Latest News
New Study Shows Online Gambling Soared During Lockdown, Especially Among Regular Gamblers

According to a new research, regular gamblers were more than six times more likely to gamble online compared to before the COVID-19 pandemic.
The study, led by the University of Bristol and published on May 17 in the Journal of Gambling Studies, showed regular male gamblers were particularly prone to gambling more often online during the public lockdown in the UK, compared to their previously reported gambling habits.
Although overall men and women gambled less frequently during the lockdown, partly due to betting shops being closed, some forms of gambling increased. For instance, usage of online gambling, including poker, bingo, and casino games, grew six-fold among regular gamblers. Respondents who gambled occasionally were still found to be more than twice as likely than before to gamble online.
Lead author Professor Alan Emond, of the University of Bristol’s Medical School, said: “This study provides unique real time insights into how people’s attitudes and gambling behaviour changed during lockdown, when everyone was stuck inside and unable to participate in most social activities. The findings reveal that although many forms of gambling were restricted, a minority of regular gamblers significantly increased their gambling and betting online. As with so many repercussions of the pandemic, inequalities have been exacerbated and particularly vulnerable groups were worse affected.”
The comparative research used two online questionnaires during the first lockdown in 2020, which surveyed the same group of adults, aged 28 years on average, who had previously been asked similar questions about gambling before the pandemic as part of the renowned Children of the 90s study, also known as the Avon Longitudinal Study of Parents and Children (ALSPAC).
More than 2600 adults responded and results revealed that during lockdown men were three times more likely than women to gamble regularly, defined as more than once a week. Drinking heavily, defined as more than six units in a session (equivalent to more than three pints of beer) at least once a week, was strongly linked to regular gambling among men and women. These trends are likely to be much greater in reality, as the majority (70%) of respondents to the surveys in lockdown were women.
Professor Emond, a public health expert, said: “The strong link between binge drinking and regular gambling is of particular concern, as they are both addictive behaviours which can have serious health and social consequences. With the wider availability of gambling through different online channels, vulnerable groups could get caught in a destructive cycle. A public health approach is needed to minimise gambling harms.”
Online advertising expert and co-author Agnes Nairn, Professor of Marketing at the University of Bristol’s School of Management, said: “The results of this study and trends being reported more widely are quite alarming. As gambling habits shift online, vulnerable groups including children and adults who drink heavily may be more easily sucked into these channels. The increased prevalence of home working is also an important consideration for future policy making, as the temptation to gamble online, amplified by clever advertising, is always there. Children are also falling prey to this advertising, especially for esports, on social media and could get locked into addictive habits from an early age. Stricter regulation is needed in this growing field to protect unwitting consumers.”
Alison Clare, Research, Information and Knowledge Director at GambleAware, said: “We know that gambling is part of the daily lives of children, young people and vulnerable adults and this research sheds further light on the impact Covid-19 and lockdown has had on gambling habits for young people. GambleAware is committed to ensuring all those affected by gambling harm have access to the necessary information and advice. All organisations, including National Health Services and charities need to work together to reduce stigma and raise awareness of the help and support that is available via the National Gambling Treatment Service.”
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Compliance Updates
Romania Blocks 30 Unlicensed Gambling Websites

Romania’s gambling authority, the ONJN, has blacklisted 30 gambling websites after finding they were offering online casino and sports betting without local licences. Internet service providers (ISPs) now have 15 days to cut access, redirecting users to an official ONJN page explaining the block.
The 30 blocked sites range from obscure names to platforms that had been attracting steady traffic. Domains include wazbee.casino, jacktop.com, roostake.com, a string of “nv” branded casinos (nv5.casino through nv93.casino), and several under the ybets label.
Some of these platforms appeared almost overnight and marketed heavily on social media. Others had been active for months, drawing Romanian players with offers that licensed brands simply cannot match under current advertising rules.
The ruling obliges Romanian ISPs to redirect any traffic from the blacklisted domains to a designated ONJN IP address. Players trying to access those sites will instead see a page confirming the operator is not authorised to operate in Romania.
The post Romania Blocks 30 Unlicensed Gambling Websites appeared first on European Gaming Industry News.
Latest News
New Report from Yield Sec Reveals the Extent of Illegal Gambling Across Europe

The latest report from Yield Sec has revealed the extent of illegal gambling across Europe, showing that unlicensed operators dominate the EU market. According to the EU 27 Europe: Online Gambling Marketplace 2024 study, unregulated firms captured 71% of gross gaming yield (GGY) across the 27 EU member states, generating €80.6 billion out of an estimated €114.3 billion market.
In contrast, licensed operators — regulated and subject to tax and compliance obligations — accounted for just €33.6 billion, representing 29% of the market.
The report warns that the rapid growth of illegal platforms is creating a crisis for Europe’s regulated gambling industry, government revenues and consumer safety. In 2024, 92% of all gambling-related content viewed by EU consumers originated from unlicensed operators. This visibility led to widespread engagement, with 81 million Europeans — 18% of the population — interacting with illegal gambling services during the year.
The financial impact is severe. Yield Sec estimates that EU governments lost €20 billion in tax revenue in 2024 as illegal operators outpaced their regulated counterparts. For every €1 earned by a licensed operator, unlicensed competitors made €2.40, creating what the report calls a “Jenga tower” imbalance — where tighter rules on regulated firms strengthen their illegal rivals.
The surge in black-market gambling coincided with high-profile sporting events like the European Championships and the Olympic Games, which provided opportunities for illicit platforms to thrive. These operators used aggressive marketing tactics, including bonuses far exceeding legal limits, paired with unauthorised live broadcasts to attract bettors.
Unregulated companies also exploited cryptocurrency gambling, prediction markets and social media platforms such as TikTok, Twitch and Instagram. Some employed fake reviews, national flags, bank logos and even deepfake technology to create fake celebrity endorsements, further deceiving consumers.
Yield Sec calls for coordinated efforts between governments, regulators, and industry stakeholders to detect and dismantle illegal networks, implement strict monitoring, and enforce penalties.
The post New Report from Yield Sec Reveals the Extent of Illegal Gambling Across Europe appeared first on European Gaming Industry News.
Asia
New Indian Law Aims to Curb Online Money Gambling Sector, Prohibits Related Advertising

Following the passage of the Promotion and Regulation of Online Gaming Bill 2025 on August 21, the government of India imposes a complete ban on online money games, alongside the advertisements related to the sector.
Passed by the parliament, any financial transactions related to these platforms would be considered unlawful as stated under the Information Technology Act of 2000. The legislation also aims to establish a national-level regulatory authority that will govern the categorising and registration of online games.
The said authority shall issue guidelines, codes of practice and directions for compliance, with strict punishments induced, leading to imprisonment for up to three years, and a fine to one crore rupees or 114,017 USD.
The advertisement of the said games is also punishable with similar penalties, with imprisonment up to two years and a fine of up to fifty lakh rupees 1140 USD.
While the law prohibited online money gaming such poker, rummy and fantasy sports that offer cash rewards, e-sports are considered and recognised as a legitimate competitive sport in India, and is not included in the total ban, as well as online social games or casual games that are recreational in nature.
This draws that the bill-turned-law, used a “balanced approach” since recognising that the online gaming sector is one of the most dynamic segments in the digital and creative economy, hence, still allowing esports and online social games.
This came after the report of over 45 crore or 45,000,000 people were reportedly affected by online money games and have lost more than Rs. 20,000 crores or 2,280.414 USD, according to Shri Ashwini Vaishnaw, Union Minister for Electronics and Information Technology.
According to the same ministry, the total ban was driven by the following reasons:
• Addiction and Financial Ruin
• Mental Health and Suicide
• Fraud and Money Laundering
• Threat to National Security
• Closing Legal Loopholes
• Encouraging Healthy Alternatives
Meanwhile, the bill also stated that while the online gaming authority governs the registration of online games, the central government still has the authority to frame the rules for the promotion and advertisement of e-sports, online social games and other rules related under the law.
In total, the legislation aims to safeguard vulnerable populations, particularly the middle class and youth by introducing these strict regulations and a greater emphasis on brand responsibility and ethical advertising.
The post New Indian Law Aims to Curb Online Money Gambling Sector, Prohibits Related Advertising appeared first on European Gaming Industry News.
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