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Kinetix Launches $1M Fund to Accelerate AI-UGC in Gaming

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Kinetix has announced the launch of its AI-UGC Fund – a $1 million initiative designed to support game developers and modders to put Generative AI technologies directly into the hands of gamers. SmokeSpot Games, the makers of customisable fighting and fashion title Dropcult, is the first studio to receive support from the Fund.

Kinetix provides game developers with its Embeddable AI Emote Creator, allowing players to create custom 3D animations from videos directly within the game. This enables game studios to turn their players into creators, addressing the growing demand for customization and fresh content. Additionally, it boosts user-created videos shared on social media by players – who eagerly share their best creations on TikTok – hence amplifying user acquisition through virality.

This technology has already been embraced by industry leaders like OVERDARE, the new UGC game from South Korean publishing giant KRAFTON.

The Fund aims to accelerate the adoption of AI-UGC features by game studios. Selected developers will receive up to $75,000 each to bring Kinetix’s User-Generated Emote technology to life in their games or mods, as well as dedicated integration and marketing support.

The User-Generated Emote technology is leading the charge towards a future of gaming experiences which is expected to be enhanced by numerous AI features, impacting everything from interactions with non-playable characters to creation of entire virtual worlds. Enabling players to express themselves through their own emotes satisfies gamers’ increasing needs for endless customisation and opportunities to create the content they want and which reflects their identities. And, by transforming players into active creators, Kinetix helps create an endless flow of content for games and gaming platforms at minimal cost.

“While recent developments in AI make it easy for anyone to create content, this revolution is yet to be provided to players, directly in 3D games. With this Fund and our SDK, we intend to bring Generative AI capabilities into the hands of gamers, like we already did in OVERDARE or Dropcult,” said Yassine Tahi, CEO of Kinetix.

Yuriy Ternovski, CEO of SmokeSpot Games, said: “We centered Dropcult around customizable avatars, fashion and dynamic gameplay that can be streamed and shared on social media. Partnering with Kinetix took this further by letting our community express themselves through movement. Players like to create and share their creations. Everyone wins and we grew a large community around this!”

The AI-UGC Fund Programme is a selective, application-based program designed to identify and support projects with the greatest potential to shape the future of gaming on any platform. Its initial focus will be on live games or those in open/closed beta with established 3D avatar systems and growing monthly active users (MAUs). Applications are open on a rolling basis, early submissions are encouraged. To apply, developers will need to provide detailed information about their project, plans for integrating AI technology, a visual deck or short video and the amount of funding requested.

The post Kinetix Launches $1M Fund to Accelerate AI-UGC in Gaming appeared first on European Gaming Industry News.

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International bettors back Haaland’s Norway to beat England in World Cup Quarter Final Clash

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Kaizen Gaming shares Betano users’ predictions on teams heading to the World Cup semi-finals

As the World Cup moves into the last eight stage, Kaizen Gaming unveils exclusive proprietary data from its Betano platform, which reveals Argentina, Norway, Spain and France as the most backed teams by users globally to progress into the semi-finals.

Predicting the teams to qualify to the semi-finals (selections from the “To Qualify” market):

  • Norway backed by 75% of users to qualify over England
  • Argentina favoured by 80% of users to win over Switzerland
  • Spain narrowly predicted to come out on top over Belgium with 55% of users’ bets
  • France has been selected by 67% of users to pass through Morocco

 

With regards to two of the biggest surprises of the tournament this far, Brazil’s defeat to Norway and Germany’s elimination by Paraguay, it seems that for Betano users the shock wasn’t that big. In fact, 42% of users had seen Paraguay’s qualification coming, and 45% had predicted Norway getting through Brazil to reach the quarterfinals.

*The data shared has been extracted on the morning of July 8, 2026 from across 18 markets, excluding the UK. The international data sources may vary according to betting option availability per market. 

The post International bettors back Haaland’s Norway to beat England in World Cup Quarter Final Clash appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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PG Soft names Hugo Baungartner as General Manager LatAm

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PG Soft, a world-class digital mobile games company, has appointed Hugo Baungartner as General Manager LatAm to accelerate its continued success across the region. Baungartner will be responsible for driving PG Soft’s commercial expansion across Latin America, while leading the games provider’s strategy in Brazil where it has already captured a significant share of the market. Brazil continues to enjoy strong growth and is entering a pivotal phase in the regulation of its gaming sector, with the latest election on the horizon. With over 29 years in technology and gaming, Baungartner has previously held leadership roles at Grupo Aposta Ganha, RCT Gaming,  Prohards and most recently Esportes Gaming Brasil.

During his time in the industry, Baungartner has built an extensive network across Latin America’s regulatory landscape, forging strong relationships with key regulators, industry associations and public bodies, including Brazil’s Secretariat of Prizes and Betting (SPA/MF), the Federal Revenue Service, and COAF, as well as Mexico’s Dirección General de Juegos y Sorteos and AIEJA (the Mexican Gaming Association).

PG Soft’s continued support of major regional events, including its sponsorship of BiS SiGMA South America earlier this year  in São Paulo, further highlights the company’s long-term commitment to Brazil and the wider Latin American market.

Hugo Baungartner, General Manager LatAm at PG Soft, commented: “PG Soft’s brand needs no introduction in Latin America thanks to its extensive portfolio of world-class, mobile-first games that resonate strongly with players. The company is only just getting started in the region, and I look forward to building on its success in Brazil while expanding PG Soft’s presence across regulated markets throughout Latin America.”

The post PG Soft names Hugo Baungartner as General Manager LatAm appeared first on Americas iGaming & Sports Betting News.

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BC.GAME signs Guillermo Ochoa to support Mexico growth strategy

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  • Partnership supports BC.GAME’s continued investment in the regulated Mexican market

  • Ochoa will front football-led brand activity, local promotions and fan engagement for BCGAME.mx

  • Agreement comes during a landmark summer for football across Mexico, the United States and Canada

BC.GAME has announced the signing of Mexican football legend Guillermo “Memo” Ochoa as brand ambassador, as the global online entertainment platform continues to build its presence in Mexico through BCGAME.mx.

The partnership represents a significant step in BC.GAME’s localised growth strategy, with Ochoa set to support football-led brand communications, promotions and fan engagement activity designed specifically for Mexican audiences.

As one of the most recognisable figures in Mexican football, Ochoa brings strong local credibility and international profile to BC.GAME at a time when football culture in Mexico is attracting heightened global attention.

For BC.GAME, the agreement is intended to strengthen brand awareness and trust around BCGAME.mx, its licensed platform for the Mexican market, while supporting the company’s wider strategy of building closer connections with users in regulated markets through sport, esports and entertainment partnerships.

Kar Kheng Giam, CEO of BC.GAME, said: “Mexico is an important market for BC.GAME, and localisation is central to how we build meaningful relationships with users.

“Guillermo Ochoa is more than an outstanding goalkeeper. He is a figure who genuinely connects with Mexican football fans across generations, and that makes him an ideal ambassador for BCGAME.mx.

“As we continue to invest in our platform for the Mexican market, we want to work with partners who understand the culture, passion and community around football. Ochoa’s profile, professionalism and connection with fans make him a natural fit for BC.GAME.”

Known to fans as “Memo”, Ochoa has been one of the defining Mexican footballers of his generation. His long-standing role with the national team, standout performances in major international tournaments and club career across Mexico and Europe have made him a familiar name to football fans around the world.

Through the partnership, Ochoa will appear across BC.GAME’s Mexican market activity, including football-themed content, localised promotions and fan engagement campaigns for BCGAME.mx.

Guillermo Ochoa said: “I am very happy to partner with BC.GAME at such a special time for Mexican football.

“Football has always been about passion, community and shared experiences. I look forward to working with BC.GAME and BCGAME.mx to connect with fans in new ways.”

The signing adds to BC.GAME’s growing sports entertainment strategy, which has seen the brand expand its presence through football, esports and wider entertainment partnerships.

BC.GAME continues to develop its brand in markets where it is permitted to operate, with responsible gaming remaining an important part of its platform experience.

The post BC.GAME signs Guillermo Ochoa to support Mexico growth strategy appeared first on Americas iGaming & Sports Betting News.

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