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Q&A – Quality control w/ Yordan Petkov, Product Owner at Silverback Gaming

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Online slot developers make a lot of noise about the quality of their games and how crucial it is to the player experience they deliver. Given the sheer quantity of slots in the market, quality can be a real differentiator so it’s vital that developers get this right.

But quality assurance is no easy task and requires planning and a seamless process capable of detecting any issues within a game.

Once issues have been detected, the studio must have mechanisms in place to resolve them effectively and efficiently so that development remains on schedule while ensuring the game is actually ready for release.

To learn more about how studios approach quality assurance, we spoke to Yordan Petkov, Product Owner at Silverback Gaming.

 

How do studios ensure quality across game design, audio, play, etc?

The commitment to quality must cover all areas of game development, from design to build to delivery. The foundation of quality is the early detection of issues and ultimately this requires meticulous planning. By spotting issues early, they can be ironed out in the most efficient and cost-effective way and that’s why at Silverback we focus on anticipating potential problems from the outset. This proactive approach helps to mitigate risks and lays the groundwork for smooth and seamless game development and deployment.

Can you share more insight into how Silverback approaches quality assurance?

We have mapped out a step-by-step approach that encompasses everything from concept and design through to final execution. Each aspect of game creation, including graphics, audio, math, mechanics, game engine as well as front end, is done with careful consideration and planning. By establishing robust processes and incorporating thorough checks, our teams can concentrate on refining and enhancing the game experience instead of firefighting preventable issues and this is what allows us to take the player experience to the next level.

What does the testing phase actually look like at Silverback Gaming?

Our testing is structured and spans multiple stages.

Stage one is the pre-development phase. During this part of the process, the QA teams ensure all required information is provided and they also scrutinise game specifications. This is a super important point in the process as anticipating issues and addressing them at the concept stage is more effective than having them crop up later on.

Stage two is proof of concept. The first build of a game marks the second stage of testing and the QA team rigorously examines critical aspects of the slot, such as engine performance, functionality, stability and of course regulatory compliance. This phase ensures the core components of the game are sound before we move on to the next stage of development and testing.

The final testing stage focuses on the audio and visual elements. Here, we delve into the finer details and make sure the game aligns with best practices and upholds the standards of quality that we have built the Silverback Gaming name on.

How does quality carry over into the delivery of games, which can be an issue for both studios and their operator partners.

In terms of delivering games to operators, this comes down to having a cutting-edge remote game server that can handle integrations into the different platforms that operators are running on. There’s always the chance of encountering issues with integration and that’s why it’s important to have a dedicated team for this. In terms of the quality of the games that then land in the operator’s lobby, the studio must have put the necessary steps and processes in place to ensure these have been identified and address long before integration. Nobody likes to play a buggy game and a studio ultimately lives and dies on the experience its slots provide to players.

Are there any common issues that occur when developing slots?

Yes, but part of quality assurance is ensuring that issues are not recurring. When an issue occurs, it’s important to approach it in a way that addresses it there and then, but also prevents it from occurring again in the future. This is key to making quality assurance as effective and efficient as it can be – if not, you are simply wasting valuable resources on fixing problems that you are already aware of and have addressed in the past.

What sets apart your approach to QA and how do you ensure nothing slips through the net?

Our approach to QA is underpinned by our quality-focused culture which we apply to everything we do. Having top talent in every team ensures that each part of the game has unrivalled expertise working on it. Additionally, we have open communication across all design and development phases, which is pivotal to the overall quality of our slots. Collaborative discussions help iron out potential pitfalls and provide valuable insights that contribute to the highest quality end product.

What are the upsides to investing in quality assurance and making it a top priority?

QA teams not only identify bugs but also contribute to the overall quality of the game. Their valuable suggestions and insights lead to continued improvement. While having the right processes in place for testing is important, experience often reveals unforeseen issues and that’s why having a talented and experienced QA team is crucial. Our influence spans all stages of game production, minimising the risk of potential problems and ensuring that when issues do arise, they are quickly resolved.

QA-driven quality results in polished, engaging games that players love. In turn, operators appreciate the reliability and appeal of the games, allowing the studio to build a long and successful relationship with the casino. At Silverback, our product owners are fully committed to fostering collaboration and translating vision into reality while upholding a customer-centric approach. This shapes games that resonate deeply with players and operators alike.

By building a culture of quality, anticipating potential pitfalls and executing a well-structured testing process, we ensure that our games deliver exceptional player experiences. Quality is not just about finding defects; it’s about delivering excellence and making lasting connections with players and operators.

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Gamblers Connect Strengthens Trust with Launch of Verified Sources Panel

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Gamblers Connect, the independent B2B iGaming media platform, has introduced a Verified Sources panel that appears at the bottom of every article, linking each factual claim directly to named primary documents hosted on the original source’s own domain.

The panel lists the specific sources consulted, identifies the issuing authority, and includes editorial notes explaining what has been verified and where the limits of the available evidence exist. Positioned immediately beneath the article body, each source is presented in the order it was consulted and includes the responsible individual or office where applicable.

Each entry also includes relevant disclosure tags drawn from the newsroom’s editorial taxonomy, and a direct hyperlink to the original document on the source’s own domain, allowing readers to verify the reporting in a single click.

The initiative responds to widespread practices in online publishing where sources are hidden, paraphrased or omitted altogether, leaving readers to rely on trust rather than independently verifiable evidence.

Luka Dimitrijevic, Partnerships & Operations Lead at Gamblers Connect, said: “Trust is not something a media outlet can declare. It is something the reader gives, and only once they can see the documents the story was built from. The Verified Sources panel exists so that verification is never more than one click away. If a claim in a story is worth making, the source behind it is worth linking to.”

The post Gamblers Connect Strengthens Trust with Launch of Verified Sources Panel appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Esports World Cup: Level Up Returns to Prime Video June 26 with Season Two

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Esports World Cup: Level Upreturns for its second season on June 26, with all five episodes dropping that day exclusively on Prime Video. Directed by Emmy-winning filmmaker R.J. Cutler (Martha (Netflix), Billie Eilish: The World’s A Little Blurry (Apple TV)), the five-part docuseries goes inside the human stories behind the world’s largest esports competition, following players, Clubs and families through the pressure and ambition of the 2025 Esports World Cup.

Set in Riyadh, Saudi Arabia, during the seven-week event, the new season follows the chase for the $70 million prize pool and the EWC Club Championship, while showing the personal journeys at the heart of the competition. The series captures what it takes to compete on a global stage where one match can change a career, a season can define a Club, and a single moment can turn a player into a star.

Produced by This Machine (a part of Sony Pictures Television), with director R.J. Cutler,  showrunner John Dorsey and executive producers Jane Cha Cutler, Trevor Smith, Elise Pearlstein and Mark Blatty all returning for the second season, Esports World Cup: Level Up takes a vérité-style approach to esports, capturing the sacrifice, stakes, and rising fame of the world’s top competitive gamers.

Featured players include Jake “Boaster” Howlett (Fnatic; VALORANT), Vivi “Vivian” Indrawaty (Team Vitality; MLBB),  Kasimili “Soka” Tongamoa (Team Falcons; Call of Duty: Warzone), Xiao Hai (KuaiShou Gaming; Fatal Fury: City of the Wolves) and Garidmagnai “bLitz” Byambasuren (Mongolz; Counter-Strike). To bring the players’ personal stories to the forefront, the film’s crew was on set in Riyadh for seven weeks and also traveled to locations across the U.K., U.S. and Indonesia for rare at-home visits.

Standout storylines woven throughout the series include:

  • Magnus Carlsen (Team Liquid, Chess) – Widely considered the greatest chess player ever, Carlsen faces the isolation of dominance, with no traditional peaks left to conquer. His story follows his shift into esports, where a new generation of challengers awaits.

  • Boaster (Fnatic, Valorant) – As Valorant debuts at the event, the British competitor’s journey from aspiring actor to title contender shows there’s no single path to success, shaped by resilience through personal and professional setbacks.

  • Xiao Hai (KSG, Street Fighter) – A reigning champion shaped by strict discipline, Xiao Hai was competing against adults by age six. Now a father, he balances global competition with family life.

  • Vivian (Team Vitality, Mobile Legends: Bang Bang) – Competing for a life-changing prize, Vivian’s story centers on overcoming recent setbacks and confronting childhood trauma.

  • The Mongolz & bLitz (Counter-Strike 2) – Led by their star player bLitz, this grassroots Mongolian team has risen from obscurity to national prominence, becoming symbols of pride and perseverance.

  • Soka (Team Falcons, Call of Duty: Warzone) – The reigning champion faces pressure on multiple fronts, dealing with rivalries from former teammates while navigating a turbulent home life.

  • Coach ArSy (Team Liquid, Mobile Legends: Bang Bang) – Offering a rare coaching perspective, ArSy draws on a difficult upbringing to lead and inspire his team’s pursuit of redemption.

    “Level Up captures the human side of what we are building with the Esports World Cup,” said Ralf Reichert, CEO, Esports Foundation. “EWC creates the stage: the best games, the best Clubs, the best players, life-changing stakes and moments that bring together a global gaming community of billions. The documentary takes you closer to the people inside those moments: their pressure, their ambition, their families and the stories that make esports meaningful to a new generation.”

    “This next chapter deepens our exploration of a global phenomenon that is as much about human ambition and identity as it is about competition,” said Cutler. “Esports is one of the most dynamic cultural movements of our time. In season two, we continue to chronicle not just the competition, but the lives, dreams, and sacrifices of the players at the center of it, revealing a world that is both intensely personal and globally resonant.”

    Around those player journeys, the series also captures the wider cultural energy of the Esports World Cup, where sport, music, entertainment and gaming meet. In addition to elite competition, Level Up showcases moments from a star-studded lineup of musical artists and athletes, including opening headliner Post Malone, who shows off his gaming skills backstage; grandmaster Magnus Carlsen, who triumphs in his first chess esports event; and football icon Cristiano Ronaldo, who ushers the Club Championship trophy to the stage in a dramatic closing ceremony.

    The magnitude of the Esports World Cup is also seen through the reactions of some of the world’s biggest sports and entertainment figures, including reigning F1 champion Lando Norris; Brazilian football legends Ronaldo Nazario and Kaká, who go one-on-one in an EA FC showmatch; professional footballer Alisha Lehmann; skateboarder Tony Hawk; and tennis star Nick Kyrgios, who stated: “The crowd, the atmosphere, is literally better than Wimbledon or any Grand Slam.”

    The Esports World Cup 2025 marked a defining moment in competitive gaming. In its second year, EWC reached 750 million viewers worldwide and generated 350 million hours watched, with peak concurrent viewership of nearly 8 million during the League of Legends at EWC ’25 tournament. Coverage was delivered across 28 platforms through 97 broadcast partners and more than 800 channels in 35 languages. Twenty-five tournaments spanning 24 games featured more than 2,000 players representing approximately 200 Clubs from over 100 countries.

    The 2026 edition of the Esports World Cup will be held in Paris, France from July 6 through August 23, as the top Clubs in the world compete for $75 million and the 2026 EWC Club Championship trophy.

The post Esports World Cup: Level Up Returns to Prime Video June 26 with Season Two appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Tonybet Secures Alberta iGaming License as Regulated Market Opens

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Tonybet, an international iGaming operator already licensed in Ontario and Kahnawake, today announced that it has received an iGaming license from the Alberta Gaming, Liquor and Cannabis Commission (AGLC), clearing the company to operate in Alberta’s regulated online gaming market.

The license allows Tonybet to enter Alberta, Canada’s second province to introduce a competitive, multi-operator iGaming market following Ontario’s launch in 2022. It also extends Tonybet’s Canadian footprint, reinforcing the company’s position as one of the most broadly licensed operators in the country.

Alberta’s regulated market represents a significant opportunity. The province has an estimated population of nearly 5 million, a strong sports culture, and a regulatory framework designed to channel existing online gaming activity into a licensed, player-protected environment. Tonybet intends to bring the same localized approach that has driven its growth in Ontario – combining regionally relevant sports betting markets, responsible gaming tools, and dedicated customer support – to Alberta from day one.

“Alberta is taking the right approach – building a regulated market that puts player protection and operational standards at the center from the start. That’s exactly the kind of environment we want to operate in. We’ve spent years proving in Ontario that you can grow a business and maintain the highest compliance standards at the same time – registrations and gross gaming revenue in the province both grew by 52% in 2025, with responsible gaming embedded in that success rather than working against it. Securing this license means we can bring the same commitment to Alberta, and we plan to be fully operational in the market,” said Dmitry Arabuli, CEO of Tonybet.

Tonybet has already begun preparations for its Alberta launch, including platform localization, integration with the province’s centralized self-exclusion system, and commercial onboarding with the Alberta iGaming Corporation (AiGC).

The post Tonybet Secures Alberta iGaming License as Regulated Market Opens appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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