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Pre-conference interview, Vladimir Malakchi, CBDO at Evoplay Entertainment

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How much of an impact has the COVID-19 pandemic had on your business plans?

As an agile young company, Evoplay Entertainment has been able to adjust its commercial plans quickly and react to the ongoing situation. While the pandemic may have blunted the industry’s schedule, we’re not letting that dampen our spirit.

With resources freed from a number of ongoing projects, we’re able to embrace the challenge by going all in on our R&D process and continuing to work on pioneering new technologies. Instant games are a particularly interesting area right now; with the current downturn meaning that players are looking for a far more engaging proposition than the usual offering.

 

How has it affected your potential partners? Has it helped focus their mind?

It certainly should. The unwanted change in circumstances gives companies a chance to widen their appeal by reaching a new generation of players looking for entertainment. With a plethora of new products flooding the market, operators are reporting a marked change in player preferences. As gamblers become increasingly tech-savvy and hungry for innovation, traditional ‘spin and win’ slot games no longer have the draw they once did.

However, in order to pioneer the gateway from sportsbook to slots in light of the recent cancellations, it’s essential to develop a tailored cross-channel portfolio that truly stands out for those who want something different. A new generation of player demands an immersive, detailed and aesthetically stunning entertainment experience which can be enjoyed on any device.

Here at Evoplay Entertainment, we’re proud to provide exactly that.  From VR to 3D and every piece of immersive tech in between, now is the time for gaming suppliers to go bold and get creative. The market share is there for the taking for operators who offer a fresh approach.

 

What strategies have you put in place for business development following the cancellation of industry conferences?

Naturally, we’re disappointed to see the cancellation of in-person conferences, such as the MARE BALTICUM Gaming Summit, which no doubt would have been a key regional event. Health and safety, however, have to take priority and we fully support the decision taken by organisers.

We certainly haven’t let the cancellation put a dent in our plans. We’re a tech first company and it’s all about adapting and innovating. As well as making use of our global network for business development – we’re ready to embrace the latest methods available for networking and insight, with virtual conferences such as these likely to prove invaluable during the current downturn. We’re very much looking forward to sharing our experiences as well as hearing from expert voices through the industry.

 

How important do you believe virtual conferences to be? Do you believe online events such as these will become the new normal?

Virtual conferences are a great way to keep abreast of the latest industry trends and exciting new developments in technology. Events such as these also allow us to continue networking with colleagues and sharing our insights amid unprecedented global circumstances.

I think we’re definitely at a point where new technology (i.e. virtual conferencing tools) are certainly coming into the mainstream – however the ‘use case’ for such an approach will remain to be seen once we return to normality.

As an industry innovator looking to bring new technology into the gaming space – whether it be 3D or VR – we welcome the addition of virtual conferencing as a new, fresh approach. However, despite its advantages, especially when it comes to reduced costs and convenience, there’s also no substitution for the face-to-face meeting element. I personally predict that over the longer-term, rather than these events becoming the new normal, I would envision that we’ll see them emerge as a mainstay niche to complement on-the-ground events throughout the calendar year.

 

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Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028

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Lee “Faker” Sang-hyeok joins Cristiano Ronaldo and Magnus Carlsen in the Esports Foundation’s Ambassador Program.

The Esports Foundation (EF) has appointed Lee “Faker” Sang-hyeok as a Game Ambassador for the Esports World Cup (EWC) and Esports Nations Cup (ENC) through 2028, the organization said on July 15, 2026 in a statement issued from Riyadh and Paris.

EF said Faker joins Cristiano Ronaldo, listed as the Foundation’s Global Ambassador, and Magnus Carlsen as part of the Esports Foundation Ambassador Program. The Foundation said Faker will represent “the perspective of esports players” across its international events, athlete initiatives, media engagements and leadership forums.

“You can’t talk about esports without mentioning Faker. He is the defining athlete of competitive gaming: a champion whose excellence, discipline and longevity have inspired an entire generation,” said Ralf Reichert, Chief Executive Officer of the Esports Foundation. “As our Game Ambassador, Faker represents something fundamental to the Ambassador Program: esports creates its own global sporting icons. Across EWC, ENC and NGSC, he will help ensure that the players who built this sport have a voice in shaping where it goes next.”

Faker said: “Competition has shaped my life, and I am proud to join the Esports Foundation as Game Ambassador. I want to continue competing for the biggest titles with T1 while representing the players and fans who have helped esports grow worldwide. Through the Esports World Cup, Esports Nations Cup and the Foundation’s wider platforms, I hope to inspire the next generation to pursue excellence, remain resilient and believe in how far competitive gaming can take them. There is still much more to achieve.”

EF highlighted Faker’s competitive record, describing him as a six-time League of Legends World Champion, EWC 2024 winner, two-time MSI champion and ten-time domestic champion with T1. The Foundation also said Faker became the first esports athlete to receive the Blue Dragon Medal in 2026, describing it as the Republic of Korea’s highest sporting honor awarded by President Lee Jae-myung.

The post Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Midnite signs as Middlesbrough FC principal partner for 2026/27 season

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Midnite has agreed a partnership with Middlesbrough FC that will see the UK bookmaker become the club’s principal partner and front-of-shirt sponsor for the 2026/27 campaign, which Middlesbrough describes as its landmark 150th season.

The companies announced the deal alongside a fan activation at Riverside Stadium on Thursday, July 9, branded “This Season’s On Us”. The initiative offered supporters prizes including 2026/27 season tickets, 2026/27 shirts, match tickets, or a £25 club shop voucher, with fans required to answer Middlesbrough trivia and complete a football challenge.

Middlesbrough former players Craig Hignett and David Wheater attended the event, and, according to the company, took bonus attempts on behalf of participants who missed out.

Andrew Mook, Midnite’s Head of Brand Marketing, said:

“Middlesbrough have a storied history and we’re delighted to announce this partnership during such a monumental year with the club celebrating their 150th anniversary.

“It was great to see so many Middlesbrough fans at the “This Season’s On Us” activation, we hope they enjoyed taking part and meeting club legends, with David Wheater hitting top bins on several occasions and allowing fans to win big with season tickets.

“We can’t wait to get to Riverside Stadium in August to kick-off a new season and we’re excited to say that we have plenty of new and captivating campaigns planned.”

Lee Fryett, Middlesbrough FC Chief Commercial Officer, added:

“We’re delighted to welcome Midnite as our new Principal Partner.

“We’re looking forward to working closely with Midnite to develop engaging campaigns, content and unique experiences that bring our fans even closer to the club.

“We’re confident this partnership will provide real value for our supporters while supporting our ambitions both on and off the pitch.”

The post Midnite signs as Middlesbrough FC principal partner for 2026/27 season appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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ThrillTech secures AGCO supplier licence for Ontario launch

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ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.

The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.

Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”

The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.

ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.

The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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