Compliance Updates
Interpol Illegal Gambling Investigation Leads to 5100 Arrests
In a massive international operation targeting illegal football gambling and its associated criminal activity, authorities made over 5100 arrests and recovered more than USD 59 million in illicit proceeds.
The operation, code-named SOGA X and conducted between June and July 2024, was a collaborative effort involving INTERPOL and 28 countries and territories. It was designed to tackle illegal online football gambling during the UEFA 2024 European Football Championship, which was predicted to generate a surge in betting turnover, and lucrative profits for criminal organisations.
The illegal gambling market is worth a staggering USD 1.7 trillion globally, according to research by the Asian Racing Federation, and is closely tied to other criminal enterprises. Beyond shutting down tens of thousands of illegal websites, SOGA X investigations also led to the rescue of trafficked workers and the exposure of money laundering syndicates.
Hundreds of human trafficking victims rescued in the Philippines
In one significant case in the Philippines, local authorities, supported by INTERPOL, dismantled a scam centre operating alongside a licensed gambling site. The operation resulted in the rescue of more than 650 human trafficking victims, including almost 400 Filipinos and more than 250 foreign nationals from six different countries. Many of the victims had been lured to the location with false promises of employment and were kept there through threats, intimidation, and even passport confiscation. They were then forced into working for the legal gambling site, while also running illegal cyber scams, including romance scams and cryptocurrency-related fraud.
An INTERPOL Operational Support Team provided vital assistance to Filipino authorities on the ground, providing expertise in extracting and analysing forensic evidence from seized devices, tracing illicit financial flows and identifying potential victims and suspects in other jurisdiction.
The SOGA X operation also cracked down on large-scale illegal betting sites and complex financial crime schemes.
One notable example from Vietnam, where online gambling is prohibited for citizens, saw authorities dismantle a sophisticated gambling ring that was generating a staggering USD 800,000 in daily transactions.
The syndicate, powered by servers located in multiple countries, used an elaborate network of bank accounts and e-wallets to receive illegal gambling bets and distribute payouts.
In Thailand, police raided two locations hosting major illegal betting websites, arresting the ringleaders and their network for gambling and money laundering offenses and seizing assets worth over USD 9 million.
In Greece, authorities took down a major illegal betting ring that exploited fake and mule user accounts to place bets on sports events. The organised crime group, which employed Virtual Private Networks (VPNs) to bypass internet blocks in Greece, operated at least seven illegal gambling sites and had access to accounts on 60 other illegal websites.
The group managed 3000 fake and ‘mule’ user accounts on legal gambling websites in Greece, Cyprus and Spain. The accounts had been created using both stolen identity cards and forged documents and often utilised e-wallets to facilitate their illegal activities. During the investigation seized laptops were found to contain 9000 pictures of fake ID cards.
The goal of this type of scheme is to break down large sums of money into smaller, less detectable amounts. By dispersing their profits across multiple accounts, criminals aim to avoid detection by law enforcement, financial institutions and legitimate gambling sites. It’s a method also used to facilitate money laundering.
SOGA X was a coordinated effort led by INTERPOL, with crucial support from the Asia-Pacific Expert Group on Organised Crime (APEG), the INTERPOL Match Fixing Task Force (IMFTF) and operation partner UEFA. INTERPOL facilitated intelligence sharing among participating countries, providing case mentoring and training for local authorities.
Stephen Kavanagh, INTERPOL Executive Director of Police Services, said: “Organized crime networks reap huge profits from illegal gambling, which is often intertwined with corruption, human trafficking, and money laundering. The successes of Operation SOGA X would not have been achieved without global information sharing and significant efforts by law enforcement authorities on the ground.”
Illegal gambling can also be closely tied to match-fixing as criminals attempt to manipulate the outcome of sports events to guarantee profits. When illegal gambling is rampant, it becomes easier for corrupt individuals to influence games, so the SOGA X operation also aimed to intercept and interrupt any signal of manipulation. Related investigations are still ongoing.
The post Interpol Illegal Gambling Investigation Leads to 5100 Arrests appeared first on European Gaming Industry News.
Compliance Updates
NOVOMATIC Becomes the First Gaming Technology Company to Earn the ISO 20671 “Certified Brand” Status
The NOVOMATIC brand has successfully achieved certification in accordance with the international ISO 20671 standard, “Brand Evaluation – Principles and Fundamentals,” and has been awarded the prestigious “Certified Brand” seal. This makes NOVOMATIC the first gaming technology company worldwide whose brand has been comprehensively appraised on the basis of this internationally standardized evaluation model.
The certification process is based on a structured and transparent assessment framework that evaluates brand strength and long-term development potential. In line with ISO standards, key aspects of NOVOMATIC’s corporate and brand management in Austria were analysed, including innovation capability, quality standards, service orientation, market performance and the brand’s impact on customers, partners and stakeholders. The assessment also covered brand protection and market and trend analyses, as well as transparent reporting and governance processes.
“Our brand stands for clear standards and the highest level of quality. As the first gaming technology company worldwide with an ISO 20671-certified brand, we are setting a new benchmark for future-oriented brand management and reaffirming our commitment to shaping the gaming industry through innovation, quality, and sustainable brand development,” said Stefan Krenn, Member of the Executive Board of NOVOMATIC AG.
The certificate was presented during the International NOVOMATIC Marketing & Communications Summit, which was hosted this year by the NOVOMATIC subsidiary LÖWEN ENTERTAINMENT in Bingen, Germany. The event brought together marketing and communications experts from more than 30 countries and provided the ideal setting to celebrate this significant acknowledgement of NOVOMATIC’s brand management excellence.
The post NOVOMATIC Becomes the First Gaming Technology Company to Earn the ISO 20671 “Certified Brand” Status appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
European Standard on Markers of Harm Now Published – EGBA Members Commit to Alignment
The European Gaming and Betting Association (EGBA) welcomes the publication of the European standard on markers of harm in gambling (EN 18144), on 31 May 2026, through the national standardisation bodies of the European Committee for Standardisation (CEN). EGBA and its members support the standard as an important voluntary baseline for identifying risky gambling behaviour, and its members are committed to aligning their player protection frameworks with the standard across Europe.
The standard establishes a strong baseline for consumer protection across Europe, identifying nine core behavioural markers that operators can use to recognise risky gambling patterns before they escalate:
- changes in stake volume or frequency.
- speed or intensity of play.
- deposit frequency, size, or failed deposits.
- withdrawals and cancelled withdrawals.
- player-initiated contact.
- gambling session duration or time-of-day play.
- use of multiple products.
- net losses or loss trajectories over time.
- changes to safety tools such as limits and self-exclusion.
EGBA proposed this initiative to CEN in 2022 and actively participated in its development alongside operators, national authorities, academics, and other harm prevention stakeholders. The resulting standard – the first of its kind in the gambling industry – is grounded in the latest research and received overwhelming approval from national standardisation bodies in October 2025.
EGBA members are already putting the standard into practice in Europe:
• Most members already monitor all nine behavioural indicators, with many having embedded them across all their operations.
• Members apply risk-scoring models to continuously assess player behaviour and flag emerging risk patterns.
• Members are committed to progressive alignment with the standard across all their operations.
“This is an important milestone for player protection in Europe. When widely adopted, this voluntary standard will lead to earlier identification of risky play and, ultimately, better protection for players. Our members are ahead of the curve on implementation – they are already applying many aspects of the standard and are committed to alignment across their European operations. We encourage other operators to adopt the standard and help raise the bar on player protection across Europe,“ said Maarten Haijer, Secretary General of EGBA.
As a voluntary tool, the standard complements existing national regulatory frameworks across Europe. In some jurisdictions, certain markers may not be applicable where they conflict with national law, and implementation will reflect the regulatory realities of each market. EGBA remains committed to supporting its members and the wider industry to drive implementation of the standard across Europe.
The standard (EN 18144) is now available for purchase from national standardisation bodies across Europe.
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Compliance Updates
Finland consults on online gambling rules with slot stake caps and autoplay ban
Finland’s Ministry of the Interior has published a draft regulation for public consultation that would set detailed product-level requirements for gambling offered by holders of Finnish gambling licences. The regulation is proposed to enter into force on 1 July 2027, as Finland prepares for its new licensing regime.
The draft introduces maximum stakes across electronic casino game categories. Electronic slot machine games and electronic bingo would be capped at EUR 20 per round, with higher limits proposed for certain electronic table games. Online poker would be subject to a maximum initial bet of EUR 1,000 per game. Where a combination game spans multiple categories, the explanatory memorandum says the applicable maximum stake would be determined by reference to the game types included in that combination.
A lower set of stake limits would apply to players under 25. For this group, the maximum stake for electronic slot machine games and electronic bingo would be EUR 10 per round, with reduced caps also proposed across several table game categories.
The draft also regulates tournament entry fees and jackpot mechanics. Table game tournaments (excluding player-versus-player poker) would be capped at EUR 1,000, player-versus-player poker tournaments at EUR 5,000, and electronic slot machine tournaments at EUR 500. It expressly permits surprise-type jackpots and winning-combination jackpots, including fixed, odds-based and progressive jackpots.
For electronic slot machine games, the proposal adds game design and player protection requirements that would effectively prohibit autoplay. Players must choose their own stake and start each round themselves, and operators may not offer or technically enable simultaneous play of two or more electronic slot machine games. Each round must last at least 2.5 seconds and players must not be allowed to shorten the draw time before the result is displayed. The draft also restricts presentation features that could imply a win is likely in future rounds or misrepresent losses, requires disclosure that in electronic games of chance player choices do not affect the draw outcome, and mandates on-screen playing-time reminders every 15 minutes with a continue-or-logout choice (with an exception for electronic casino games where players play against each other).
The consultation is open to anyone wishing to comment, with submissions due by 5 August. The regulation remains in draft form and may change before adoption.
The post Finland consults on online gambling rules with slot stake caps and autoplay ban appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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