Latest News
Mudstack makes life better for digital artists and game studios with the launch of its unique new asset management platform
Officially launched today, Mudstack is a first-of-its-kind Digital Asset Management (DAM) system specifically for game studios and digital artists who increasingly need to work collaboratively across multiple projects, locations, and even timezones. The Mudstack platform combines cloud storage, artist-friendly version control, and an integrated review and feedback feature. Itallows art teams to rapidly increase their pace of iteration and progress, wasting less time hunting for files and feedback and wondering which version is the right one for any given file.
Founder Jordan Stevens explained why the team felt there was a need for a platform like Mudstack. “Digital art teams face a unique set of challenges when it comes to producing, managing, and reviewing assets. Their use of multiple tools often results in a disconnect between the various stages of a project, and as companies expand, this situation becomes more complex. Cheaper solutions that once worked fail at scale, leading to significant productivity loss and delayed launches that can cost over six figures.”
Canadian-based VR Vision develops VR-based training solutions for enterprises, and it found that Mudstack made an immediate difference. “We struggled to scale our pipeline once our development team quickly grew from a single developer to ten. Sharing assets on a local network drive or Google Drive can be tedious, especially for iterating and making changes. We needed a version control solution for assets so we could still access the old asset if a change happened accidentally. Mudstack has solved this through its ability to create workspaces per project, isolating the clutter happening in one place with the ability to add tags and libraries that sit on top of folder structures, with non-destructive file-based versioning,” said Karan Sharma, Art Manager at VR Vision.
Mudstack is free for anyone to start using and collaborating across teams, giving unlimited users the ability to collaboratively view files. Paid plans start at $19/mo per admin user and include unlimited artists, 4TB+ cloud storage, and access controls.
Mudstack has been developing its platform in close partnership with both indie and AA game studios, ensuring the tool meets their needs, improves efficiency and productivity, and puts artists’ needs at the forefront of its design. No other platform combines features that allow digital artists to onboard an existing project in a matter of hours, streamline workflows, and easily integrate collaboration. Its key features include:
Centralized cloud storage for source files, so there is no need to use external cloud storage software
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Preview 3D files (FBX, OBJ, GLTF) without downloading and opening
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Tag and filter files for easy searching
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Control access to content to protect IP if working with external vendors
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Group files in multiple collections without duplicating or worrying about folder structures
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Utilize AWS for all systems and storage
Review and provide feedback directly in art files rather than using external workflow tools
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Request reviews by tagging other users directly in the file
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Easily assign change requests and provide approvals on files
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Mark up files with the built-in annotation tool
Version control that doesn’t require locking and branching, so artists don’t have to use developer tools
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File-based versioning rather than product-based, so artists don’t have to deal with irrelevant conflicts
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Roll back to older versions at any time without deleting or overwriting anything
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View the history of each file with a single source of versions kept in the cloud
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Manage versions locally and share only the versions needed
You can find out more, including full feature and pricing information, and book a demo at www.mudstack.com.
eSports
Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028
Lee “Faker” Sang-hyeok joins Cristiano Ronaldo and Magnus Carlsen in the Esports Foundation’s Ambassador Program.
The Esports Foundation (EF) has appointed Lee “Faker” Sang-hyeok as a Game Ambassador for the Esports World Cup (EWC) and Esports Nations Cup (ENC) through 2028, the organization said on July 15, 2026 in a statement issued from Riyadh and Paris.
EF said Faker joins Cristiano Ronaldo, listed as the Foundation’s Global Ambassador, and Magnus Carlsen as part of the Esports Foundation Ambassador Program. The Foundation said Faker will represent “the perspective of esports players” across its international events, athlete initiatives, media engagements and leadership forums.
“You can’t talk about esports without mentioning Faker. He is the defining athlete of competitive gaming: a champion whose excellence, discipline and longevity have inspired an entire generation,” said Ralf Reichert, Chief Executive Officer of the Esports Foundation. “As our Game Ambassador, Faker represents something fundamental to the Ambassador Program: esports creates its own global sporting icons. Across EWC, ENC and NGSC, he will help ensure that the players who built this sport have a voice in shaping where it goes next.”
Faker said: “Competition has shaped my life, and I am proud to join the Esports Foundation as Game Ambassador. I want to continue competing for the biggest titles with T1 while representing the players and fans who have helped esports grow worldwide. Through the Esports World Cup, Esports Nations Cup and the Foundation’s wider platforms, I hope to inspire the next generation to pursue excellence, remain resilient and believe in how far competitive gaming can take them. There is still much more to achieve.”
EF highlighted Faker’s competitive record, describing him as a six-time League of Legends World Champion, EWC 2024 winner, two-time MSI champion and ten-time domestic champion with T1. The Foundation also said Faker became the first esports athlete to receive the Blue Dragon Medal in 2026, describing it as the Republic of Korea’s highest sporting honor awarded by President Lee Jae-myung.
The post Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Brand Partnerships
Midnite signs as Middlesbrough FC principal partner for 2026/27 season
Midnite has agreed a partnership with Middlesbrough FC that will see the UK bookmaker become the club’s principal partner and front-of-shirt sponsor for the 2026/27 campaign, which Middlesbrough describes as its landmark 150th season.
The companies announced the deal alongside a fan activation at Riverside Stadium on Thursday, July 9, branded “This Season’s On Us”. The initiative offered supporters prizes including 2026/27 season tickets, 2026/27 shirts, match tickets, or a £25 club shop voucher, with fans required to answer Middlesbrough trivia and complete a football challenge.
Middlesbrough former players Craig Hignett and David Wheater attended the event, and, according to the company, took bonus attempts on behalf of participants who missed out.
Andrew Mook, Midnite’s Head of Brand Marketing, said:
“Middlesbrough have a storied history and we’re delighted to announce this partnership during such a monumental year with the club celebrating their 150th anniversary.
“It was great to see so many Middlesbrough fans at the “This Season’s On Us” activation, we hope they enjoyed taking part and meeting club legends, with David Wheater hitting top bins on several occasions and allowing fans to win big with season tickets.
“We can’t wait to get to Riverside Stadium in August to kick-off a new season and we’re excited to say that we have plenty of new and captivating campaigns planned.”
Lee Fryett, Middlesbrough FC Chief Commercial Officer, added:
“We’re delighted to welcome Midnite as our new Principal Partner.
“We’re looking forward to working closely with Midnite to develop engaging campaigns, content and unique experiences that bring our fans even closer to the club.
“We’re confident this partnership will provide real value for our supporters while supporting our ambitions both on and off the pitch.”
The post Midnite signs as Middlesbrough FC principal partner for 2026/27 season appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
AGCO
ThrillTech secures AGCO supplier licence for Ontario launch
ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.
The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.
Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”
The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.
ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.
The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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