Industry News
Flutter Sees Revenue Rise as it Delists from Euronext Dublin
Paddy Power and Betfair owner, Flutter posted a 15% rise in fourth-quarter revenue, driven by notable surges in market share across Ireland, the UK and the US.
However, the company said that growth of 26% in its Fanduel US business was below expectations due to a series of very friendly customer results of $343m (€315m) which were “primarily mitigated” by the firm’s expected gross revenue margin being better than anticipated.
The world’s largest online betting company said it expected full-year earnings excluding its emerging US market of £1.44bn (€1.68bn), the bottom of its previously forecast range following a similar run of results in Europe.
In November, Flutter became the latest company to delist from the Dublin stock exchange, marking yet another blow for Euronext.
The betting operator, which is also listed on the London Stock Exchange, announced last year that it submitted a registration statement to the Securities and Exchange Commission in the US, which it expects to be effective in the first quarter of 2024.
The group stated its intent to list on the New York Stock Exchange, adding that it felt appropriate to maintain just two listings “to minimise regulatory complexities”.
Subject to the effectiveness of its Form 20-F Registration Statement with the US Securities and Exchange Commission, Flutter announced that its NYSE listing is on track for the 29th of January 2024.
The group also said it will report full year 2023 numbers in US GAAP and US dollars on the 26th of March, along with 2024 guidance.
In a post-close statement, Flutter posted US net revenue of £1.14bn (€1.54bn) which is £147m (€171m) below previous guidance provided at Q3, with an approximate 35% flow through to Adjusted EBITDA.
Revenue growth in its three other main divisions was in line with guidance, the Paddy Power, Betfair and Sportsbet owner added.
Across Ireland and the UK, revenue increased by 19%, driven by continued market share gains through product improvements, the company said.
“The Group traded well in Q4 underpinned by our leading local brands supported by global Flutter Edge advantages,” said Flutter chief executive, Peter Jackson.
“In the US, while sports results were very customer friendly, particularly on the NFL in November, the underlying momentum in the business remains very strong heading into 2024.
“We are very excited that the addition of a US Flutter listing is now just days away. This is a pivotal moment for the Group as we make Flutter more accessible to US based investors and gain access to deeper capital markets. I am looking forward to 2024 and further building on the momentum within the Group to continue delivering growth.”
ESG
Play’n GO publishes 2025 Sustainability Report with emissions and governance updates
Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.
On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.
The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.
On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.
The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.
The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
complaint resolution
Casino Guru CRC returns $5.3m to players in Q1 2026
Casino Guru’s Complaint Resolution Center (CRC) published 3,986 complaints in Q1 2026 and says it resolved 1,321 cases, returning $5,304,894 to players during the quarter.
Casino Guru said March was one of the CRC’s most active months on record, with the second-highest number of published complaints to date. The company added that ongoing cases exceeded 1,300, pointing to rising demand for third-party dispute mediation.
By volume, the most active complaint markets were Germany (657), the United Kingdom (270), Canada (240), Italy (207) and Australia (194), according to the CRC update.
Delayed payments remained the most common player-reported issue. Casino Guru also reported a March shift in complaint mix, with self-exclusion-related complaints rising to the second most frequent category for the first time in CRC history. KYC-related issues and blocked accounts were also among the most common complaint types, often linked to withdrawal delays.
Casino Guru said the quarter’s results reflect the increasing role of independent mediation as players look to third-party platforms to resolve disputes.
The post Casino Guru CRC returns $5.3m to players in Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
branded content
RubyPlay launches Firerose studio for operator-specific casino games
RubyPlay has launched Firerose, a new studio aimed at building operator-specific casino game experiences, as suppliers and operators push for more branded content to stand out in crowded markets.
The company said Firerose is designed to let operators combine RubyPlay’s existing game catalogue with the studio’s technology and creative resources, using operator-led insight to shape games around an operator’s brand identity rather than standardised supplier content.
RubyPlay said Superbet is among the first operators to launch Firerose-powered titles. The supplier did not disclose game names or specific performance figures, but said early results showed “strong engagement metrics”.
Firerose becomes part of RubyPlay’s multi-studio structure alongside Koala Games, Mad Hat Games, Ruby Studio, and Xslots, which the company said share technology, infrastructure and distribution.
Dima Reiderman , Chief Commercial Officer at RubyPlay, said: ”Firerose represents a deliberate shift in how we think about content creation and partnership. The market is no longer driven solely by volume, but by identity. Operators want experiences that feel native to their brand and help them clearly differentiate in increasingly competitive casino environments.”
Dr. Eyal Loz, CPO at RubyPlay, added: “Firerose was created to put the operator’s voice at the centre of the creative process. Every game starts with their brand, their audience and their story, and our role is to bring that to life through the full weight of RubyPlay’s creative capabilities.
“We’re shaping experiences that players immediately associate with the operator itself. That level of ownership is what allows operators to stand out in increasingly crowded casino environments.”
The post RubyPlay launches Firerose studio for operator-specific casino games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
-
B2B gaming licence6 days agoWicked Games wins Swedish B2B gaming licence
-
Compliance Updates6 days agoUkraine Launches Online Portal for Gambling Licence Applications
-
Canada6 days agoDraftKings Announces Intent to Launch Online Sportsbook and Casino in Alberta, Canada
-
Balkans5 days agoPasha Hotel & Casino Group and Platinum Casino Launch Pasha Platinum Casino at Grand Hotel Plovdiv in Bulgaria
-
Amusnet6 days agoAmusnet’s Type S27 Slot Cabinets Debut in Ireland
-
Game Development6 days agoNailed It! Games and Lottomart launch co-branded Goal Bonanza slot
-
AGCO5 days agoEndorphina secures AGCO supplier registration in Ontario
-
Adjarabet5 days agoGalaxsys Enters into Strategic Partnership with Adjarabet



