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And the winners of the Dutch Game Awards 2023 are……!

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The winners of the Dutch Game Awards 2023 were announced at the leading awards show for the Dutch game industry. This thirteenth edition of the award show took place during Dutch Media Week in Beeld & Geluid in Hilversum.

The Dutch Game Awards has several categories, from ‘Best Game’ to ‘Best Innovation’ and four special awards. The winners are chosen by a professional and diverse jury. Besides an award, the winners also receive a place in the collection of Sound & Vision, where the games are preserved as cultural heritage for eternity. And the winners are…!

Best Game: Age of Wonders 4 – Triumph Studios
Best Art: Mail Time – appelmoes games
Best Audio: Isonzo – BlackMill Games
Best Innovation: Secret Shuffle – Adriaan de Jongh & Friends

Best Technology: Marvel’s Spider-Man Remastered PC – Nixxes Software

Best Game Design: Secret Shuffle – Adriaan de Jongh & Friends

Best Applied Game: Klankkr8 – Game Tailors
Best Debut Game: Kayak VR: Mirage – Better Than Life
Best Student Game: Iron Line – Team Trainwreck (BUas)

Triumph Studios with Age of Wonders grabs Best Game 2023 award: “Age of Wonders 4 proves to be an excellent continuation of the series. The game is innovative within the strategy genre and combines old and new mechanics to create a masterpiece. The depth and complexity give the game a feeling of epic proportions.”

The jury chose Secret Shuffle as the winner in the Best Innovation and Best Game Design categories: “What a way to put a smile on people’s faces! The game offers a very accessible way to connect people, through a form of gameplay never before seen by us. The different dance games will surprise at many parties, and the intuitive UI and low entry threshold make the game easy for anyone to understand and use. Making yourself uncomfortable has never felt better than with Secret Shuffle!”

Marvel’s Spider-Man Remastered PC by Nixxes Software wins Best Technology: “Where most PC ports don’t hold up to the original game, the PC port of Marvel’s Spider-Man surpasses it. The PC version adds subtle details like the enhanced reflections in the windows of the buildings, without sacrificing performance. With many custom solutions to the technological challenges Nixxes has raised the bar for porting technology.”

Iron Line was voted Best Student Game: The judges were frustrated that this is not a full game (yet). Iron Line offers a unique twist on the Tower Defense genre. It cleverly combines cargo management with the placement of turrets. Add well-designed elements like the game economics and it makes the whole game fit together like a glove.

Best Debut Game was won by Kayak VR: Mirage: “The judges really felt like they were outside while playing this game. The kayak moves very lifelike and the attention to detail in the environment adds up to an experience that feels beyond realistic. Next to that the game shows an intuitive UI and fun competitive multiplayer races.”

Klankkr8 wins Best Applied Game: “It is noteworthy that Game Tailors used solid scientific theories and evidence as the basis for Klankkr8 and also conducted scientific research on the effectiveness of the game! These theories translated well into consistent, playful and simulating game design that introduces young children to letters, sounds and the first steps of learning to read. Klankkr8 is a full-fledged, interactive game that serves different audiences.”

Best Audio was won by Isonzo: “Isonzo excels with the integration of realistic audio from the historic World War I setting and excellently balances the chaos of sounds in the frantic multiplayer battles. This really adds to the immersion and depth of the game, and what’s more, the soundtrack is an orchestral masterpiece!”

Mail Time wins Best Art: “The studio describes itself as “a very small studio” and so it is impressive that Mail Time’s art feels so ‘wholesome’ and ‘cosy’ even though it was created by only one person. The unique complementary mix of 2D and 3D art certainly contributes to this depth, which the jury says is very hard to achieve!”

Special Awards

The Special Awards were created for the studios, individuals or initiatives that sometimes play more in the background, but are important for the Dutch game industry. The winners for the Special Awards are:

Best Studio: Triumph Studios
Inclusion Award: Esmeé van’t Hoff
Career Achievement: Angie Smets
Awesome Achievement: Deloryan Games

Triumph Studios wins Best Studio award: “Triumph Studios has been around since 1997 and has been going strong and quiet for over 25 years. Joining the Paradox family in 2017 did not negatively impact its own studio culture, but rather made the studio stronger in its own way. Employees stay with the studio for a long time and praise its good leadership. The studio’s rock-solid direction can also be seen in their games, with Triumph Studios not capitalizing on erratic trends, but rather following their own course.”

This year’s Inclusion Award goes to Esmeé van’t Hoff: “As the driving force behind Wholesome Games and Wholesome Direct, Esmeé has worked hard to create more space and recognition for “cozy games.” She is a figurehead for making these games visible to the broader public, which has given developers of these games a more prominent place in the game industry.”

The Career Achievement was won by Angie Smets: “Over the past 20 years at Guerrilla Games, Angie has proven to be a true cornerstone of the successful AAA game studio. But perhaps even more important is the role she has played in normalizing diversity, for both Guerrilla’s games and in the studio’s workplace! We wish her all the best in her new role at PlayStation Studios and look forward to more groundbreaking work from Angie!”

Last but not least, the Awesome Achievement goes to Deloryan Games: “Deloryan Hommers started as a one-person studio in her spare time, but her studio has since expanded to a team of eleven. Deloryan Games’ unique game serves a niche audience of diehard horse fans, but we’re not talking about little girls and glittering unicorns. Horse Reality brings a lot of depth to the market of horse management games by focusing on horse genetics, breeding programs, horse training and health statistics and all based on real-life data. The studio competes with studios ten times its size. Nevertheless, they have managed to grow in a tough market by taking their audience seriously.”

eSports

Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028

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Lee “Faker” Sang-hyeok joins Cristiano Ronaldo and Magnus Carlsen in the Esports Foundation’s Ambassador Program.

The Esports Foundation (EF) has appointed Lee “Faker” Sang-hyeok as a Game Ambassador for the Esports World Cup (EWC) and Esports Nations Cup (ENC) through 2028, the organization said on July 15, 2026 in a statement issued from Riyadh and Paris.

EF said Faker joins Cristiano Ronaldo, listed as the Foundation’s Global Ambassador, and Magnus Carlsen as part of the Esports Foundation Ambassador Program. The Foundation said Faker will represent “the perspective of esports players” across its international events, athlete initiatives, media engagements and leadership forums.

“You can’t talk about esports without mentioning Faker. He is the defining athlete of competitive gaming: a champion whose excellence, discipline and longevity have inspired an entire generation,” said Ralf Reichert, Chief Executive Officer of the Esports Foundation. “As our Game Ambassador, Faker represents something fundamental to the Ambassador Program: esports creates its own global sporting icons. Across EWC, ENC and NGSC, he will help ensure that the players who built this sport have a voice in shaping where it goes next.”

Faker said: “Competition has shaped my life, and I am proud to join the Esports Foundation as Game Ambassador. I want to continue competing for the biggest titles with T1 while representing the players and fans who have helped esports grow worldwide. Through the Esports World Cup, Esports Nations Cup and the Foundation’s wider platforms, I hope to inspire the next generation to pursue excellence, remain resilient and believe in how far competitive gaming can take them. There is still much more to achieve.”

EF highlighted Faker’s competitive record, describing him as a six-time League of Legends World Champion, EWC 2024 winner, two-time MSI champion and ten-time domestic champion with T1. The Foundation also said Faker became the first esports athlete to receive the Blue Dragon Medal in 2026, describing it as the Republic of Korea’s highest sporting honor awarded by President Lee Jae-myung.

The post Esports Foundation names Faker Game Ambassador for EWC and ENC through 2028 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Brand Partnerships

Midnite signs as Middlesbrough FC principal partner for 2026/27 season

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Midnite has agreed a partnership with Middlesbrough FC that will see the UK bookmaker become the club’s principal partner and front-of-shirt sponsor for the 2026/27 campaign, which Middlesbrough describes as its landmark 150th season.

The companies announced the deal alongside a fan activation at Riverside Stadium on Thursday, July 9, branded “This Season’s On Us”. The initiative offered supporters prizes including 2026/27 season tickets, 2026/27 shirts, match tickets, or a £25 club shop voucher, with fans required to answer Middlesbrough trivia and complete a football challenge.

Middlesbrough former players Craig Hignett and David Wheater attended the event, and, according to the company, took bonus attempts on behalf of participants who missed out.

Andrew Mook, Midnite’s Head of Brand Marketing, said:

“Middlesbrough have a storied history and we’re delighted to announce this partnership during such a monumental year with the club celebrating their 150th anniversary.

“It was great to see so many Middlesbrough fans at the “This Season’s On Us” activation, we hope they enjoyed taking part and meeting club legends, with David Wheater hitting top bins on several occasions and allowing fans to win big with season tickets.

“We can’t wait to get to Riverside Stadium in August to kick-off a new season and we’re excited to say that we have plenty of new and captivating campaigns planned.”

Lee Fryett, Middlesbrough FC Chief Commercial Officer, added:

“We’re delighted to welcome Midnite as our new Principal Partner.

“We’re looking forward to working closely with Midnite to develop engaging campaigns, content and unique experiences that bring our fans even closer to the club.

“We’re confident this partnership will provide real value for our supporters while supporting our ambitions both on and off the pitch.”

The post Midnite signs as Middlesbrough FC principal partner for 2026/27 season appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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AGCO

ThrillTech secures AGCO supplier licence for Ontario launch

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ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.

The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.

Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”

The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.

ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.

The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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