Conferences in Europe
Prague Gaming & TECH Summit 2023: Charting the growth of Esports in CEE
ย
Ahead of our sold-out Prague Gaming & TECH Summit 2023 next week, we sat down with some of the brightest minds in Europe to talk all things Esports and its potential for the CEE region.
In one of our most insightful interviews this year, we brought together Peter Rippel Szabo (PRS), Associate at Bird & Bird, Amir Mirazee (AM), Managing Director and COO at Bayes Esports, as well as Dimitris Panageas (DP), Group General Counsel at Kaizen Gaming to get the latest on Esportsโ growth.
Covering everything from Ukraine, localised regulation, market demographics, state licensing and taking on traditional sportsbook spend, this oneโs not to be missed!
ย
To kick things off, letโs talk about the demand for Esports in CEE โ how much does the region stand out in terms of growth potential vs the likes of Scandinavia and Western Europe?
AM: Itโs a unique environment and of course being Bayes, we can gauge that from a good standpoint with over 100 betting clients globally and 200 in our extended network. On the CEE side, our major partners are GG.bet, DATA.BET and BETER, and weโre seeing considerable volume. This is particularly the case for Counter Strike โ and players love new titles.
The one issue we have right now is the changing political dynamics. While Ukraine and Russia used to offer great Esports teams, as well as serving an anchor for satellite nations around them (Poland, Baltics etc), this equilibrium has of course been shifted, and it now needs to settle at a new one. This is especially the case for Ukraine, which really was the epicentre in the CEE region for Esports. Added to that is Russia of course now being shut out of the market, with operations now needing to be re-established to find a new hub to anchor the verticalโs development. In my view โ the Czech Republic will likely be a key component.
PRS: From my base in Hungary, I can certainly say that across CEE organised tournaments are very strong โ with growth proving very organic, and indeed, spontaneous. Thereโs not yet big money in most of the tournamentsโ prize pools, but they are certainly crammed with amateur players who are very โplugged-inโ online and have a real passion for Esports. This goes for both the relevant products and enjoyment of that entertainment. Also, it is worth mentioning that in Hungary more established clubs with strong foundations across various sports have engaged with Esports (e.g. through establishing dedicated esports departments and training players professionally). Universities and other non-profit organisations have also started to study thoroughly the various physical, psychological and other aspects of Esports.
From a legal perspective what is needed for growth is a clear regulatory environment (dealing with the status of esports, i.e. whether it is a โnormalโ sport, whether it has a special status, or something in between, as well as covering issues like requirements for tournament organisation, player safeguarding and integrity). This would also help alleviate some aspects negatively perceived by the general public (like lack of exercise, addiction or abuse). Of course, talking about Scandinavia and Western Europe โ the one variable in comparison with CEE is consumer spend and the resulting market size which will likely never reach the same level in the East.
DP: For myself, and indeed given our extensive experience at Kaizen, I would say the demand is there to see. Itโs not a new way of betting, but rather a new type of ย possible future verticals, and a set of betting markets to enjoy. As itโs still in the emerging stage, I would say itโs not yet considered a fully established โtraditionalโ vertical like sportsbook, lottery, live casino and others.
Looking at demographics, they are without a doubt smaller than more established verticals, which we need to distil into sub-segments to better understand on a micro level. Factoring in how fast the CEE market is changing, especially with the likes of Hungary (which was until recently a state monopoly), I would definitely say that we have every potential for Esports to really take off in the next 5-10 years.
On a macro level, the major growth blocker that needs to be overcome is that of regulation. Esports needs to be properly and specifically regulated as both a sport and from a betting perspective โ this is essential in order to enable it to become a fully established vertical in its own right. So, in summary, itโs emerging fast and gaining traction, but still a long way to go.
What do you see as the key driver for demand for Esports betting in CEE? From a regulatory perspective, do you see CEE jurisdictions as being more open to Esports betting?
AM: Agreeing with Peter in his first answer, I would certainly say itโs a unique generation in CEE and thatโs certainly why Esports has grown so much here. Online gaming, and indeed video gaming, has created the generation weโre seeing now, as well providing them with a connection to the rest of Europe and the wider world. Without a doubt, we can say that the โinternet generationโ in their 20s and 30s have very much been shaped by that culture, whether thatโs Call of Duty, memes, and everything else. On the regulation front, again, I agree also โ it needs to be regulated as a sport. Germany, for example, does not even acknowledge Esports as a sport, which as a consequence, means it canโt even be bet on yet. That needs to change.
PRS: Itโs a complex question but with plenty of potential in CEE. Gambling, betting and generally games of chance have similar basic legal concepts when it comes to regulation across Europe (national regulatory frameworks may differ of course), therefore, CEE jurisdictions can be as open to Esports betting as other countries. I think the key driver is simply how much Esports will gain in popularity in the future, for the more popular certain Esports titles will be the more will the demand be for Esports betting. Also, I think if Esports would be recognised explicitly as a sport and/or it would be a regulated activity in a CEE jurisdiction, then I believe it would likely facilitate the demand for Esports betting in that jurisdiction.
DP: Indeed. The key factor that you need to drive demand (letโs say from a sample set of the 10 major CEE countries), is that they do not yet specifically regulate Esports. Hungary, as Peter has mentioned, is becoming part of that change, so weโre seeing the opportunity for it to become a conducive environment for development. In my view, the regulatory framework for most of CEE is still vague; and as long as itโs principally viewed as a betting market rather than a sporting discipline in its own right, it will stay as that.
Taking the wider perspective, any law and/or regulation will take a minimum of 6-12 months to be adopted and following that โ youโll then need extensive marketing and commercial communication expenses to then push Esports into the mainstream. Without a doubt, however, looking at CEE demographics, the unique composition of their audiences holds plenty of potential. What makes it special is that while it is niche as a sport/product, itโs not the same as niche traditional sports, such as handball in Germany.
Rather, you have a fast-growing product that can easily enter the mainstream as it transcends borders and can offer penetration principally via social media, where it is already very popular. I am sure that with the proper marketing and investment, Esports will create a snowball effect that will allow it to become a mainstream vertical by itself soon enough.
When it comes to being a complementary product to traditional sportsbook spend, how is Esports fitting into the mix and is it cannibalising from traditional sportsbook?
PRS: Iโd say that Esports and traditional sportsbook can, and do, complement each other, especially if popular traditional sports (like football or basketball) are played via video games (FIFA or NBA2K) in organised Esports competitions which traditional sports fans can easily perceive and understand.
So, even if audiences are of course very different, youโll see crossovers when it comes to interests. Using Hungary as an example, the state-owned betting & lottery operator (Szerencsejรกtรฉk Zrt.) launched betting on esports competitions in 2020 due to the lack of traditional live sports events resulting from the Covid-19 pandemic. It has quickly become one of its most popular betting offerings.
An interesting point too is the ability to convert players to new verticals, and as a result, increase engagement and incremental spend. For example, youโll have a millennial customer use football as a platform for introduction, and then while waiting for the match to play out for 90 minutes (or indeed after the final whistle), he / she will then give Efootball or another Esports activity a try โ which is a great way of introducing the product.
AM: From my perspective, if weโre talking about FIFA and other Esports, these worked superbly well during COVID as a substitute product for those looking to replicate the missing sporting schedule, with nothing happening aside from (as I recall), the Belarusian Premier League. With the likes of League of Legends and Counter Strike, you have a very different demographic / audience โ and youโll find them in different places rather than traditional sportsbook.
As a result, I believe you need to look at providing something different to attract players. Take a look at Bet365โs Esports offering for example, it works surprisingly well for a UX that has evidently been derived from traditional sports. However, thereโs much more room for improvement in the coming years. Itโs easy to see the use-case for this, looking at all sports betting viewership right now, everythingโs declining aside from Esports, so itโs an opportunity to be capitalised on.
Weโre also seeing demographics change rapidly, while Esports was previously only for the 20-25 age group, itโs now becoming much older, so youโre closing that monetisation gap. If you want to capture the interest of this fast-growing demographic, you need to reformat the UX to cater to that. So yes, without a doubt, Esports is now becoming a product that can drive traffic in its own right through new audiences, without cannibalising spend from traditional sportsbook.
DP: For me, it depends on the definition of where cannibalisation starts from. When new products are introduced, they certainly drive interest and add to engagement, but in theory that will also bring a decline in engagement for traditional alternatives as overall sportsbook spend is going to be finite.
The positive that Esports brings however, is that it can complement well, given it has a very different schedule to traditional sportsbook. Tournaments taking place across the globe (for example in Asia) ย ย ย ย ย are during the eveningย ย ย ย , meaning itโs during the day in Europe โ enabling Esports to boost sportsbook spend both before and the day after evening football matches such as the Champions League mid-week.
Taking the longer view, there is a greater risk of cannibalisation if we see more European Esports tournaments taking place during the evening (at the same time as major football matches), which will likely happen in the next 5-10 years. This will create a tipping point where it becomes more popular to bet on than evening football matches.
Looking at the delayed Euro 2020 held last year, can operators use the standout success of Efootball during the tournament as a reason to engage more players during the weekendโs sport fixtures?
DP: I believe Esports will always hold plenty of potential as a complementary product during major events such as the Euros, where we see heightened betting activity and greater overall spend. However, the challenge is always going to be taking this into the mainstream and having it considered as a regular fixture week in, week out. In my view, it is very possible that this could translate well into a complementary product that fills the gaps between sporting fixtures, especially for those who like to be pre-match and not in play. Given a football match lasts 90 minutes, you have plenty of space to fill over the 90 minutes after pre-match bets are placed. If you can identify and incentivise that opportunity, then I believe there is huge potential in the long term.
AM: Also, as weโve covered already โ the audience you have for Efootball- ย is completely different to Counter Strike, League of Legends and the like, so in effect weโre only talking about 50% of the potential Esports audience.
Letโs take Europe as a market to speak on a macro level and place Efootball in isolation. Regulation for a start is going to be key, making sure that product is available and acceptable. Thatโs something in particular weโd need to see in Germany with the Bundesliga, as Esports is not yet regulated to be a betting market. Looking further west towards the UK, thereโs far less of an overlap, due to player preferences and composition of audience. However, if we return to the CEE, then yes, without a doubt I see plenty of potential here for operators to really test this out as itโs something the new generation of players are very receptive to.
PRS: To add to that, I would certainly say in many ways weโre looking at an area of spend (and indeed audience) that are traditionalists when it comes to football. However, if we look at the new generation and their social circles and familiarity with the online environment, they are shaped by a very different world than what older generations had for football growing up as a primary source of entertainment.
So, without a doubt, weโll see a very different trend towards the Esports landscape over the next decade. Whether thatโs for Esports as a complementary product or one in its own right, I believe it will be inevitable that it becomes an area of engagement with traditional sports fixture in the decade to come. This is especially the case if Esports will be regulated clearly,ย ย ย ย ย as well as Esports tournaments being organised regularly, ย enabling online gaming operators to follow that lead and invest in technology and commercial communication dedicated to Esports.
ย
Last but not least, looking at the big picture โ whatโs your take on how Esports is going to develop in CEE over the next five years, how much more do you see it gaining popularity?
DP: I believe it is going to develop, and it will no doubt gain traction. But in my view, it wonโt take off immediately. The next few years will likely see Esports continue as a complementary product that will enable operators to diversify and upgrade their offerings. The new generation coming online will power this, and with an extensive spectrum of events around the globe, and the 24-7 betting that it brings, it can scale fast.
However, for that to happen, we also need to see more investment in the vertical for it to become more established. For a start, we need more advanced trading models that can enable operators to offer a much broader spectrum of Esports betting markets to attract more players. Weโre already seeing that happen in real-time, and even in the last three years, thereโs been a real surge in terms of managed trading services for Esports and the provision of data. As weโre seeing truly specialised companies for this provision begin to corner the market, growth will inevitably become even more exponential, with a โhockey stickโ style adoption curve.
AM: I agree. Thereโs plenty of potential. We can certainly say that outside of the present conflict taking place between Russia and Ukraine, thereโs a stable trend towards growth, aside from the recent Parimatch / Ukraine news this week. Iโm confident itโs only going to keep growing for all the reasons weโve covered above.
All of this is fuelled by the unique audiences of the region, and indeed their demand for entertainment. If we compare the potential of Western vs. Eastern Europe, then without a doubt, I believe that CEE is the most likely to emerge as the continentโs major player. Given our position on the market as one of the worldโs leading Esports providers, I believe that Esports is exactly what you make of it โ and if you take a proactive view and approach, the market share is there for the taking.
PRS: I concur with Amir and Dimitris, I believe itโs only going to grow โ all the foundations are there in CEE to make that happen; demographics, interest, increasing awareness of relevant brand values and an established understanding of the mechanics. In the short-term, I donโt believe weโll see major displacement of the most popular traditional sports or radical shifts in market trends. Longer term, weโll to see much greater adoption that will no doubt scale over as exponential growth really begins to emerge.
Powered by WPeMatico
Conferences in Europe
The iGaming Conference Boom: A Catalyst for Industry Growth or Event Overload?
As the iGaming industry rapidly expands, so too has the frequency of events, summits, and conferences held worldwide. While some within the industry have expressed concerns over the seemingly endless cycle of iGaming conferences, many organizers are now strategically responding by integrating multiple industry sectors into single events. This shift could mark a new era where iGaming conferences are not just more numerous but also more impactful, driving sustained growth and collaboration across the industry.
An Industry on the Rise
The iGaming sector has seen phenomenal growth in recent years, with new regions regulating online gaming, an influx of advanced technology, and changing consumer behaviors. Conferences are a direct reflection of this growth. In response to an industry that is evolving at breakneck speed, these gatherings allow professionals to stay informed, network, and showcase innovations in a competitive, fast-paced market. According to recent reports, 2024 has maintained a similarly robust lineup of conferences as seen in 2023, indicating a steady demand for these industry forums.
Consolidation: Bringing Multiple Industries Together
One of the biggest shifts in recent years has been the move towards event consolidation. Instead of organizing niche, standalone conferences, major event organizers are combining multiple related industries under one roof. For example, some organizers have extended their conferences to cover related fields such as emerging technologies, fintech, and affiliate marketing. This integrated approach creates a unique space for professionals across interconnected sectors to gather, learn, and share insights. This evolution aims to streamline event schedules while providing a more holistic experience for attendees.
Consistency in the Number of Conferences
While some expected the number of iGaming events to decrease in 2024 as the industry reaches a more mature stage, the calendar has remained steady with a full slate of global conferences. Sources highlight extensive lists of major iGaming conferences for the year, covering multiple regions and themes, from regulatory updates to technological advances and new market opportunities. This consistency signals that the demand for these conferences remains high, suggesting that attendees continue to find value in them as essential business and networking platforms.
Why More Conferences Might Actually Be Beneficial
The prevalence of iGaming conferences can be viewed positively when considering the growth trajectory of the industry. These events provide valuable exposure for startups, facilitate knowledge sharing, and foster collaborations that might not happen otherwise. For industry veterans, theyโre an opportunity to reconnect, reassess strategies, and stay informed about the latest trends. For newcomers, conferences offer a way into the industry through educational sessions, networking, and visibility.
Furthermore, the diversity in conference topics allows professionals to choose events that best align with their interests or expertise. The range of events caters to everyone from affiliate marketers and game developers to regulators and financial specialists. The right conference can provide insight into specific challenges or growth areas, helping companies refine their strategies.
Balancing Act: Growth Without Saturation
While itโs clear that iGaming conferences play a crucial role in the industry, thereโs an argument to be made for balancing quantity with quality. Some attendees feel that with too many events, resources and attention can become stretched thin. To counteract this, organizers who offer integrated, multi-industry conferences are not only addressing the issue of event overload but are also creating more comprehensive forums that offer greater value and insight. A well-curated, diverse conference can draw higher-quality attendance and provide a richer experience for those participating.
Conclusion
The iGaming conference landscape in 2024 reflects an industry that continues to expand, innovate, and adapt to the demands of a global, interconnected world. While the sheer number of conferences may be daunting to some, the strategic consolidation of industries within these events speaks to a forward-thinking approach by organizers. The trend toward integrated, multi-focus conferences provides an opportunity for even greater collaboration, allowing the industry to continue thriving. As long as these events evolve to meet the needs of their audiences, the iGaming industry stands to benefit immensely from its vibrant and active conference ecosystem.
The post The iGaming Conference Boom: A Catalyst for Industry Growth or Event Overload? appeared first on European Gaming Industry News.
Conferences in Europe
Soft2Bet celebrates a year of growth and innovation at SiGMA Malta Europe 2024
ย
Soft2Bet is set to make a major impact at SiGMA Malta Europe, focusing on MEGA, turnkey solutions and key speaking engagements from senior executives from 12-14 November.
Soft2Bet, the iGaming industryโs leading turnkey solutions provider, is gearing up to unveil a new format for its MEGA Workshop during 4 closed sessions on 12 and 13 November at SiGMA Malta Europe. After a highly successful MEGA Workshop experience at the SBC Summit Lisbon for more than 250 visitors, Soft2Bet intends to showcase how its solution drives engagement, activity and revenues for Soft2Bet and its B2B partners.
Turnkey solutions and new launches driving growth
Soft2Bet will also unveil its latest turnkey solution, newly-launched gaming engines and casino solutions that are delivering impressive results for partners as they increase player engagement, retention and drive revenue growth in the most competitive iGaming markets.ย As Soft2Bet continues to expand into new markets, it will provide exclusive insights into its recently-launched partnerships and brands.
Product focus
The Soft2Bet MEGA workshop will also demonstrate how MEGA seamlessly integrates as a standalone solution through an API, providing the best UX to its players,ย ensuring quick and efficient deployment for operators looking to elevate their platforms.
The results of these efforts speak for themselves, with the groupโs Scandinavian brand Betinia reporting strong growth in Q3 2024.
- Denmark: active player numbers increased 129%, deposits increased 213% and GGR climbed 200%.
- Sweden: active player numbers increased 85%, deposits increased 129% and GGR climbed 58%.
Soft2Bet SiGMA Speakers
Soft2Betโs founder and CEO, Uri Poliavich, will deliver an exclusive Keynote on 12 November at 11:45 where he will update the market on his latest insights.
Senior executives will be joining key industry panels:
- David Yatom Hay, General Counsel, will join a panel discussing the future of player protections in light of potential advertising bans in Northern Europe.
- Yoel Zuckerberg, Chief Product Officer, will lead a discussion on using collectables to enhance loyalty programmes and increase player retention.
Expansion and growth
Soft2Bet is rapidly expanding and holds more than 13 licences across nine different jurisdictions, while launches in Romania (Don.ro) and Ontario, Canada (Tooniebet), and upcoming expansions into Mexico, Greece and Nigeria demonstrate the companyโs continued focus on growing its commercial and regulatory footprint.
The post Soft2Bet celebrates a year of growth and innovation at SiGMA Malta Europe 2024 appeared first on European Gaming Industry News.
Conferences in Europe
Almost 200 Participants Grace European Gaming Congress 2024, as Organizers Already Plan Warsaw Return
ย
HIPTHER, organizer of the European Gaming Congress (EGC) and other renowned GameTech boutique conferences, is thrilled to announce the triumphant success of EGC 2024 and the exciting news of the conferenceโs return to Warsaw in 2025.
Building on the momentum from its 2023 edition, European Gaming Congress 2024 expanded its program into a multi-faceted, 2-day agenda packed with learning and networking opportunities. Attendance more than doubled to nearly 200 delegates, and all exhibitor spaces sold out.
EGC 2024 brought together the vibrant Polish iGaming market and the broader European GameTech industry for a series of insightful panels, unique networking opportunities, and unforgettable moments. The event educated and connected delegates in a meaningful and constructive way.
Distinguished experts from iGaming, Compliance, Technology, Blockchain, Fintech, Marketing, and Human Capital Management took the stage, offering invaluable insights and hosting workshops on the latest trends and strategies for business growth and success.
In an innovative move to validate expertise and reward continuous learning, all attendees were awarded a Certificate of Professional Distinction for their successful participation in the European Gaming Congress 2024.
One of the eventโs highlights was the prestigious European iGaming Excellence Awards 2024, celebrating the best companies and brightest professionals in the European iGaming industry, as voted by their peers. And the winners are:
๐ ๐๐๐ฌ๐ญ ๐ข๐๐๐ฆ๐ข๐ง๐ ๐๐ฎ๐ฉ๐ฉ๐ฅ๐ข๐๐ซ ๐ข๐ง ๐๐๐๐: Promatic Group
๐ ๐๐๐ฌ๐ญ ๐๐๐ฌ๐ญ๐ข๐ง๐ ๐๐๐๐จ๐ซ๐๐ญ๐จ๐ซ๐ฒ ๐ข๐ง ๐๐๐๐: Gaming Laboratories International, LLC
๐ ๐๐๐ฌ๐ญ ๐๐๐ฒ๐ฆ๐๐ง๐ญ ๐๐ซ๐จ๐ฏ๐ข๐๐๐ซ ๐ข๐ง ๐๐๐๐: CoinsPaid
๐ ๐๐๐ฌ๐ญ ๐ข๐๐๐ฆ๐ข๐ง๐ ๐๐ซ๐จ๐๐ฎ๐๐ญ ๐ข๐ง ๐๐๐๐: Miss Joker Show (by Promatic Group)
๐ ๐๐๐ฌ๐ญ ๐๐ฎ๐ฌ๐ญ๐จ๐ฆ๐๐ซ ๐๐๐ซ๐ฏ๐ข๐๐ ๐ข๐ง ๐๐๐๐: SOFTSWISS Managed Services
๐ ๐๐๐ฌ๐ญ ๐๐๐ซ๐ค๐๐ญ๐ข๐ง๐ ๐๐๐ฆ๐ฉ๐๐ข๐ ๐ง ๐ข๐ง ๐๐๐๐: Evoplay (Adrenaline Rush)
๐ ๐๐๐ฌ๐ญ ๐๐๐ฌ๐ฉ๐จ๐ง๐ฌ๐ข๐๐ฅ๐ ๐๐๐ฆ๐ข๐ง๐ ๐๐ซ๐จ๐ ๐ซ๐๐ฆ ๐ข๐ง ๐๐๐๐: Mindway AI
๐ ๐๐๐ฌ๐ญ ๐๐๐ฆ๐ ๐๐๐ฏ๐๐ฅ๐จ๐ฉ๐๐ซ ๐ข๐ง ๐๐๐๐: Evoplay
๐ ๐๐๐ฌ๐ญ ๐๐ฆ๐๐ซ๐ ๐ข๐ง๐ ๐ข๐๐๐ฆ๐ข๐ง๐ ๐๐จ๐ฆ๐ฉ๐๐ง๐ฒ ๐ข๐ง ๐๐๐๐: Promatic Group
๐ ๐๐๐ฌ๐ญ ๐๐จ๐๐ข๐ฅ๐ ๐๐๐ฆ๐ข๐ง๐ ๐๐ซ๐จ๐ฏ๐ข๐๐๐ซ ๐ข๐ง ๐๐๐๐: Evoplay
๐ ๐๐๐ฌ๐ญ ๐๐ข๐ฏ๐ ๐๐๐๐ฅ๐๐ซ ๐๐ซ๐จ๐ฏ๐ข๐๐๐ซ ๐ข๐ง ๐๐๐๐: ICONIC21
๐ ๐๐๐ฌ๐ญ ๐ข๐๐๐ฆ๐ข๐ง๐ ๐๐๐๐ข๐ฅ๐ข๐๐ญ๐ ๐๐ซ๐จ๐ ๐ซ๐๐ฆ ๐ข๐ง ๐๐๐๐: N1 Partners Group
๐ ๐๐๐ฌ๐ญ ๐๐๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐๐ญ๐ญ๐ข๐ง๐ ๐๐ซ๐จ๐ฏ๐ข๐๐๐ซ ๐ข๐ง ๐๐๐๐: DATA.BET
๐ ๐๐ง๐ง๐จ๐ฏ๐๐ญ๐ข๐จ๐ง ๐ข๐ง ๐ข๐๐๐ฆ๐ข๐ง๐ ๐๐๐๐ก๐ง๐จ๐ฅ๐จ๐ ๐ฒ ๐ข๐ง ๐๐๐๐: SOFTSWISS
๐ ๐๐จ๐ฆ๐ฉ๐๐ง๐ฒ ๐๐๐ฎ๐ง๐๐ก ๐จ๐ ๐ญ๐ก๐ ๐๐๐๐ซ ๐ข๐ง ๐๐๐๐: Xanada Investments
๐ ๐๐๐ฌ๐ญ ๐ข๐๐๐ฆ๐ข๐ง๐ ๐๐ฉ๐๐ซ๐๐ญ๐จ๐ซ ๐ข๐ง ๐๐๐๐: Superbet
๐ ๐ข๐๐๐ฆ๐ข๐ง๐ ๐๐๐๐๐๐ซ ๐จ๐ ๐ญ๐ก๐ ๐๐๐๐ซ ๐ข๐ง ๐๐๐๐: Ivan Montik, Founder at SOFTSWISS
๐ ๐๐ข๐ฌ๐ข๐ง๐ ๐๐ญ๐๐ซ ๐ข๐ง ๐ข๐๐๐ฆ๐ข๐ง๐ ๐ข๐ง ๐๐๐๐: Gal Ehrlich, CEO at BETER
๐ ๐๐ง๐ง๐จ๐ฏ๐๐ญ๐จ๐ซ ๐จ๐ ๐ญ๐ก๐ ๐๐๐๐ซ ๐ข๐ง ๐๐๐๐: Ivan Kravchuk, CEO at Evoplay
๐ ๐ข๐๐๐ฆ๐ข๐ง๐ ๐๐ง๐๐ฅ๐ฎ๐๐ง๐๐๐ซ ๐จ๐ ๐ญ๐ก๐ ๐๐๐๐ซ ๐ข๐ง ๐๐๐๐: Valentina Bagniya, CMO at SOFTSWISS
๐ ๐๐๐ฌ๐ญ ๐ข๐๐๐ฆ๐ข๐ง๐ ๐๐๐ ๐ข๐ง ๐๐๐๐: Aleksandra Mouton, CEO at Amarix
ย
The illustrious event was Sponsored by top-tier companies, including:
- Promatic Games by Promatic Group โ Platinum & Welcome Meet Sponsor
- Xanada Investments โ Main Stage Sponsor
- BET โ Badge, Bracelet and Networking Break Sponsor
- NSoft โ Pen and Paper Sponsor
- Nordic Gambling โ Scandinavian Legal Expertise Sponsor
- RM Legal โ General Sponsor
- Gaming In Poland โ General Sponsor
- Zondacrypto โ Selfie Mirror Sponsor
- Superbet โ General Sponsor
- LV Bet โ General Sponsor
- PIGBRiB โ General Sponsor
The European Gaming Congress has been warmly embraced by both the Polish gaming market and the wider European iGaming industry, solidifying its status as a must-attend event and key meeting point for the industry.
Zoltan Tuendik, Co-Founder & Head of Business at HIPTHER, commented: โWe are thrilled with the incredible success of the European Gaming Congress 2024, and we are grateful to our esteemed sponsors, participants, and the remarkable Polish Gaming Community who made it possible. Weโre excited to announce our return to Warsaw for another year, but stay tuned โ we have a few surprises in the works for the years ahead!โ.
The #hipthers team is already planning the grand return of the European Gaming Congress to Warsaw in mid-to-late October 2025. Stay tuned for more, and weโll see you in Warsaw!
ย
The post Almost 200 Participants Grace European Gaming Congress 2024, as Organizers Already Plan Warsaw Return appeared first on European Gaming Industry News.
-
Australia7 days ago
Vanguard Overwatch is Hardening Gaming Venues Against Financial Crime and Working Towards Minimising Gambling Harm
-
EvenBet Gaming7 days ago
EvenBet Gaming Launches Innovative Poker Solutions with JugaMax in Paraguay
-
a leading B2B provider of iGaming solutions7 days ago
Atlasliveโs Sportsbook Recognized with Silver Win at SBC Awards Latinoamรฉrica 2024
-
Africa7 days ago
SunBet Extends Online Betting Platform Contract with Bede Gaming Amid Record-Breaking Performance
-
Alpha Innovations7 days ago
Internet Vikings Provides VMware License to Alpha Innovations
-
Asia5 days ago
Making Indian Presence Felt: Natural8 India gears up to take a contingent of nine winners of its latest India Exclusive to Asian Poker Tour (APT) Phu Quoc!
-
Latest News5 days ago
HIPTHERโs Upcoming Marathon of Free Virtual Meetups: Join Us for a Week of Insightful Discussions on Safer Gambling and Industry Trends
-
Latin America7 days ago
Atlasliveโs Sportsbook Recognized with Silver Win at SBC Awards Latinoamรฉrica 2024