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GamCare Teams Up with YGAM to Bring Young People’s Gambling Harm Prevention Programme to Northern Ireland

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GamCare has teamed up with the Young Gamers and Gamblers Education Trust (YGAM) to bring an education and support programme to Northern Ireland, with the mission of safeguarding young generation from gambling and gaming-related harms.

The Young People’s Gambling Harm Prevention Programme is a ground-breaking initiative supported by members of the Betting and Gaming Council and has already been rolled out across England and Wales. Both charities deliver evidence-led workshops and resources to teachers, youth workers and directly to young people to help raise awareness of the issues and help prevent harm.

The move has been welcomed by prominent politician Robbie Butler MLA who is the Chair of the Gambling Related Harm in Stormont. Mr Butler has campaigned for new laws to help protect people from gambling-related harms.

“I welcome this social gaming and digital resilience initiative from Youth Work Alliance. When the APG launched our inquiry into how new legislation can reduce gambling related harms, we made it clear that prevention is better than cure. The stronger gambling laws we are hoping for in Northern Ireland need to be backed up by better education to stop harm before it occurs. So therefore, it is hugely encouraging to see the Youth Work Alliance working with YGAM and GamCare to educate and support our young people,” Robbie Butler said.

Youth Work Alliance, a charity based in Belfast, is working with YGAM to deliver evidence-led and evaluated training to teachers and youth workers, in addition to giving them access to City & Guilds assured training and education resources which provide a full curriculum of lesson plans for primary and secondary age children as well as youth work specific resources.

“The work we are doing with YGAM, working alongside GamCare, delivering their training and resources on the ground here in Belfast and across Northern Ireland is going to be a huge benefit to our local communities. Gambling-related harms have been presented as a hidden issue in Northern Ireland for many years, which makes it even more vital for us to ensure children and vulnerable people are informed, educated and safeguarded against the potential harms associated with gambling and increasingly, gaming too,” Stephen Hughes, Development Manager at Youth Work Alliance, said.

“The expansion of our work into Northern Ireland is a great step for this programme. The partnership relationship really makes this work unique so I’m really pleased we, alongside YGAM, will be working with the Youth Work Alliance. No matter where young people are located the challenges they face when dealing with gambling harms are the same. The Young People’s Gambling Harm Prevention Programme will give young people in Northern Ireland the opportunity to explore how gambling might be affecting them in a safe and trusted environment, giving them the tools to make good decisions,” Anna Hemmings, CEO of GamCare, said.

“Having seen first-hand the impact that our work has had in the places we have already rolled out the National Gambling Education Programme in partnership with GamCare, I am thrilled that we are now able, with the support of Youth Work Alliance, to start delivering the programme in Northern Ireland. As well as educating, informing, and safeguarding, it is also vital that we raise awareness and start a conversation about those very personal experiences of gambling related harms in communities across Northern Ireland,” Lee Willows, Founder and CEO of YGAM, said.

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Tugi Tark whitepaper puts AI iGaming support at €0.15 per ticket

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Tugi Tark has released a 2026 whitepaper, The economics of AI-powered iGaming customer support, arguing that AI changes the unit economics of player support and can reduce costs compared with human-led operations.

The report cites “verified pricing” of EUR 0.15 per AI-handled ticket. It compares that with fully loaded employer costs for human support in Romania and Bulgaria of EUR 1.73 to EUR 1.88 per ticket. At a “realistic” 70% AI containment rate, the whitepaper claims a blended cost of about EUR 0.67 per ticket, which it describes as roughly a 64% reduction versus a human-only baseline of EUR 1.88.

Tugi Tark says its analysis draws on Eurostat 2024 labour cost data, published research on AI chatbot benchmarks, independent iGaming player behaviour research, and operational data from its own deployments. The company estimates operators can achieve a 55% to 75% reduction in total support expenditure, and argues AI can absorb volume spikes—such as during major sporting events—without additional hiring or training lag.

Harpo Lilja, founder and CEO of TUgi Tark, said: “In 2026, the ‘wait-and-see’ approach to AI is costing operators millions in unnecessary overhead. We aren’t just talking about chatbots; we’re talking about a fundamental shift in the unit economics of player retention.”

The whitepaper also frames customer support as a retention lever, stating that payment issues account for 52% of ticket volume and that slower response times drive churn. It claims a 0.5 percentage point churn reduction could retain an additional 500 players per month for a mid-sized operator, translating to €200,000 in annual revenue based on an assumed €400 Player Lifetime Value. Tugi Tark also claims AI agents average ~7 seconds for first response versus ~60 seconds for human agents, and outlines use cases across Responsible Gambling escalation, KYC/AML workflows, and GDPR-aligned data sovereignty.

The post Tugi Tark whitepaper puts AI iGaming support at €0.15 per ticket appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Games Global outlines May slot roadmap with Snowborn, AreaVegas and Just For The Win

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Games Global has published its May content roadmap, highlighting new slot releases from Snowborn Games, AreaVegas Games and Just For The Win, and a continued push to reuse established mechanics across its studio network.

The supplier said Area Link™ and Power Combo™ will feature prominently in May’s launches. AreaVegas Games’ Area Link™ Chilli uses six chilli symbols above the reels tied to bonus modifiers that can trigger individually or together, including cash prizes and fixed jackpots, multipliers, instant collectors and value boosters.

Games Global also pointed to Just For The Win’s Bison Ridge Power Combo™, where Link&Win™ is combined with Power Combo™ to create what it described as a more varied bonus structure.

Snowborn Games’ Volcanic Fortune™ is positioned around bonus modifiers such as collectors and multipliers, plus a Treasure Chest meter designed to build towards higher-value bonus outcomes.

David Reynolds, Director of Games Strategy and Partner Management at Games Global, said: “Our studios bring the craft, and May’s roadmap puts that on full display. It’s built around extending global franchises into new titles across our network, which is how we deliver breadth without compromising quality. The result is a pipeline that gives operators choice and players variety.”

The post Games Global outlines May slot roadmap with Snowborn, AreaVegas and Just For The Win appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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ZEAL posts 6% Q1 2026 revenue growth as EBITDA dips on investment spend

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ZEAL Network SE reported higher first-quarter 2026 revenue despite what it described as a weak jackpot environment, while profitability softened as the company increased investment. Revenue rose 6% year-on-year to €54.3 million (2025: €51.1 million). EBITDA fell to €15.5 million from €17.7 million.

“The first quarter of 2026 shows that we are consistently executing our strategy even in a weak jackpot environment: our core business is growing, and we have continued to invest in diversifying our business model,” says Andrea Behrendt, CFO of ZEAL. “Through targeted investments in new charity lotteries such as the Dream Car Raffle, we are laying the foundation for sustainable growth that is less dependent on jackpot cycles. The slightly lower EBITDA compared to the previous year is primarily a reflection of these measures.”

In the core lottery segment, ZEAL said average monthly active users increased 5% to 1,575 thousand (2025: 1,507 thousand), while new registrations climbed 11% to 274 thousand (2025: 247 thousand). Lottery billings edged up 1% to €268.0 million (2025: €264.7 million). The lottery gross margin improved to 17.8% (2025: 17.1%), with lottery revenue up 5% to €48.7 million (2025: €46.3 million).

ZEAL also used Q1 to prepare a new in-house charity lottery product. The company said it launched the Traumautoverlosung (English name: Dream Car Raffle) on 14 April 2026, its third charity lottery in Germany after freiheit+ and the Dream House Raffle.

In Games, ZEAL reported revenue up 14% to €3.9 million (2025: €3.4 million) after expanding its B2C portfolio to more than 740 titles. ZEAL said higher marketing costs (+13%) and personnel expenses (+21%) reflected continued investment in scaling charity lotteries and Games alongside the core lottery business.

The post ZEAL posts 6% Q1 2026 revenue growth as EBITDA dips on investment spend appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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