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LAN Parties: Revival and Evolution in 2023

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In the early 2000’s, LAN (Local Area Network) parties made up a large part of what some call the golden age of gaming. But as Wifi connections became stronger and cheaper, multiplayer gaming moved online, and LAN parties took a step back from the limelight.

Even though they may seem extinct to some, there’s still a strong LAN scene. With Insomnia the Gaming Festival taking place from the 7th to the 10th of September, domain and hosting experts, and event guest, Fasthosts, wanted to explore the current state of LAN parties in 2023, rounding up some of the biggest events taking place worldwide.

Originating in the 70s, it wasn’t until the turn of the millennium that LAN parties became the driving social gatherings of the gamer community. It was common to see teens transferring their heavy setups to friends’ houses to revel in hours worth of gameplay in bunker-like basements and dated living rooms. LAN parties were the first true form of multiplayer gaming and involved each player to BYOC (Bring our Own Computer), and gather together in the same physical location and connect their computers or consoles to play offline LAN-compatible games.

Nowadays, most game servers no longer support LAN connections. Nonetheless, informal small “friendly” events take place across the world alongside larger tournaments. Interestingly, they have witnessed a shift by partially merging with the competitive world of eSports. Many tournaments recognise the appeal and importance of keeping their novelty alive, and have incorporated social gaming, and BYOC areas where participants can enjoy more casual playing sessions with friends or acquaintances.

With their rich cultural history and nostalgia, they are still enjoyed by avid gamers worldwide and bridge the gap between the past and present world of gaming. In fact, there are plenty of events that promote LAN style gaming and casual play – here are some of the largest events that are reviving the classic spirit of gaming:

Insomnia the Gaming Festival (UK)

Insomnia is the biggest gaming festival in the UK. Each year it hosts eSport competitions, meet and greets, cosplay, and gaming-related events. Insomnia are hosting their i7i LAN party on the 10/09 where you can compete in tournaments or friendly battles.

QuakeCon (USA)

QuakeCon is an annual video game convention that takes place in Texas. It is primarily centred around id software’s game, especially the Quake series. It will be the first in-person event since 2019, and it is said that this year’s convention will bring greater emphasis to the BYOC side of the event.

LanTrek (Finland)

LanTrek is an annual gaming event that started in 2001. Aimed at all young people interested in computers, consoles, board games and gaming, it features competitive tournaments, exhibition areas, and a BYOC option where individuals can enjoy casual gaming with their friends.

The Gathering (Norway)

The gathering takes place in April of each year in the Viking Ship in Hamar. As Norway’s biggest computing event, they celebrate Easter with games, eSport competition, lectures, and concerts. It is also run entirely by volunteers and non-profit organisations.

Dreamhack (Worldwide)

Dreamhack is one of the largest LAN party and gaming festivals globally. It started in Sweden but soon popped up in various other locations, including the US, France, India, and Spain. Each event combines eSports, LAN gaming, concerts, meet and greets and more.

Gamers Assembly (France)

Unlike others on this list, Gamers Assembly is solely a LAN gaming event. Organised by the FutuoLAN association it attracts thousands of players each year looking to take part in the tournaments from popular eSport titles to more niche selections.

Assembly (Finland)

The biggest gaming convention in Finland, it attracts an average of 30,000 participants every event. Centred around gaming, eSports and digital culture, for the summer 23 edition, Assembly announced their largest ever LAN area to date.

PAX (USA & Australia)

PAX takes place in numerous locations around the US and Australia. Although primarily a gaming event it offers a BYOC/community playing option alongside other fun features such as talks, game demos, concerts, and tournaments.

ANESAR

ANESAR Holds its 43rd Ordinary General Assembly

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The Spanish Association of Gaming and Recreational Hall Entrepreneurs (ANESAR) has held its 43rd Ordinary General Assembly this Tuesday, November 4, in the Carlos Ferret Salat room of CEOE, in Madrid, where it once again brought together a large representation of members, in a meeting marked by reflection, collaboration and the firm will to continue working with data, arguments and responsibility.

Following the institutional opening by Javier Calderón, Director of Companies and Organisations of CEOE, aspects of mandatory statutory compliance were addressed, such as the approval of minutes, the explanation and approval of accounts and budgets, or the approval of the Annual Report of Activities.

Next, José Vall presented the president’s report, in which he emphasised that, although political decisions are often difficult to understand, “our duty is to continue providing arguments and evidence to defend the sector with rigor, knowledge, and sound judgment.” In this regard, he stressed the need to anticipate events, prepare information and coordinate common messages that reinforce the image of a sector committed to legality, prevention and responsible gaming.

For his part, Juan Lacarra, technical general secretary of ANESAR, reviewed the main current issues from a regulatory and operational perspective, addressing relevant aspects such as sanctioning procedures, opening hours, biometrics and hiring difficulties.

During the Assembly, the “Key Data and Sector Dynamics” were also presented, highlighting that there are currently 3600 gaming arcades (more than 240 have closed in the last four years) and 30,060 slot machines. It was also specified that the average spend per visit is €16, that 85% of people are accompanied by family and friends, and that 60% are men around 30 years old. Regarding employment data, it was explained that the sector supports more than 47,000 jobs, including both direct and indirect workers, making it a significant driver of employment. The ANESAR Training Plan was also emphasised, with 8725 students and 16,539 formal enrollments (data as of October 15, 2025). Furthermore, it was noted that, with a real estate investment of €260 million, gaming arcades represent one of the largest private investments in the leisure sector. A sector that, as was recalled, collects more than 320 million euros in taxes annually, which benefit hundreds of thousands of people, as well as society as a whole.

The Assembly also included the participation of experts in politics and institutional relations, such as Jaime Criado, from the firm ACENTO, who provided insights into the current political situation and its potential impact on the sector. ANESAR Vice Presidents Enric Sanahuja, Raúl Rubio and Antonio Fornés also offered their perspectives on current issues affecting the sector. Finally, Ramón Cubián, Director General of Land and Delegate for Gaming Regulation and Management of the Community of Madrid, accompanied by Gracia Martín Duarte, Deputy Director of Gaming Management and Regulation, and their team, officially closed the 43rd ANESAR Assembly.

The post ANESAR Holds its 43rd Ordinary General Assembly appeared first on European Gaming Industry News.

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CreedRoomz

CreedRoomz Launches New Game Show: Mr. First Live

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CreedRoomz, a leading provider of live casino content, has officially launched its new game show, Mr. First Live. This thrilling, fast-paced bouncing ball game show takes place in a vibrant, adventure-themed studio, blending the excitement of gumball machines with an innovative, endless-runner-style bonus game.

In the main game, players match numbers on up to eight game cards, which are randomly enhanced to one of three types: Normal, Safe or Risk. Players can also choose from three bonus ticket levels Sprint, Trailblaze and Marathon, each offering a different path to the bonus round and a bigger potential win. What truly sets this game apart is its unique bonus round, where players are launched into an exhilarating, interactive adventure, collecting coins to boost their prize with up to a 10,000x multiplier.

This launch is a significant milestone that validates the provider’s strategy to create a new generation of game shows. Mr. First Live is designed to not only captivate players but also serve as a powerful new tool for the partners to drive acquisition and retention in a competitive market.

The post CreedRoomz Launches New Game Show: Mr. First Live appeared first on European Gaming Industry News.

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Romania Proposes Raising Gambling Age to 21 and Restricting Online Advertising

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Romanian lawmakers have introduced new legislative proposals aimed at tightening gambling access and advertising rules, particularly to protect young people. The bills, submitted by MPs Raluca Turcan (PNL) and Diana Stoica (USR), would raise the minimum legal gambling age from 18 to 21 and restrict online gambling advertising between 06:00 and 24:00.

Under the proposals, individuals under the age of 21 would be prohibited from participating in gambling activities, while gambling ads would be banned across online platforms during daytime hours. The legislation also seeks to outlaw the use of influencers, athletes and public figures in gambling promotions.

Protecting young audiences

“We have an obligation to protect our children from the threat of gambling,” said USR deputy Diana Stoica, citing studies showing early exposure to slot machines and online betting among Romanian minors. According to Stoica, brain development, particularly in areas linked to impulse control and decision-making, continues until around the age of 21, making younger individuals more vulnerable to gambling addiction.

“One in four adolescents has played on these so-called ‘machines of death’ before turning 18,” she added, arguing that the legislation is a necessary step to reduce risks.

Aligning with European trends

PNL deputy Raluca Turcan called the proposed age increase a “simple change with deep effects,” noting that countries including Portugal, Greece and Moldova have adopted similar measures. She highlighted that individuals aged 18 to 21 often face increased financial pressure and impulsivity as they enter adulthood, making them a key target group for gambling marketing.

“By raising the age threshold, we protect young people during a vulnerable stage,” Turcan stated, referencing international examples where similar policies reportedly reduced early-age indebtedness and problem gambling cases.

Tighter ad rules and warning messages

The draft legislation further proposes:

  • A complete ban on online gambling advertising between 06:00 and 24:00

  • A ban on influencer and public-figure participation in gambling promotions

  • Mandatory visible harm-prevention warnings across digital and physical gambling environments, modeled after tobacco and alcohol regulation

The measures would amend Romania’s existing legal framework under Emergency Ordinance 77/2009.

What comes next

The bills will now proceed through the legislative process, including debate and committee review. If adopted, the changes would introduce some of the most restrictive gambling-advertising and access rules in the region.

The initiatives reflect an ongoing trend across Europe, where regulators are increasing focus on consumer protection, youth safeguards, and advertising limitations in the gambling sector.

The post Romania Proposes Raising Gambling Age to 21 and Restricting Online Advertising appeared first on European Gaming Industry News.

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