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NASEF Takes the Helm of United States Esports Federation (USEF)

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NASEF is now leading the United States Esports Federation (USEF) and will be taking U.S. gamers into the worldwide esports competition arena. The Board of Directors of the International Esports Federation (IESF) recently voted for NASEF to manage the United States Esports Federation. USEF, now a wholly owned subsidiary of NASEF, will strive to develop a competitive powerhouse with talented, hardworking, principled U.S. esports athletes.

“IESF has great confidence in NASEF as it takes charge of USEF and leads the way for U.S. athletes in our world esports (WE) competitions. There is great potential in the United States to build highly competitive esports teams and generate excitement for worldwide events. NASEF is poised to apply its principles and experience to spearhead growth and spirited engagement in the competitive arena,” Vlad Marinescu, President of IESF, said.

NASEF History

NASEF’s high standards and core philosophies are a key foundation as it oversees competitive events for esports professionals. These athletes will compete for titles and earn prize money by representing the United States in the World Esports Championships and other worldwide events in 2023 and beyond.

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In the past year, as IESF’s worldwide education partner, NASEF has provided significant value to member countries and leaders. Its model of building an esports ecosystem with varied career pathways built around a magnet of gamers and gameplay has become a core educational focus for many IESF member nations. NASEF continues its firm commitment to this model in K-12 schools. NASEF now will also shape the structure and implementation of United States professional esports as the exclusive pathway to IESF world championships. Elite gamers will have the opportunity to enter tournaments where winners will represent the United States of America and compete in worldwide title events.

NASEF Board Chair Todd Harris has been a leader in the games industry for decades, as founder and developer of popular video games and companies, a pioneer and architect of Atlanta’s scholastic esports movement, and currently co-founder of a video and event production company.

Harris said: “Global esports competition is thriving, and the U.S. should be well-represented. NASEF is thrilled to take the helm of USEF and foster positive growth and a winning spirit among competitive players.”

“NASEF has always focused on helping students build life and career skills through esports. For a select number of elite players, professional competition is their path to success. We’re excited to bring USEF into the NASEF family and have it serve as the pathway for U.S. players to compete around the world,” said Gerald Solomon, Executive Director of NASEF and now also serving as President of USEF.

Tournament Plans

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NASEF assumes leadership of the USEF immediately, with Clint Kennedy as Managing Director. USEF plans to send teams to the upcoming IESF World Esports Championships in Romania in the following titles: Mobile Legends (MLBB), DOTA 2, Tekken 7, eFootball 2023, CS:GO (M), and CS:GO (F).

NASEF will be working with U.S. and global partners to strengthen USEF to be the proud platform for US esports athletes. NASEF will build strong ties with game developers and sponsors to ensure a solid foundation for personal, team, and federation growth, and to serve as a platform for U.S. esports athletes.

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Aaron LaBerge

PENN Entertainment Launches Stand-alone iCasino App, theScore Casino, in Ontario

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PENN Entertainment announced that it has launched theScore Casino, a new stand-alone iCasino app in Ontario. The dedicated online casino experience leverages the popular theScore brand, which has been a mainstay in the Ontario market for decades. Now available on Android, iOS, and desktop, customers can login using their existing theScore Bet credentials, allowing for a seamless experience across online gaming platforms.

theScore Casino operates on the same cutting-edge proprietary technology platform as PENN’s online Hollywood Casino, which launched as a standalone product in the US in December. The product was recently ranked by Eilers & Krejcik as the #2 overall iCasino product in the US.

theScore Casino, also available within theScore Bet app, offers a variety of online slots, table games, and live dealer content, including original titles from PENN Game Studios, the company’s in-house game development studio. theScore Casino also includes bespoke live dealer tables and exclusive games such as Blue Jays Blackjack, an original title leveraging theScore Bet’s partnership with the Toronto Blue Jays.

“We’re excited to introduce our dedicated iCasino product in Ontario under the well-known and trusted theScore brand. We’ve built a strong online gaming foothold in the Ontario market and are primed to deliver an even better casino experience with our proven stand-alone app. Our customer-friendly platform features more than 1200 games, dozens of original titles and intuitive game play that distinguishes our product and positions us for even greater success,” said Aaron LaBerge, Chief Technology Officer and Head of Interactive at PENN Entertainment.

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ELK Studios Expands Partnership with SkillOnNet to Ontario Market

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PlayOJO, SlotsMagic and SpinGenie to carry ELK Studios’ games in Ontario

Global entertainment brand SkillOnNet and innovative Swedish game creator Elk Studios have cemented their longstanding partnership with the launch of ELK’s groundbreaking portfolio in the Ontario market.

ELK Studios is responsible for some of the industry’s most innovative and engaging online casino games. Now, players at SkillOnNet’s Ontario-licensed casinos, PlayOJO, SlotsMagic and SpinGenie, will be able to experience the feature-packed delights of hit titles like Nitropolis, Tinkerbot and Pirot, as well as new release Orbitfall, and the studio’s signature X-iter and CollectR mechanics.

The expansion marks a milestone for ELK Studios as it continues to grow its footprint in regulated markets worldwide. SkillOnNet recently successfully launched the studio’s portfolio in the Spanish and Mexican markets through its Spanish-language brands and expects the studio’s games to make a similarly immediate impact with Ontario players.

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Ontario has become a hugely important growth market since the province launched regulated online gaming in 2022. It was worth $2.4 billion in 2024, with $63 billion in wagering, the lion’s share coming from online casinos.

Jani Kontturi, Head of Games at SkillOnNet said: “ELK Studios is known for its high-quality games that blend unique storytelling and humour with high levels of engagement and playability, which is why we’re delighted to introduce them to Ontario. We believe they will perform successfully, as they have in other markets around the world.”

Vaida Cirtautaite, CCO at ELK Studios said: “SkillOnNet has been an invaluable partner in our growth journey, and we are thrilled to expand our collaboration into Ontario. We’re excited to bring our innovative games to a new wave of players in this dynamic market.”

The post ELK Studios Expands Partnership with SkillOnNet to Ontario Market appeared first on Gaming and Gambling Industry in the Americas.

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Playnetic granted Ontario supplier license

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Global B2B iGaming content provider secures first Canadian market entry following the successful submission and approval of its gaming-related supplier application

Playnetic, the in-demand global B2B iGaming content provider known for its quality games, reliable delivery and outstanding customer service, has announced the approval of its gaming-related supplier application by the Alcohol and Gaming Commission of Ontario (AGCO).

With the AGCO licensing process being recognised in the industry for its rigorous standards and thorough due diligence, the new certification confirms Playnetic was able to meet the high levels of integrity and regulatory compliance needed to legally distribute its content within the province.

As a result of the approval, Playnetic has now secured its first Canadian market entry and will be able to provide its library of innovative games to licensed operators in the Ontario region – with this starting point paving the way for further expansion into other regulated provinces in future.

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Given signs of change emerging within the Canadian market and Alberta making progress toward a regulated online model – likely drawing from Ontario’s framework – this license positions Playnetic strongly to expand its footprint in the country and further solidifies the company’s ambitious growth plans.

In the meantime, Playnetic has already begun making groundwork with key operators in the Ontario region and is looking forward to going live with some exciting brands over the coming months. The company will also be attending SBC’s Canadian Gaming Summit from June 17-19, where both existing and new potential partners alike are welcome to stop by and meet the team.

Dan Phillips, Chief Executive Officer at Playnetic, said: “Acquiring AGCO approval for our gaming-related supplier application is undoubtedly a big step for Playnetic. The new license not only secures our first Canadian market entry, but also reaffirms Playnetic’s position as a trusted provider in iGaming and underlines our commitment to compliance and operational excellence.”

Julian Borg-Barthet, Chief Commercial Officer at Playnetic, said: “We’re very excited to now be in a position to offer our library of innovative gaming content in Ontario, and the groundwork to do that with some of the region’s biggest licensed operators is already underway. Over time, we’re confident this license will also help us expand further into current markets and emerging regulated provinces, such as Alberta.”

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