Licensing in the United Arab Emirates (UAE), a key emerging market for commercial gaming. Konami Gaming is among the first in the industry to be awarded a Gaming-Related Vendor License by the General Commercial Gaming Regulatory Authority (GCGRA), an independent entity of the UAE Federal Government with exclusive jurisdiction to regulate, license, and supervise all UAE commercial gaming activities. A leading global provider of casino games and casino management systems, Konami has been awarded official license to serve the UAE’s developing gaming market with its award-winning products and services.
“Since Konami Gaming’s inception, our global growth has been achieved with an unwavering commitment to compliance. As the United Arab Emirates expands its economy to the regulated commercial gaming space, Konami is dedicated to supporting this market with the same integrity, innovation, and excellence we bring to all 431 gaming jurisdictions we serve worldwide,” said Tom Jingoli, president & chief operating officer at Konami Gaming.
For a quarter century, casino players have enjoyed Konami Gaming’s slot machines for the Class III gaming space, in which game outcomes are determined by random number generators (RNG). The company has since expanded its world-famous casino entertainment to online gaming and a variety of central determination market sectors. Additionally, Konami Gaming has spent over 20 years delivering its industry-leading SYNKROS casino management system to some of the largest and most diverse gaming destinations on earth, with ultra-reliable 99.99% uptime.
The post Konami Gaming Awarded Gaming-related Vendor License in the UAE appeared first on European Gaming Industry News.
Australia
ACMA: ReadyBet Breaches Gambling Self-exclusion Rules

The Australian Communications and Media Authority (ACMA) has issued ReadyBet with a remedial direction after the company marketed to customers who had registered with BetStop – the National Self-Exclusion Register (NSER).
An ACMA investigation found ReadyBet sent 273 texts and push notifications from its mobile app to self-excluded individuals.
Separately, the company also failed to promote the NSER in 2342 push notifications despite it being mandatory to promote BetStop in any marketing electronic messages.
The ACMA issued the remedial direction so that ReadyBet takes action to prevent it breaching the rules in the future.
Under the remedial direction, ReadyBet must commission an independent review of its marketing systems, including its use of third-party suppliers.
ReadyBet must also engage a provider to deliver training to its staff to avoid messages being sent to self-excluded individuals.
The ACMA may seek civil penalties if ReadyBet does not comply with the remedial direction.
The post ACMA: ReadyBet Breaches Gambling Self-exclusion Rules appeared first on European Gaming Industry News.
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