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As the World’s First Metaverse Employer, Decentral Games Is Defining the Future of Work

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Few periods in history have altered the general public’s perception with regard to the future of work more profoundly than the last eighteen months.

After spending considerable time in isolation, perhaps it’s no wonder workers across the world have emerged from the pandemic having re-evaluated their professional passions, workplace preferences, and outlook for the future of their careers. Coincidentally, this once in a lifetime macroeconomic event has coincided with a key inflection point in the worlds of cryptocurrency and blockchain. For the first time in history, workers have been afforded the unique opportunity to pursue gainful employment in the most futuristic workplace known to humankind – the metaverse.

Decentral Games proudly bears the honor of becoming the world’s first metaverse employer. It’s an important and necessary responsibility we believe will bring a new wave of adoption and sense of community not only to our platform, but to the industry at large. As we’ve continued to scale headcount over the last year, our thesis for investing in new talent and helping to define the future of work has only grown stronger.

Despite having established careers prior to joining Decentral Games, new employees who join our ranks express feeling a call to become part of something bigger. “The job I had at the time was ten years in the making, an amazing place to work, and I wanted to leave it with every part of me…” Murphjestic, Decentral Games’ Community Manager recalls of leaving his Big 4 Accounting role. “I loved that job, so it wasn’t a matter of being unhappy with my employer. I had fallen in love with crypto, the metaverse, the potential and the amazing communities that were being forged.”

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Screen Shot 2021-07-27 at 11.23.17 PM...It’s a story we never get tired of hearing. Despite varying backgrounds, we’ve found motivated, adventure-seeking individuals at every turn who have felt driven to bring their collective decades of experience to Decentral Games without looking back. DG’s Events Manager, Adam for example, brings 20 years of entertainment industry experience to the table, and after traveling the world playing clubs as a DJ he found himself ready to apply these skills in a totally new capacity. “I started DJing in Florida, then playing clubs on the east coast of America and most recently playing venues all over South East Asia and landing in Italy.” he says. “I joined the Decentral Games team to provide versatile mixes, on board a dozen DJs, and grow high profile entertainment events.”
undefined“I won’t lie, it was scary enough to give up a stable IRL job for a job I didn’t know if it would be for the future..” Casino Host Aeron says. “Now after more than five months I can say that this job is all I wanted and even more!”

It’s often the case that technological innovations come with a counterintuitive tradeoff, that despite being more connected than ever, the human element of community and working towards a common purpose is lost. As a team, we quickly realized that gaming and socializing in the metaverse was going to be an unfamiliar feeling for most – at least at first – so connecting with new users from the start and making them feel welcome was proving to be an especially important task. “The original idea was to have someone charismatic greet new users and play games with them so they aren’t alone.” GLHF (Kris), DG’s Casino Manager remembers. “That quickly blossomed into an elite, full-blown support system of 20+ Casino Host team members, most of which are working 8+ hour daily shifts, and can now answer almost any question and resolve issues for users, on the spot.”

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Most employees see immediate gratification and fulfillment in the work they’re performing due to their rapport-building with our customers, many of whom are awestruck navigating the metaverse for the very first time. “It reminds me how important it is to onboard complete strangers…” Casino Host, 100Rainbows said. “While a waiter will meet/greet patrons and aid them with the menu, a Decentral Games Host can help newcomers to walk/talk and teleport within the metaverse.”

These initial interactions additionally present an opportunity to introduce players to Decentral Games’ play-to-earn model, a unique system that allows both players and employees to acquire shared ownership in the platform the more they interact with it. Players place wagers and earn rewards via our proprietary $DG token, an asset simultaneously represents both a unit of account and fractional ownership. Through the $DG DAO, $DG token holders own the casino, control the profits, vote on new games and decide on feature proposals. The system allows customers to “be the house” and financially aligns the interests of our employees with our players, fostering a stronger sense of community not seen in the traditional gaming sector.

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Aside from the nature of their work, DG metaverse employees see the upside of completely remote work, a team-oriented environment, flexible hours, and opportunities to develop cutting-edge skills. “I can pick the hours that won’t affect my school work and also allow me to not miss any time with friends and family and that is something I’m extremely grateful for,” Ethan, a Casino Host says of his schedule. “In fact, I can work more than double the hours at DG than I’d be able to work elsewhere all from the comfort of my home.”

Above all, what keeps our talent executing day in and day out on Decentral Games’ bold vision for the future is the belief in limitless opportunity and potential. The world of cryptocurrency today is filled with genuine excitement, a feeling that is deeply reminiscent of the internet boom that captivated the world’s imagination in the early 2000’s. Similarly, before they made the leap to get involved, many of our employees were just crypto-enthusiasts looking to get a foot in the door of this game-changing industry. As the industry has evolved to support the immersive infrastructure of the metaverse, the new ecosystem has rapidly matured to the point of being considered the future frontier of work. Even amid the uncertainty of price fluctuations in crypto markets and short-term market uncertainty, the team is filled with conviction that cryptocurrency has the potential to ring in a brighter future for all who wish to participate in it. “The strange part is describing my work to people, it’s always a ‘Shut up, no way!’ moment if they are young or simply a confused look for people my parents age, Denzel, a Casino Host, says. “Nonetheless it turns heads and opens people’s eyes to the possibilities being created by blockchain technology.”

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BAFTA and DCM release star-studded cinema trailer to celebrate the art of video game storytelling

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  • Actress Susan Wokoma stars alongside Baldur’s Gate 3 duo, Samantha Béart and Neil Newbon, Doug Cockle (Witcher 3), Jane Douglas (games presenter), and Sir Ian Livingstone, co-founder of Games Workshop.  
  • The trailer launches in cinema ahead of the 21st BAFTA Games Awards on Tuesday 8 April. 
  • Research conducted by BAFTA found young adults say video games are important to their wellbeing and a form of social connection (YouGov) 

BAFTA and DCM (Digital Cinema Media) have teamed up with award-winning actress Susan Wokoma to create a national cinema advertising campaign that promotes and celebrates the art of storytelling in video games. It’s the third campaign delivered by the partnership and is releasing in cinemas ahead of the 21st BAFTA Games Awards on Tuesday 8 April 2025.

The 105 second trailer was produced by Common People Films and DCM Studios, with Jennifer Sheridan directing the film. Susan features alongside famous faces from games – such as Samantha Béart and Neil Newbon from Baldur’s Gate 3 – who share their love for video games with cinema audiences nationwide.
Jeremy Kolesar, Creative Director, DCM Studios, “We’ve seen a flourishing intersection between games, film and TV in the UK. Whether it’s a franchise-inspired series or film, a narrative-driven game, or an engaging acting performance, each medium strengthens the other. We’ve tried to capture this in our third cinema campaign with BAFTA, which draws from the diverse UK games industry to inspire the next generation of talent with an adventurous cinematic experience.”

World-renowned for its annual Film Awards, BAFTA has been celebrating the craft, skill and creativity of the games industry for over 20 years, spotlighting the best games and talent in its annual Games Awards ceremony.

The cinema trailer explores the connectivity between film, games and TV, highlighting the depth of video game storytelling and the many varied games that captivate audiences worldwide.

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Tony Roberts, Founder/ EP, Common People Films: “This is the second time BATFA and DCM have asked us to bring their brand and message to life and we’re incredibly proud of the work we deliver for both of them. Having a diverse roster of talent, it was exciting to get our directors to write with a focus in games this time round and we think Jennifer has captured something very special. The games industry is a jewel in the crown of British industry and should be celebrated. Another great collaboration.”
BAFTA and YouGov research 

As an arts charity, BAFTA supports the next generation of screen talent through various initiatives, bursaries and scholarships.  Three alumni of BAFTA’s programmes were given paid roles on the production of this trailer – Jade Fabiyi (camera), Reece Grant (Art Department) and Shona Hart (Stagehand).

This ethos is reflected in the UK cinema placement of the campaign, which targets 16-34 year-olds during the preshow for multiple blockbuster releases. This includes the new A Minecraft movie, based on one of the best-selling video game franchises of all time.

Recent research conducted by BAFTA with YouGov found that:

  • Adults aged 18-34 consider video games as important to wellbeing, with a third (31%) citing video games as a form of self-care (higher than Film – 28% or TV – 27%) and 39% of 18-34s consider video games as a form of social connection (compared to 30% Film/TV).
  • Over half of UK adults see games as ‘a form of entertainment’ (54%).  However, only 1 in 5 consider games as great storytelling (20%) and there is lower awareness that games contain meaningful messages about today’s world (9%) compared to TV (33%)
  • Over half (53%) of 18-34s would trust the quality of a game that has been nominated or won a BAFTA Games Award.
  • Two thirds (62%) of UK adults were not aware that some of the world’s most celebrated games are made in the UK, and 1 in 5 would be more likely to play a game made in the UK (21%).

Donna Mathews, Executive Director of Engagement, Marketing and Communications at BAFTA said: “BAFTA is known for celebrating excellence in the screen arts and games are no exception. Our members recognise the craft, skill and creativity that goes into making every game and our Awards showcase the incredible variety of games on offer.  Like TV and film, games are a way to explore stories and learn about the world around us and young adults see games as more than a form of entertainment, with many considering games important to their wellbeing and social connection.  The UK games industry is a world-leading creative force, with talented people making games up and down the country, so with thanks to DCM and Common People Films we are putting games on the big screen to share our appreciation of this art form with audiences nationwide too.”  

Susan Wokoma said: “Film, TV and games are connected by the passion of the people who make it. It takes so many people to make these things and seeing people really take ownership of their story and their passion, that’s the thing that threads throughout all of those mediums.” 

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Jennifer Sheridan, director, said: “What makes gaming so captivating is its ability to fully immerse you in the story. It invites you to engage with the narrative interactively. The beauty of storytelling in games lies in how your experience can be completely unique, even if you’re playing the same game as someone else. This film celebrates that diversity and the incredible journeys that games can take you on.” 

The post BAFTA and DCM release star-studded cinema trailer to celebrate the art of video game storytelling appeared first on European Gaming Industry News.

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Relax Gaming roars into action with the release of Tiger Shrine

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Relax Gaming, the iGaming aggregator and supplier of unique content, invites players to take a walk on the wild side with the release of Tiger Shrine.

Set deep in the heart of the Asian jungle, this 6×4 slot introduces players to a world of fierce creatures and engaging features and mechanics, including Reel Expansion, stacked symbols, Multiplier Wilds and Free Spins that can push players towards a max win of 10,000x.

Landing three or more bonus symbols anywhere on the reels allows players to choose from one of three Bonus Game modes: Reel Expansion, Symbol Upgrade and Multiplier Upgrade.

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Reel Expansion mode sees players collect coins to increase the number of symbols on the reel, unlocking up to 117,649 ways to win. Symbol Upgrade mode sees players hunt for coins that transform animal symbols into the highest-paying Tiger symbol. Multiplier Upgrade mode increases the values of all Multiplier Wilds whenever a coin is collected.

Wild symbols can land at any time carrying multipliers worth up to x5 during base gameplay, while the Multiplier Upgrade mode can push these values even higher.

The Bonus Game modes can be accessed immediately via a Buy Feature that offers players guaranteed entry at 60x their bet or a Super Bonus entry at 250x their bet, which grants 25 free spins.

Shelley Hannah, CPO at Relax Gaming, said: “Tiger Shrine is a great addition to our award-winning portfolio of slots, and we can’t wait to see players get stuck into it! The medium volatility and buffalo-style gameplay is accompanied by some fierce features and mechanics, which can make sure it lives up to the high expectations we have for it.”

The post Relax Gaming roars into action with the release of Tiger Shrine appeared first on European Gaming Industry News.

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Vegas Kings Becomes a Certified Playtech Provider, Strengthening Industry Leadership

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Collaboration between Playtech and Vegas Kings brings enhanced iGaming creative and development solutions to operators


Vegas Kings, the most experienced iGaming web design and development agency, is proud to announce it has joined as a partner in the Playtech SAAS Marketplace. This partnership with Playtech, one of the largest platform providers in the iGaming industry, marks a significant milestone in their 26+ year journey of delivering innovative solutions and high-quality services to global gaming operators.

As a certified provider, Vegas Kings now offers a seamless extension of Playtech’s cutting-edge platform capabilities. With a history of successful collaborations with Playtech clients like PlayTsogo and betOcean, Vegas Kings is well-positioned to support operators in enhancing user experiences, optimizing acquisition strategies and driving brand success across all verticals.

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Expanding Horizons with Playtech
This certification enables Vegas Kings to deliver tailored creative design and technical development services to Playtech’s vast client network. From comprehensive solutions like logo and web design, 3D development and CRM marketing assets to bespoke front-end development on Playtech’s platform, our services are designed to drive impactful results for operators.

“We are super excited to deepen our partnership with Playtech, a brand synonymous with innovation and excellence in the iGaming space. This certification underscores our dedication to delivering industry-leading solutions that empower operators to excel in regulated markets worldwide,” said Ashley Adir, CEO of Vegas Kings.

As our SAAS program continues to expand, we are thrilled to be partnering with top-quality suppliers in the agency space. This collaboration enables operators to access exceptional support in design, creative, and campaign management. Vegas Kings have been long-standing partners with Playtech, and their outstanding work and expertise make them a great choice. I look forward to seeing this partnership flourish and grow. said Mark Allan-Jones, SAAS Commercials Partnerships Manager of Playtech.

Driving the Future of iGaming
Vegas Kings’ unique blend of creativity, technical expertise, and deep industry knowledge makes us an ideal partner for Playtech’s clients. Together, we aim to innovate and elevate the iGaming experience for operators and players alike, ensuring seamless integration, high-quality designs, and exceptional user engagement.

The post Vegas Kings Becomes a Certified Playtech Provider, Strengthening Industry Leadership appeared first on European Gaming Industry News.

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