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LAN Parties: Revival and Evolution in 2023

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In the early 2000’s, LAN (Local Area Network) parties made up a large part of what some call the golden age of gaming. But as Wifi connections became stronger and cheaper, multiplayer gaming moved online, and LAN parties took a step back from the limelight.

Even though they may seem extinct to some, there’s still a strong LAN scene. With Insomnia the Gaming Festival taking place from the 7th to the 10th of September, domain and hosting experts, and event guest, Fasthosts, wanted to explore the current state of LAN parties in 2023, rounding up some of the biggest events taking place worldwide.

Originating in the 70s, it wasn’t until the turn of the millennium that LAN parties became the driving social gatherings of the gamer community. It was common to see teens transferring their heavy setups to friends’ houses to revel in hours worth of gameplay in bunker-like basements and dated living rooms. LAN parties were the first true form of multiplayer gaming and involved each player to BYOC (Bring our Own Computer), and gather together in the same physical location and connect their computers or consoles to play offline LAN-compatible games.

Nowadays, most game servers no longer support LAN connections. Nonetheless, informal small “friendly” events take place across the world alongside larger tournaments. Interestingly, they have witnessed a shift by partially merging with the competitive world of eSports. Many tournaments recognise the appeal and importance of keeping their novelty alive, and have incorporated social gaming, and BYOC areas where participants can enjoy more casual playing sessions with friends or acquaintances.

With their rich cultural history and nostalgia, they are still enjoyed by avid gamers worldwide and bridge the gap between the past and present world of gaming. In fact, there are plenty of events that promote LAN style gaming and casual play – here are some of the largest events that are reviving the classic spirit of gaming:

Insomnia the Gaming Festival (UK)

Insomnia is the biggest gaming festival in the UK. Each year it hosts eSport competitions, meet and greets, cosplay, and gaming-related events. Insomnia are hosting their i7i LAN party on the 10/09 where you can compete in tournaments or friendly battles.

QuakeCon (USA)

QuakeCon is an annual video game convention that takes place in Texas. It is primarily centred around id software’s game, especially the Quake series. It will be the first in-person event since 2019, and it is said that this year’s convention will bring greater emphasis to the BYOC side of the event.

LanTrek (Finland)

LanTrek is an annual gaming event that started in 2001. Aimed at all young people interested in computers, consoles, board games and gaming, it features competitive tournaments, exhibition areas, and a BYOC option where individuals can enjoy casual gaming with their friends.

The Gathering (Norway)

The gathering takes place in April of each year in the Viking Ship in Hamar. As Norway’s biggest computing event, they celebrate Easter with games, eSport competition, lectures, and concerts. It is also run entirely by volunteers and non-profit organisations.

Dreamhack (Worldwide)

Dreamhack is one of the largest LAN party and gaming festivals globally. It started in Sweden but soon popped up in various other locations, including the US, France, India, and Spain. Each event combines eSports, LAN gaming, concerts, meet and greets and more.

Gamers Assembly (France)

Unlike others on this list, Gamers Assembly is solely a LAN gaming event. Organised by the FutuoLAN association it attracts thousands of players each year looking to take part in the tournaments from popular eSport titles to more niche selections.

Assembly (Finland)

The biggest gaming convention in Finland, it attracts an average of 30,000 participants every event. Centred around gaming, eSports and digital culture, for the summer 23 edition, Assembly announced their largest ever LAN area to date.

PAX (USA & Australia)

PAX takes place in numerous locations around the US and Australia. Although primarily a gaming event it offers a BYOC/community playing option alongside other fun features such as talks, game demos, concerts, and tournaments.

Betting and Gaming Council

Proposed betting tax in the UK could wipe out 3,400 bookies and 25,000 jobs, new analysis warns

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Proposals to significantly increase the tax rate on gaming machines could have dire consequences, threatening the existence of 3,400 betting shops and putting 25,000 jobs at risk, as highlighted by industry research.

According to findings from the Betting and Gaming Council, a recent report submitted to the Treasury by a think tank suggests raising the Machine Games Duty (MGD) from 20% to 50%, which could devastate high streets across Britain. Currently, there are about 5,800 betting shops in the UK, which not only support 42,000 jobs but also contribute £140 million annually to horse racing.

This sector pays approximately £1 billion in direct taxes to the Treasury and another £60 million in business rates to local councils. Under the proposed increase from the Institute for Public Policy Research (IPPR), with each bookmaker restricted to four gaming machines, we could see the closure of 3,400 shops. This could lead to the loss of 25,000 jobs and a reduction of £84 million in essential funding for horse racing, further straining already beleaguered high streets.

This warning comes in the context of campaigns from anti-gambling organizations urging Chancellor Rachel Reeves to elevate taxes on regulated betting and gaming as a means to help bridge a £30 billion shortfall in public finances.

BGC Chief Executive Grainne Hurst said: “Any increase in betting and gaming taxes on any part of the industry would hammer ordinary punters while threatening British jobs, high streets and the future of horse racing.

“The figures for Machine Games Duty speak for themselves – thousands of shop closures, tens of thousands of job losses, and an £84 million hit to horse racing. This isn’t a small tweak to the tax system – it’s an act of economic vandalism against communities, workers and Britain’s second most popular spectator sport.

“These proposals risk achieving the exact opposite of what the Treasury intends – lower tax receipts, fewer jobs and more punters turning to unsafe, unregulated black market gambling.

“Britain’s betting and gaming sector is one of the most highly regulated in the world, supporting jobs, investment and sport across the UK.

“We urge the Government to resist short-term tax raids that would cause long-term damage – to jobs, to the economy, and to the future of British sport.”

Nearly half of all UK pubs host at least one gaming machine, earning landlords around £9,000 a year on average. Any sharp increase in MGD would add further pressure on those businesses, as well as on bingo halls and casinos that also rely on gaming machines for revenue.

The wider high street would feel the impact too. Research by ESA Retail found that 89% of betting shop customers visit other local businesses during the same trip – underlining the role bookmakers play in supporting footfall and spending.

BGC members currently contribute £6.8 billion to the UK economy, pay £4 billion in taxes, and support more than 109,000 jobs – including thousands in hubs such as Manchester, Leeds, Stoke-on-Trent, Sunderland and Nottingham.

The IPPR has suggested that increasing gambling taxes could raise up to £3.2 billion a year by hiking MGD and Remote Gambling Duty to 50%, and doubling General Betting Duty to 30%.

However, independent analysis shows such measures would damage the regulated sector, cut jobs and tax income, and drive more consumers towards unregulated operators.

 

Source: bettingandgamingcouncil.com

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FUN88 Launches AI Game Recommendations, Setting New iGaming Standard

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FUN88, a leading online gaming platform, has introduced its latest breakthrough in the iGaming industry: AI-powered recommendations for slot games. This new feature marks a significant step in enhancing user experience, offering tailored game suggestions based on individual preferences and gaming behaviour.

By analysing user data and local market trends, the AI system recommends popular games tailored to regions such as Thailand and Vietnam, ensuring a more personalised and engaging experience for every player.

Key Highlights of the AI Game Recommendations Feature:

• Personalised Recommendations – AI analyses gameplay history and preferences to suggest slot games that best fit each player.

• Enhanced User Experience – A seamless, customised journey that saves players time.

• Available for Vietnam and Thailand Players – The feature is available to registered FUN88 users in these markets, reinforcing the brand’s commitment to innovation.

• Responsible Gaming Focus – AI technology also supports FUN88’s dedication to safe and responsible play.

This launch marks another step forward for FUN88 in combining technology and entertainment to enhance user satisfaction. The new system not only makes gameplay more convenient and exciting but also aligns with FUN88’s long-term vision of offering safe, smart and enjoyable gaming.

Players can now explore the new AI-powered recommendations by registering on FUN88 or logging in to their accounts. Through the FUN88 app, users can easily access their favorite categories, manage their accounts and enjoy exclusive promotions.

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AskGamblers Casino Complaint Service

AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players

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The AskGamblers Casino Complaint Service is a vital wheel in the mechanism of AskGamblers, and lately, that wheel has been spinning faster than ever. After reaching the $70 million milestone only a few months ago, the service has now gone above and beyond once again.

At AskGamblers, every complaint is handled with care and persistence to ensure fair treatment for players facing issues with online casinos. The most recent case involved a user who had difficulties withdrawing their winnings from Jackbit Casino. The amount in question was significant – $3,311,000.

After the AGCCS team reached out to the casino, the issue was resolved in less than two weeks, and the player successfully received their funds.

Since its launch in 2009, AGCCS has now returned over $80 million to players across the globe.

Dijana Radunović, General Manager at AskGamblers, said: “Every time our complaint team reaches a new milestone, I’m reminded of how much passion and effort they put into helping players. We’re proud of them and the impact they’re making – it’s a reminder that fairness in gaming really matters.”

The post AskGamblers Casino Complaint Service Surpasses $80 Million Returned to Players appeared first on European Gaming Industry News.

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