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Tekken hero Abhinav Tejan and eFootball sensation Ibrahim Gulrez lead India’s charge at 15th World Esports Championships

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Two of India’s biggest Esports talents, Abhinav Tejan and Ibrahim Gulrez are set to proudly carry the nation’s flag and fight for glory at the 15th World Esports Championships (WEC) in Iasi, Romania from August 26. While Tejan will be competing in the Tekken 7 title, Gulrez will battle it out in eFootball 2023 for a share of the whopping prize pool of $500,000 (INR 4.12 crore).

Representing India for the sixth time at the prestigious tournament, Tejan will begin his campaign against Turkmenistan, Egypt, and Colombia on the opening day of the group stages. The well-renowned athlete who prevailed in the India Premiership 2023 this year and the South Asia Regional Finals of the Tekken World Tour last year, will then face off against Bulgaria and Turkey on the second day. The Tekken7 group stage matches will be contested in the best-of-3 format

Commenting on his preparations and aim for the tournament, Abhinav Tejan stated, “Representing India at the World Esports Championships is always an honor. I have been focusing on studying my opponents, analyzing their gameplay patterns, and finding ways to counter their strategies. The level of competition at the tournament is fierce, and I understand the responsibility on my shoulders as I represent the country. My aim is to showcase the potential of Indian Esports on the international platform by taking home the medal.”

Being one of the rising stars of eFootball, Gulrez will be determined to prove his mettle in his debut at the tournament. He will go head-to-head against Kazakhstan, Portugal, and Mali on the opening day before squaring off against Uruguay and Belgium on the next day. The eFootball 2023 group stage matches will be conducted in the best-of-2 series.

Over 100 athletes will be divided into sixteen groups for both the Tekken 7 and eFootball 2023 titles, with the top three participants from each group advancing to the playoffs.

“This is a dream come true for me. I have worked tirelessly to refine my skills, and the opportunity to showcase them at the World Esports Championships is a surreal moment. I want to express my gratitude to ESFI for all of their support and for providing me with the opportunity to represent my country. My focus is to be mentally and physically prepared for some of the best players from all over the globe and give it all to triumph,” said Ibrahim Gulrez.

Both athletes secured their berth at the 15th WEC by remarkably emerging victorious in the National Esports Championships (NESC) 2023, organized by the Esports Federation of India (ESFI) in spite of starting from the loser bracket earlier this year.

“Both Abhinav Tejan and Ibrahim Gulrez have battled their way up by showcasing a champion’s spirit and high-quality gameplay. Their journey reflects the immense talent and perseverance that is present in the Esports community of India. We believe they have what it takes to make India proud on the global stage and we extend our best wishes to them in their pursuit for success,” said Mr. Lokesh Suji, Director, Esports Federation of India & Vice President of the Asian Esports Federation (AESF).

One of the country’s top sports & Esports communication agencies, Artsmith-Concepts & Visions, will continue its support to the Esports Federation of India as its official communication partner.

The 15th WEC is set to be the largest edition of the tournament to date with at least 130 countries participating in eFootball, DOTA 2, Tekken7, Mobile Legends, PUBG: Mobile, and CS:GO.

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HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor

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HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.

HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.

For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.

HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.

Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.

The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026

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S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.

S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.

In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.

Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.

Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”

S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.

The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Sportradar flags AI, payments and integrity as World Cup 2026 pressure points in LatAm

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Sportradar is positioning the 2026 World Cup (June 11 to July 19, 2026), hosted across the United States, Canada, and Mexico, as a major acquisition moment for Latin American sportsbooks—while warning that the expanded tournament format will raise operational and risk demands. In a “World Cup Report 2026,” the company highlights a 48-team field, 104 matches and a “favorable time zone” for Latin American audiences as factors likely to drive spikes in deposits and in-play betting activity.

The report cites the tournament organizer’s projection of approximately 6 billion engagements across traditional TV, streaming, digital platforms, and public screenings, with streaming and mobile consumption expected to represent over 30% of total audience. Sportradar also points to broader consumer intent data it references: around 60% of consumers plan to bet online or via mobile apps during the tournament, including nearly 19% who plan to bet for the first time.

Operationally, Sportradar argues the expanded match schedule increases exposure: “More matches mean more in-play betting windows, greater liability exposure, and higher volatility.” It also frames payments and product depth as differentiators, citing Brazil’s PIX instant payment system as an example of local rails shaping user expectations and internal efficiency, and pointing to growth in Parlays and Bet Builders among its operator partners.

On market context, the report highlights Brazil entering “its first full event cycle under a licensing framework,” stating the regulated market generated R$37 billion (approximately US$ 7.3 billion) in gross gaming revenue in 2025. It adds that Brazil is projected to account for approximately 10% of global betting handle during the tournament.

Sportradar’s recommended strategy centers on three pillars—enhanced betting experience, deeper fan engagement, and “an ecosystem of uncompromising integrity”—with artificial intelligence positioned as the cross-cutting enabler. The company says its Universal Fraud Detection System (UFDS AI) analyzes “over 30 billion odds movements” annually from more than 600 operators, and claims modern manipulation trends are concentrated in live betting, stating approximately 89% of cases target in-play markets. It also says that in 2025, “AI drove a 56% increase in detections.”

The post Sportradar flags AI, payments and integrity as World Cup 2026 pressure points in LatAm appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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