Canada
Is Gaming Actually Bad for Students?

Is Gaming Actually Bad for Students?
Gaming has a bad reputation among non-gamers. However, why is it so? The history of gaming may be partly at fault here. As soon as video games entered our homes, they completely captivated children’s minds and attention. They grew obsessed with various games, which changed their lifestyles and habits. Such a change of heart disturbed parents and adults, forcing them to simply claim how games distract young people from studying, socializing, and healthy physical activity. Since then, gaming has been deemed a waste of time and not good for school or college kids, earning it a rather negative reputation.
However, decades and many, many games later, young people enjoy gaming more than ever. In fact, it is one of the fastest-growing and most profitable industries in the world, where students remain its biggest consumers. So, what does such a dynamic have to prove to us? Perhaps, there is something about gaming that non-gamers simply don’t understand. Is gaming such bad news for students? Or, perhaps, it can be beneficial, and young gamers actually know what they are doing. Let’s see how gaming can impact students’ lives and school performance.
Gaming as a stress reliever
Non-gamers always argue about how gaming can make young people more aggressive, stressed, or anxious. Saying that games are too violent or scary to play and make kids experience the negative consequences in real life. Well, the truth is quite different. It has been proven again and again that gaming doesn’t make people more aggressive or angry. In fact, video games help kids to relax. Indeed, gaming can be quite a stress reliever for young people.
After all, college can be very stressful and intense. Students feel pressured and worried. These negative emotions often get bottled up with no visible escape in real life. Gaming can help students release those bad emotions through playing. They get to experience a range of feelings that can be almost therapeutic in a way. Hence, a few hours of gaming a week can help young people cope with their emotions and improve their mental health.
Gaming for building skills
It may be surprising to learn, but gaming actually has a lot to teach young people. Truly, most computer games come with numerous lessons that college kids must learn to complete games and grow in their gaming craft. For example, one of such lessons can be problem-solving skills. In games, players have to deal with endless challenges to move on further in the plot. Thus, they also have to apply logic, analytical skills, critical thinking, and more. All those skills are essential not only in gaming but in academia.
So, gamers polish such valuable skills while playing to apply them in college later. These lessons help students approach their school challenges with confidence. Of course, computer games cannot teach young people all the lessons and skills they need for school. Fortunately, in such a case, they often turn to paper writing help on writepaperfor.me. There they can find professional solutions and assistance.
Still, games can be a great way for students to build and practice those skills. Plus, gaming also teaches young people determination. They barely have any choice but to learn and progress to move further in the game.
When gaming goes wrong
We can see that gaming, overall, can be rather beneficial to young minds. However, there are certain limits to such advantages. As we all know, everything is healthy in moderation. When gaming turns from a habit into an addiction, students start having problems. Gaming addiction is as serious as any other. Such obsession with digital worlds can affect one’s lifestyle, physical and mental health, and, of course, school performance.
Sure, not all students reach such a point in their love of gaming. However, those who do require help. It is hard to acknowledge and get over an addiction without external help and internal motivation. Here are some signs when gaming goes wrong:
- Constant thinking about gaming;
- feeling the need to play every day;
- prioritizing gaming, oversleeping, school, personal relationships, etc.;
- inability to quit;
- having no interest or desire to do other things than gaming;
- dropping in school performance.
These are some of the most obvious signs that you or someone you know needs help overcoming their gaming addiction. However, such a condition is rather an exception than a rule, and it often takes other factors, like mental health issues, to fall into the given addiction. Hence, it is worth going to the roots of the problem, seeing gaming as just one of the symptoms.
Bottom line
Gaming doesn’t have to be bad for students. It is all about how they approach it and how much time they dedicate to gaming each week. As long as gaming doesn’t interfere with their personal lives and studying, gaming can be a positive thing for their mental health and even school performance. Games can be a fun platform to build valuable skills and learn relatable life lessons.
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BCLC
Save the Date: BCLC’s New Horizons in Safer Gambling Conference Returns November 2026

BCLC is pleased to announce the return of the New Horizons in Safer Gambling Conference, taking place November 2–4, 2026, at the JW Marriott Parq Vancouver.
This global event brings leading voices in research, policy and industry together to explore innovative approaches to safer gambling. Attendees can expect two days of forward-thinking dialogue, evidence-based insights and collaborative solutions to help shape the future of player health.
Sponsorship Opportunities Now Available
New to the 2026 conference, BCLC is excited to offer sponsorship opportunities to organizations that share BCLC’s passion for safer gambling. Benefits of sponsoring New Horizons 2026 include industry visibility, leadership recognition and meaningful engagement with a global audience. To learn more about sponsorship, please e-mail [email protected].
Registration and program details will be released later this fall.
The post Save the Date: BCLC’s New Horizons in Safer Gambling Conference Returns November 2026 appeared first on Gaming and Gambling Industry in the Americas.
Canada
absolutebet Secures AGCO Registration as an Internet Gaming Operator in Ontario

Internet Gaming Operator by the Alcohol and Gaming Commission of Ontario (AGCO).
This significant milestone authorizes absolutebet to offer regulated iGaming services in Ontario’s legal market under the oversight of AGCO and iGaming Ontario (iGO).
The registration marks a key step in absolutebet’s mission to bring a trusted, responsible, and innovative online casino experience to Ontario players. absolutebet is committed to operating with integrity and transparency, meeting all provincial standards for player protection, responsible gambling, anti-money laundering, and game integrity.
“Securing AGCO registration is more than a milestone—it’s the start of absolutebet’s journey in one of the most exciting regulated markets in the world,” said Chen Truman, Founder of absolutebet. “We are building a brand that will grow with the Ontario community and set the stage for future expansion.”
On the regulatory milestone, Krisztina Kalla, Legal & Regulatory Compliance Advisor of absolutebet, commented: “I’m incredibly proud to see all the hard work behind this license pay off. Securing AGCO registration has taken months of preparation and close collaboration with regulators and partners. I am very happy to see the result of that work, and even more excited as we move into the launch phase and open up the absolutebet community to Ontario players in a fun and responsible way.”
Ontario is recognized as one of the most competitive and fast-growing regulated iGaming markets in North America. With AGCO registration secured, absolutebet will move forward with the final stages of its iGO onboarding process in preparation for launch.
The post absolutebet Secures AGCO Registration as an Internet Gaming Operator in Ontario appeared first on Gaming and Gambling Industry in the Americas.
Alex Malchenko Head of Sales at Evoplay
Evoplay strengthens Ontario presence in partnership with Caesars Entertainment

Evoplay, the award-winning game development studio, has partnered with Caesars Entertainment to expand its footprint in the Canadian market, following its initial entry earlier this year. The partnership integrates 20 of the studio’s top-performing titles onto Caesars Palace Online Casino, Horseshoe Online Casino and Caesars Sportsbook & Casino in Ontario, including fan-favourites such as Hot Triple Sevens, Triple Chili, and The Greatest Catch Bonus Buy.
Having announced its official entrance into Ontario in March, the collaboration with Caesars marks a significant step in Evoplay’s local strategy. Further standout releases, such as Inner Fire Bonus Buy and Hot Volcano, also launched as part of the initial package, with additional player favourites, including Fruit Nova and Ice Mania.
The collaboration underlines Evoplay’s commitment to working with leading operators to deliver high-quality content tailored to regional audiences.
Alex Malchenko, Head of Sales at Evoplay, said: “Launching with Caesars in Ontario marks a key milestone in our North American strategy.
“It reflects both the strength of our portfolio and our commitment to providing innovative, high-performing content to operators of the highest caliber.”
Ricardo Cornejo Rivas, Vice President of Online Gaming at Caesars Digital, said: “Evoplay brings a fresh and dynamic approach to online gaming, which we’re excited to offer to our players in Ontario. This portfolio of standout titles adds to our growing content library and furthering our ongoing goal of delivering top-tier entertainment experiences to our players.”
The post Evoplay strengthens Ontario presence in partnership with Caesars Entertainment appeared first on Gaming and Gambling Industry in the Americas.
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