Latest News
America’s got talent
Operators and suppliers must attract the best talent in the business if they are to achieve their ambitious goals in what is a highly competitive market. We sat down with Brady Eagle from Van Kaizen to learn more.
Talent acquisition is one of the greatest challenges for organizations in North America to overcome, with the demand for experience and skill on both the operator and supplier sides high. But with the first half of the year marked by micro and macro-economic challenges, set against the maturing of the online gambling sector in the US and Canada, the pace and scale at which organizations recruit have slowed significantly.
With some of those challenges now behind us, it looks set to be business as usual for operators and suppliers when it comes to identifying and onboarding talent for the rest of the year. To learn more about current recruitment trends, including where the supply/demand balance currently sits, we spoke with Brady Eagle, Senior Talent Acquisition Partner at Van Kaizen.
How has the recruitment space in North America played out so far this year?
Recruitment in 2023 has been quite different to years past. Where there were hiring bursts from the end of 2020 to the end of 2022, the first half of 2023 saw a perfect storm of micro and macro-economic factors that hit all around the world, including North America, that slowed down the pace of talent acquisition.
These factors included the USA hitting five years post-PASPA with share/stakeholders telling companies to stop spending money and demanding they become profitable, and even layoffs hitting the iGaming sector which we hadn’t really seen before.
Off the back of a challenging six months, the second half of the year was always going to be the timetable for companies to pick back up hiring. Come the end of July the speed at which companies were looking to onboard new talent accelerated ahead of the busy fall sports seasons, along with the continued anticipation of iGaming state expansion.
So, we have seen a steadying out of hiring across operators, suppliers, and the wider iGaming ecosystem (including newer niches in North America like media and affiliates), with the main hires coming across product, digital marketing and commercial roles including sales, account management, customer success, etc.
What have been the main challenges faced and what impact has this had on talent acquisition?
The biggest challenge in 2023 was the economy’s ups and downs and the ripple effect this had on the industry. It was important to educate those in the iGaming space that the layoffs that were happening in the North American economy were mostly across the digital and B2C sectors and especially at the ecommerce power players (Meta/Facebook, Apple, Amazon, Netflix, Google) that had expanded exponentially during and post-Covid.
It was a reminder to clients that the iGaming sector isn’t affected as much by economic volatility as other industries are, and that it can even see a slight uptick during an economic downturn. So, for roles in competitive spaces like product and digital marketing, companies need to continue with those hires before the next upturn when they will find themselves back in competition with organizations from both the iGaming and other sectors. This was a tough message to get across at times.
What are the biggest hurdles organizations are up against when it comes to attracting the best talent? How can these hurdles be cleared? What does talent expect from an organization?
One of the biggest hurdles is the competitiveness within North America’s iGaming and sports betting space. With the industry being regulated for five years in the States, and even more recently in Canada in Ontario, it’s become mainstream to the point where even the most novice of bettors and/or those interested in casino want to work within the industry. iGaming is seen to provide the stability that some industries currently lack, with the ability to grow versus more mature industries that have become stagnant.
These hurdles of identifying and hiring talent can be cleared by having a very streamlined interview process, from candidate introduction and interviews, to offer, to the onboarding stage, to the candidate starting with the company. So many times, we see the interview process get off to a great start only for the final interview and offer to happen after one or two weeks of waiting during which time the candidate has potentially moved on to another opportunity. In such a competitive market, companies just can’t hand this sort of advantage to their rivals.
Where is the balance between supply and demand currently sitting? Which roles are in the highest demand?
In the iGaming and sports betting space, you’ll always see product managers, digital marketing (especially acquisition and CRM) and commercial roles (sales, business development, customer success) as being those that companies are looking to identify top talent for.
When it comes to the supply and demand of candidates, companies very much have a need for iGaming/sports betting talent, especially for Lead, Manager, Director and above levels. They need these candidates to have started/built/conceptualized and led a product roadmap end-to-end, or for them to understand campaign management on the marketing side or have a good “rolodex” or client base to be able to “hit the ground running” on the commercial side. So, the supply-and-demand, while getting bigger as a whole, is still pretty finite for senior-level roles.
Do North American businesses prefer to hire from within the US/Canada? Or is there a preference for experienced talent from Europe? What is driving this?
Unfortunately, most companies in the US are tied to immigration laws where they are only able to use US citizens or those with a Green Card (permanent residency). Even more so now, we are starting to see companies (like those in other industries in the US) wanting candidates to be located within the metro where they are headquartered or have a hub so that they can be a weekly hybrid company. With that, we are seeing an advantage handed to those companies that are still offering fully remote working.
On the Canadian side, there’s a little more flexibility, but most companies want to have the candidate based in Ontario and ideally within Toronto. But, if they are in a major metro area like Vancouver, Calgary or Montreal, there’s scope for remote and hybrid working.
How’s the recruitment space shaping up for the final quarter of the year?
Most companies have weathered the storm of the first half of the year, and things are starting to pick back up. With conference season in full swing with SBC Barcelona having just taken place and G2E in Vegas and SBC Latin America in Miami on the docket for the end of this year, you’ll see companies celebrating their successes by hiring across sales and business development, marketing, and product.
The continued (and more recent) push is for those with iGaming and especially iCasino experience as there is hope for more states to launch iGaming next year – Rhode Island is ready and raring to go – and the need for them to start to prepare for that given how much of a revenue driver it is for organizations.
Any final thoughts you’d like to share about recruitment in North America?
I think that recruiting will be back to somewhat steady and normal levels in 2024. With the steadying of inflation (as of September, at least!) and potential new jurisdictions coming down the line or launching, it should be another exciting year for both operators and suppliers to continue to carve their way to more market share on the B2C side, or to be able to get in and bring their product to operators on the B2B side. At Van Kaizen, we look forward to supporting clients on the hiring side, along with finding that new adventure for candidates.
Latest News
Microgaming launches football games StrikerX and SoccerX aimed at acquisition
Crash and instant win formats target fast onboarding, mobile play and low-friction mechanics, with RTP and max win figures disclosed for SoccerX.
Microgaming has launched two football-themed games, StrikerX and SoccerX, positioning them as “gateway” titles designed to support player acquisition for operators.
The supplier said the releases are built around quick-result gameplay and low-friction entry, with mechanics intended to be easy to pick up. StrikerX is a Crash game, while SoccerX is an Instant Win title, with both designed for fast loading and mobile performance, according to the company.
SoccerX is built around a penalty shootout format where players pick a shot and attempt to beat the keeper while progressing up a prize ladder. Microgaming said the ladder can be cashed out at any point or pushed further. The company lists the game’s RTP at 96.00% and a top win potential of up to 12,500x, and says players can choose their own volatility.
StrikerX allows players to place up to two bets in a single round, using different strategies at the same time, while “dynamic game events” increase the multiplier as play progresses, according to Microgaming. Its Ultimate Shot feature triggers at 100x and introduces bonus multipliers ranging from x1 to x100, with win potential of up to 10,000x.
A Microgaming spokesperson said: “Acquisition is not just about visibility, it is about removing friction. With SoccerX and StrikerX, the aim was to create games that are quick to load, quick to understand and easy to get into, which makes them very effective at opening the door to a wider portfolio. Football gives both titles an immediate hook, but the bigger value is in having formats that can bring in new audiences and still give them a reason to stay.”
The post Microgaming launches football games StrikerX and SoccerX aimed at acquisition appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Conferences
Gaming in Germany Conference sets Nov 10, 2026 date in Berlin, names first speakers
The 2026 Gaming in Germany Conference will take place on Tuesday, November 10, 2026, at the DoubleTree Hilton Ku’damm in Berlin. The organisers have also announced the first confirmed speakers for the annual regulated iGaming-focused event.
Conference topics will include the ongoing evaluation of the 2021 State Gambling Treaty (GlüStv 2021), the “current & future permissibility of new products” including prediction betting, sweepstakes and eSports betting, and the future of remaining gambling monopolies in Germany and Austria. The programme also flags market re-regulation in Austria and “strategies for countering offshore offerings and to #ReclaimTheMarket for licensed operators.”
Confirmed speakers listed by the organiser include a senior GGL representative, Dr. Damir Boehm (CEO, Tipwin), Dr. Christian Piska (Professor, Faculty of Law, University of Vienna), Dr. Joerg Hofmann (Senior Partner, Melchers Law Firm), Vasiliki Panousi (Regulatory Affairs Senior Manager, Kaizen), Josh Hodgson (COO, H2 Gambling Capital), and Mohamed Messaoudi (Director, Digital Vault Product, Trust & Sign, Docaposte), among others.
Gaming in Germany founder Willem van Oort said: “I am extremely pleased with this year’s speaker lineup. We are undeniably bringing an impressive amount of expertise to the stage – including, of course, a significant amount of business and regulatory experience. Since we will be discussing, among other things, the outcome of the evaluation of the GlüStv 2021 – something that is highly relevant to the entire sector – I am very glad about the amount of thought leadership that we have managed to bring together so far.”
The organiser said registration is open and issued a call for additional speakers, specifically seeking expertise on business topics including media and marketing, affiliation, compliance and operations.
The post Gaming in Germany Conference sets Nov 10, 2026 date in Berlin, names first speakers appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Highlight Games’ platform clears Italy’s ADM collaudo certification
Company plans to roll out SOCCERBET with LALIGA archive footage on its own platform in Italian retail after the World Cup.
Highlight Games Limited said its proprietary platform has passed Italy’s ADM collaudo process, the technical certification required for gaming platforms. The company announced the approval on 14 July 2026 from London.
Following the conclusion of the World Cup, Highlight said it will launch its Spanish SOCCERBET product featuring archive LALIGA footage on its own platform across Italian retail channels. The company added that operators will transfer to Highlight’s platform over the months that follow.
The supplier said the certification allows it to deliver its content via its own “zero-cost streaming technology” in Italy and gives it control over its product roadmap in what it called its most important market.
Steven Holmes, CEO, Highlight Games said: ‘This is a huge moment for Highlight as we bring our video-based technology stack to the Italian market and join a select few who are able to offer an officially ADM certified platform. Italy is where SOCCERBET has proven itself time and again and passing the ADM collaudo means we can now deliver that content on our own platform, with our zero-cost streaming solution, exactly as it was designed to be experienced.
‘Owning the technology end to end means we control our own roadmap, resulting in faster launches, smoother integrations for our operator partners and a richer experience for players. Our products consistently perform at the top of the market wherever they are live, and with our platform now officially certified in Italy, we have everything in place to build on that momentum.’
The post Highlight Games’ platform clears Italy’s ADM collaudo certification appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
-
Latest News7 days agoEeze opens 1,200 sqm Bucharest hub for technical teams
-
Latest News7 days agoPlay’n GO strengthens Latin American presence with Betano Colombia launch
-
Latest News6 days agoBetMakers Technology Group Selected to Distribute ATG Horse Racing Content Across Australia and New Zealand
-
Latest News7 days agoBelatra signs cooperation deal to distribute slots via VeliGames
-
Compliance Updates7 days agoKasinohai Audit: Most Slots Could Be Affected by Finland’s Draft Gambling Rules
-
Compliance Updates7 days agoPernambuco court revokes Spribe’s interim relief in Aviator trademark dispute
-
Latest News7 days agoR. Franco Digital releases fighting game-themed slot Spin Fighters
-
Compliance Updates6 days agoACMA Warns MMA Fighter Jamie Mullarkey for Breaches of Online Gambling Laws



