eSports
Game Changers: A Roundtable on the eSports Revolution
Over the last decade, a significant cultural shift has occurred in the entertainment industry. Esports, the organized and competitive form of video gaming, has gone from a fringe interest to a global sensation, captivating millions of fans and bringing in billions of dollars in revenue. This rapid rise has not only transformed gaming from a casual hobby to a legitimate profession but has also firmly established itself in mainstream culture, challenging traditional sports and revolutionizing the entertainment industry as a whole.
Esports, short for electronic sports, has evolved into a flourishing industry encompassing competitive gaming, live events, sponsorships, media coverage, and an ever-growing fan base. As technology advances, so does the potential for esports to redefine what it means to be a spectator and participant in the world of sports and entertainment. With a structure that mirrors traditional sports leagues, including professional teams, star players, and devoted fan communities, esports has become an influential force, making a significant impact on the gaming world and broader society.
For this roundtable, European Gaming spoke to Kevin des Lauriers, CEO at J3STER, and Kirill Nekrasov, Product Officer at BETBY to delve deeper into the rise of esports, examining the factors behind its explosive growth, the influence it wields across various industries and the exciting possibilities that lie on the horizon. By understanding the transformative power of esports and the remarkable journey it has undertaken thus far, we gain insights into a phenomenon that continues to reshape entertainment, challenge societal norms, and captivate a generation of enthusiasts.
How is the rise of esports changing the way people interact with games?
KDL: Globally, we’re seeing a big increase in arenas being built specifically to draw in fans of esports. We’re also seeing a rise in LAN events across the world, with competitive and even casual players now putting together teams in order to get involved. Smaller sponsors are putting on more tournaments, and there seems to be a plethora of new leagues being created for any and every game imaginable – not just the usual titles, such as Warzone and League of Legends.
KN: There is a vast increase in viewers who passionately follow certain teams and particular disciplines within esports, whether that be soccer, ebasketball or any other sport that they like. This engagement ultimately acts as the spark for viewers to become participants, following in the footsteps of their favourite esports players, getting involved at an amateur level and engaging with the esports that they enjoy most.
Influencers are often the faces of esports. What impact do these figures have on the industry?
KDL: In the industry, we’re in an interesting spot where influencers currently have a lot of power. Prominent players can discover and highlight exploits in games, effectively pushing game publishers to release patches and fixes more frequently. These publishers are also clamouring to release new features to keep these influencers happy and engaged, otherwise they risk them moving on to the next big thing.
There are armies of community managers working with game publishers, ready to provide influencers with gifts such as giveaway items for their fans, card packs, in-game content such as skins and more. Winning these influencers over is a surefire way to garner a positive reception in the esports sphere.
KN: In many industries, influencers are becoming more high-profile, garnering trust amongst audiences and shaping trends. These people within the esports industry are no different, whether they are players who were already in the public eye, or streamers who have amassed an organic following. However, the impact of these figures can both be positive and negative.
If influencers enter the world of esports solely to generate quick success and garner hype, without having an esports background or a noticeable passion, then this can have a negative impact on the long-term development of the industry. If they do not enjoy the content, or understand the complexities and depth of esports, passionate fans will see through this attempt to engage with them and be turned away.
This can reduce the quality of new entrants. Some may also use their popularity to promote products or events that do not align with the values and needs of the esports community. This can also create a negative perception among fans.
Following that, what is the main appeal for both players and influencers to get involved in esports?
KDL: Most influencers are pros (or ex-pros), which effectively makes this relationship analogous to the classic sports commentators. They educate us on how good these “new players” are, and what we can strive to become – or simply admire from afar.
However, pro esports players arguably aren’t as well-known today as the players we grew up with in classic sports. Some influencers host watch parties of big esports events, helping their fans to understand a little bit more about the teams and their players, which opens it up further for newcomers to get involved.
KN: Doing something you love and are passionate about, and competing at a competitive level cannot be underestimated. Entering esports, whether as a participant or influencer, should be a long-term commitment rather than just a temporary one. The esports community is incredibly passionate and this is a key selling point to getting involved, to be surrounded by like-minded people who care about the industry.
Being fully committed can bring a long-term career, and being able to participate in professional competitions, and potentially creating your own brand and personality that generates a following.
In your own opinion, how do you think you’re pushing innovation within the esports industry?
KDL: On paper, J3STER is everything that Twitch influencers and viewers can wish for – community, engagement and monetization. We focus on creating lines for each influencer based on their match data, with the odds generated being unique to that influencer and their community.
Our mission is to increase the influencer’s ability to monetize without requiring any further work. J3STER does all of the work through seamless API integrations. Influencers can sign up through their Twitch account, connect their game data through our publisher API connections, and then send the link out to their viewers. This process can be completed in less than one minute.
For viewers, they have an alternative to tipping through Twitch streams, as each bet placed through J3STER gives the viewer the opportunity to tip the streamer directly. Of course, when there’s a bet on the line, each viewer is much more engaged in the outcome of the influencer’s match.
KN: BETBY has been actively innovating the esports industry since its inception. We started our journey in esports with the Betby.Games project, which is a unique opportunity for bettors to wager on the most popular esports disciplines, providing 24/7 availability, and minimising human error.
Something which is a big bonus to our brand is our trading department, with many being esports fans themselves. Because of this, they are actively searching for new and unique markets and tournaments for our brand to be involved with, and expanding our offering. BETBY was the first company to offer its customers markets on the Pokémon UNITE Championship, Team Fortress 2 and Trackmania.
Of the latest product releases, it is worth highlighting our Betbuilder, which allows you to make combo bets within a single match, and which has already gained recognition among esports fans thanks to the exciting nature of these types of bets.
What are your predictions for the future of esports?
KDL: The eyes on esports have now reached the point where marketers simply cannot resist or oppose it any longer. I believe that, within the next five years, we’ll have more people tune in to watch a major esports competition than will tune into the Superbowl.
It’s also absolutely plausible that esports will very soon have the same energy behind it that the World Cup has – but this will require influencers with the necessary reach and power. Also, which game will headline? Will it be League of Legends, one of the biggest and longest-standing esports games, or perhaps Counter-Strike? Call of Duty is also another contender, as its recent huge rise in popularity is notable.
If the legions of gamers and influencers within the esports industry cannot decide on a headlining game – in order to give esports an ‘identity’ – everything will continue to be grouped under the umbrella of ‘esports’, which could diminish its potential. Evolution is necessary, and I believe it’ll happen very quickly.
KN: The esports industry will certainly continue to grow and become even more professional. In the context of betting, this will mean a transition to a more professional relationship between market participants, whether it is obtaining broadcast rights or using data.
For spectators and fans of esports, the events will become more exciting as participation increases. We are also seeing a strong development in production standards from tournament to tournament, and this is really incredible to see. In addition, I personally expect an active expansion of esports on mobile devices which will widen the audience and will also help the emergence of a couple of exciting new disciplines in the industry.
eSports
MEGA Appoints Morgan Tremaine as Executive Producer to Drive Esports Growth
Mobile, Esports and Gaming Alliance (MEGA), the powerhouse behind the globally recognized Esports Awards, has announced the appointment of Morgan Tremaine as Executive Producer.
The move signals a new phase of growth for the organization as it looks to elevate its live events, expand its intellectual property portfolio, and strengthen premium partnerships across the esports ecosystem.
Based in London, MEGA continues to position itself at the forefront of esports entertainment, with Tremaine now stepping into a key leadership role to guide its next chapter.
A Strategic Leadership Appointment
Having already served as producer for the Esports Awards since 2023, Morgan Tremaine’s promotion formalizes his role within MEGA’s senior leadership team. In his new position, he will oversee the development and production of MEGA’s full events portfolio, including flagship ceremonies and associated digital content.
His appointment reflects MEGA’s ambition to scale its globally recognized event properties and deliver more immersive, high-quality experiences for esports audiences worldwide.
Extensive Experience in Live Production
Tremaine brings over 13 years of experience in live production, content creation, and large-scale event execution. His career spans major media and esports organizations, including roles at TMZ and Esports Engine.
He is also the Founder and CEO of Cuer, a next-generation platform designed to streamline live broadcasts and event production workflows.
Throughout his career, Tremaine has contributed to some of the most high-profile events in gaming and beyond, including TwitchCon and the Tokyo 2020 Olympic Games streaming initiatives. His portfolio also includes collaborations on Twitch Rivals and major brand activations such as the Fortnite x Polo Ralph Lauren launch.
Collaborations with Global Brands and Talent
Tremaine’s work extends beyond event production into strategic brand partnerships and talent collaborations. He has worked with globally recognized companies such as Ford, Samsung, and Doritos.
In the gaming and streaming space, he has collaborated with leading creators including Pokimane, Quackity, and Botez Sisters, reinforcing his deep connections within the esports and content creator ecosystems.
Driving MEGA’s Event Evolution
In his new role, Tremaine will work closely with publishers, platforms, and commercial partners to shape both the creative and commercial direction of MEGA’s events. His responsibilities will include:
- Leading executive production for flagship ceremonies
- Supporting strategic partnership development
- Enhancing brand integrations and audience engagement
- Driving innovation across live and digital event formats
He will also contribute to MEGA’s agency operations, providing leadership on high-profile client projects and helping scale the company’s production capabilities.
MEGA’s Growing Influence in Esports
Since its inception, MEGA has established itself as a leading force in esports live events. In addition to the Esports Awards, the organization produces major industry ceremonies such as the Decade Awards and the Mobies, setting benchmarks for production quality and audience engagement.
Beyond events, MEGA is committed to supporting the broader gaming ecosystem by nurturing talent, promoting education, and creating opportunities for the next generation of esports professionals.
Vision for the Future
Morgan Tremaine expressed enthusiasm about his new role, emphasizing the importance of creativity, collaboration, and innovation in shaping the future of esports events.
Similarly, MEGA co-founder Michael Ashford highlighted Tremaine’s pivotal role in the success of the Esports Awards and expressed confidence in his ability to elevate the company’s event portfolio to new heights.
Conclusion
The appointment of Morgan Tremaine as Executive Producer marks a significant milestone for MEGA as it continues to expand its global footprint in esports entertainment.
With a proven track record in live production, deep industry connections, and a forward-looking vision, Tremaine is well-positioned to lead MEGA into its next phase—delivering world-class events that captivate audiences and redefine standards in esports and gaming entertainment.
Reference
A similar article on esports events and industry leadership can be found on Esports Insider:
Related article: https://esportsinsider.com/news/esports-awards-production-updates
This source regularly covers leadership changes, event production, and strategic developments in the esports industry.
The post MEGA Appoints Morgan Tremaine as Executive Producer to Drive Esports Growth appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Mumbai to Host the Prestigious Global Esports Games (GEG) World Finals from March 19–22
India to host the Global Esports Games World Finals in Mumbai, from 19-22 March 2026, providing India’s growing esports and gaming ecosystem an international stage to compete. The Global Esports Federation’s flagship, Global Esports Games Mumbai, is organised by Eflag Corp with the support of Maharashtra Tourism. GEG Mumbai features 70 esports athletes from 23 countries and territories. This premier event will also feature GEFcon and GEFestival.
After successful editions in Singapore, Istanbul and Riyadh, the Global Esports Games, the international national-team esports championship, makes its South Asia debut with India hosting the World Finals in Mumbai. The tournament will witness leading esports nations competing in DOTA 2 and Clash Royale. The national teams of leading esports nations like Argentina, Australia, the US, Great Britain, Indonesia and Türkiye will compete alongside India and teams from 16 more countries and territories, marking a significant milestone for India as it steps onto the global stage as a host of one of esports’ most prestigious international competitions. The global broadcast reach is projected at 40 million+ viewers.
The programme will feature a Grand Opening Ceremony, GEFCon, GEFestival, fan experiences and meet-ups, playoffs, the grand finale, and medal and trophy presentations, before concluding with a ceremonial handover to Los Angeles for the Los Angeles 2026 Global Esports Games in December 2026.
Devendra Fadnavis, Honourable Chief Minister of Maharashtra, and senior state ministers, will inaugurate the event.
Devendra Fadnavis said: “The future will be shaped by technology, innovation, and digital ecosystems. We are proud that India will host the Global Esports Games, welcoming athletes from around the world to Mumbai. By bringing together sport, technology, and youth talent, this event further strengthens our position as an emerging global hub for digital innovation.”
Sir Paul J. Foster, KStJH, President and CEO of Global Esports Federation, said: “India represents one of the most dynamic growth stories in global esports, and there is no city better suited to host our flagship event than Mumbai. This is a city powered by youth, creativity, and innovation, the same forces shaping the future of esports worldwide. Hosting the Global Esports Games here is about more than competition; it’s about opportunity, connection, and reinforcing our belief that esports is for all.”
Shripad Ashtekar, Founder of Eflag Corp, said: “We are committed to strengthening India’s esports ecosystem and are glad to bring the GEG World Finals to Mumbai, India. This move marks a significant milestone as it will foster talent development, innovation, and global competitiveness while accelerating the rise of homegrown talent, showcasing India’s capabilities on the global esports stage.”
The post Mumbai to Host the Prestigious Global Esports Games (GEG) World Finals from March 19–22 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
eSports
International Esports Federation Marks 100 Days of the New Leadership
The International Esports Federation marked the first 100 days of its current leadership by holding an Extraordinary General Meeting and implementing a series of governance, financial and institutional developments aimed at strengthening the federation’s stability and transparency.
At the Extraordinary General Meeting 2026, member federations approved the audited financial reports, further strengthening confidence in IESF’s financial oversight and accountability.
The EGM also introduced updates to the federation’s voting system, designed to enhance the integrity and improve the governance processes.
On the same day, IESF held the fourth Board Meeting in Budapest, Hungary. The in-person meeting allowed Board Members to align strategic priorities for the next 100 days and review governance initiatives aimed at strengthening the federation’s operational framework.
Since the election of the new leadership, the President and the Board have focused on reinforcing the federation’s financial framework and restoring confidence among member federations through improved transparency and accountability measures.
During EGM26, IESF also launched its new official membership platform and the new IESF competition platform. Developed to support national federations in their day-to-day operations, the platforms aim to simplify administrative processes, improve communication and provide a structured environment for managing competitions and federation activities.
These measures reflect the federation’s continued commitment to strengthening democratic governance, financial stability and institutional responsibility across the World of Esports.
As IESF continues its efforts to support national federations and advance esports within the international sports framework, the first 100 days of leadership represent an important step in reinforcing the federation’s institutional foundations.
The post International Esports Federation Marks 100 Days of the New Leadership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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