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Revealed: worst areas in England for gamers during lockdown
- South West bottom of the pile for broadband speeds, with five of the ten areas where gamers are most likely to disrupt gameplay
- Cities of London and Westminster the worst area for access to superfast broadband
- Kingston Upon Hull ranks the highest for the best place to play video games online based on average speeds and availability of superfast broadband
New research from comparethemarket.com reveals the areas in England that are the worst for gamers, with gameplay in Central Devon the most likely to be disrupted due to poor broadband speeds.
The research analyses the average download speed (Mbps), superfast broadband availability and the percentage of households’ ability to receive decent broadband.
Gamers based in the South West score the least points when it comes to connection speed, with five out of the top ten worst hit areas in England. With Central Devon having the dubious distinction of being the worst in the country, Torridge and West Devon, Forest of Dean, Somerton and Frome, and Tiverton and Honiton all suffer disruption from poorer broadband speeds.
Some may be surprised to see the Cities of London and Westminster ranked the 10th worst constituency for gamers overall. When it comes to access to superfast broadband, this area takes the last place out of all areas, with a quarter unable to access the very fastest connection. By comparison, in Luton North and Leicester West, superfast broadband availability is 100%.
Kingston Upon Hull is hailed as the best place for gamers, ranking top in the country for average speeds and the availability of superfast broadband. Less than 2% of the area’s households have access to decent broadband. Other cities areas that rank highly for gamers include Grimsby, Gillingham and Rainham in the South East, and Nottingham North in the East Midlands.
Top 10 – England’s worst areas for gamers
|
Rank |
Area Name | Region | Average speed (MBPS) | Superfast availability | Unable to receive decent broadband |
| 10 | Cities of London and Westminster | London | 34.41 | 75% | 0% |
| 9 | Somerton and Frome | South West | 42.75 | 82% | 10% |
| 8 | Harwich and North Essex | East of England | 37.06 | 83% | 9% |
| 7 | Tiverton and Honiton | South West | 31.89 | 81% | 9% |
| 6 | North Herefordshire | West Midlands | 35.09 | 80% | 9% |
| 5 | Penrith and The Border | North West | 36.01 | 81% | 12% |
| 4 | Ludlow | West Midlands | 33.09 | 81% | 11% |
| 3 | Forest of Dean | South West | 31.61 | 79% | 10% |
| 2 | Torridge and West Devon | South West | 34.01 | 81% | 12% |
| 1 | Central Devon | South West | 34.05 | 77% | 12% |
Top 10 – England’s best areas for gamers
|
Rank |
Area Name | Region | Average speed (MBPS) | Superfast availability | Unable to receive decent broadband |
| 1 | Kingston upon Hull East | Yorkshire and The Humber | 137.44 | 99% | 1% |
| 2 | Kingston upon Hull North | Yorkshire and The Humber | 132.15 | 100% | 1% |
| 3 | Kingston upon Hull West and Hessle | Yorkshire and The Humber | 122.24 | 99% | 2% |
| 4 | Crawley | South East | 88.40 | 99% | 0% |
| 5 | Filton and Bradley Stoke | South West | 93.49 | 98% | 1% |
| 6 | Luton North | East of England | 84.10 | 100% | 0% |
| 7 | Morecambe and Lunesdale | North West | 87.70 | 99% | 0% |
| 8 | Great Grimsby | Yorkshire and The Humber | 89.56 | 98% | 1% |
| 9 | Stevenage | East of England | 86.93 | 99% | 0% |
| 10 | Gillingham and Rainham | South East | 86.61 | 99% | 0% |
Holly Niblett, head of digital at comparethemarket.com, commented:
“Lockdown has seen a surge in the number of people relying on the internet for work and leisure. There is a wide disparity in the connection speeds and access to superfast broadband across the country, with people facing a particularly hostile environment in parts of the south west. For many, a reliable internet connection is a lifeline during a difficult time.
“Our new speed-test tool allows people to see how fast their broadband speed is and what better deals and speed is available in their area, because for many households, a fast download speed is a deal-breaker when it comes to choosing a provider. Perhaps unsurprisingly, we have seen a steep rise in the number of customers switching online to the fastest packages during isolation.”
comparethemarket’s tips for improving your broadband speed:
1. Test the speed of your broadband connection
You can run a speed test on comparethemarket’s new speed-checker tool, which enables users to check how long it will take to download a film or game in their area: http://www.comparethemarket.com/broadband/speed-test You’ll be shown both your download and upload speeds.
2. Move your router away from other devices
Keep your router as far away as possible from other electrical equipment and devices that emit wireless signals, such as cordless phones, baby monitors and computer speakers. Try to place your router on a table or shelf rather than on the floor and keep it switched on.
3. Turn off WiFi on devices you’re not using
If you have multiple devices such as tablets and smartphones running in the background, it can slow down your broadband, so try switching WiFi off on these when you’re not using them. You should also avoid carrying out data-heavy tasks like HD streaming, gaming or video calls at the same time as others in your household.
4. Give your computer a spring clean
There are many applications on your PC that could affect your broadband speed, some without you even realising it. A few simple quick fixes include making sure your anti-virus software is up to date, making sure you’re using the latest version of your web browser, such as Chrome, Firefox or Microsoft Edge and clearing your cache and browser history.
For more information on the research, please go to: https://www.comparethemarket.com/broadband/content/best-cities-in-england-for-gamers/
Methodology:
The following table reveals the areas of England where gamers are most likely to disrupt gameplay due to bad broadband speeds.
Data taken directly from the source are in the columns titled Area name, Region, Average speed (MBPS), Superfast availability and unable to receive decent broadband.
To calculate the index we first normalised the data categories individually from 0 to 1 and then summed the results.
On this scale, for
- Average speed – The higher index would be weighted closer to 1 – detailed in the average speed weighting column
- Superfast availability – The higher index is weighted closer to 1 – detailed in the superfast weighting column
- Unable to receive decent broadband – The higher index is weighted closer to 0 – detailed in the Decent broadband weighting column
Total and rankings were determined by the above.
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Playnance Launches GCoin MEXC Listing with 200,000 Holders and 2M Daily Transactions
Today, Playnance has officially launched GCOIN trading, marking a significant milestone in the expansion of its Web3 entertainment ecosystem. The token is now live on MEXC, with GCOIN/USDT trading opening on March 18, 2026 at 13:00 UTC following the project’s Token Generation Event earlier the same day.
The listing introduces GCOIN to the open market, unlocking broader access to the Playnance ecosystem and opening the door to a potentially enormous global user base. The launch follows strong early momentum, including high participation in MEXC’s Kickstarter campaign, where users competed for a share of a 50,000 USDT airdrop.
Ahead of the Token Generation Event, the GCOIN community demonstrated strong demand, with over 1 billion GCOIN locked in staking within hours of the staking program going live.
As the Exosystem’s native token, GCOIN powers transactions, rewards, and participation across a rapidly growing Web3 entertainment network. Beyond adoption metrics, GCOIN is designed to bridge Web2 and Web3 by offering seamless, Web2-like on-chain experiences that lower the barrier to entry for mainstream users. This approach is already enabling Playnance to onboard large volumes of new users, converting them into active participants within the ecosystem. The ecosystem already includes over 300,000 GCOIN holders, reflecting strong early adoption and continued expansion at scale.
The exchange debut represents a major step forward in accessibility, allowing global users to engage with the ecosystem through a liquid and scalable market environment. Deposits for GCOIN are already open on MEXC, with withdrawals scheduled to begin on March 19, providing users with full flexibility to trade and manage their holdings.
“Today marks a defining moment for Playnance,” said Pini Peter, CEO of Playnance. “We identified early the opportunity to bring real scale into Web3 entertainment, and we’re building one of the leading ecosystems to support it. With GCOIN now live, we’re opening the door to what comes next – a new wave of users, new models, and a much larger shift in how entertainment moves on-chain. This is just the beginning.”
Playnance has built its token model around ecosystem-driven rewards, linking value distribution directly to platform activity rather than relying on fixed emissions. The platform already supports more than 10,000 on-chain games and processes over 2 million on-chain transactions daily, reflecting strong user engagement and growing adoption across its network.
With GCOIN now live, Playnance is entering a new phase focused on accelerating growth, expanding its global reach, and driving deeper participation across its Web3 entertainment ecosystem.
About Playnance
Founded in 2020, Playnance is a Web3 infrastructure company developing live, non-custodial, on-chain products designed to onboard mainstream Web2 users into blockchain environments. The company develops consumer-facing platforms built on shared wallet systems and high-volume on-chain execution, currently processing approximately 2 million transactions per day. Playnance focuses on reducing friction between user experience and blockchain infrastructure by abstracting complexity while maintaining full on-chain transparency and non-custodial architecture.
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Sarah Peter
Anastasia Rimskaya Chief Account Officer at Aviatrix
Aviatrix Introduces Second Chance, Bringing the iGaming Metaverse to Life
Aviatrix has launched its second game, fittingly named Aviatrix Second Chance, as the well-known provider starts a new chapter as the first-ever iGaming Metaverse.
Last month, Aviatrix revealed the imminent debut of the iGaming Metaverse following over three years of operation as a standalone crash game.
Second Chance expands on Aviatrix’s success by introducing a new feature that allows 50% of participants in each round to have a unique opportunity to continue flying even after their plane would typically explode.
This implies that players can achieve substantial winnings even if they overlook the initial cash-out option, which suits thrilling, high-volatility gaming perfectly.
Anastasia Rimskaya, Chief Account Officer at Aviatrix, said: “The launch of Aviatrix Second Chance is a genuinely defining moment for us. For more than three years, Aviatrix was known globally as a single, award-winning crash game. Second Chance represents the point where that success evolves into something much bigger.
“Second Chance combines classic Aviatrix mechanics with the opportunity to land big wins even if you miss the first opportunity to cash out. We know players are going to love it.”
The launch signifies Aviatrix’s growth into a multi-game ecosystem, allowing players to have a single profile, loyalty system, and progression across various titles.
Aviatrix will soon broaden its portfolio to include additional verticals, such as slot games and instant games.
The post Aviatrix Introduces Second Chance, Bringing the iGaming Metaverse to Life appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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ENJOY Unveils Hotfire Diamonds XXL to Elevate an Iconic Franchise
Rapid 3×5 slot includes Boost collectors, random activations, and jackpots reaching 1000x.
ENJOY, the vibrant iGaming content creator, has broadened its Hotfire franchise with the launch of Hotfire Diamonds XXL, a dazzling new addition that enriches the legendary series with striking visuals and intensified Hold and Win mechanics.
The 3×5, 15 fixed pay line slot maintains the classic vibrant Hotfire atmosphere, swapping out traditional coins for dazzling diamonds and gems that illuminate each spin. Fluid animations, vibrant hues, and the iconic blazing background establish a dynamic ambiance that merges traditional elements with a new essence.
The game’s key feature is the Hold and Win Bonus Game, featuring Bonus, Boost, and Jackpot symbols that fuel the excitement. Boost symbols gather the worth of all apparent bonus and Jackpot values into one, immediately increasing the total payout.
In the main game, the Extra Bonus feature maintains the pace, as it can randomly activate the bonus game. Featuring four fixed Jackpots—Mini, Minor, Major, and the Grand Jackpot up to 1000x the wager—each spin holds the chance for a substantial payout.
When the bonus game starts, players receive three respins. Any new Bonus, Boost, or Jackpot symbol resets the counter, prolonging the feature.
For players seeking immediate access to essential features, Bonus Buy options provide direct entry into the bonus game with configurations that include guaranteed enhancements and various triggering symbols for a more intense beginning.
Hotfire Diamonds XXL merges stunning graphics, rapid gameplay, and tested mechanics, establishing itself as a remarkable entry in ENJOY’s expanding content collection and beloved Hotfire series.
Svitlana Lytvinenko, Product Owner at ENJOY Gaming, said: “With Hotfire Diamonds XXL, our goal was to evolve the Hotfire game family without changing its core identity.
“We introduced subtle improvements, like the Boost collector and random triggers, to create a version that feels both familiar and meaningfully enhanced, while reinforcing the pace and flow that define the Hotfire experience.”
The post ENJOY Unveils Hotfire Diamonds XXL to Elevate an Iconic Franchise appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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