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Prague Gaming & TECH Summit 2023: Charting the growth of Esports in CEE

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Ahead of our sold-out Prague Gaming & TECH Summit 2023 next week, we sat down with some of the brightest minds in Europe to talk all things Esports and its potential for the CEE region.

In one of our most insightful interviews this year, we brought together Peter Rippel Szabo (PRS), Associate at Bird & Bird, Amir Mirazee (AM), Managing Director and COO at Bayes Esports, as well as Dimitris Panageas (DP), Group General Counsel at Kaizen Gaming to get the latest on Esportsโ€™ growth.

Covering everything from Ukraine, localised regulation, market demographics, state licensing and taking on traditional sportsbook spend, this oneโ€™s not to be missed!

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To kick things off, letโ€™s talk about the demand for Esports in CEE โ€“ how much does the region stand out in terms of growth potential vs the likes of Scandinavia and Western Europe?

AM: Itโ€™s a unique environment and of course being Bayes, we can gauge that from a good standpoint with over 100 betting clients globally and 200 in our extended network. On the CEE side, our major partners are GG.bet, DATA.BET and BETER, and weโ€™re seeing considerable volume. This is particularly the case for Counter Strike โ€“ and players love new titles.

The one issue we have right now is the changing political dynamics. While Ukraine and Russia used to offer great Esports teams, as well as serving an anchor for satellite nations around them (Poland, Baltics etc), this equilibrium has of course been shifted, and it now needs to settle at a new one. This is especially the case for Ukraine, which really was the epicentre in the CEE region for Esports. Added to that is Russia of course now being shut out of the market, with operations now needing to be re-established to find a new hub to anchor the verticalโ€™s development. In my view โ€“ the Czech Republic will likely be a key component.

PRS: From my base in Hungary, I can certainly say that across CEE organised tournaments are very strong โ€“ with growth proving very organic, and indeed, spontaneous. Thereโ€™s not yet big money in most of the tournamentsโ€™ prize pools, but they are certainly crammed with amateur players who are very โ€˜plugged-inโ€™ online and have a real passion for Esports. This goes for both the relevant products and enjoyment of that entertainment. Also, it is worth mentioning that in Hungary more established clubs with strong foundations across various sports have engaged with Esports (e.g. through establishing dedicated esports departments and training players professionally). Universities and other non-profit organisations have also started to study thoroughly the various physical, psychological and other aspects of Esports.

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From a legal perspective what is needed for growth is a clear regulatory environment (dealing with the status of esports, i.e. whether it is a โ€˜normalโ€™ sport, whether it has a special status, or something in between, as well as covering issues like requirements for tournament organisation, player safeguarding and integrity). This would also help alleviate some aspects negatively perceived by the general public (like lack of exercise, addiction or abuse). Of course, talking about Scandinavia and Western Europe โ€“ the one variable in comparison with CEE is consumer spend and the resulting market size which will likely never reach the same level in the East.

DP: For myself, and indeed given our extensive experience at Kaizen, I would say the demand is there to see. Itโ€™s not a new way of betting, but rather a new type of ย possible future verticals, and a set of betting markets to enjoy. As itโ€™s still in the emerging stage, I would say itโ€™s not yet considered a fully established โ€˜traditionalโ€™ vertical like sportsbook, lottery, live casino and others.

Looking at demographics, they are without a doubt smaller than more established verticals, which we need to distil into sub-segments to better understand on a micro level. Factoring in how fast the CEE market is changing, especially with the likes of Hungary (which was until recently a state monopoly), I would definitely say that we have every potential for Esports to really take off in the next 5-10 years.

On a macro level, the major growth blocker that needs to be overcome is that of regulation. Esports needs to be properly and specifically regulated as both a sport and from a betting perspective โ€“ this is essential in order to enable it to become a fully established vertical in its own right. So, in summary, itโ€™s emerging fast and gaining traction, but still a long way to go.

What do you see as the key driver for demand for Esports betting in CEE? From a regulatory perspective, do you see CEE jurisdictions as being more open to Esports betting?

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AM: Agreeing with Peter in his first answer, I would certainly say itโ€™s a unique generation in CEE and thatโ€™s certainly why Esports has grown so much here. Online gaming, and indeed video gaming, has created the generation weโ€™re seeing now, as well providing them with a connection to the rest of Europe and the wider world. Without a doubt, we can say that the โ€˜internet generationโ€™ in their 20s and 30s have very much been shaped by that culture, whether thatโ€™s Call of Duty, memes, and everything else. On the regulation front, again, I agree also โ€“ it needs to be regulated as a sport. Germany, for example, does not even acknowledge Esports as a sport, which as a consequence, means it canโ€™t even be bet on yet. That needs to change.

PRS: Itโ€™s a complex question but with plenty of potential in CEE. Gambling, betting and generally games of chance have similar basic legal concepts when it comes to regulation across Europe (national regulatory frameworks may differ of course), therefore, CEE jurisdictions can be as open to Esports betting as other countries. I think the key driver is simply how much Esports will gain in popularity in the future, for the more popular certain Esports titles will be the more will the demand be for Esports betting. Also, I think if Esports would be recognised explicitly as a sport and/or it would be a regulated activity in a CEE jurisdiction, then I believe it would likely facilitate the demand for Esports betting in that jurisdiction.

DP: Indeed. The key factor that you need to drive demand (letโ€™s say from a sample set of the 10 major CEE countries), is that they do not yet specifically regulate Esports. Hungary, as Peter has mentioned, is becoming part of that change, so weโ€™re seeing the opportunity for it to become a conducive environment for development. In my view, the regulatory framework for most of CEE is still vague; and as long as itโ€™s principally viewed as a betting market rather than a sporting discipline in its own right, it will stay as that.

Taking the wider perspective, any law and/or regulation will take a minimum of 6-12 months to be adopted and following that โ€“ youโ€™ll then need extensive marketing and commercial communication expenses to then push Esports into the mainstream. Without a doubt, however, looking at CEE demographics, the unique composition of their audiences holds plenty of potential. What makes it special is that while it is niche as a sport/product, itโ€™s not the same as niche traditional sports, such as handball in Germany.

Rather, you have a fast-growing product that can easily enter the mainstream as it transcends borders and can offer penetration principally via social media, where it is already very popular. I am sure that with the proper marketing and investment, Esports will create a snowball effect that will allow it to become a mainstream vertical by itself soon enough.

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When it comes to being a complementary product to traditional sportsbook spend, how is Esports fitting into the mix and is it cannibalising from traditional sportsbook?

PRS: Iโ€™d say that Esports and traditional sportsbook can, and do, complement each other, especially if popular traditional sports (like football or basketball) are played via video games (FIFA or NBA2K) in organised Esports competitions which traditional sports fans can easily perceive and understand.

So, even if audiences are of course very different, youโ€™ll see crossovers when it comes to interests. Using Hungary as an example, the state-owned betting & lottery operator (Szerencsejรกtรฉk Zrt.) launched betting on esports competitions in 2020 due to the lack of traditional live sports events resulting from the Covid-19 pandemic. It has quickly become one of its most popular betting offerings.

An interesting point too is the ability to convert players to new verticals, and as a result, increase engagement and incremental spend. For example, youโ€™ll have a millennial customer use football as a platform for introduction, and then while waiting for the match to play out for 90 minutes (or indeed after the final whistle), he / she will then give Efootball or another Esports activity a try โ€“ which is a great way of introducing the product.

AM: From my perspective, if weโ€™re talking about FIFA and other Esports, these worked superbly well during COVID as a substitute product for those looking to replicate the missing sporting schedule, with nothing happening aside from (as I recall), the Belarusian Premier League. With the likes of League of Legends and Counter Strike, you have a very different demographic / audience โ€“ and youโ€™ll find them in different places rather than traditional sportsbook.

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As a result, I believe you need to look at providing something different to attract players. Take a look at Bet365โ€™s Esports offering for example, it works surprisingly well for a UX that has evidently been derived from traditional sports. However, thereโ€™s much more room for improvement in the coming years. Itโ€™s easy to see the use-case for this, looking at all sports betting viewership right now, everythingโ€™s declining aside from Esports, so itโ€™s an opportunity to be capitalised on.

Weโ€™re also seeing demographics change rapidly, while Esports was previously only for the 20-25 age group, itโ€™s now becoming much older, so youโ€™re closing that monetisation gap. If you want to capture the interest of this fast-growing demographic, you need to reformat the UX to cater to that. So yes, without a doubt, Esports is now becoming a product that can drive traffic in its own right through new audiences, without cannibalising spend from traditional sportsbook.

DP: For me, it depends on the definition of where cannibalisation starts from. When new products are introduced, they certainly drive interest and add to engagement, but in theory that will also bring a decline in engagement for traditional alternatives as overall sportsbook spend is going to be finite.

The positive that Esports brings however, is that it can complement well, given it has a very different schedule to traditional sportsbook. Tournaments taking place across the globe (for example in Asia) ย ย ย ย ย are during the eveningย ย ย ย  , meaning itโ€™s during the day in Europe โ€“ enabling Esports to boost sportsbook spend both before and the day after evening football matches such as the Champions League mid-week.

Taking the longer view, there is a greater risk of cannibalisation if we see more European Esports tournaments taking place during the evening (at the same time as major football matches), which will likely happen in the next 5-10 years. This will create a tipping point where it becomes more popular to bet on than evening football matches.

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Looking at the delayed Euro 2020 held last year, can operators use the standout success of Efootball during the tournament as a reason to engage more players during the weekendโ€™s sport fixtures?

DP: I believe Esports will always hold plenty of potential as a complementary product during major events such as the Euros, where we see heightened betting activity and greater overall spend. However, the challenge is always going to be taking this into the mainstream and having it considered as a regular fixture week in, week out. In my view, it is very possible that this could translate well into a complementary product that fills the gaps between sporting fixtures, especially for those who like to be pre-match and not in play. Given a football match lasts 90 minutes, you have plenty of space to fill over the 90 minutes after pre-match bets are placed. If you can identify and incentivise that opportunity, then I believe there is huge potential in the long term.

AM: Also, as weโ€™ve covered already โ€“ the audience you have for Efootball- ย is completely different to Counter Strike, League of Legends and the like, so in effect weโ€™re only talking about 50% of the potential Esports audience.

Letโ€™s take Europe as a market to speak on a macro level and place Efootball in isolation. Regulation for a start is going to be key, making sure that product is available and acceptable. Thatโ€™s something in particular weโ€™d need to see in Germany with the Bundesliga, as Esports is not yet regulated to be a betting market. Looking further west towards the UK, thereโ€™s far less of an overlap, due to player preferences and composition of audience. However, if we return to the CEE, then yes, without a doubt I see plenty of potential here for operators to really test this out as itโ€™s something the new generation of players are very receptive to.

PRS: To add to that, I would certainly say in many ways weโ€™re looking at an area of spend (and indeed audience) that are traditionalists when it comes to football. However, if we look at the new generation and their social circles and familiarity with the online environment, they are shaped by a very different world than what older generations had for football growing up as a primary source of entertainment.

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So, without a doubt, weโ€™ll see a very different trend towards the Esports landscape over the next decade. Whether thatโ€™s for Esports as a complementary product or one in its own right, I believe it will be inevitable that it becomes an area of engagement with traditional sports fixture in the decade to come. This is especially the case if Esports will be regulated clearly,ย ย ย ย  ย as well as Esports tournaments being organised regularly, ย enabling online gaming operators to follow that lead and invest in technology and commercial communication dedicated to Esports.

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Last but not least, looking at the big picture โ€“ whatโ€™s your take on how Esports is going to develop in CEE over the next five years, how much more do you see it gaining popularity?

DP: I believe it is going to develop, and it will no doubt gain traction. But in my view, it wonโ€™t take off immediately. The next few years will likely see Esports continue as a complementary product that will enable operators to diversify and upgrade their offerings. The new generation coming online will power this, and with an extensive spectrum of events around the globe, and the 24-7 betting that it brings, it can scale fast.

However, for that to happen, we also need to see more investment in the vertical for it to become more established. For a start, we need more advanced trading models that can enable operators to offer a much broader spectrum of Esports betting markets to attract more players. Weโ€™re already seeing that happen in real-time, and even in the last three years, thereโ€™s been a real surge in terms of managed trading services for Esports and the provision of data. As weโ€™re seeing truly specialised companies for this provision begin to corner the market, growth will inevitably become even more exponential, with a โ€˜hockey stickโ€™ style adoption curve.

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AM: I agree. Thereโ€™s plenty of potential. We can certainly say that outside of the present conflict taking place between Russia and Ukraine, thereโ€™s a stable trend towards growth, aside from the recent Parimatch / Ukraine news this week. Iโ€™m confident itโ€™s only going to keep growing for all the reasons weโ€™ve covered above.

All of this is fuelled by the unique audiences of the region, and indeed their demand for entertainment. If we compare the potential of Western vs. Eastern Europe, then without a doubt, I believe that CEE is the most likely to emerge as the continentโ€™s major player. Given our position on the market as one of the worldโ€™s leading Esports providers, I believe that Esports is exactly what you make of it โ€“ and if you take a proactive view and approach, the market share is there for the taking.

PRS: I concur with Amir and Dimitris, I believe itโ€™s only going to grow โ€“ all the foundations are there in CEE to make that happen; demographics, interest, increasing awareness of relevant brand values and an established understanding of the mechanics. In the short-term, I donโ€™t believe weโ€™ll see major displacement of the most popular traditional sports or radical shifts in market trends. Longer term, weโ€™ll to see much greater adoption that will no doubt scale over as exponential growth really begins to emerge.

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Conferences in Europe

The iGaming Conference Boom: A Catalyst for Industry Growth or Event Overload?

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As the iGaming industry rapidly expands, so too has the frequency of events, summits, and conferences held worldwide. While some within the industry have expressed concerns over the seemingly endless cycle of iGaming conferences, many organizers are now strategically responding by integrating multiple industry sectors into single events. This shift could mark a new era where iGaming conferences are not just more numerous but also more impactful, driving sustained growth and collaboration across the industry.

An Industry on the Rise

The iGaming sector has seen phenomenal growth in recent years, with new regions regulating online gaming, an influx of advanced technology, and changing consumer behaviors. Conferences are a direct reflection of this growth. In response to an industry that is evolving at breakneck speed, these gatherings allow professionals to stay informed, network, and showcase innovations in a competitive, fast-paced market. According to recent reports, 2024 has maintained a similarly robust lineup of conferences as seen in 2023, indicating a steady demand for these industry forums.

Consolidation: Bringing Multiple Industries Together

One of the biggest shifts in recent years has been the move towards event consolidation. Instead of organizing niche, standalone conferences, major event organizers are combining multiple related industries under one roof. For example, some organizers have extended their conferences to cover related fields such as emerging technologies, fintech, and affiliate marketing. This integrated approach creates a unique space for professionals across interconnected sectors to gather, learn, and share insights. This evolution aims to streamline event schedules while providing a more holistic experience for attendees.

Consistency in the Number of Conferences

While some expected the number of iGaming events to decrease in 2024 as the industry reaches a more mature stage, the calendar has remained steady with a full slate of global conferences. Sources highlight extensive lists of major iGaming conferences for the year, covering multiple regions and themes, from regulatory updates to technological advances and new market opportunities. This consistency signals that the demand for these conferences remains high, suggesting that attendees continue to find value in them as essential business and networking platforms.

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Why More Conferences Might Actually Be Beneficial

The prevalence of iGaming conferences can be viewed positively when considering the growth trajectory of the industry. These events provide valuable exposure for startups, facilitate knowledge sharing, and foster collaborations that might not happen otherwise. For industry veterans, theyโ€™re an opportunity to reconnect, reassess strategies, and stay informed about the latest trends. For newcomers, conferences offer a way into the industry through educational sessions, networking, and visibility.

Furthermore, the diversity in conference topics allows professionals to choose events that best align with their interests or expertise. The range of events caters to everyone from affiliate marketers and game developers to regulators and financial specialists. The right conference can provide insight into specific challenges or growth areas, helping companies refine their strategies.

Balancing Act: Growth Without Saturation

While itโ€™s clear that iGaming conferences play a crucial role in the industry, thereโ€™s an argument to be made for balancing quantity with quality. Some attendees feel that with too many events, resources and attention can become stretched thin. To counteract this, organizers who offer integrated, multi-industry conferences are not only addressing the issue of event overload but are also creating more comprehensive forums that offer greater value and insight. A well-curated, diverse conference can draw higher-quality attendance and provide a richer experience for those participating.

Conclusion

The iGaming conference landscape in 2024 reflects an industry that continues to expand, innovate, and adapt to the demands of a global, interconnected world. While the sheer number of conferences may be daunting to some, the strategic consolidation of industries within these events speaks to a forward-thinking approach by organizers. The trend toward integrated, multi-focus conferences provides an opportunity for even greater collaboration, allowing the industry to continue thriving. As long as these events evolve to meet the needs of their audiences, the iGaming industry stands to benefit immensely from its vibrant and active conference ecosystem.

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Soft2Bet celebrates a year of growth and innovation at SiGMA Malta Europe 2024

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Soft2Bet is set to make a major impact at SiGMA Malta Europe, focusing on MEGA, turnkey solutions and key speaking engagements from senior executives from 12-14 November.

Soft2Bet, the iGaming industryโ€™s leading turnkey solutions provider, is gearing up to unveil a new format for its MEGA Workshop during 4 closed sessions on 12 and 13 November at SiGMA Malta Europe. After a highly successful MEGA Workshop experience at the SBC Summit Lisbon for more than 250 visitors, Soft2Bet intends to showcase how its solution drives engagement, activity and revenues for Soft2Bet and its B2B partners.

Turnkey solutions and new launches driving growth

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Soft2Bet will also unveil its latest turnkey solution, newly-launched gaming engines and casino solutions that are delivering impressive results for partners as they increase player engagement, retention and drive revenue growth in the most competitive iGaming markets.ย  As Soft2Bet continues to expand into new markets, it will provide exclusive insights into its recently-launched partnerships and brands.

Product focus

The Soft2Bet MEGA workshop will also demonstrate how MEGA seamlessly integrates as a standalone solution through an API, providing the best UX to its players,ย  ensuring quick and efficient deployment for operators looking to elevate their platforms.

The results of these efforts speak for themselves, with the groupโ€™s Scandinavian brand Betinia reporting strong growth in Q3 2024.

  • Denmark: active player numbers increased 129%, deposits increased 213% and GGR climbed 200%.
  • Sweden: active player numbers increased 85%, deposits increased 129% and GGR climbed 58%.

Soft2Bet SiGMA Speakers

Soft2Betโ€™s founder and CEO, Uri Poliavich, will deliver an exclusive Keynote on 12 November at 11:45 where he will update the market on his latest insights.

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Senior executives will be joining key industry panels:

  • David Yatom Hay, General Counsel, will join a panel discussing the future of player protections in light of potential advertising bans in Northern Europe.
  • Yoel Zuckerberg, Chief Product Officer, will lead a discussion on using collectables to enhance loyalty programmes and increase player retention.

Expansion and growth

Soft2Bet is rapidly expanding and holds more than 13 licences across nine different jurisdictions, while launches in Romania (Don.ro) and Ontario, Canada (Tooniebet), and upcoming expansions into Mexico, Greece and Nigeria demonstrate the companyโ€™s continued focus on growing its commercial and regulatory footprint.

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Almost 200 Participants Grace European Gaming Congress 2024, as Organizers Already Plan Warsaw Return

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HIPTHER, organizer of the European Gaming Congress (EGC) and other renowned GameTech boutique conferences, is thrilled to announce the triumphant success of EGC 2024 and the exciting news of the conferenceโ€™s return to Warsaw in 2025.

Building on the momentum from its 2023 edition, European Gaming Congress 2024 expanded its program into a multi-faceted, 2-day agenda packed with learning and networking opportunities. Attendance more than doubled to nearly 200 delegates, and all exhibitor spaces sold out.

EGC 2024 brought together the vibrant Polish iGaming market and the broader European GameTech industry for a series of insightful panels, unique networking opportunities, and unforgettable moments. The event educated and connected delegates in a meaningful and constructive way.

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Distinguished experts from iGaming, Compliance, Technology, Blockchain, Fintech, Marketing, and Human Capital Management took the stage, offering invaluable insights and hosting workshops on the latest trends and strategies for business growth and success.

In an innovative move to validate expertise and reward continuous learning, all attendees were awarded a Certificate of Professional Distinction for their successful participation in the European Gaming Congress 2024.

One of the eventโ€™s highlights was the prestigious European iGaming Excellence Awards 2024, celebrating the best companies and brightest professionals in the European iGaming industry, as voted by their peers. And the winners are:

๐Ÿ† ๐๐ž๐ฌ๐ญ ๐ข๐†๐š๐ฆ๐ข๐ง๐  ๐’๐ฎ๐ฉ๐ฉ๐ฅ๐ข๐ž๐ซ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Promatic Group

๐Ÿ† ๐๐ž๐ฌ๐ญ ๐“๐ž๐ฌ๐ญ๐ข๐ง๐  ๐‹๐š๐›๐จ๐ซ๐š๐ญ๐จ๐ซ๐ฒ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Gaming Laboratories International, LLC

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๐Ÿ† ๐๐ž๐ฌ๐ญ ๐๐š๐ฒ๐ฆ๐ž๐ง๐ญ ๐๐ซ๐จ๐ฏ๐ข๐๐ž๐ซ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: CoinsPaid

๐Ÿ† ๐๐ž๐ฌ๐ญ ๐ข๐†๐š๐ฆ๐ข๐ง๐  ๐๐ซ๐จ๐๐ฎ๐œ๐ญ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Miss Joker Show (by Promatic Group)

๐Ÿ† ๐๐ž๐ฌ๐ญ ๐‚๐ฎ๐ฌ๐ญ๐จ๐ฆ๐ž๐ซ ๐’๐ž๐ซ๐ฏ๐ข๐œ๐ž ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: SOFTSWISS Managed Services

๐Ÿ† ๐๐ž๐ฌ๐ญ ๐Œ๐š๐ซ๐ค๐ž๐ญ๐ข๐ง๐  ๐‚๐š๐ฆ๐ฉ๐š๐ข๐ ๐ง ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Evoplay (Adrenaline Rush)

๐Ÿ† ๐๐ž๐ฌ๐ญ ๐‘๐ž๐ฌ๐ฉ๐จ๐ง๐ฌ๐ข๐›๐ฅ๐ž ๐†๐š๐ฆ๐ข๐ง๐  ๐๐ซ๐จ๐ ๐ซ๐š๐ฆ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Mindway AI

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๐Ÿ† ๐๐ž๐ฌ๐ญ ๐†๐š๐ฆ๐ž ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ž๐ซ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Evoplay

๐Ÿ† ๐๐ž๐ฌ๐ญ ๐„๐ฆ๐ž๐ซ๐ ๐ข๐ง๐  ๐ข๐†๐š๐ฆ๐ข๐ง๐  ๐‚๐จ๐ฆ๐ฉ๐š๐ง๐ฒ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Promatic Group

๐Ÿ† ๐๐ž๐ฌ๐ญ ๐Œ๐จ๐›๐ข๐ฅ๐ž ๐†๐š๐ฆ๐ข๐ง๐  ๐๐ซ๐จ๐ฏ๐ข๐๐ž๐ซ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Evoplay

๐Ÿ† ๐๐ž๐ฌ๐ญ ๐‹๐ข๐ฏ๐ž ๐ƒ๐ž๐š๐ฅ๐ž๐ซ ๐๐ซ๐จ๐ฏ๐ข๐๐ž๐ซ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: ICONIC21

๐Ÿ† ๐๐ž๐ฌ๐ญ ๐ข๐†๐š๐ฆ๐ข๐ง๐  ๐€๐Ÿ๐Ÿ๐ข๐ฅ๐ข๐š๐ญ๐ž ๐๐ซ๐จ๐ ๐ซ๐š๐ฆ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: N1 Partners Group

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European Gaming Congress 2024 (Warsaw, Poland)

๐Ÿ† ๐๐ž๐ฌ๐ญ ๐ž๐’๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐ž๐ญ๐ญ๐ข๐ง๐  ๐๐ซ๐จ๐ฏ๐ข๐๐ž๐ซ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: DATA.BET

๐Ÿ† ๐ˆ๐ง๐ง๐จ๐ฏ๐š๐ญ๐ข๐จ๐ง ๐ข๐ง ๐ข๐†๐š๐ฆ๐ข๐ง๐  ๐“๐ž๐œ๐ก๐ง๐จ๐ฅ๐จ๐ ๐ฒ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: SOFTSWISS

๐Ÿ† ๐‚๐จ๐ฆ๐ฉ๐š๐ง๐ฒ ๐‹๐š๐ฎ๐ง๐œ๐ก ๐จ๐Ÿ ๐ญ๐ก๐ž ๐˜๐ž๐š๐ซ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Xanada Investments

๐Ÿ† ๐๐ž๐ฌ๐ญ ๐ข๐†๐š๐ฆ๐ข๐ง๐  ๐Ž๐ฉ๐ž๐ซ๐š๐ญ๐จ๐ซ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Superbet

๐Ÿ† ๐ข๐†๐š๐ฆ๐ข๐ง๐  ๐‹๐ž๐š๐๐ž๐ซ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐˜๐ž๐š๐ซ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Ivan Montik, Founder at SOFTSWISS

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European Gaming Congress 2024 (Warsaw, Poland)

๐Ÿ† ๐‘๐ข๐ฌ๐ข๐ง๐  ๐’๐ญ๐š๐ซ ๐ข๐ง ๐ข๐†๐š๐ฆ๐ข๐ง๐  ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Gal Ehrlich, CEO at BETER

๐Ÿ† ๐ˆ๐ง๐ง๐จ๐ฏ๐š๐ญ๐จ๐ซ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐˜๐ž๐š๐ซ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Ivan Kravchuk, CEO at Evoplay

๐Ÿ† ๐ข๐†๐š๐ฆ๐ข๐ง๐  ๐ˆ๐ง๐Ÿ๐ฅ๐ฎ๐ž๐ง๐œ๐ž๐ซ ๐จ๐Ÿ ๐ญ๐ก๐ž ๐˜๐ž๐š๐ซ ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Valentina Bagniya, CMO at SOFTSWISS

๐Ÿ† ๐๐ž๐ฌ๐ญ ๐ข๐†๐š๐ฆ๐ข๐ง๐  ๐‚๐„๐Ž ๐ข๐ง ๐Ÿ๐ŸŽ๐Ÿ๐Ÿ’: Aleksandra Mouton, CEO at Amarix

ย 

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European Gaming Congress 2024 (Warsaw, Poland)

The illustrious event was Sponsored by top-tier companies, including:

  • Promatic Games by Promatic Group โ€“ Platinum & Welcome Meet Sponsor
  • Xanada Investments โ€“ Main Stage Sponsor
  • BET โ€“ Badge, Bracelet and Networking Break Sponsor
  • NSoft โ€“ Pen and Paper Sponsor
  • Nordic Gambling โ€“ Scandinavian Legal Expertise Sponsor
  • RM Legal โ€“ General Sponsor
  • Gaming In Poland โ€“ General Sponsor
  • Zondacrypto โ€“ Selfie Mirror Sponsor
  • Superbet โ€“ General Sponsor
  • LV Bet โ€“ General Sponsor
  • PIGBRiB โ€“ General Sponsor

The European Gaming Congress has been warmly embraced by both the Polish gaming market and the wider European iGaming industry, solidifying its status as a must-attend event and key meeting point for the industry.

Zoltan Tuendik, Co-Founder & Head of Business at HIPTHER, commented: โ€œWe are thrilled with the incredible success of the European Gaming Congress 2024, and we are grateful to our esteemed sponsors, participants, and the remarkable Polish Gaming Community who made it possible. Weโ€™re excited to announce our return to Warsaw for another year, but stay tuned โ€“ we have a few surprises in the works for the years ahead!โ€.

The #hipthers team is already planning the grand return of the European Gaming Congress to Warsaw in mid-to-late October 2025. Stay tuned for more, and weโ€™ll see you in Warsaw!

ย 

The post Almost 200 Participants Grace European Gaming Congress 2024, as Organizers Already Plan Warsaw Return appeared first on European Gaming Industry News.

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European Gaming Congress 2024 (Warsaw, Poland)
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